mirror of https://github.com/pret/pokecrystal.git
various minor additions
-battle variable constants -step counters -turn update fns
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@ -3249,6 +3249,8 @@ MUSIC_SUICUNE_BATTLE EQU 100
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MUSIC_BATTLE_TOWER_LOBBY EQU 101
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MUSIC_MOBILE_CENTER EQU 102
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MUSIC_MAHOGANY_MART EQU 100 ; grandfathered from gold
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; sound
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_4CH1 EQU $c0
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_3CH1 EQU $80
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@ -3416,6 +3418,30 @@ BATTLETYPE_FORCEITEM EQU $0a
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BATTLETYPE_SUICUNE EQU $0c
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; battle variables
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BATTLE_VARS_SUBSTATUS1 EQU 0
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BATTLE_VARS_SUBSTATUS2 EQU 1
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BATTLE_VARS_SUBSTATUS3 EQU 2
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BATTLE_VARS_SUBSTATUS4 EQU 3
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BATTLE_VARS_SUBSTATUS5 EQU 4
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BATTLE_VARS_SUBSTATUS1_OPP EQU 5
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BATTLE_VARS_SUBSTATUS2_OPP EQU 6
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BATTLE_VARS_SUBSTATUS3_OPP EQU 7
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BATTLE_VARS_SUBSTATUS4_OPP EQU 8
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BATTLE_VARS_SUBSTATUS5_OPP EQU 9
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BATTLE_VARS_STATUS EQU 10
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BATTLE_VARS_STATUS_OPP EQU 11
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BATTLE_VARS_MOVE_ANIM EQU 12
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BATTLE_VARS_MOVE_EFFECT EQU 13
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BATTLE_VARS_MOVE_POWER EQU 14
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BATTLE_VARS_MOVE_TYPE EQU 15
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BATTLE_VARS_MOVE EQU 16
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BATTLE_VARS_LAST_COUNTER_MOVE EQU 17
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BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18
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BATTLE_VARS_LAST_MOVE EQU 19
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BATTLE_VARS_LAST_MOVE_OPP EQU 20
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; joypad
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BUTTONS EQU %00010000
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D_PAD EQU %00100000
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16
main.asm
16
main.asm
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@ -3415,7 +3415,21 @@ GetPartyLocation: ; 3927
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jp AddNTimes
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; 392d
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INCBIN "baserom.gbc",$392d,$3b86 - $392d
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INCBIN "baserom.gbc", $392d, $3985 - $392d
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SetPlayerTurn: ; 3985
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xor a
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ld [hBattleTurn], a
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ret
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; 3989
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SetEnemyTurn: ; 3989
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ld a, 1
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ld [hBattleTurn], a
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ret
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; 398e
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INCBIN "baserom.gbc", $398e, $3b86 - $398e
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LoadMusicByte: ; 3b86
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; load music data into CurMusicByte
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11
wram.asm
11
wram.asm
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@ -565,10 +565,8 @@ EnemyDamageTaken: ; c684
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BattleScriptBuffer: ; c68a
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ds 40
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BattleScriptBufferLocLo: ; c6b2
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ds 1
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BattleScriptBufferLocHi: ; c6b3
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ds 1
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BattleScriptBufferLoc: ; c6b2
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ds 2
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ds 25
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@ -1286,6 +1284,11 @@ Box13Name: ; dbe1
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Box14Name: ; dbea
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ds 9
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SECTION "steps", BSS[$dc73]
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StepCount: ; dc73
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ds 1
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PoisonStepCount: ; dc74
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ds 1
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SECTION "FlypointPermissions", BSS[$dca5]
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FlypointPerms: ; dca5
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