From df2d027501512bd6311f8d44c21b687e3d1b1f21 Mon Sep 17 00:00:00 2001 From: xCrystal Date: Tue, 21 Oct 2014 13:54:04 +0200 Subject: [PATCH] Start commenting some AI layers --- battle/ai/scoring.asm | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm index e7498886f..79afdcd68 100644 --- a/battle/ai/scoring.asm +++ b/battle/ai/scoring.asm @@ -389,6 +389,9 @@ AIScoring_Smart: ; 386be AIScoring_Sleep: ; 387e3 +; Greatly encourage sleep inducing moves if the enemy has either Dream Eater or Nightmare +; 50% chance to greatly encourage sleep inducing moves otherwise + ld b, EFFECT_DREAM_EATER call AIHasMove jr c, .asm_387f0 @@ -413,16 +416,20 @@ AIScoring_LeechHit: ; 387f7 callab Function347c8 pop hl +; 60% chance to discourage this move if not very effective ld a, [$d265] cp 10 ; 1.0 jr c, .asm_38815 +; Do nothing if effectiveness is neutral ret z + +; Do nothing if the enemy's health is full call AICheckEnemyMaxHP - ret c - call Function39521 +; 80% chance to encourage this move otherwise + call Function39521 ret c dec [hl] ret @@ -544,23 +551,30 @@ AIScoring_LockOn: ; 3881d AIScoring_Explosion: ; 388a6 + +; Unless this is the enemy's last Pokemon... push hl callba Function349f4 pop hl jr nc, .asm_388b7 +; ...greatly discourage this move unless this is the player's last Pokemon too push hl call AICheckLastPlayerMon pop hl jr nz, .asm_388c6 .asm_388b7 +; Greatly discourage this move if enemy's health is higher than 50% call AICheckEnemyHalfHP jr c, .asm_388c6 +; Do nothing if enemy's health is not higher than 25% call AICheckEnemyQuarterHP ret nc +; If enemy's health is in-between 25% and 50% +; over 90% chance to greatly discourage this move call Random cp 20 ret c