diff --git a/docs/battle_anim_commands.md b/docs/battle_anim_commands.md index 3b4d7482d..a91adebab 100644 --- a/docs/battle_anim_commands.md +++ b/docs/battle_anim_commands.md @@ -5,7 +5,7 @@ Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) a ## `$00`−`$CF`: `anim_wait` *length* -*length*: duration in frames +- *length*: duration in frames ## `$D0`: `anim_obj` *object*, *x*, *y*, *param* @@ -13,12 +13,12 @@ Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) a Spawns an *object* at coordinate (*x*, *y*). -*object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) -*x*: the x position in pixels -*y*: the x position in pixels -*x_tile*: an added x position in tiles (8 pixels) -*y_tile*: an added y position in tiles (8 pixels) -*param*: modifies the behavior of *object*. The meaning differs for each object. +- *object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) +- *x*: the x position in pixels +- *y*: the x position in pixels +- *x_tile*: an added x position in tiles (8 pixels) +- *y_tile*: an added y position in tiles (8 pixels) +- *param*: modifies the behavior of *object*. The meaning differs for each object. *TODO: what happens for x/y values greater than 160/144 respectively?* *TODO: useful positions* @@ -35,7 +35,7 @@ Spawns an *object* at coordinate (*x*, *y*). ## `$D5`: `anim_5gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*, *gfx5* -*gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) +- *gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) ## `$D6`: `anim_incobj` *id* @@ -112,7 +112,7 @@ Removes all active objects. ## `$F0`: `anim_bgeffect` *bg_effect*, *unknown1*, *unknown2*, *unknown3* -*bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) +- *bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) ## `$F1`: `anim_bgp` *colors*