mirror of https://github.com/pret/pokecrystal.git
commit
c5bb392e36
|
@ -2352,72 +2352,87 @@ LoadMusic: ; e8b30
|
|||
; e8b79
|
||||
|
||||
PlayCry: ; e8b79
|
||||
; input: de = cry id
|
||||
; Play cry de using parameters:
|
||||
; CryPitch
|
||||
; CryEcho
|
||||
; CryLength
|
||||
|
||||
call MusicOff
|
||||
; load cry id
|
||||
|
||||
; Overload the music id with the cry id
|
||||
ld hl, MusicID
|
||||
ld [hl], e
|
||||
inc hl
|
||||
ld [hl], d
|
||||
; seek pointer table
|
||||
|
||||
; 3-byte pointers (bank, address)
|
||||
ld hl, Cries
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
; get bank
|
||||
|
||||
ld a, [hli]
|
||||
ld [MusicBank], a
|
||||
; get address
|
||||
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
; read cry header
|
||||
; get byte at bank:address
|
||||
|
||||
; Read the cry's sound header
|
||||
call FarLoadMusicByte
|
||||
; get top 2 bits (# chs)
|
||||
; Top 2 bits contain the number of channels
|
||||
rlca
|
||||
rlca
|
||||
and a, $03
|
||||
inc a ; ch count -> loop count
|
||||
and a, 3
|
||||
|
||||
; For each channel:
|
||||
inc a
|
||||
.loop
|
||||
push af
|
||||
call LoadChannel
|
||||
|
||||
ld hl, Channel1Flags - Channel1
|
||||
add hl, bc
|
||||
set 5, [hl]
|
||||
|
||||
ld hl, Channel1Flags2 - Channel1
|
||||
add hl, bc
|
||||
set 4, [hl]
|
||||
ld hl, $0027
|
||||
|
||||
ld hl, Channel1CryPitch - Channel1
|
||||
add hl, bc
|
||||
ld a, [$c2b0]
|
||||
ld a, [CryPitch]
|
||||
ld [hli], a
|
||||
ld a, [$c2b1]
|
||||
ld a, [CryEcho]
|
||||
ld [hl], a
|
||||
; are we on the last channel? (music & sfx)
|
||||
|
||||
; No tempo for channel 4
|
||||
ld a, [CurChannel]
|
||||
and a, $03
|
||||
cp a, $03
|
||||
and a, 3
|
||||
cp 3
|
||||
jr nc, .start
|
||||
; update tempo
|
||||
|
||||
; Tempo is effectively length
|
||||
ld hl, Channel1Tempo - Channel1
|
||||
add hl, bc
|
||||
ld a, [$c2b2]
|
||||
ld a, [CryLength]
|
||||
ld [hli], a
|
||||
ld a, [$c2b3]
|
||||
ld a, [CryLength+1]
|
||||
ld [hl], a
|
||||
.start
|
||||
call StartChannel
|
||||
ld a, [$c2bc]
|
||||
and a
|
||||
jr z, .next
|
||||
; play cry from the side of the monster it's coming from (stereo only)
|
||||
; outside of battles cries play on both tracks
|
||||
; is stereo on?
|
||||
|
||||
; Stereo only: Play cry from the monster's side.
|
||||
; This only applies in-battle.
|
||||
|
||||
ld a, [Options]
|
||||
bit 5, a ; stereo
|
||||
jr z, .next
|
||||
; and [Tracks], [CryTracks]
|
||||
|
||||
; [Tracks] &= [CryTracks]
|
||||
ld hl, Channel1Tracks - Channel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
@ -2426,21 +2441,25 @@ PlayCry: ; e8b79
|
|||
ld hl, Channel1Tracks - Channel1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
.next
|
||||
pop af
|
||||
dec a
|
||||
jr nz, .loop
|
||||
; save current volume
|
||||
|
||||
|
||||
; Cries play at max volume, so we save the current volume for later.
|
||||
ld a, [LastVolume]
|
||||
and a
|
||||
jr nz, .end
|
||||
|
||||
ld a, [Volume]
|
||||
ld [LastVolume], a
|
||||
; cries have max volume
|
||||
ld a, $77
|
||||
ld [Volume], a
|
||||
|
||||
.end
|
||||
ld a, $01 ; stop playing music
|
||||
ld a, 1 ; stop playing music
|
||||
ld [SFXPriority], a
|
||||
call MusicOn
|
||||
ret
|
||||
|
|
196
main.asm
196
main.asm
|
@ -4,7 +4,7 @@ SECTION "rst0",HOME[$0]
|
|||
jp Start
|
||||
|
||||
SECTION "rst8",HOME[$8] ; FarCall
|
||||
jp $2d63
|
||||
jp FarJpHl
|
||||
|
||||
SECTION "rst10",HOME[$10] ; Bankswitch
|
||||
ld [$ff9d], a
|
||||
|
@ -2355,7 +2355,43 @@ GetWorldMapLocation: ; 0x2caf
|
|||
ret
|
||||
; 0x2cbd
|
||||
|
||||
INCBIN "baserom.gbc",$2cbd,$2d83-$2cbd
|
||||
INCBIN "baserom.gbc",$2cbd,$2d63-$2cbd
|
||||
|
||||
FarJpHl: ; 2d63
|
||||
; Jump to a:hl.
|
||||
; Preserves all registers besides a.
|
||||
|
||||
; Switch to the new bank.
|
||||
ld [$ff8b], a
|
||||
ld a, [$ff9d]
|
||||
push af
|
||||
ld a, [$ff8b]
|
||||
rst Bankswitch
|
||||
|
||||
call .hl
|
||||
|
||||
; We want to retain the contents of f.
|
||||
; To do this, we can pop to bc instead of af.
|
||||
|
||||
ld a, b
|
||||
ld [$cfb9], a
|
||||
ld a, c
|
||||
ld [$cfba], a
|
||||
|
||||
; Restore the working bank.
|
||||
pop bc
|
||||
ld a, b
|
||||
rst Bankswitch
|
||||
|
||||
ld a, [$cfb9]
|
||||
ld b, a
|
||||
ld a, [$cfba]
|
||||
ld c, a
|
||||
ret
|
||||
.hl
|
||||
jp [hl]
|
||||
; 2d83
|
||||
|
||||
|
||||
Predef: ; 2d83
|
||||
; call a function from given id a
|
||||
|
@ -3392,7 +3428,71 @@ StartMusic: ; 3b97
|
|||
ret
|
||||
; 3bbc
|
||||
|
||||
INCBIN "baserom.gbc",$3bbc,$3c23 - $3bbc
|
||||
INCBIN "baserom.gbc",$3bbc,$3be3 - $3bbc
|
||||
|
||||
PlayCryHeader: ; 3be3
|
||||
; Play a cry given parameters in header de
|
||||
|
||||
push hl
|
||||
push de
|
||||
push bc
|
||||
push af
|
||||
|
||||
; Save current bank
|
||||
ld a, [$ff9d]
|
||||
push af
|
||||
|
||||
; Cry headers are stuck in one bank.
|
||||
ld a, BANK(CryHeaders)
|
||||
ld [$ff9d], a
|
||||
ld [$2000], a
|
||||
|
||||
; Each header is 6 bytes long:
|
||||
ld hl, CryHeaders
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
|
||||
; Header struct:
|
||||
|
||||
; id
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
inc hl
|
||||
; pitch
|
||||
ld a, [hli]
|
||||
ld [CryPitch], a
|
||||
; echo
|
||||
ld a, [hli]
|
||||
ld [CryEcho], a
|
||||
; length
|
||||
ld a, [hli]
|
||||
ld [CryLength], a
|
||||
ld a, [hl]
|
||||
ld [CryLength+1], a
|
||||
|
||||
; That's it for the header
|
||||
ld a, BANK(PlayCry)
|
||||
ld [$ff9d], a
|
||||
ld [$2000], a
|
||||
call PlayCry
|
||||
|
||||
; Restore bank
|
||||
pop af
|
||||
ld [$ff9d], a
|
||||
ld [$2000], a
|
||||
|
||||
pop af
|
||||
pop bc
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
; 3c23
|
||||
|
||||
|
||||
StartSFX: ; 3c23
|
||||
; sfx id order is by priority (highest to lowest)
|
||||
|
@ -3541,7 +3641,66 @@ IntroFadePalettes: ; 0x617c
|
|||
db %11100100
|
||||
; 6182
|
||||
|
||||
INCBIN "baserom.gbc",$6182,$669f - $6182
|
||||
INCBIN "baserom.gbc",$6182,$6274 - $6182
|
||||
|
||||
FarStartTitleScreen: ; 6274
|
||||
callba StartTitleScreen
|
||||
ret
|
||||
; 627b
|
||||
|
||||
INCBIN "baserom.gbc",$627b,$62bc - $627b
|
||||
|
||||
TitleScreenEntrance: ; 62bc
|
||||
|
||||
; Animate the logo:
|
||||
; Move each line by 4 pixels until our count hits 0.
|
||||
ld a, [$ffcf]
|
||||
and a
|
||||
jr z, .done
|
||||
sub 4
|
||||
ld [$ffcf], a
|
||||
|
||||
; Lay out a base (all lines scrolling together).
|
||||
ld e, a
|
||||
ld hl, $d100
|
||||
ld bc, 8 * 10 ; logo height
|
||||
call ByteFill
|
||||
|
||||
; Alternate signage for each line's position vector.
|
||||
; This is responsible for the interlaced effect.
|
||||
ld a, e
|
||||
xor $ff
|
||||
inc a
|
||||
|
||||
ld b, 8 * 10 / 2 ; logo height / 2
|
||||
ld hl, $d101
|
||||
.loop
|
||||
ld [hli], a
|
||||
inc hl
|
||||
dec b
|
||||
jr nz, .loop
|
||||
|
||||
callba AnimateTitleCrystal
|
||||
ret
|
||||
|
||||
|
||||
.done
|
||||
; Next scene
|
||||
ld hl, $cf63
|
||||
inc [hl]
|
||||
xor a
|
||||
ld [$ffc6], a
|
||||
|
||||
; Play the title screen music.
|
||||
ld de, MUSIC_TITLE
|
||||
call StartMusic
|
||||
|
||||
ld a, $88
|
||||
ld [$ffd2], a
|
||||
ret
|
||||
; 62f6
|
||||
|
||||
INCBIN "baserom.gbc",$62f6,$669f - $62f6
|
||||
|
||||
CheckNickErrors: ; 669f
|
||||
; error-check monster nick before use
|
||||
|
@ -12660,7 +12819,7 @@ SECTION "bank43",DATA,BANK[$43]
|
|||
|
||||
INCBIN "baserom.gbc", $10c000, $10ed67 - $10c000
|
||||
|
||||
TitleScreen: ; 10ed67
|
||||
StartTitleScreen: ; 10ed67
|
||||
|
||||
call WhiteBGMap
|
||||
call ClearSprites
|
||||
|
@ -12896,7 +13055,32 @@ TitleScreen: ; 10ed67
|
|||
ret
|
||||
; 10eea7
|
||||
|
||||
INCBIN "baserom.gbc", $10eea7, $10ef46 - $10eea7
|
||||
INCBIN "baserom.gbc", $10eea7, $10ef32 - $10eea7
|
||||
|
||||
AnimateTitleCrystal: ; 10ef32
|
||||
; Move the title screen crystal downward until it's fully visible
|
||||
|
||||
; Stop at y=6
|
||||
; y is really from the bottom of the sprite, which is two tiles high
|
||||
ld hl, Sprites
|
||||
ld a, [hl]
|
||||
cp 6 + 16
|
||||
ret z
|
||||
|
||||
; Move all 30 parts of the crystal down by 2
|
||||
ld c, 30
|
||||
.loop
|
||||
ld a, [hl]
|
||||
add 2
|
||||
ld [hli], a
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
dec c
|
||||
jr nz, .loop
|
||||
|
||||
ret
|
||||
; 10ef46
|
||||
|
||||
TitleSuicuneGFX: ; 10ef46
|
||||
INCBIN "gfx/title/suicune.lz"
|
||||
|
|
17
wram.asm
17
wram.asm
|
@ -168,7 +168,13 @@ Channel1VibratoRate: ; c121
|
|||
ds 1
|
||||
; c126
|
||||
ds 1
|
||||
ds 7
|
||||
; c127
|
||||
ds 1
|
||||
Channel1CryPitch: ; c128
|
||||
ds 1
|
||||
Channel1CryEcho: ; c129
|
||||
ds 1
|
||||
ds 4
|
||||
Channel1NoteLength: ; c12e
|
||||
; # frames per 16th note
|
||||
ds 1
|
||||
|
@ -278,9 +284,14 @@ MusicFadeIDLo: ; c2a9
|
|||
ds 1
|
||||
MusicFadeIDHi: ; c2aa
|
||||
ds 1
|
||||
ds 9
|
||||
ds 5
|
||||
CryPitch: ; c2b0
|
||||
ds 1
|
||||
CryEcho: ; c2b1
|
||||
ds 1
|
||||
CryLength: ; c2b2
|
||||
ds 2
|
||||
LastVolume: ; c2b4
|
||||
; preserves volume of a song playing so cries can have their own volume
|
||||
ds 1
|
||||
ds 1
|
||||
SFXPriority: ; c2b6
|
||||
|
|
Loading…
Reference in New Issue