mirror of https://github.com/pret/pokecrystal.git
Document two more bugs found by Crystal_
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@ -3191,6 +3191,8 @@ BattleCommand_BeatUp: ; 35461
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ld a, [wd002]
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ld c, a
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ld a, [CurBattleMon]
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; BUG: this can desynchronize link battles
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; Change "cp [hl]" to "cp c" to fix
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cp [hl]
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ld hl, BattleMonStatus
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jr z, .active_mon
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@ -571,7 +571,7 @@ DefenseDownHit:
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supereffectivetext
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checkdestinybond
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buildopponentrage
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effectchance
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effectchance ; bug: duplicate effectchance shouldn't be here
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defensedown
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statdownmessage
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endmove
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@ -6,16 +6,18 @@
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- [Thick Club and Light Ball can decrease damage done with boosted (Special) Attack](#thick-club-and-light-ball-can-decrease-damage-done-with-boosted-special-attack)
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- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
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- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
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- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
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- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
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- [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
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- [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived)
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- [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles)
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- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
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- [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
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- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
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- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate)
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- [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly)
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- [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
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- [A Disabled, PP Up–enhanced move may not trigger automatic Struggling](#a-disabled-pp-upenhanced-move-may-not-trigger-automatic-struggling)
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- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
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- [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived)
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- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
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- [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate)
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- [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate)
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- [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender)
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@ -171,6 +173,204 @@ BattleCommand_BellyDrum: ; 37c1a
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```
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## Moves that lower Defense can do so after breaking a Substitute
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([Video](https://www.youtube.com/watch?v=OGwKPRJLaaI))
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This bug affects Acid, Iron Tail, and Rock Smash.
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This is a bug with `DefenseDownHit` in [battle/moves/move_effects.asm](battle/moves/move_effects.asm):
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```asm
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DefenseDownHit:
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checkobedience
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usedmovetext
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doturn
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critical
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damagestats
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damagecalc
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stab
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damagevariation
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checkhit
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effectchance
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hittarget
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failuretext
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checkfaint
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criticaltext
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supereffectivetext
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checkdestinybond
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buildopponentrage
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effectchance ; bug: duplicate effectchance shouldn't be here
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defensedown
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statdownmessage
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endmove
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```
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**Fix:** Delete the second `effectchance`.
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## Counter and Mirror Coat still work if the opponent uses an item
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([Video](https://www.youtube.com/watch?v=uRYyzKRatFk))
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*To do:* Identify specific code causing this bug and fix it.
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## A Disabled but PP Up–enhanced move may not trigger Struggle
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([Video](https://www.youtube.com/watch?v=1v9x4SgMggs))
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This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](battle/core.asm):
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```asm
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.done
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; Bug: this will result in a move with PP Up confusing the game.
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; Replace with "and $3f" to fix.
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and a
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ret nz
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.force_struggle
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ld hl, BattleText_PkmnHasNoMovesLeft
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call StdBattleTextBox
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ld c, 60
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call DelayFrames
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xor a
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ret
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```
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**Fix:** Change `and a` to `and $3f`.
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## A Pokémon that fainted from Pursuit will have its old status condition when revived
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([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME))
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*To do:* Identify specific code causing this bug and fix it.
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## Beat Up can desynchronize link battles
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([Video](https://www.youtube.com/watch?v=202-iAsrIa8))
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This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](battle/effect_commands.asm):
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```asm
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.got_mon
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ld a, [wd002]
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ld hl, PartyMonNicknames
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call GetNick
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ld a, MON_HP
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call GetBeatupMonLocation
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ld a, [hli]
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or [hl]
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jp z, .beatup_fail ; fainted
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ld a, [wd002]
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ld c, a
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ld a, [CurBattleMon]
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; BUG: this can desynchronize link battles
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; Change "cp [hl]" to "cp c" to fix
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cp [hl]
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ld hl, BattleMonStatus
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jr z, .active_mon
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ld a, MON_STATUS
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call GetBeatupMonLocation
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.active_mon
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ld a, [hl]
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and a
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jp nz, .beatup_fail
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```
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**Fix:** Change `cp [hl]` to `cp c`.
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## Present damage is incorrect in link battles
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([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw))
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This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
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This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](battle/effects/present.asm):
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```asm
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BattleCommand_Present: ; 37874
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; present
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippush
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push bc
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push de
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.colosseum_skippush
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call BattleCommand_Stab
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippop
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pop de
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pop bc
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.colosseum_skippop
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```
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**Fix:**
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```asm
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BattleCommand_Present: ; 37874
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; present
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push bc
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push de
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call BattleCommand_Stab
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pop de
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pop bc
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```
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## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned
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([Video](https://www.youtube.com/watch?v=cygMO-zHTls))
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This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](battle/ai/scoring.asm):
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```asm
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; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
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; Should check PlayerSubStatus5 instead.
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ld a, [EnemySubStatus5]
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bit SUBSTATUS_TOXIC, a
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jr nz, .asm_38e26
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```
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**Fix:** Change `EnemySubStatus5` to `PlayerSubStatus5`.
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## NPC use of Full Heal or Full Restore does not cure Nightmare status
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([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322))
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This is a bug with `AI_HealStatus` in [battle/ai/items.asm](battle/ai/items.asm):
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```asm
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AI_HealStatus: ; 384e0
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ld a, [CurOTMon]
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ld hl, OTPartyMon1Status
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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xor a
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ld [hl], a
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ld [EnemyMonStatus], a
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; Bug: this should reset SUBSTATUS_NIGHTMARE too
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; Uncomment the lines below to fix
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; ld hl, EnemySubStatus1
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; res SUBSTATUS_NIGHTMARE, [hl]
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ld hl, EnemySubStatus5
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res SUBSTATUS_TOXIC, [hl]
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ret
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; 384f7
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```
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**Fix:** Uncomment `ld hl, EnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
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## HP bar animation is slow for high HP
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([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM))
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@ -299,133 +499,6 @@ Text_StringBuffer2ExpPoints::
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**Fix:** Change both `deciram StringBuffer2, 2, 4` to `deciram StringBuffer2, 2, 5`.
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## NPC use of Full Heal or Full Restore does not cure Nightmare status
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([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322))
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This is a bug with `AI_HealStatus` in [battle/ai/items.asm](battle/ai/items.asm):
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```asm
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AI_HealStatus: ; 384e0
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ld a, [CurOTMon]
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ld hl, OTPartyMon1Status
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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xor a
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ld [hl], a
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ld [EnemyMonStatus], a
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; Bug: this should reset SUBSTATUS_NIGHTMARE too
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; Uncomment the lines below to fix
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; ld hl, EnemySubStatus1
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; res SUBSTATUS_NIGHTMARE, [hl]
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ld hl, EnemySubStatus5
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res SUBSTATUS_TOXIC, [hl]
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ret
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; 384f7
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```
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**Fix:** Uncomment `ld hl, EnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
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## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned
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([Video](https://www.youtube.com/watch?v=cygMO-zHTls))
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This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](battle/ai/scoring.asm):
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```asm
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; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
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; Should check PlayerSubStatus5 instead.
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ld a, [EnemySubStatus5]
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bit SUBSTATUS_TOXIC, a
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jr nz, .asm_38e26
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```
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**Fix:** Change `EnemySubStatus5` to `PlayerSubStatus5`.
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## A Disabled, PP Up–enhanced move may not trigger automatic Struggling
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([Video](https://www.youtube.com/watch?v=1v9x4SgMggs))
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This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](battle/core.asm):
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```asm
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.done
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; Bug: this will result in a move with PP Up confusing the game.
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; Replace with "and $3f" to fix.
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and a
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ret nz
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.force_struggle
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ld hl, BattleText_PkmnHasNoMovesLeft
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call StdBattleTextBox
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ld c, 60
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call DelayFrames
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xor a
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ret
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```
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**Fix:** Change `and a` to `and $3f`.
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## Counter and Mirror Coat still work if the opponent uses an item
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([Video](https://www.youtube.com/watch?v=uRYyzKRatFk))
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*To do:* Identify specific code causing this bug and fix it.
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## A Pokémon that fainted from Pursuit will have its old status condition when revived
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([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME))
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*To do:* Identify specific code causing this bug and fix it.
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## Present damage is incorrect in link battles
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([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw))
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This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
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This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](battle/effects/present.asm):
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```asm
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BattleCommand_Present: ; 37874
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; present
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippush
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push bc
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push de
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.colosseum_skippush
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call BattleCommand_Stab
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippop
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pop de
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pop bc
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.colosseum_skippop
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```
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**Fix:**
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```asm
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BattleCommand_Present: ; 37874
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; present
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push bc
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push de
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call BattleCommand_Stab
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pop de
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pop bc
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```
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## BRN/PSN/PAR do not affect catch rate
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This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm):
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