From c95b67dd71e8e090c8891dfff1eda9476800dc48 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sun, 24 Dec 2017 21:27:20 -0500 Subject: [PATCH] fix markdown reference links --- FAQ.md | 6 +++--- docs/assembly_programming.md | 12 ++++++------ docs/text_commands.md | 2 +- 3 files changed, 10 insertions(+), 10 deletions(-) diff --git a/FAQ.md b/FAQ.md index c40dc25d4..c4dd9bdbe 100644 --- a/FAQ.md +++ b/FAQ.md @@ -19,12 +19,12 @@ Version 1.1 of Pokémon Crystal, which fixed some issues with the initial intern ## Can't build ROM; "ERROR: `UNION` already defined" -Download [**rgbds 0.3.3**](rgbds). Earlier versions will not work. +Download [**rgbds 0.3.3**][rgbds]. Earlier versions will not work. ## Can't build ROM; "Segmentation fault" from `rgbgfx` -If you are using 64-bit Windows, download [**64-bit Cygwin**](cygwin) and [**64-bit rgbds**](rgbds). +If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-bit rgbds**][rgbds]. ## Can't build ROM; "Section is too big" or "Unable to place section in bank" @@ -36,7 +36,7 @@ If you added or changed any code, it has to fit in the **memory banks**. The 2MB ## How do I edit maps? -For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map). +For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap][crowdmap] or [Polished Map][polished-map]. ## How do I write new features? diff --git a/docs/assembly_programming.md b/docs/assembly_programming.md index c04710b05..3d913d125 100644 --- a/docs/assembly_programming.md +++ b/docs/assembly_programming.md @@ -1,11 +1,11 @@ # Assembly Programming -- [**RGBDS documentation**](rgbds-doc): Includes information on the RGBDS tools and the assembly language syntax. -- [**Pan Docs**](pan-docs): Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask). -- [**GameBoy Programming Manual](gb-manual): The official GameBoy programming and hardware manual by Nintendo. -- [**GameBoy Opcode Summary**](gb-opcodes): Describes the opcodes of GameBoy assembly language. -- [**GameBoy Memory Map**](gb-memory-map): Describes the GameBoy Color address space. -- [**awesome-gbdev**](awesome-gbdev): A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. +- [**RGBDS documentation**][rgbds-doc]: Includes information on the RGBDS tools and the assembly language syntax. +- [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask). +- [**GameBoy Programming Manual][gb-manual]: The official GameBoy programming and hardware manual by Nintendo. +- [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language. +- [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space. +- [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [rgbds-doc]: https://rednex.github.io/ [pan-docs]: http://bgb.bircd.org/pandocs.htm diff --git a/docs/text_commands.md b/docs/text_commands.md index cf3a53327..b198d405d 100644 --- a/docs/text_commands.md +++ b/docs/text_commands.md @@ -50,7 +50,7 @@ Write text from a RAM address. ## `$02`: `text_bcd` *address*, *flags* -Write [BCD](bcd) from an address, typically RAM. +Write [BCD][bcd] from an address, typically RAM. [bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal