mirror of https://github.com/pret/pokecrystal.git
Stop using __enum__ + 3
Abuse __enumdir__ instead, for better readability.
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@ -1,5 +1,5 @@
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; MovementPointers indexes (see engine/overworld/movement.asm)
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enum_start
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enum_start 0, +4
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; Directional movements
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@ -8,98 +8,72 @@ turn_head: MACRO
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db movement_turn_head | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_step ; $04
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turn_step: MACRO
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db movement_turn_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slow_step ; $08
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slow_step: MACRO
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db movement_slow_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_step ; $0c
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step: MACRO
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db movement_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_big_step ; $10
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big_step: MACRO
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db movement_big_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slow_slide_step ; $14
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slow_slide_step: MACRO
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db movement_slow_slide_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slide_step ; $18
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slide_step: MACRO
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db movement_slide_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_fast_slide_step ; $1c
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fast_slide_step: MACRO
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db movement_fast_slide_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_away ; $20
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turn_away: MACRO
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db movement_turn_away | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_in ; $24
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turn_in: MACRO
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db movement_turn_in | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_waterfall ; $28
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turn_waterfall: MACRO
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db movement_turn_waterfall | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slow_jump_step ; $2c
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slow_jump_step: MACRO
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db movement_slow_jump_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_jump_step ; $30
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jump_step: MACRO
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db movement_jump_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_fast_jump_step ; $34
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fast_jump_step: MACRO
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db movement_fast_jump_step | \1
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ENDM
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__enum__ = __enum__ + 3
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__enumdir__ = +1
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; Control
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enum movement_remove_sliding ; $38
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