diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 6d6b1a474..5692c6efc 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -116,7 +116,7 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06 const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07 const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08 - const SPRITE_ANIM_FRAMESET_UNUSED_09 ; 09 + const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09 const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c @@ -209,7 +209,7 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20 - const SPRITE_ANIM_OAMSET_FOR_UNUSED_FRAMESET_09 ; 21 + const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21 const SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO ; 22 const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23 const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24 diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index 32d386ba7..767d7a3c6 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -1,5 +1,5 @@ ; sprite ids -; OverworldSprites indexes (see gfx/sprite_data.asm) +; OverworldSprites indexes (see data/sprites.asm) const_def const SPRITE_NONE ; 00 const SPRITE_CHRIS ; 01 diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm index 32cc343e0..db53c3ca1 100644 --- a/constants/sprite_data_constants.asm +++ b/constants/sprite_data_constants.asm @@ -1,4 +1,4 @@ -; overworld_sprite struct members (see gfx/sprite_data.asm) +; overworld_sprite struct members (see data/sprites.asm) const_def const SPRITEDATA_ADDR ; 0 const SPRITEDATA_ADDR_HI ; 1 diff --git a/data/sprite_anims/framesets.asm b/data/sprite_anims/framesets.asm index 5216a4d88..a4e126cef 100755 --- a/data/sprite_anims/framesets.asm +++ b/data/sprite_anims/framesets.asm @@ -9,7 +9,7 @@ SpriteAnimFrameData: ; 8d6e6 dw .Frameset_PartyMonWithItemFast dw .Frameset_GSTitleTrail dw .Frameset_TextEntryCursor - dw .Frameset_Unused09 + dw .Frameset_TextEntryCursorBig dw .Frameset_GameFreakLogo dw .Frameset_GSIntroStar dw .Frameset_GSIntroSparkle @@ -133,8 +133,8 @@ SpriteAnimFrameData: ; 8d6e6 dorepeat 1 dorestart -.Frameset_Unused09: - frame SPRITE_ANIM_OAMSET_FOR_UNUSED_FRAMESET_09, 1 +.Frameset_TextEntryCursorBig: + frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1 dorepeat 1 dorestart diff --git a/data/sprite_anims/oam.asm b/data/sprite_anims/oam.asm index 41187ed5e..cd03eec29 100644 --- a/data/sprite_anims/oam.asm +++ b/data/sprite_anims/oam.asm @@ -34,7 +34,7 @@ SpriteAnimOAMData: ; 8d94d dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR - dbw $00, .OAMData_ForUnusedFrameset09 ; SPRITE_ANIM_OAMSET_FOR_UNUSED_FRAMESET_09 + dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG dbw $00, .OAMData_GSIntroGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 @@ -458,7 +458,7 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP -.OAMData_ForUnusedFrameset09: +.OAMData_TextEntryCursorBig: db 10 dsprite -1, 7, 0, 0, $00, 0 dsprite -1, 7, 1, 0, $01, 0 diff --git a/engine/namingscreen.asm b/engine/namingscreen.asm index 7ef5669db..9d915dc9e 100755 --- a/engine/namingscreen.asm +++ b/engine/namingscreen.asm @@ -568,14 +568,14 @@ NamingScreen_AnimateCursor: ; 11a3b (4:5a3b) .ok cp d ld de, .LetterEntries - ld a, $0 + ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 0 jr nz, .ok2 ld de, .CaseDelEnd - ld a, $1 + ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1 .ok2 ld hl, SPRITEANIMSTRUCT_0E add hl, bc - add [hl] + add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a