Actually use PLAYER_OBJECT

This commit is contained in:
Rangi 2018-01-22 13:25:49 -05:00
parent e135091f09
commit f75bfbeac3
1 changed files with 3 additions and 3 deletions

View File

@ -25,7 +25,7 @@ SpawnPlayer: ; 8029
call CopyPlayerObjectTemplate call CopyPlayerObjectTemplate
ld b, $0 ld b, $0
call PlayerSpawn_ConvertCoords call PlayerSpawn_ConvertCoords
ld a, $0 ld a, PLAYER_OBJECT
call GetMapObject call GetMapObject
ld hl, MAPOBJECT_COLOR ld hl, MAPOBJECT_COLOR
add hl, bc add hl, bc
@ -40,10 +40,10 @@ SpawnPlayer: ; 8029
.ok .ok
ld [hl], e ld [hl], e
ld a, $0 ld a, PLAYER_OBJECT
ld [hMapObjectIndexBuffer], a ld [hMapObjectIndexBuffer], a
ld bc, MapObjects ld bc, MapObjects
ld a, $0 ld a, PLAYER_OBJECT
ld [hObjectStructIndexBuffer], a ld [hObjectStructIndexBuffer], a
ld de, ObjectStructs ld de, ObjectStructs
call CopyMapObjectToObjectStruct call CopyMapObjectToObjectStruct