Rangi42
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b81e339f33
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Use constants for VBlank handlers
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2024-05-22 21:02:55 -04:00 |
vulcandth
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b0b5ed2eb8
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Fix/update sprite y-coord offscreen definitions (#1108)
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2024-04-14 15:55:46 -05:00 |
xCrystal
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f72f078c0e
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Rename wVramState to wStateFlags and use flag constants (#1078)
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2024-01-07 14:27:22 +01:00 |
xCrystal
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bd6ceec193
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Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371]
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2024-01-07 13:36:05 +01:00 |
Rangi
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dbf6044650
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Update to RGBDS 0.7.0 (#1101)
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2024-01-03 10:58:53 -05:00 |
vulcandth
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aba1f14044
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Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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2023-09-17 13:09:28 -05:00 |
Rangi
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8e135931a6
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Require rgbds 0.6.0
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2022-10-02 22:03:53 -04:00 |
Colton G. Rushton
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145d8dd5c2
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wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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2022-07-09 17:18:22 -04:00 |
vulcandth
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ef9b9bb437
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Clean up bugs commented in the source code (#912)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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2022-07-09 16:12:02 -05:00 |
vulcandth
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3648afda16
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RGBDS syntax updates (#905)
New MACRO and DEF syntax
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2022-06-06 17:25:42 -04:00 |
mid-kid
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1d97d41ea2
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Tile constant makes more sense as negative
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2022-04-05 21:22:46 +02:00 |
vulcandth
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af7d328d66
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Cleanup Magic Numbers
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2022-04-05 19:14:39 +00:00 |
Rangi
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20dc31115e
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Use `VRAM_End` in place of `sScratch`
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2022-01-20 20:16:22 -05:00 |
Rangi
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ab0f9c287a
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Use compound assignment operators
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2021-11-23 20:18:08 -05:00 |
Rangi
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f59f1bdb88
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Standardize capitalization of ".Jumptable"
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2021-06-19 19:52:05 -04:00 |
Rangi
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316fa4b695
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Use rgbds 0.5.0
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2021-04-19 16:31:37 -04:00 |
Rangi
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4522162d45
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
Rangi
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4264d53eb6
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Identify some more labels
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2021-02-05 12:44:21 -05:00 |
Rangi
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99e66c2557
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Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
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2020-12-23 16:29:30 -05:00 |
Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
Rangi
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6220200f0f
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
Rangi
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9b0002161b
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Extract more RGB data to .pal files
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2020-10-30 16:12:25 -04:00 |
Rangi
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fe1a58deea
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Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
Rangi
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ea426a8879
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
Rangi
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6d333bed5f
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Replace many '; unused' with '; unreferenced'
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2020-10-28 10:21:10 -04:00 |
Rangi
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9dcdad5e60
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:29:58 -04:00 |
mid-kid
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3b43f79dc6
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Use hex for tile IDs in engine/movie/splash.asm
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2020-08-27 18:03:54 +02:00 |
mid-kid
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15c08ad8a3
|
Small changes to better match pokegold
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2020-08-27 14:52:27 +02:00 |
mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
mid-kid
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733664b18f
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Document splash screen animation
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2020-08-27 13:59:33 +02:00 |
mid-kid
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2b2c1ac649
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Split engine/movie/intro.asm into itself and splash.asm
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2020-08-27 13:59:31 +02:00 |
mid-kid
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926e231849
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Move all splash screen files to gfx/splash
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2020-08-27 13:58:54 +02:00 |
mid-kid
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b6055b1944
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Use TRUE for hCGBPalUpdate
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2020-08-05 16:02:48 +02:00 |
mid-kid
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ac48d65498
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Document wTitleScreenSelectedOption variable
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2020-08-05 16:02:44 +02:00 |
mid-kid
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58b45443e8
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Minor title screen fixes
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2020-08-03 23:35:18 +02:00 |
Rangi
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de073374a6
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Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
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2020-07-17 16:53:22 -04:00 |
Rangi
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6ca82e5c86
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Eliminate enum: use const instead, with case-by-case parallel const implementations
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2020-07-08 15:30:23 -04:00 |
Rangi
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fce6243b43
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Identify more labels, and use the jumptable macro when possible
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2020-07-01 13:13:49 -04:00 |
Rangi
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022f9e6af1
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Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve
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2020-06-28 19:56:06 -04:00 |
Rangi
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91774f206e
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Replace "Unreferenced" labels with "; unreferenced" comments
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2020-06-21 16:27:43 -04:00 |
Rangi
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cc460a17b0
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
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2020-06-17 17:03:38 -04:00 |
Rangi
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7b2515d1e4
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[in progress] Harmonize more constant and data files with pokegold
|
2020-06-16 14:32:57 -04:00 |
Rangi
|
2354c41a96
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crystal_intro.asm -> intro.asm
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2020-06-16 11:44:03 -04:00 |
Rangi
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fe42ef8a88
|
Some uses of SCREEN_WIDTH and SCREEN_HEIGHT
|
2020-05-25 21:05:52 -04:00 |
Rangi
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22615cecc5
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More miscellaneous fixes (see #709)
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2020-04-17 10:52:59 -04:00 |
Rangi
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0ef004a4db
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`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`
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2020-04-04 16:00:30 -04:00 |
Rangi
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6a6ba10315
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rgbds supports 'X - 1' instead of 'X + -1'
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2020-03-21 14:01:05 -04:00 |
Rangi
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f09b68d945
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Change how some PNG graphics are formatted
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2020-03-01 17:00:57 -05:00 |
mid-kid
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26b8bf003e
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Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
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2020-02-13 18:31:10 +01:00 |
mid-kid
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0d81f1c470
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InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be
prefixed
|
2020-02-13 18:31:10 +01:00 |