Rangi42
b81e339f33
Use constants for VBlank handlers
2024-05-22 21:02:55 -04:00
xCrystal
bd6ceec193
Improve some innacurate function names, labels, and comments ( #1078 )
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[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371 ]
2024-01-07 13:36:05 +01:00
Rangi
8e135931a6
Require rgbds 0.6.0
2022-10-02 22:03:53 -04:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
Rangi
fe42ef8a88
Some uses of SCREEN_WIDTH and SCREEN_HEIGHT
2020-05-25 21:05:52 -04:00
Rangi
22615cecc5
More miscellaneous fixes (see #709 )
2020-04-17 10:52:59 -04:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
cb32c895e4
Explain wCreditsBlankFrame2bpp
2018-08-26 13:23:40 -04:00
Rangi
d2053c12c2
wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer size
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Remove some unused WRAM labels
2018-08-26 13:08:01 -04:00
Rangi
4c8c5c10a8
Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
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In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00
Rangi
1c0fff7668
hLabel - $ff00 -> LOW(hLabel)
2018-08-25 14:34:25 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on " + "
2018-07-29 01:40:23 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
fbe82a7fe0
Note which labels are only needed for locating banks (relevant to issue #485 )
2018-06-12 23:29:15 -04:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
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Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00