mirror of https://github.com/pret/pokecrystal.git
Enumerate the item constants.
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@ -1,254 +1,255 @@
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NO_ITEM EQU $00
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const_def
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MASTER_BALL EQU $01
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const NO_ITEM ; $00
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ULTRA_BALL EQU $02
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const MASTER_BALL ; $01
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BRIGHTPOWDER EQU $03
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const ULTRA_BALL ; $02
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GREAT_BALL EQU $04
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const BRIGHTPOWDER ; $03
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POKE_BALL EQU $05
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const GREAT_BALL ; $04
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TOWN_MAP EQU $06
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const POKE_BALL ; $05
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BICYCLE EQU $07
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const TOWN_MAP ; $06
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MOON_STONE EQU $08
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const BICYCLE ; $07
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ANTIDOTE EQU $09
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const MOON_STONE ; $08
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BURN_HEAL EQU $0A
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const ANTIDOTE ; $09
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ICE_HEAL EQU $0B
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const BURN_HEAL ; $0A
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AWAKENING EQU $0C
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const ICE_HEAL ; $0B
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PARLYZ_HEAL EQU $0D
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const AWAKENING ; $0C
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FULL_RESTORE EQU $0E
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const PARLYZ_HEAL ; $0D
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MAX_POTION EQU $0F
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const FULL_RESTORE ; $0E
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HYPER_POTION EQU $10
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const MAX_POTION ; $0F
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SUPER_POTION EQU $11
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const HYPER_POTION ; $10
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POTION EQU $12
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const SUPER_POTION ; $11
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ESCAPE_ROPE EQU $13
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const POTION ; $12
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REPEL EQU $14
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const ESCAPE_ROPE ; $13
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MAX_ELIXER EQU $15
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const REPEL ; $14
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FIRE_STONE EQU $16
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const MAX_ELIXER ; $15
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THUNDERSTONE EQU $17
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const FIRE_STONE ; $16
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WATER_STONE EQU $18
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const THUNDERSTONE ; $17
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ITEM_19 EQU $19
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const WATER_STONE ; $18
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HP_UP EQU $1A
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const ITEM_19 ; $19
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PROTEIN EQU $1B
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const HP_UP ; $1A
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IRON EQU $1C
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const PROTEIN ; $1B
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CARBOS EQU $1D
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const IRON ; $1C
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LUCKY_PUNCH EQU $1E
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const CARBOS ; $1D
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CALCIUM EQU $1F
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const LUCKY_PUNCH ; $1E
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RARE_CANDY EQU $20
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const CALCIUM ; $1F
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X_ACCURACY EQU $21
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const RARE_CANDY ; $20
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LEAF_STONE EQU $22
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const X_ACCURACY ; $21
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METAL_POWDER EQU $23
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const LEAF_STONE ; $22
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NUGGET EQU $24
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const METAL_POWDER ; $23
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POKE_DOLL EQU $25
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const NUGGET ; $24
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FULL_HEAL EQU $26
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const POKE_DOLL ; $25
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REVIVE EQU $27
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const FULL_HEAL ; $26
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MAX_REVIVE EQU $28
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const REVIVE ; $27
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GUARD_SPEC EQU $29
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const MAX_REVIVE ; $28
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SUPER_REPEL EQU $2A
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const GUARD_SPEC ; $29
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MAX_REPEL EQU $2B
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const SUPER_REPEL ; $2A
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DIRE_HIT EQU $2C
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const MAX_REPEL ; $2B
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ITEM_2D EQU $2D
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const DIRE_HIT ; $2C
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FRESH_WATER EQU $2E
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const ITEM_2D ; $2D
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SODA_POP EQU $2F
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const FRESH_WATER ; $2E
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LEMONADE EQU $30
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const SODA_POP ; $2F
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X_ATTACK EQU $31
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const LEMONADE ; $30
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ITEM_32 EQU $32
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const X_ATTACK ; $31
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X_DEFEND EQU $33
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const ITEM_32 ; $32
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X_SPEED EQU $34
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const X_DEFEND ; $33
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X_SPECIAL EQU $35
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const X_SPEED ; $34
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COIN_CASE EQU $36
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const X_SPECIAL ; $35
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ITEMFINDER EQU $37
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const COIN_CASE ; $36
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POKE_FLUTE EQU $38
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const ITEMFINDER ; $37
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EXP_SHARE EQU $39
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const POKE_FLUTE ; $38
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OLD_ROD EQU $3A
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const EXP_SHARE ; $39
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GOOD_ROD EQU $3B
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const OLD_ROD ; $3A
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SILVER_LEAF EQU $3C
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const GOOD_ROD ; $3B
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SUPER_ROD EQU $3D
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const SILVER_LEAF ; $3C
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PP_UP EQU $3E
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const SUPER_ROD ; $3D
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ETHER EQU $3F
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const PP_UP ; $3E
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MAX_ETHER EQU $40
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const ETHER ; $3F
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ELIXER EQU $41
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const MAX_ETHER ; $40
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RED_SCALE EQU $42
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const ELIXER ; $41
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SECRETPOTION EQU $43
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const RED_SCALE ; $42
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S_S_TICKET EQU $44
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const SECRETPOTION ; $43
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MYSTERY_EGG EQU $45
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const S_S_TICKET ; $44
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CLEAR_BELL EQU $46
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const MYSTERY_EGG ; $45
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SILVER_WING EQU $47
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const CLEAR_BELL ; $46
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MOOMOO_MILK EQU $48
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const SILVER_WING ; $47
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QUICK_CLAW EQU $49
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const MOOMOO_MILK ; $48
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PSNCUREBERRY EQU $4A
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const QUICK_CLAW ; $49
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GOLD_LEAF EQU $4B
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const PSNCUREBERRY ; $4A
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SOFT_SAND EQU $4C
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const GOLD_LEAF ; $4B
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SHARP_BEAK EQU $4D
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const SOFT_SAND ; $4C
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PRZCUREBERRY EQU $4E
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const SHARP_BEAK ; $4D
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BURNT_BERRY EQU $4F
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const PRZCUREBERRY ; $4E
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ICE_BERRY EQU $50
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const BURNT_BERRY ; $4F
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POISON_BARB EQU $51
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const ICE_BERRY ; $50
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KINGS_ROCK EQU $52
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const POISON_BARB ; $51
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BITTER_BERRY EQU $53
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const KINGS_ROCK ; $52
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MINT_BERRY EQU $54
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const BITTER_BERRY ; $53
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RED_APRICORN EQU $55
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const MINT_BERRY ; $54
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TINYMUSHROOM EQU $56
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const RED_APRICORN ; $55
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BIG_MUSHROOM EQU $57
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const TINYMUSHROOM ; $56
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SILVERPOWDER EQU $58
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const BIG_MUSHROOM ; $57
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BLU_APRICORN EQU $59
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const SILVERPOWDER ; $58
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ITEM_5A EQU $5A
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const BLU_APRICORN ; $59
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AMULET_COIN EQU $5B
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const ITEM_5A ; $5A
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YLW_APRICORN EQU $5C
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const AMULET_COIN ; $5B
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GRN_APRICORN EQU $5D
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const YLW_APRICORN ; $5C
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CLEANSE_TAG EQU $5E
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const GRN_APRICORN ; $5D
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MYSTIC_WATER EQU $5F
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const CLEANSE_TAG ; $5E
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TWISTEDSPOON EQU $60
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const MYSTIC_WATER ; $5F
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WHT_APRICORN EQU $61
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const TWISTEDSPOON ; $60
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BLACKBELT EQU $62
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const WHT_APRICORN ; $61
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BLK_APRICORN EQU $63
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const BLACKBELT ; $62
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ITEM_64 EQU $64
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const BLK_APRICORN ; $63
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PNK_APRICORN EQU $65
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const ITEM_64 ; $64
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BLACKGLASSES EQU $66
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const PNK_APRICORN ; $65
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SLOWPOKETAIL EQU $67
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const BLACKGLASSES ; $66
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PINK_BOW EQU $68
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const SLOWPOKETAIL ; $67
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STICK EQU $69
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const PINK_BOW ; $68
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SMOKE_BALL EQU $6A
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const STICK ; $69
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NEVERMELTICE EQU $6B
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const SMOKE_BALL ; $6A
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MAGNET EQU $6C
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const NEVERMELTICE ; $6B
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MIRACLEBERRY EQU $6D
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const MAGNET ; $6C
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PEARL EQU $6E
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const MIRACLEBERRY ; $6D
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BIG_PEARL EQU $6F
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const PEARL ; $6E
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EVERSTONE EQU $70
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const BIG_PEARL ; $6F
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SPELL_TAG EQU $71
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const EVERSTONE ; $70
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RAGECANDYBAR EQU $72
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const SPELL_TAG ; $71
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GS_BALL EQU $73
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const RAGECANDYBAR ; $72
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BLUE_CARD EQU $74
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const GS_BALL ; $73
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MIRACLE_SEED EQU $75
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const BLUE_CARD ; $74
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THICK_CLUB EQU $76
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const MIRACLE_SEED ; $75
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FOCUS_BAND EQU $77
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const THICK_CLUB ; $76
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ITEM_78 EQU $78
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const FOCUS_BAND ; $77
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ENERGYPOWDER EQU $79
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const ITEM_78 ; $78
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ENERGY_ROOT EQU $7A
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const ENERGYPOWDER ; $79
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HEAL_POWDER EQU $7B
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const ENERGY_ROOT ; $7A
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REVIVAL_HERB EQU $7C
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const HEAL_POWDER ; $7B
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HARD_STONE EQU $7D
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const REVIVAL_HERB ; $7C
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LUCKY_EGG EQU $7E
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const HARD_STONE ; $7D
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CARD_KEY EQU $7F
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const LUCKY_EGG ; $7E
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MACHINE_PART EQU $80
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const CARD_KEY ; $7F
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EGG_TICKET EQU $81
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const MACHINE_PART ; $80
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LOST_ITEM EQU $82
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const EGG_TICKET ; $81
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STARDUST EQU $83
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const LOST_ITEM ; $82
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STAR_PIECE EQU $84
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const STARDUST ; $83
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BASEMENT_KEY EQU $85
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const STAR_PIECE ; $84
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PASS EQU $86
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const BASEMENT_KEY ; $85
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ITEM_87 EQU $87
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const PASS ; $86
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ITEM_88 EQU $88
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const ITEM_87 ; $87
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ITEM_89 EQU $89
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const ITEM_88 ; $88
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CHARCOAL EQU $8A
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const ITEM_89 ; $89
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BERRY_JUICE EQU $8B
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const CHARCOAL ; $8A
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SCOPE_LENS EQU $8C
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const BERRY_JUICE ; $8B
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ITEM_8D EQU $8D
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const SCOPE_LENS ; $8C
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ITEM_8E EQU $8E
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const ITEM_8D ; $8D
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METAL_COAT EQU $8F
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const ITEM_8E ; $8E
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DRAGON_FANG EQU $90
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const METAL_COAT ; $8F
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ITEM_91 EQU $91
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const DRAGON_FANG ; $90
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LEFTOVERS EQU $92
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const ITEM_91 ; $91
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ITEM_93 EQU $93
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const LEFTOVERS ; $92
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ITEM_94 EQU $94
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const ITEM_93 ; $93
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ITEM_95 EQU $95
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const ITEM_94 ; $94
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MYSTERYBERRY EQU $96
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const ITEM_95 ; $95
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DRAGON_SCALE EQU $97
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const MYSTERYBERRY ; $96
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BERSERK_GENE EQU $98
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const DRAGON_SCALE ; $97
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ITEM_99 EQU $99
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const BERSERK_GENE ; $98
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ITEM_9A EQU $9A
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const ITEM_99 ; $99
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ITEM_9B EQU $9B
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const ITEM_9A ; $9A
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SACRED_ASH EQU $9C
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const ITEM_9B ; $9B
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HEAVY_BALL EQU $9D
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const SACRED_ASH ; $9C
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FLOWER_MAIL EQU $9E
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const HEAVY_BALL ; $9D
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LEVEL_BALL EQU $9F
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const FLOWER_MAIL ; $9E
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LURE_BALL EQU $A0
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const LEVEL_BALL ; $9F
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FAST_BALL EQU $A1
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const LURE_BALL ; $A0
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ITEM_A2 EQU $A2
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const FAST_BALL ; $A1
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LIGHT_BALL EQU $A3
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const ITEM_A2 ; $A2
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FRIEND_BALL EQU $A4
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const LIGHT_BALL ; $A3
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MOON_BALL EQU $A5
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const FRIEND_BALL ; $A4
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LOVE_BALL EQU $A6
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const MOON_BALL ; $A5
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NORMAL_BOX EQU $A7
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const LOVE_BALL ; $A6
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GORGEOUS_BOX EQU $A8
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const NORMAL_BOX ; $A7
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SUN_STONE EQU $A9
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const GORGEOUS_BOX ; $A8
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POLKADOT_BOW EQU $AA
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const SUN_STONE ; $A9
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ITEM_AB EQU $AB
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const POLKADOT_BOW ; $AA
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UP_GRADE EQU $AC
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const ITEM_AB ; $AB
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BERRY EQU $AD
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const UP_GRADE ; $AC
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GOLD_BERRY EQU $AE
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const BERRY ; $AD
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SQUIRTBOTTLE EQU $AF
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const GOLD_BERRY ; $AE
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ITEM_B0 EQU $B0
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const SQUIRTBOTTLE ; $AF
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PARK_BALL EQU $B1
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const ITEM_B0 ; $B0
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RAINBOW_WING EQU $B2
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const PARK_BALL ; $B1
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ITEM_B3 EQU $B3
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const RAINBOW_WING ; $B2
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BRICK_PIECE EQU $B4
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const ITEM_B3 ; $B3
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SURF_MAIL EQU $B5
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const BRICK_PIECE ; $B4
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LITEBLUEMAIL EQU $B6
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const SURF_MAIL ; $B5
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PORTRAITMAIL EQU $B7
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const LITEBLUEMAIL ; $B6
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LOVELY_MAIL EQU $B8
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const PORTRAITMAIL ; $B7
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EON_MAIL EQU $B9
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const LOVELY_MAIL ; $B8
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MORPH_MAIL EQU $BA
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const EON_MAIL ; $B9
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BLUESKY_MAIL EQU $BB
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const MORPH_MAIL ; $BA
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MUSIC_MAIL EQU $BC
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const BLUESKY_MAIL ; $BB
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MIRAGE_MAIL EQU $BD
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const MUSIC_MAIL ; $BC
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ITEM_BE EQU $BE
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const MIRAGE_MAIL ; $BD
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TM_01 EQU $BF
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const ITEM_BE ; $BE
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TM_02 EQU $C0
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const TM_01 ; $BF
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TM_03 EQU $C1
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const TM_02 ; $C0
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TM_04 EQU $C2
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const TM_03 ; $C1
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ITEM_C3 EQU $C3
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const TM_04 ; $C2
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TM_05 EQU $C4
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const ITEM_C3 ; $C3
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TM_06 EQU $C5
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const TM_05 ; $C4
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TM_07 EQU $C6
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const TM_06 ; $C5
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TM_08 EQU $C7
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const TM_07 ; $C6
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TM_09 EQU $C8
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const TM_08 ; $C7
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TM_10 EQU $C9
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const TM_09 ; $C8
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TM_11 EQU $CA
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const TM_10 ; $C9
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TM_12 EQU $CB
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const TM_11 ; $CA
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TM_13 EQU $CC
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const TM_12 ; $CB
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TM_14 EQU $CD
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const TM_13 ; $CC
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TM_15 EQU $CE
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const TM_14 ; $CD
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TM_16 EQU $CF
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const TM_15 ; $CE
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TM_17 EQU $D0
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const TM_16 ; $CF
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TM_18 EQU $D1
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const TM_17 ; $D0
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TM_19 EQU $D2
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const TM_18 ; $D1
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TM_20 EQU $D3
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const TM_19 ; $D2
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TM_21 EQU $D4
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const TM_20 ; $D3
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TM_22 EQU $D5
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const TM_21 ; $D4
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TM_23 EQU $D6
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const TM_22 ; $D5
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TM_24 EQU $D7
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const TM_23 ; $D6
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TM_25 EQU $D8
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const TM_24 ; $D7
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TM_26 EQU $D9
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const TM_25 ; $D8
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TM_27 EQU $DA
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const TM_26 ; $D9
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TM_28 EQU $DB
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const TM_27 ; $DA
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ITEM_DC EQU $DC
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const TM_28 ; $DB
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TM_29 EQU $DD
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const ITEM_DC ; $DC
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TM_30 EQU $DE
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const TM_29 ; $DD
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TM_31 EQU $DF
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const TM_30 ; $DE
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TM_32 EQU $E0
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const TM_31 ; $DF
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TM_33 EQU $E1
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const TM_32 ; $E0
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TM_34 EQU $E2
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const TM_33 ; $E1
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TM_35 EQU $E3
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const TM_34 ; $E2
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TM_36 EQU $E4
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const TM_35 ; $E3
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TM_37 EQU $E5
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const TM_36 ; $E4
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TM_38 EQU $E6
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const TM_37 ; $E5
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TM_39 EQU $E7
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const TM_38 ; $E6
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TM_40 EQU $E8
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const TM_39 ; $E7
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TM_41 EQU $E9
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const TM_40 ; $E8
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TM_42 EQU $EA
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const TM_41 ; $E9
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TM_43 EQU $EB
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const TM_42 ; $EA
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TM_44 EQU $EC
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const TM_43 ; $EB
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TM_45 EQU $ED
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const TM_44 ; $EC
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TM_46 EQU $EE
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const TM_45 ; $ED
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TM_47 EQU $EF
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const TM_46 ; $EE
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TM_48 EQU $F0
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const TM_47 ; $EF
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TM_49 EQU $F1
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const TM_48 ; $F0
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TM_50 EQU $F2
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const TM_49 ; $F1
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HM_01 EQU $F3
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const TM_50 ; $F2
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HM_02 EQU $F4
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const HM_01 ; $F3
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HM_03 EQU $F5
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const HM_02 ; $F4
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HM_04 EQU $F6
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const HM_03 ; $F5
|
||||||
HM_05 EQU $F7
|
const HM_04 ; $F6
|
||||||
HM_06 EQU $F8
|
const HM_05 ; $F7
|
||||||
HM_07 EQU $F9
|
const HM_06 ; $F8
|
||||||
HM_08 EQU $FA
|
const HM_07 ; $F9
|
||||||
|
const HM_08 ; $FA
|
||||||
|
|
||||||
|
|
||||||
NUM_TMS EQU 50
|
NUM_TMS EQU 50
|
||||||
|
@ -271,61 +272,79 @@ TM_HM EQU 4
|
||||||
CANT_SELECT EQU 1 << 6
|
CANT_SELECT EQU 1 << 6
|
||||||
CANT_TOSS EQU 1 << 7
|
CANT_TOSS EQU 1 << 7
|
||||||
|
|
||||||
|
|
||||||
; held item effects
|
; held item effects
|
||||||
HELD_BERRY EQU $01
|
const_def
|
||||||
HELD_LEFTOVERS EQU $03
|
|
||||||
HELD_RESTORE_PP EQU $06
|
|
||||||
HELD_CLEANSE_TAG EQU $08
|
|
||||||
|
|
||||||
HELD_HEAL_POISON EQU $0a
|
const HELD_NONE
|
||||||
HELD_HEAL_FREEZE EQU $0b
|
const HELD_BERRY
|
||||||
HELD_HEAL_BURN EQU $0c
|
const HELD_2
|
||||||
HELD_HEAL_SLEEP EQU $0d
|
const HELD_LEFTOVERS
|
||||||
HELD_HEAL_PARALYZE EQU $0e
|
const HELD_4
|
||||||
HELD_HEAL_STATUS EQU $0f
|
const HELD_5
|
||||||
HELD_HEAL_CONFUSION EQU $10
|
const HELD_RESTORE_PP
|
||||||
|
const HELD_7
|
||||||
|
const HELD_CLEANSE_TAG
|
||||||
|
|
||||||
HELD_PREVENT_POISON EQU $14
|
const_value = 10
|
||||||
HELD_PREVENT_BURN EQU $15
|
const HELD_HEAL_POISON
|
||||||
HELD_PREVENT_FREEZE EQU $16
|
const HELD_HEAL_FREEZE
|
||||||
HELD_PREVENT_SLEEP EQU $17
|
const HELD_HEAL_BURN
|
||||||
HELD_PREVENT_PARALYZE EQU $18
|
const HELD_HEAL_SLEEP
|
||||||
HELD_PREVENT_CONFUSE EQU $19
|
const HELD_HEAL_PARALYZE
|
||||||
|
const HELD_HEAL_STATUS
|
||||||
|
const HELD_HEAL_CONFUSION
|
||||||
|
|
||||||
HELD_ATTACK_UP EQU $1f
|
const_value = 20
|
||||||
HELD_DEFENSE_UP EQU $20
|
const HELD_PREVENT_POISON
|
||||||
HELD_SPEED_UP EQU $21
|
const HELD_PREVENT_BURN
|
||||||
HELD_SP_ATTACK_UP EQU $22
|
const HELD_PREVENT_FREEZE
|
||||||
HELD_SP_DEFENSE_UP EQU $23
|
const HELD_PREVENT_SLEEP
|
||||||
HELD_ACCURACY_UP EQU $24
|
const HELD_PREVENT_PARALYZE
|
||||||
HELD_EVASION_UP EQU $25
|
const HELD_PREVENT_CONFUSE
|
||||||
|
|
||||||
HELD_METAL_POWDER EQU $2a
|
const_value = 30
|
||||||
|
const HELD_30
|
||||||
|
const HELD_ATTACK_UP
|
||||||
|
const HELD_DEFENSE_UP
|
||||||
|
const HELD_SPEED_UP
|
||||||
|
const HELD_SP_ATTACK_UP
|
||||||
|
const HELD_SP_DEFENSE_UP
|
||||||
|
const HELD_ACCURACY_UP
|
||||||
|
const HELD_EVASION_UP
|
||||||
|
|
||||||
HELD_NORMAL_BOOST EQU $32
|
const_value = 40
|
||||||
HELD_FIGHTING_BOOST EQU $33
|
const HELD_40
|
||||||
HELD_FLYING_BOOST EQU $34
|
const HELD_41
|
||||||
HELD_POISON_BOOST EQU $35
|
const HELD_METAL_POWDER
|
||||||
HELD_GROUND_BOOST EQU $36
|
|
||||||
HELD_ROCK_BOOST EQU $37
|
|
||||||
HELD_BUG_BOOST EQU $38
|
|
||||||
HELD_GHOST_BOOST EQU $39
|
|
||||||
HELD_FIRE_BOOST EQU $3a
|
|
||||||
HELD_WATER_BOOST EQU $3b
|
|
||||||
HELD_GRASS_BOOST EQU $3c
|
|
||||||
HELD_ELECTRIC_BOOST EQU $3d
|
|
||||||
HELD_PSYCHIC_BOOST EQU $3e
|
|
||||||
HELD_ICE_BOOST EQU $3f
|
|
||||||
HELD_DRAGON_BOOST EQU $40
|
|
||||||
HELD_DARK_BOOST EQU $41
|
|
||||||
HELD_STEEL_BOOST EQU $42
|
|
||||||
|
|
||||||
HELD_CATCH_CHANCE EQU $46
|
const_value = 50
|
||||||
|
const HELD_NORMAL_BOOST
|
||||||
|
const HELD_FIGHTING_BOOST
|
||||||
|
const HELD_FLYING_BOOST
|
||||||
|
const HELD_POISON_BOOST
|
||||||
|
const HELD_GROUND_BOOST
|
||||||
|
const HELD_ROCK_BOOST
|
||||||
|
const HELD_BUG_BOOST
|
||||||
|
const HELD_GHOST_BOOST
|
||||||
|
const HELD_FIRE_BOOST
|
||||||
|
const HELD_WATER_BOOST
|
||||||
|
const HELD_GRASS_BOOST
|
||||||
|
const HELD_ELECTRIC_BOOST
|
||||||
|
const HELD_PSYCHIC_BOOST
|
||||||
|
const HELD_ICE_BOOST
|
||||||
|
const HELD_DRAGON_BOOST
|
||||||
|
const HELD_DARK_BOOST
|
||||||
|
const HELD_STEEL_BOOST
|
||||||
|
|
||||||
HELD_ESCAPE EQU $48
|
const_value = 70
|
||||||
HELD_CRITICAL_UP EQU $49
|
const HELD_CATCH_CHANCE
|
||||||
HELD_QUICK_CLAW EQU $4a
|
const HELD_71
|
||||||
HELD_TRADE_EVOLVE EQU $4b
|
const HELD_ESCAPE
|
||||||
HELD_AMULET_COIN EQU $4c
|
const HELD_CRITICAL_UP
|
||||||
HELD_BRIGHTPOWDER EQU $4d
|
const HELD_QUICK_CLAW
|
||||||
HELD_FOCUS_BAND EQU $4f
|
const HELD_TRADE_EVOLVE
|
||||||
|
const HELD_AMULET_COIN
|
||||||
|
const HELD_BRIGHTPOWDER
|
||||||
|
const HELD_4E
|
||||||
|
const HELD_FOCUS_BAND
|
||||||
|
|
Loading…
Reference in New Issue