diff --git a/constants/gfx_constants.asm b/constants/gfx_constants.asm index ca468f477..cba08a219 100644 --- a/constants/gfx_constants.asm +++ b/constants/gfx_constants.asm @@ -1,13 +1,12 @@ -LEN_1BPP_TILE EQU 8 ; bytes -LEN_2BPP_TILE EQU 16 ; bytes - TILE_WIDTH EQU 8 ; pixels +LEN_1BPP_TILE EQU TILE_WIDTH ; bytes +LEN_2BPP_TILE EQU TILE_WIDTH * 2 ; bytes NUM_PAL_COLORS EQU 4 -SCREEN_WIDTH EQU 20 ; tiles +SCREEN_WIDTH EQU 20 ; tiles SCREEN_HEIGHT EQU 18 ; tiles -SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels +SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels BG_MAP_WIDTH EQU 32 ; tiles @@ -15,9 +14,9 @@ BG_MAP_HEIGHT EQU 32 ; tiles WMISC_WIDTH EQU 6 * 4 WMISC_HEIGHT EQU 5 * 4 -HP_BAR_LENGTH EQU 6 ; tiles -HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels +HP_BAR_LENGTH EQU 6 ; tiles EXP_BAR_LENGTH EQU 8 ; tiles +HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels PALPACKET_LENGTH EQU $10 diff --git a/gfx/load_pics.asm b/gfx/load_pics.asm index 1d685f1dd..6c2b3a765 100755 --- a/gfx/load_pics.asm +++ b/gfx/load_pics.asm @@ -188,7 +188,7 @@ LoadFrontpicTiles: ; 5114f pop bc .loop push bc - ld c, $0 + ld c, 0 call LoadFrontpic pop bc dec b diff --git a/gfx/overworld_font.asm b/gfx/overworld_font.asm index 43dd08c66..a1657c8fb 100644 --- a/gfx/overworld_font.asm +++ b/gfx/overworld_font.asm @@ -4,7 +4,7 @@ LoadOverworldFont:: ; 106594 lb bc, BANK(.font), $80 call Get2bpp ld de, .space - ld hl, vTiles2 tile $7f + ld hl, vTiles2 tile " " lb bc, BANK(.space), 1 call Get2bpp ret diff --git a/tilesets/animations.asm b/tilesets/animations.asm index 89d38aa94..74679b1ee 100644 --- a/tilesets/animations.asm +++ b/tilesets/animations.asm @@ -367,9 +367,9 @@ ScrollTileUp: ; fc34f ld d, [hl] inc hl ld e, [hl] - ld bc, $e + ld bc, TILE_WIDTH * 2 - 2 add hl, bc - ld a, 4 + ld a, TILE_WIDTH / 2 .loop ld c, [hl] ld [hl], e @@ -391,14 +391,14 @@ ScrollTileUp: ; fc34f ScrollTileDown: ; fc36a ld h, d ld l, e - ld de, $e + ld de, TILE_WIDTH * 2 - 2 push hl add hl, de ld d, [hl] inc hl ld e, [hl] pop hl - ld a, 4 + ld a, TILE_WIDTH / 2 .loop ld b, [hl] ld [hl], d