Define relationship between map_object and object_events (#1054)

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vulcandth 2023-08-14 09:19:25 -05:00 committed by GitHub
parent 6926900f0f
commit e07a1e7773
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2 changed files with 3 additions and 1 deletions

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@ -97,6 +97,7 @@ DEF RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
DEF ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
; map_object struct members (see macros/ram.asm)
; struct initialized by object_event macro (see macros/scripts/maps.asm)
rsreset
DEF MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
DEF MAPOBJECT_SPRITE rb ; 1

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@ -112,7 +112,8 @@ DEF CALLBACK_SIZE EQU 3 ; callback
DEF WARP_EVENT_SIZE EQU 5 ; warp_event
DEF COORD_EVENT_SIZE EQU 8 ; coord_event
DEF BG_EVENT_SIZE EQU 5 ; bg_event
DEF OBJECT_EVENT_SIZE EQU 13 ; object_event
; An object_event is a map_object without its initial MAPOBJECT_OBJECT_STRUCT_ID or final padding
DEF OBJECT_EVENT_SIZE EQU MAPOBJECT_LENGTH - 3 ; 13
; A coord_event for scene -1 will always activate,
; regardless of the map's scene variable value.