mirror of https://github.com/pret/pokecrystal.git
Clean up TX_ commands
Some of the TX_ commands didn't use the TX_ prefix for their constants, and the label names were inconsistent. I've chosen to adopt the `TextCommand_` prefix as opposed to `Text_`, as it has a clear difference in namespace compared to the possibly-used `Text_` namespace for actual dialogue text.
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1fc7430a2b
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109
home/text.asm
109
home/text.asm
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@ -682,32 +682,32 @@ DoTextUntilTerminator::
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TextCommands::
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TextCommands::
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; entries correspond to TX_* constants (see macros/scripts/text.asm)
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; entries correspond to TX_* constants (see macros/scripts/text.asm)
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dw Text_TX ; TX_START
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dw TextCommand_START ; TX_START
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dw Text_TX_RAM ; TX_RAM
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dw TextCommand_RAM ; TX_RAM
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dw Text_TX_BCD ; TX_BCD
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dw TextCommand_BCD ; TX_BCD
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dw Text_TX_MOVE ; TX_MOVE
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dw TextCommand_MOVE ; TX_MOVE
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dw Text_TX_BOX ; TX_BOX
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dw TextCommand_BOX ; TX_BOX
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dw Text_TX_LOW ; TX_LOW
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dw TextCommand_LOW ; TX_LOW
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dw Text_WAIT_BUTTON ; WAIT_BUTTON
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dw TextCommand_WAIT_BUTTON ; TX_WAIT_BUTTON
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dw Text_TX_SCROLL ; TX_SCROLL
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dw TextCommand_SCROLL ; TX_SCROLL
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dw Text_START_ASM ; START_ASM
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dw TextCommand_START_ASM ; TX_START_ASM
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dw Text_TX_NUM ; TX_NUM
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dw TextCommand_NUM ; TX_NUM
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dw Text_TX_EXIT ; TX_EXIT
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dw TextCommand_EXIT ; TX_EXIT
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dw Text_PlaySound ; TX_SOUND_DEX_FANFARE_50_79
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dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_50_79
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dw Text_TX_DOTS ; TX_DOTS
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dw TextCommand_DOTS ; TX_DOTS
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dw Text_LINK_WAIT_BUTTON ; TX_LINK_WAIT_BUTTON
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dw TextCommand_LINK_WAIT_BUTTON ; TX_LINK_WAIT_BUTTON
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dw Text_PlaySound ; TX_SOUND_DEX_FANFARE_20_49
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dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_20_49
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dw Text_PlaySound ; TX_SOUND_ITEM
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dw TextCommand_SOUND ; TX_SOUND_ITEM
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dw Text_PlaySound ; TX_SOUND_CAUGHT_MON
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dw TextCommand_SOUND ; TX_SOUND_CAUGHT_MON
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dw Text_PlaySound ; TX_SOUND_DEX_FANFARE_80_109
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dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_80_109
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dw Text_PlaySound ; TX_SOUND_FANFARE
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dw TextCommand_SOUND ; TX_SOUND_FANFARE
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dw Text_PlaySound ; TX_SOUND_SLOT_MACHINE_START
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dw TextCommand_SOUND ; TX_SOUND_SLOT_MACHINE_START
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dw Text_TX_STRINGBUFFER ; TX_STRINGBUFFER
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dw TextCommand_STRINGBUFFER ; TX_STRINGBUFFER
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dw Text_TX_DAY ; TX_DAY
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dw TextCommand_DAY ; TX_DAY
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dw Text_TX_FAR ; TX_FAR
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dw TextCommand_FAR ; TX_FAR
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Text_TX::
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TextCommand_START::
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; TX
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; text_start
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; write text until "@"
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; write text until "@"
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; [$00]["...@"]
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; [$00]["...@"]
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@ -721,7 +721,7 @@ Text_TX::
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inc hl
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inc hl
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ret
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ret
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Text_TX_RAM::
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TextCommand_RAM::
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; text_from_ram
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; text_from_ram
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; write text from a ram address
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; write text from a ram address
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; little endian
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; little endian
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@ -738,7 +738,7 @@ Text_TX_RAM::
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pop hl
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pop hl
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ret
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ret
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Text_TX_FAR::
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TextCommand_FAR::
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; text_jump
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; text_jump
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; write text from a different bank
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; write text from a different bank
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; little endian
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; little endian
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@ -767,8 +767,8 @@ Text_TX_FAR::
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ld [MBC3RomBank], a
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ld [MBC3RomBank], a
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ret
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ret
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Text_TX_BCD::
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TextCommand_BCD::
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; TX_BCD
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; text_bcd
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; write bcd from address, typically ram
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; write bcd from address, typically ram
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; [$02][addr][flags]
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; [$02][addr][flags]
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; flags: see PrintBCDNumber
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; flags: see PrintBCDNumber
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@ -788,8 +788,8 @@ Text_TX_BCD::
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pop hl
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pop hl
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ret
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ret
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Text_TX_MOVE::
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TextCommand_MOVE::
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; TX_MOVE
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; text_move
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; move to a new tile
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; move to a new tile
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; [$03][addr]
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; [$03][addr]
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@ -801,8 +801,8 @@ Text_TX_MOVE::
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ld b, a
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ld b, a
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ret
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ret
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Text_TX_BOX::
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TextCommand_BOX::
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; TX_BOX
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; text_box
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; draw a box
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; draw a box
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; little endian
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; little endian
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; [$04][addr][height][width]
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; [$04][addr][height][width]
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@ -822,25 +822,25 @@ Text_TX_BOX::
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pop hl
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pop hl
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ret
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ret
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Text_TX_LOW::
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TextCommand_LOW::
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; TX_LOW
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; text_low
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; write text at (1,16)
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; write text at (1,16)
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; [$05]
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; [$05]
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ret
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ret
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Text_WAIT_BUTTON::
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TextCommand_WAIT_BUTTON::
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; TX_WAITBUTTON
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; text_waitbutton
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; wait for button press
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; wait for button press
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; show arrow
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; show arrow
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; [06]
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; [06]
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ld a, [wLinkMode]
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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cp LINK_COLOSSEUM
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jp z, Text_LINK_WAIT_BUTTON
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jp z, TextCommand_LINK_WAIT_BUTTON
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cp LINK_MOBILE
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cp LINK_MOBILE
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jp z, Text_LINK_WAIT_BUTTON
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jp z, TextCommand_LINK_WAIT_BUTTON
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push hl
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push hl
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call LoadBlinkingCursor
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call LoadBlinkingCursor
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@ -851,7 +851,8 @@ Text_WAIT_BUTTON::
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pop hl
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pop hl
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ret
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ret
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Text_TX_SCROLL::
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TextCommand_SCROLL::
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; text_scroll
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; pushes text up two lines and sets the BC cursor to the border tile
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; pushes text up two lines and sets the BC cursor to the border tile
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; below the first character column of the text box.
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; below the first character column of the text box.
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push hl
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push hl
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@ -862,8 +863,8 @@ Text_TX_SCROLL::
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ret
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ret
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Text_START_ASM::
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TextCommand_START_ASM::
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; TX_ASM
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; start_asm
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bit 7, h
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bit 7, h
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jr nz, .not_rom
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jr nz, .not_rom
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@ -874,8 +875,8 @@ Text_START_ASM::
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ld [hl], a
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ld [hl], a
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ret
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ret
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Text_TX_NUM::
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TextCommand_NUM::
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; TX_NUM
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; deciram
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; [$09][addr][hi:bytes lo:digits]
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; [$09][addr][hi:bytes lo:digits]
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ld a, [hli]
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ld a, [hli]
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ld e, a
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ld e, a
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@ -899,7 +900,8 @@ Text_TX_NUM::
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pop hl
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pop hl
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ret
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ret
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Text_TX_EXIT::
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TextCommand_EXIT::
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; interpret_data
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push hl
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push hl
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push bc
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push bc
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call GetJoypad
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call GetJoypad
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@ -913,7 +915,7 @@ Text_TX_EXIT::
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pop hl
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pop hl
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ret
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ret
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Text_PlaySound::
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TextCommand_SOUND::
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; chars:
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; chars:
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; $0b, $0e, $0f, $10, $11, $12, $13
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; $0b, $0e, $0f, $10, $11, $12, $13
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; see TextSFX
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; see TextSFX
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@ -949,7 +951,7 @@ Text_PlaySound::
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ret
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ret
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Unreferenced_Function1522::
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Unreferenced_Function1522::
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; TX_CRY
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; play_cry
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push de
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push de
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ld e, [hl]
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ld e, [hl]
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inc hl
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inc hl
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@ -970,7 +972,8 @@ TextSFX::
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dbw TX_SOUND_SLOT_MACHINE_START, SFX_SLOT_MACHINE_START
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dbw TX_SOUND_SLOT_MACHINE_START, SFX_SLOT_MACHINE_START
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db -1
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db -1
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Text_TX_DOTS::
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TextCommand_DOTS::
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; limited_interpret_data
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; [$0C][num]
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; [$0C][num]
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ld a, [hli]
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ld a, [hli]
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ld d, a
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ld d, a
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@ -998,7 +1001,8 @@ Text_TX_DOTS::
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pop hl
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pop hl
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ret
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ret
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Text_LINK_WAIT_BUTTON::
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TextCommand_LINK_WAIT_BUTTON::
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; link_wait_button
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; wait for key down
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; wait for key down
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; display arrow
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; display arrow
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push hl
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push hl
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@ -1008,7 +1012,8 @@ Text_LINK_WAIT_BUTTON::
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pop hl
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pop hl
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ret
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ret
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Text_TX_STRINGBUFFER::
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TextCommand_STRINGBUFFER::
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; text_buffer
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; Print a string from one of the following:
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; Print a string from one of the following:
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; 0: wStringBuffer3
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; 0: wStringBuffer3
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; 1: wStringBuffer4
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; 1: wStringBuffer4
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@ -1036,8 +1041,8 @@ Text_TX_STRINGBUFFER::
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pop hl
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pop hl
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ret
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ret
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Text_TX_DAY::
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TextCommand_DAY::
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; TX_DAY
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; current_day
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call GetWeekday
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call GetWeekday
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push hl
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push hl
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@ -46,9 +46,9 @@ text_low: MACRO
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db TX_LOW
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db TX_LOW
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ENDM
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ENDM
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enum WAIT_BUTTON ; $06
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enum TX_WAIT_BUTTON ; $06
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text_waitbutton: MACRO
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text_waitbutton: MACRO
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db WAIT_BUTTON
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db TX_WAIT_BUTTON
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ENDM
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ENDM
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enum TX_SCROLL ; $07
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enum TX_SCROLL ; $07
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@ -56,9 +56,9 @@ text_scroll: MACRO
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db TX_SCROLL
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db TX_SCROLL
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ENDM
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ENDM
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enum START_ASM ; $08
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enum TX_START_ASM ; $08
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start_asm: MACRO
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start_asm: MACRO
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db START_ASM
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db TX_START_ASM
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ENDM
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ENDM
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enum TX_NUM ; $09
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enum TX_NUM ; $09
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