mirror of https://github.com/pret/pokecrystal.git
Separate map object constants for easier editing
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@ -26,6 +26,7 @@ INCLUDE "constants/item_data_constants.asm"
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INCLUDE "constants/landmark_constants.asm"
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INCLUDE "constants/landmark_constants.asm"
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INCLUDE "constants/map_constants.asm"
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INCLUDE "constants/map_constants.asm"
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INCLUDE "constants/map_data_constants.asm"
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INCLUDE "constants/map_data_constants.asm"
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INCLUDE "constants/map_object_constants.asm"
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INCLUDE "constants/map_setup_constants.asm"
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INCLUDE "constants/map_setup_constants.asm"
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INCLUDE "constants/menu_constants.asm"
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INCLUDE "constants/menu_constants.asm"
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INCLUDE "constants/mobile_constants.asm"
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INCLUDE "constants/mobile_constants.asm"
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@ -107,90 +107,3 @@ NUM_SPAWNS EQU const_value
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; outdoor sprite limits (see engine/overworld.asm)
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; outdoor sprite limits (see engine/overworld.asm)
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MAX_OUTDOOR_SPRITES EQU 23
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MAX_OUTDOOR_SPRITES EQU 23
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SPRITE_GFX_LIST_CAPACITY EQU $20
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SPRITE_GFX_LIST_CAPACITY EQU $20
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; map_object struct members (see macros/wram.asm)
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const_def
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const MAPOBJECT_OBJECT_STRUCT_ID ; 0
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const MAPOBJECT_SPRITE ; 1
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const MAPOBJECT_Y_COORD ; 2
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const MAPOBJECT_X_COORD ; 3
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const MAPOBJECT_MOVEMENT ; 4
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const MAPOBJECT_RADIUS ; 5
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const MAPOBJECT_HOUR ; 6
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const MAPOBJECT_TIMEOFDAY ; 7
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const MAPOBJECT_COLOR ; 8
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const MAPOBJECT_RANGE ; 9
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const MAPOBJECT_SCRIPT_POINTER ; a
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const MAPOBJECT_POINTER_HI ; b
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const MAPOBJECT_EVENT_FLAG ; c
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const MAPOBJECT_FLAG_HI ; d
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const MAPOBJECT_E ; unused
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const MAPOBJECT_F ; unused
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OBJECT_LENGTH EQU const_value
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MAPOBJECT_SCREEN_HEIGHT EQU 11
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MAPOBJECT_SCREEN_WIDTH EQU 12
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; object_struct members (see macros/wram.asm)
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const_def
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const OBJECT_SPRITE ; 00
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const OBJECT_MAP_OBJECT_INDEX ; 01
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const OBJECT_SPRITE_TILE ; 02
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const OBJECT_MOVEMENTTYPE ; 03
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const OBJECT_FLAGS1 ; 04
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const OBJECT_FLAGS2 ; 05
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const OBJECT_PALETTE ; 06
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const OBJECT_DIRECTION_WALKING ; 07
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const OBJECT_FACING ; 08
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const OBJECT_STEP_TYPE ; 09
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const OBJECT_STEP_DURATION ; 0a
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const OBJECT_ACTION ; 0b
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const OBJECT_STEP_FRAME ; 0c
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const OBJECT_FACING_STEP ; 0d
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const OBJECT_NEXT_TILE ; 0e
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const OBJECT_STANDING_TILE ; 0f
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const OBJECT_NEXT_MAP_X ; 10
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const OBJECT_NEXT_MAP_Y ; 11
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const OBJECT_MAP_X ; 12
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const OBJECT_MAP_Y ; 13
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const OBJECT_INIT_X ; 14
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const OBJECT_INIT_Y ; 15
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const OBJECT_RADIUS ; 16
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const OBJECT_SPRITE_X ; 17
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const OBJECT_SPRITE_Y ; 18
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const OBJECT_SPRITE_X_OFFSET ; 19
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const OBJECT_SPRITE_Y_OFFSET ; 1a
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const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
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const OBJECT_1C ; 1c
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const OBJECT_1D ; 1d
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const OBJECT_1E ; 1e
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const OBJECT_1F ; 1f
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const OBJECT_RANGE ; 20
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; 21-27 are not used
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OBJECT_STRUCT_LENGTH EQU 40
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NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
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; object_struct OBJECT_FACING values
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OW_DOWN EQU DOWN << 2
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OW_UP EQU UP << 2
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OW_LEFT EQU LEFT << 2
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OW_RIGHT EQU RIGHT << 2
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; object_struct OBJECT_FLAGS1 bit flags
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INVISIBLE EQU 0
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FIXED_FACING EQU 2
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SLIDING EQU 3
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EMOTE_OBJECT EQU 7
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; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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const STEP_BIKE ; 2
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const STEP_LEDGE ; 3
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const STEP_ICE ; 4
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const STEP_TURN ; 5
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const STEP_BACK_LEDGE ; 6
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const STEP_WALK_IN_PLACE ; 7
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@ -0,0 +1,243 @@
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; object_struct members (see macros/wram.asm)
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const_def
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const OBJECT_SPRITE ; 00
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const OBJECT_MAP_OBJECT_INDEX ; 01
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const OBJECT_SPRITE_TILE ; 02
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const OBJECT_MOVEMENTTYPE ; 03
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const OBJECT_FLAGS1 ; 04
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const OBJECT_FLAGS2 ; 05
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const OBJECT_PALETTE ; 06
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const OBJECT_DIRECTION_WALKING ; 07
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const OBJECT_FACING ; 08
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const OBJECT_STEP_TYPE ; 09
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const OBJECT_STEP_DURATION ; 0a
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const OBJECT_ACTION ; 0b
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const OBJECT_STEP_FRAME ; 0c
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const OBJECT_FACING_STEP ; 0d
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const OBJECT_NEXT_TILE ; 0e
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const OBJECT_STANDING_TILE ; 0f
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const OBJECT_NEXT_MAP_X ; 10
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const OBJECT_NEXT_MAP_Y ; 11
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const OBJECT_MAP_X ; 12
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const OBJECT_MAP_Y ; 13
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const OBJECT_INIT_X ; 14
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const OBJECT_INIT_Y ; 15
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const OBJECT_RADIUS ; 16
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const OBJECT_SPRITE_X ; 17
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const OBJECT_SPRITE_Y ; 18
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const OBJECT_SPRITE_X_OFFSET ; 19
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const OBJECT_SPRITE_Y_OFFSET ; 1a
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const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
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const OBJECT_1C ; 1c
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const OBJECT_1D ; 1d
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const OBJECT_1E ; 1e
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const OBJECT_1F ; 1f
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const OBJECT_RANGE ; 20
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; 21-27 are not used
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OBJECT_STRUCT_LENGTH EQU 40
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NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
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MAPOBJECT_SCREEN_HEIGHT EQU 11
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MAPOBJECT_SCREEN_WIDTH EQU 12
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; object_struct OBJECT_FACING values
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OW_DOWN EQU DOWN << 2
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OW_UP EQU UP << 2
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OW_LEFT EQU LEFT << 2
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OW_RIGHT EQU RIGHT << 2
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; object_struct OBJECT_FLAGS1 bit flags
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INVISIBLE EQU 0
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FIXED_FACING EQU 2
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SLIDING EQU 3
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EMOTE_OBJECT EQU 7
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; map_object struct members (see macros/wram.asm)
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const_def
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const MAPOBJECT_OBJECT_STRUCT_ID ; 0
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const MAPOBJECT_SPRITE ; 1
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const MAPOBJECT_Y_COORD ; 2
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const MAPOBJECT_X_COORD ; 3
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const MAPOBJECT_MOVEMENT ; 4
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const MAPOBJECT_RADIUS ; 5
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const MAPOBJECT_HOUR ; 6
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const MAPOBJECT_TIMEOFDAY ; 7
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const MAPOBJECT_COLOR ; 8
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const MAPOBJECT_RANGE ; 9
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const MAPOBJECT_SCRIPT_POINTER ; a
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const MAPOBJECT_POINTER_HI ; b
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const MAPOBJECT_EVENT_FLAG ; c
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const MAPOBJECT_FLAG_HI ; d
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const MAPOBJECT_E ; unused
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const MAPOBJECT_F ; unused
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OBJECT_LENGTH EQU const_value
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; SpriteMovementData indexes (see data/sprites/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_ITEM_TREE ; 01
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const SPRITEMOVEDATA_WANDER ; 02
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const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
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const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
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const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
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const SPRITEMOVEDATA_STANDING_DOWN ; 06
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const SPRITEMOVEDATA_STANDING_UP ; 07
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const SPRITEMOVEDATA_STANDING_LEFT ; 08
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_0C ; 0c
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const SPRITEMOVEDATA_0D ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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const SPRITEMOVEDATA_11 ; 11
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const SPRITEMOVEDATA_12 ; 12
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const SPRITEMOVEDATA_FOLLOWING ; 13
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const SPRITEMOVEDATA_SCRIPTED ; 14
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const SPRITEMOVEDATA_SNORLAX ; 15
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const SPRITEMOVEDATA_POKEMON ; 16
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const SPRITEMOVEDATA_SUDOWOODO ; 17
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const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
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const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
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const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
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const SPRITEMOVEDATA_SHADOW ; 1b
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const SPRITEMOVEDATA_EMOTE ; 1c
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const SPRITEMOVEDATA_SCREENSHAKE ; 1d
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const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
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const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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const SPRITEMOVEDATA_20 ; 20
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const SPRITEMOVEDATA_BIGDOLL ; 21
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const SPRITEMOVEDATA_BOULDERDUST ; 22
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const SPRITEMOVEDATA_GRASS ; 23
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const SPRITEMOVEDATA_LAPRAS ; 24
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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const_def
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const SPRITEMOVEFN_00 ; 00
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const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
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const SPRITEMOVEFN_RANDOM_WALK_X ; 02
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const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
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const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
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const SPRITEMOVEFN_STANDING ; 06
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const SPRITEMOVEFN_OBEY_DPAD ; 07
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const SPRITEMOVEFN_08 ; 08
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const SPRITEMOVEFN_09 ; 09
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const SPRITEMOVEFN_0A ; 0a
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const SPRITEMOVEFN_0B ; 0b
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const SPRITEMOVEFN_0C ; 0c
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const SPRITEMOVEFN_0D ; 0d
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const SPRITEMOVEFN_0E ; 0e
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const SPRITEMOVEFN_FOLLOW ; 0f
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const SPRITEMOVEFN_SCRIPTED ; 10
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const SPRITEMOVEFN_STRENGTH ; 11
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const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
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const SPRITEMOVEFN_SHADOW ; 13
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const SPRITEMOVEFN_EMOTE ; 14
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const SPRITEMOVEFN_BIG_SNORLAX ; 15
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const SPRITEMOVEFN_BOUNCE ; 16
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const SPRITEMOVEFN_SCREENSHAKE ; 17
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const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
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const SPRITEMOVEFN_BOULDERDUST ; 1a
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const SPRITEMOVEFN_GRASS ; 1b
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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const_def
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const STEP_TYPE_00 ; 00
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const STEP_TYPE_SLEEP ; 01
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_03 ; 03
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const STEP_TYPE_04 ; 04
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const STEP_TYPE_05 ; 05
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_07 ; 07
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_HALF_STEP ; 0a
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_0F ; 0f
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_15 ; 15
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_18 ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const OBJECT_ACTION_00 ; 00
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const OBJECT_ACTION_STAND ; 01
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const OBJECT_ACTION_STEP ; 02
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const OBJECT_ACTION_BUMP ; 03
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const OBJECT_ACTION_SPIN ; 04
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const OBJECT_ACTION_SPIN_FLICKER ; 05
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const OBJECT_ACTION_FISHING ; 06
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const OBJECT_ACTION_SHADOW ; 07
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const OBJECT_ACTION_EMOTE ; 08
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const OBJECT_ACTION_BIG_SNORLAX ; 09
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const OBJECT_ACTION_BOUNCE ; 0a
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const OBJECT_ACTION_WEIRD_TREE ; 0b
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const OBJECT_ACTION_BIG_LAPRAS ; 0c
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const OBJECT_ACTION_BIG_DOLL ; 0d
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const OBJECT_ACTION_BOULDER_DUST ; 0e
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const OBJECT_ACTION_GRASS_SHAKE ; 0f
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const OBJECT_ACTION_SKYFALL ; 10
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; Facings indexes (see data/sprites/facings.asm)
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const_def
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const FACING_STEP_DOWN_0 ; 00
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const FACING_STEP_DOWN_1 ; 01
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const FACING_STEP_DOWN_2 ; 02
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const FACING_STEP_DOWN_3 ; 03
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const FACING_STEP_UP_0 ; 04
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const FACING_STEP_UP_1 ; 05
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const FACING_STEP_UP_2 ; 06
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const FACING_STEP_UP_3 ; 07
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const FACING_STEP_LEFT_0 ; 08
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const FACING_STEP_LEFT_1 ; 09
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const FACING_STEP_LEFT_2 ; 0a
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const FACING_STEP_LEFT_3 ; 0b
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const FACING_STEP_RIGHT_0 ; 0c
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const FACING_STEP_RIGHT_1 ; 0d
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const FACING_STEP_RIGHT_2 ; 0e
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const FACING_STEP_RIGHT_3 ; 0f
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const FACING_FISH_DOWN ; 10
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const FACING_FISH_UP ; 11
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const FACING_FISH_LEFT ; 12
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const FACING_FISH_RIGHT ; 13
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const FACING_EMOTE ; 14
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const FACING_SHADOW ; 15
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const FACING_BIG_DOLL_ASYM ; 16
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const FACING_BIG_DOLL_SYM ; 17
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const FACING_WEIRD_TREE_0 ; 18
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const FACING_WEIRD_TREE_1 ; 19
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const FACING_WEIRD_TREE_2 ; 1a
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const FACING_WEIRD_TREE_3 ; 1b
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const FACING_BOULDER_DUST_1 ; 1c
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const FACING_BOULDER_DUST_2 ; 1d
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const FACING_GRASS_1 ; 1e
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const FACING_GRASS_2 ; 1f
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; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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const STEP_BIKE ; 2
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const STEP_LEDGE ; 3
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const STEP_ICE ; 4
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const STEP_TURN ; 5
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|
const STEP_BACK_LEDGE ; 6
|
||||||
|
const STEP_WALK_IN_PLACE ; 7
|
|
@ -36,160 +36,3 @@ const_value set (1 << 3)
|
||||||
const PAL_NPC_SILVER ; d
|
const PAL_NPC_SILVER ; d
|
||||||
const PAL_NPC_TREE ; e
|
const PAL_NPC_TREE ; e
|
||||||
const PAL_NPC_ROCK ; f
|
const PAL_NPC_ROCK ; f
|
||||||
|
|
||||||
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITEMOVEDATA_00 ; 00
|
|
||||||
const SPRITEMOVEDATA_ITEM_TREE ; 01
|
|
||||||
const SPRITEMOVEDATA_WANDER ; 02
|
|
||||||
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
|
|
||||||
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
|
|
||||||
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
|
|
||||||
const SPRITEMOVEDATA_STANDING_DOWN ; 06
|
|
||||||
const SPRITEMOVEDATA_STANDING_UP ; 07
|
|
||||||
const SPRITEMOVEDATA_STANDING_LEFT ; 08
|
|
||||||
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
|
|
||||||
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
|
|
||||||
const SPRITEMOVEDATA_PLAYER ; 0b
|
|
||||||
const SPRITEMOVEDATA_0C ; 0c
|
|
||||||
const SPRITEMOVEDATA_0D ; 0d
|
|
||||||
const SPRITEMOVEDATA_0E ; 0e
|
|
||||||
const SPRITEMOVEDATA_0F ; 0f
|
|
||||||
const SPRITEMOVEDATA_10 ; 10
|
|
||||||
const SPRITEMOVEDATA_11 ; 11
|
|
||||||
const SPRITEMOVEDATA_12 ; 12
|
|
||||||
const SPRITEMOVEDATA_FOLLOWING ; 13
|
|
||||||
const SPRITEMOVEDATA_SCRIPTED ; 14
|
|
||||||
const SPRITEMOVEDATA_SNORLAX ; 15
|
|
||||||
const SPRITEMOVEDATA_POKEMON ; 16
|
|
||||||
const SPRITEMOVEDATA_SUDOWOODO ; 17
|
|
||||||
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
|
|
||||||
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
|
|
||||||
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
|
|
||||||
const SPRITEMOVEDATA_SHADOW ; 1b
|
|
||||||
const SPRITEMOVEDATA_EMOTE ; 1c
|
|
||||||
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
|
|
||||||
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
|
|
||||||
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
|
|
||||||
const SPRITEMOVEDATA_20 ; 20
|
|
||||||
const SPRITEMOVEDATA_BIGDOLL ; 21
|
|
||||||
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
|
||||||
const SPRITEMOVEDATA_GRASS ; 23
|
|
||||||
const SPRITEMOVEDATA_LAPRAS ; 24
|
|
||||||
NUM_SPRITEMOVEDATA EQU const_value
|
|
||||||
SPRITEMOVEDATA_FIELDS EQU 6
|
|
||||||
|
|
||||||
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITEMOVEFN_00 ; 00
|
|
||||||
const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
|
|
||||||
const SPRITEMOVEFN_RANDOM_WALK_X ; 02
|
|
||||||
const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
|
|
||||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
|
|
||||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
|
|
||||||
const SPRITEMOVEFN_STANDING ; 06
|
|
||||||
const SPRITEMOVEFN_OBEY_DPAD ; 07
|
|
||||||
const SPRITEMOVEFN_08 ; 08
|
|
||||||
const SPRITEMOVEFN_09 ; 09
|
|
||||||
const SPRITEMOVEFN_0A ; 0a
|
|
||||||
const SPRITEMOVEFN_0B ; 0b
|
|
||||||
const SPRITEMOVEFN_0C ; 0c
|
|
||||||
const SPRITEMOVEFN_0D ; 0d
|
|
||||||
const SPRITEMOVEFN_0E ; 0e
|
|
||||||
const SPRITEMOVEFN_FOLLOW ; 0f
|
|
||||||
const SPRITEMOVEFN_SCRIPTED ; 10
|
|
||||||
const SPRITEMOVEFN_STRENGTH ; 11
|
|
||||||
const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
|
|
||||||
const SPRITEMOVEFN_SHADOW ; 13
|
|
||||||
const SPRITEMOVEFN_EMOTE ; 14
|
|
||||||
const SPRITEMOVEFN_BIG_SNORLAX ; 15
|
|
||||||
const SPRITEMOVEFN_BOUNCE ; 16
|
|
||||||
const SPRITEMOVEFN_SCREENSHAKE ; 17
|
|
||||||
const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
|
|
||||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
|
|
||||||
const SPRITEMOVEFN_BOULDERDUST ; 1a
|
|
||||||
const SPRITEMOVEFN_GRASS ; 1b
|
|
||||||
|
|
||||||
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
|
||||||
const_def
|
|
||||||
const STEP_TYPE_00 ; 00
|
|
||||||
const STEP_TYPE_SLEEP ; 01
|
|
||||||
const STEP_TYPE_NPC_WALK ; 02
|
|
||||||
const STEP_TYPE_03 ; 03
|
|
||||||
const STEP_TYPE_04 ; 04
|
|
||||||
const STEP_TYPE_05 ; 05
|
|
||||||
const STEP_TYPE_PLAYER_WALK ; 06
|
|
||||||
const STEP_TYPE_07 ; 07
|
|
||||||
const STEP_TYPE_NPC_JUMP ; 08
|
|
||||||
const STEP_TYPE_PLAYER_JUMP ; 09
|
|
||||||
const STEP_TYPE_HALF_STEP ; 0a
|
|
||||||
const STEP_TYPE_BUMP ; 0b
|
|
||||||
const STEP_TYPE_TELEPORT_FROM ; 0c
|
|
||||||
const STEP_TYPE_TELEPORT_TO ; 0d
|
|
||||||
const STEP_TYPE_SKYFALL ; 0e
|
|
||||||
const STEP_TYPE_0F ; 0f
|
|
||||||
const STEP_TYPE_GOT_BITE ; 10
|
|
||||||
const STEP_TYPE_ROCK_SMASH ; 11
|
|
||||||
const STEP_TYPE_RETURN_DIG ; 12
|
|
||||||
const STEP_TYPE_TRACKING_OBJECT ; 13
|
|
||||||
const STEP_TYPE_14 ; 14
|
|
||||||
const STEP_TYPE_15 ; 15
|
|
||||||
const STEP_TYPE_16 ; 16
|
|
||||||
const STEP_TYPE_17 ; 17
|
|
||||||
const STEP_TYPE_18 ; 18
|
|
||||||
const STEP_TYPE_SKYFALL_TOP ; 19
|
|
||||||
|
|
||||||
; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
|
|
||||||
const_def
|
|
||||||
const OBJECT_ACTION_00 ; 00
|
|
||||||
const OBJECT_ACTION_STAND ; 01
|
|
||||||
const OBJECT_ACTION_STEP ; 02
|
|
||||||
const OBJECT_ACTION_BUMP ; 03
|
|
||||||
const OBJECT_ACTION_SPIN ; 04
|
|
||||||
const OBJECT_ACTION_SPIN_FLICKER ; 05
|
|
||||||
const OBJECT_ACTION_FISHING ; 06
|
|
||||||
const OBJECT_ACTION_SHADOW ; 07
|
|
||||||
const OBJECT_ACTION_EMOTE ; 08
|
|
||||||
const OBJECT_ACTION_BIG_SNORLAX ; 09
|
|
||||||
const OBJECT_ACTION_BOUNCE ; 0a
|
|
||||||
const OBJECT_ACTION_WEIRD_TREE ; 0b
|
|
||||||
const OBJECT_ACTION_BIG_LAPRAS ; 0c
|
|
||||||
const OBJECT_ACTION_BIG_DOLL ; 0d
|
|
||||||
const OBJECT_ACTION_BOULDER_DUST ; 0e
|
|
||||||
const OBJECT_ACTION_GRASS_SHAKE ; 0f
|
|
||||||
const OBJECT_ACTION_SKYFALL ; 10
|
|
||||||
|
|
||||||
; Facings indexes (see data/sprites/facings.asm)
|
|
||||||
const_def
|
|
||||||
const FACING_STEP_DOWN_0 ; 00
|
|
||||||
const FACING_STEP_DOWN_1 ; 01
|
|
||||||
const FACING_STEP_DOWN_2 ; 02
|
|
||||||
const FACING_STEP_DOWN_3 ; 03
|
|
||||||
const FACING_STEP_UP_0 ; 04
|
|
||||||
const FACING_STEP_UP_1 ; 05
|
|
||||||
const FACING_STEP_UP_2 ; 06
|
|
||||||
const FACING_STEP_UP_3 ; 07
|
|
||||||
const FACING_STEP_LEFT_0 ; 08
|
|
||||||
const FACING_STEP_LEFT_1 ; 09
|
|
||||||
const FACING_STEP_LEFT_2 ; 0a
|
|
||||||
const FACING_STEP_LEFT_3 ; 0b
|
|
||||||
const FACING_STEP_RIGHT_0 ; 0c
|
|
||||||
const FACING_STEP_RIGHT_1 ; 0d
|
|
||||||
const FACING_STEP_RIGHT_2 ; 0e
|
|
||||||
const FACING_STEP_RIGHT_3 ; 0f
|
|
||||||
const FACING_FISH_DOWN ; 10
|
|
||||||
const FACING_FISH_UP ; 11
|
|
||||||
const FACING_FISH_LEFT ; 12
|
|
||||||
const FACING_FISH_RIGHT ; 13
|
|
||||||
const FACING_EMOTE ; 14
|
|
||||||
const FACING_SHADOW ; 15
|
|
||||||
const FACING_BIG_DOLL_ASYM ; 16
|
|
||||||
const FACING_BIG_DOLL_SYM ; 17
|
|
||||||
const FACING_WEIRD_TREE_0 ; 18
|
|
||||||
const FACING_WEIRD_TREE_1 ; 19
|
|
||||||
const FACING_WEIRD_TREE_2 ; 1a
|
|
||||||
const FACING_WEIRD_TREE_3 ; 1b
|
|
||||||
const FACING_BOULDER_DUST_1 ; 1c
|
|
||||||
const FACING_BOULDER_DUST_2 ; 1d
|
|
||||||
const FACING_GRASS_1 ; 1e
|
|
||||||
const FACING_GRASS_2 ; 1f
|
|
||||||
|
|
Loading…
Reference in New Issue