From edee13391dd8f3c8f5a5d0164a60edb4ad99b483 Mon Sep 17 00:00:00 2001 From: Bryan Bishop Date: Sun, 27 Jan 2013 17:17:45 -0600 Subject: [PATCH] add character encoding header in pksv.py --- extras/pksv.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/extras/pksv.py b/extras/pksv.py index a73e16db7..03ad2d077 100644 --- a/extras/pksv.py +++ b/extras/pksv.py @@ -1,3 +1,4 @@ +# -*- coding: utf-8 -*- pksv_gs = { 0x00: "2call", @@ -141,8 +142,8 @@ pksv_gs = { 0xA3: "displaylocation", } -#see http://www.pokecommunity.com/showpost.php?p=4347261 -#NOTE: this has some updates that need to be back-ported to gold +# see http://www.pokecommunity.com/showpost.php?p=4347261 +# NOTE: this has some updates that need to be back-ported to gold pksv_crystal = { 0x00: "2call", 0x01: "3call", @@ -299,7 +300,7 @@ pksv_crystal_more_enders = [0x03, 0x04, 0x05, 0x0C, 0x51, 0x52, 0xCC, #maybe? ] -#these have no pksv names as of pksv 2.1.1 +# these have no pksv names as of pksv 2.1.1 pksv_crystal_unknowns = [ 0x9F, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,