mirror of https://github.com/pret/pokecrystal.git
Merge pull request #671 from Rangi42/master
Identify "branch" labels in battle animations
This commit is contained in:
commit
bd67691bc3
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@ -481,7 +481,7 @@ BattleAnim_SendOutMon:
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BattleAnim_ReturnMon:
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anim_sound 0, 0, SFX_BALL_POOF
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BattleAnim_BatonPass_branch_c9486:
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.anim:
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anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
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anim_wait 32
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anim_ret
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@ -679,7 +679,7 @@ BattleAnim_KarateChop:
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BattleAnim_Doubleslap:
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anim_1gfx ANIM_GFX_HIT
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anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b
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anim_if_param_equal $1, .alternate
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anim_sound 0, 1, SFX_DOUBLESLAP
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anim_obj ANIM_OBJ_08, 144, 48, $0
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anim_wait 6
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@ -687,7 +687,7 @@ BattleAnim_Doubleslap:
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anim_wait 8
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anim_ret
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BattleAnim_Doubleslap_branch_c961b:
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.alternate:
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anim_sound 0, 1, SFX_DOUBLESLAP
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anim_obj ANIM_OBJ_08, 120, 48, $0
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anim_wait 6
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@ -697,7 +697,7 @@ BattleAnim_Doubleslap_branch_c961b:
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BattleAnim_CometPunch:
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anim_1gfx ANIM_GFX_HIT
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anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641
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anim_if_param_equal $1, .alternate
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anim_sound 0, 1, SFX_COMET_PUNCH
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anim_obj ANIM_OBJ_06, 144, 48, $0
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anim_wait 6
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@ -705,7 +705,7 @@ BattleAnim_CometPunch:
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anim_wait 8
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anim_ret
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BattleAnim_CometPunch_branch_c9641:
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.alternate:
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anim_sound 0, 1, SFX_COMET_PUNCH
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anim_obj ANIM_OBJ_06, 120, 64, $0
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anim_wait 6
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@ -713,7 +713,6 @@ BattleAnim_CometPunch_branch_c9641:
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anim_wait 8
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anim_ret
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BattleAnim_Bide_branch_c9651:
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BattleAnim_MegaPunch:
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anim_1gfx ANIM_GFX_HIT
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anim_bgeffect ANIM_BG_1F, $40, $2, $0
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@ -750,7 +749,7 @@ BattleAnim_Stomp:
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BattleAnim_DoubleKick:
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anim_1gfx ANIM_GFX_HIT
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anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd
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anim_if_param_equal $1, .alternate
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anim_sound 0, 1, SFX_DOUBLE_KICK
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anim_obj ANIM_OBJ_07, 144, 48, $0
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anim_wait 6
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@ -758,7 +757,7 @@ BattleAnim_DoubleKick:
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anim_wait 8
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anim_ret
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BattleAnim_DoubleKick_branch_c96bd:
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.alternate:
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anim_sound 0, 1, SFX_DOUBLE_KICK
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anim_obj ANIM_OBJ_07, 120, 64, $0
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anim_wait 6
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@ -768,7 +767,7 @@ BattleAnim_DoubleKick_branch_c96bd:
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BattleAnim_JumpKick:
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anim_1gfx ANIM_GFX_HIT
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anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1
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anim_if_param_equal $1, .alternate
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anim_sound 0, 1, SFX_JUMP_KICK
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anim_obj ANIM_OBJ_07, 112, 72, $0
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anim_obj ANIM_OBJ_07, 100, 60, $0
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@ -780,7 +779,7 @@ BattleAnim_JumpKick:
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anim_wait 16
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anim_ret
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BattleAnim_JumpKick_branch_c96f1:
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.alternate:
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anim_wait 8
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anim_sound 0, 0, SFX_DOUBLE_KICK
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anim_obj ANIM_OBJ_04, 44, 88, $0
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@ -790,7 +789,7 @@ BattleAnim_JumpKick_branch_c96f1:
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BattleAnim_HiJumpKick:
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anim_1gfx ANIM_GFX_HIT
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anim_bgeffect ANIM_BG_1F, $40, $2, $0
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anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e
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anim_if_param_equal $1, .alternate
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anim_wait 32
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anim_sound 0, 1, SFX_JUMP_KICK
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anim_obj ANIM_OBJ_07, 112, 72, $0
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@ -801,7 +800,7 @@ BattleAnim_HiJumpKick:
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anim_wait 16
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anim_ret
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BattleAnim_HiJumpKick_branch_c971e:
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.alternate:
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anim_wait 16
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anim_sound 0, 0, SFX_DOUBLE_KICK
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anim_obj ANIM_OBJ_04, 44, 88, $0
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@ -882,7 +881,7 @@ BattleAnim_Ember:
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BattleAnim_FirePunch:
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anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE
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anim_obj ANIM_OBJ_0A, 136, 56, $43
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anim_call BattleAnim_FirePunch_branch_cbbcc
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anim_call BattleAnimSub_Fire
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anim_wait 16
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anim_ret
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@ -978,7 +977,7 @@ BattleAnim_FireBlast:
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BattleAnim_IcePunch:
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anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE
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anim_obj ANIM_OBJ_0A, 136, 56, $43
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anim_call BattleAnim_IcePunch_branch_cbbdf
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anim_call BattleAnimSub_Ice
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anim_wait 32
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anim_ret
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@ -1231,7 +1230,7 @@ BattleAnim_Solarbeam:
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.FireSolarBeam
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anim_1gfx ANIM_GFX_BEAM
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_call BattleAnim_Solarbeam_branch_cbb39
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anim_call BattleAnimSub_Beam
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anim_wait 48
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anim_ret
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@ -1291,7 +1290,7 @@ BattleAnim_Thunder:
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anim_ret
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BattleAnim_RazorWind:
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anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5
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anim_if_param_equal $1, BattleAnim_FocusEnergy
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anim_1gfx ANIM_GFX_WHIP
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anim_bgeffect ANIM_BG_06, $0, $1, $0
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.loop
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@ -1357,12 +1356,12 @@ BattleAnim_Selfdestruct:
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anim_1gfx ANIM_GFX_EXPLOSION
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
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anim_if_param_equal $1, .loop
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anim_call BattleAnim_Selfdestruct_branch_cbb8f
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anim_call BattleAnimSub_Explosion2
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anim_wait 16
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anim_ret
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.loop
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anim_call BattleAnim_Selfdestruct_branch_cbb62
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anim_call BattleAnimSub_Explosion1
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anim_wait 5
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anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
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anim_loop 2, .loop
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@ -1374,12 +1373,12 @@ BattleAnim_Explosion:
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anim_bgeffect ANIM_BG_1F, $60, $4, $10
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
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anim_if_param_equal $1, .loop
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anim_call BattleAnim_Explosion_branch_cbb8f
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anim_call BattleAnimSub_Explosion2
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anim_wait 16
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anim_ret
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.loop
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anim_call BattleAnim_Explosion_branch_cbb62
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anim_call BattleAnimSub_Explosion1
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anim_wait 5
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anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
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anim_loop 2, .loop
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@ -1388,7 +1387,7 @@ BattleAnim_Explosion:
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BattleAnim_Acid:
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anim_1gfx ANIM_GFX_POISON
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anim_call BattleAnim_Acid_branch_cbc35
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anim_call BattleAnimSub_Acid
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anim_wait 64
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anim_ret
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@ -1483,7 +1482,7 @@ BattleAnim_HyperBeam:
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anim_bgeffect ANIM_BG_1F, $30, $4, $10
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_call BattleAnim_HyperBeam_branch_cbb39
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anim_call BattleAnimSub_Beam
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anim_wait 48
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anim_ret
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@ -1492,7 +1491,7 @@ BattleAnim_AuroraBeam:
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
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anim_wait 64
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anim_call BattleAnim_AuroraBeam_branch_cbb39
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anim_call BattleAnimSub_Beam
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anim_wait 48
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anim_incobj 5
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anim_wait 64
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@ -1517,7 +1516,7 @@ BattleAnim_Scratch:
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BattleAnim_FurySwipes:
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anim_1gfx ANIM_GFX_CUT
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anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9
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anim_if_param_equal $1, .alternate
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anim_sound 0, 1, SFX_SCRATCH
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anim_obj ANIM_OBJ_37, 144, 48, $0
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anim_obj ANIM_OBJ_37, 140, 44, $0
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@ -1526,7 +1525,7 @@ BattleAnim_FurySwipes:
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anim_wait 32
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anim_ret
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BattleAnim_FurySwipes_branch_c9dd9:
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.alternate:
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anim_sound 0, 1, SFX_SCRATCH
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anim_obj ANIM_OBJ_38, 120, 48, $0
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anim_obj ANIM_OBJ_38, 124, 44, $0
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@ -1586,27 +1585,27 @@ BattleAnim_Teleport:
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anim_incbgeffect ANIM_BG_TELEPORT
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anim_call BattleAnim_ShowMon_0
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anim_bgeffect ANIM_BG_06, $0, $1, $0
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anim_call BattleAnim_Teleport_branch_cbb12
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anim_call BattleAnimSub_WarpAway
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anim_wait 64
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anim_ret
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BattleAnim_Fly:
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anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89
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anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82
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anim_if_param_equal $1, .turn1
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anim_if_param_equal $2, .miss
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anim_1gfx ANIM_GFX_HIT
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anim_sound 0, 1, SFX_WING_ATTACK
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anim_obj ANIM_OBJ_01, 136, 56, $0
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anim_wait 32
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BattleAnim_Fly_branch_c9e82:
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.miss:
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anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
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anim_wait 32
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anim_ret
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BattleAnim_Fly_branch_c9e89:
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.turn1:
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anim_1gfx ANIM_GFX_SPEED
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anim_bgeffect ANIM_BG_06, $0, $1, $0
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anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
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anim_call BattleAnim_Fly_branch_cbb12
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anim_call BattleAnimSub_WarpAway
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anim_wait 64
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anim_ret
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@ -1726,9 +1725,6 @@ BattleAnim_Softboiled:
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anim_ret
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BattleAnim_FocusEnergy:
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BattleAnim_RazorWind_branch_c9fb5:
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BattleAnim_SkullBash_branch_c9fb5:
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BattleAnim_SkyAttack_branch_c9fb5:
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anim_1gfx ANIM_GFX_SPEED
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_16, $0, $1, $40
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@ -1756,7 +1752,7 @@ BattleAnim_SkyAttack_branch_c9fb5:
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anim_ret
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BattleAnim_Bide:
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anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
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anim_if_param_equal $0, BattleAnim_MegaPunch
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_ESCAPE_ROPE
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@ -1844,7 +1840,7 @@ BattleAnim_Growl:
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_cry $0
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.loop
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anim_call BattleAnim_Growl_branch_cbbbc
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anim_call BattleAnimSub_Sound
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anim_wait 16
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anim_loop 3, .loop
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anim_wait 9
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@ -1865,7 +1861,7 @@ BattleAnim_Roar:
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_cry $1
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.loop
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anim_call BattleAnim_Roar_branch_cbbbc
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anim_call BattleAnimSub_Sound
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anim_wait 16
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anim_loop 3, .loop
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anim_wait 16
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@ -1919,7 +1915,7 @@ BattleAnim_ConfuseRay:
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BattleAnim_Leer:
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anim_1gfx ANIM_GFX_BEAM
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_call BattleAnim_Leer_branch_cbadc
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anim_call BattleAnimSub_ShakeEnemy
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anim_wait 16
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anim_ret
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@ -2045,7 +2041,7 @@ BattleAnim_Dig:
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BattleAnim_SandAttack:
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anim_1gfx ANIM_GFX_SAND
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anim_call BattleAnim_SandAttack_branch_cbc5b
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anim_call BattleAnimSub_SandOrMud
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anim_ret
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BattleAnim_StringShot:
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@ -2452,7 +2448,7 @@ BattleAnim_Crabhammer:
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anim_ret
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BattleAnim_SkullBash:
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anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5
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anim_if_param_equal $1, BattleAnim_FocusEnergy
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anim_1gfx ANIM_GFX_HIT
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anim_bgeffect ANIM_BG_1F, $14, $2, $0
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anim_wait 32
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@ -2552,9 +2548,9 @@ BattleAnim_Flash:
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BattleAnim_Substitute:
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anim_sound 0, 0, SFX_SURF
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anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c
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anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e
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anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760
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anim_if_param_equal $3, .dropsub2
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anim_if_param_equal $2, .raisesub
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anim_if_param_equal $1, .dropsub
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anim_1gfx ANIM_GFX_SMOKE
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anim_bgeffect ANIM_BG_27, $0, $1, $0
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anim_wait 48
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@ -2564,7 +2560,7 @@ BattleAnim_Substitute:
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anim_wait 32
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anim_ret
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BattleAnim_Substitute_branch_ca760:
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.dropsub:
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anim_bgeffect ANIM_BG_27, $0, $1, $0
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anim_wait 48
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anim_dropsub
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@ -2572,7 +2568,7 @@ BattleAnim_Substitute_branch_ca760:
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anim_wait 32
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anim_ret
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BattleAnim_Substitute_branch_ca76e:
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.raisesub:
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anim_bgeffect ANIM_BG_27, $0, $1, $0
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anim_wait 48
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anim_raisesub
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@ -2580,7 +2576,7 @@ BattleAnim_Substitute_branch_ca76e:
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anim_wait 32
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anim_ret
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BattleAnim_Substitute_branch_ca77c:
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.dropsub2:
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anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
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anim_wait 48
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anim_dropsub
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@ -2602,7 +2598,7 @@ BattleAnim_Minimize:
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anim_ret
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BattleAnim_SkyAttack:
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anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5
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anim_if_param_equal $1, BattleAnim_FocusEnergy
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anim_1gfx ANIM_GFX_SKY_ATTACK
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anim_bgeffect ANIM_BG_27, $0, $1, $0
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anim_wait 32
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@ -2642,9 +2638,9 @@ BattleAnim_Lick:
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BattleAnim_TriAttack:
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anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING
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anim_call BattleAnim_TriAttack_branch_cbbcc
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anim_call BattleAnimSub_Fire
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anim_wait 16
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anim_call BattleAnim_TriAttack_branch_cbbdf
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anim_call BattleAnimSub_Ice
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anim_wait 16
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
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anim_sound 0, 1, SFX_THUNDER
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@ -2683,7 +2679,7 @@ BattleAnim_DreamEater:
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anim_bgp $1b
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anim_obp0 $27
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anim_sound 6, 3, SFX_WATER_GUN
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anim_call BattleAnim_DreamEater_branch_cbab3
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anim_call BattleAnimSub_Drain
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anim_wait 128
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anim_wait 48
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anim_ret
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@ -2691,7 +2687,7 @@ BattleAnim_DreamEater:
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BattleAnim_LeechLife:
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anim_1gfx ANIM_GFX_BUBBLE
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anim_sound 6, 3, SFX_WATER_GUN
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anim_call BattleAnim_LeechLife_branch_cbab3
|
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anim_call BattleAnimSub_Drain
|
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anim_wait 128
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anim_wait 48
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anim_ret
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@ -2700,7 +2696,7 @@ BattleAnim_Harden:
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anim_1gfx ANIM_GFX_REFLECT
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anim_obp0 $0
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anim_call BattleAnim_TargetObj_1Row
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anim_call BattleAnim_Harden_branch_cbc43
|
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anim_call BattleAnimSub_Metallic
|
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anim_call BattleAnim_ShowMon_0
|
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anim_ret
|
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|
@ -2727,7 +2723,7 @@ BattleAnim_Glare:
|
|||
anim_1gfx ANIM_GFX_BEAM
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20
|
||||
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
||||
anim_call BattleAnim_Glare_branch_cbadc
|
||||
anim_call BattleAnimSub_ShakeEnemy
|
||||
anim_wait 16
|
||||
anim_ret
|
||||
|
||||
|
@ -2987,16 +2983,16 @@ BattleAnim_PsychicM:
|
|||
|
||||
BattleAnim_Sludge:
|
||||
anim_1gfx ANIM_GFX_POISON
|
||||
anim_call BattleAnim_Sludge_branch_cbc15
|
||||
anim_call BattleAnimSub_Sludge
|
||||
anim_wait 56
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Toxic:
|
||||
anim_1gfx ANIM_GFX_POISON
|
||||
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
|
||||
anim_call BattleAnim_Toxic_branch_cbc35
|
||||
anim_call BattleAnimSub_Acid
|
||||
anim_wait 32
|
||||
anim_call BattleAnim_Toxic_branch_cbc15
|
||||
anim_call BattleAnimSub_Sludge
|
||||
anim_wait 64
|
||||
anim_ret
|
||||
|
||||
|
@ -3118,8 +3114,8 @@ BattleAnim_Sketch:
|
|||
|
||||
BattleAnim_TripleKick:
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95
|
||||
anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5
|
||||
anim_if_param_equal $1, .alternate1
|
||||
anim_if_param_equal $2, .alternate2
|
||||
anim_sound 0, 1, SFX_MEGA_KICK
|
||||
anim_obj ANIM_OBJ_07, 144, 48, $0
|
||||
anim_wait 6
|
||||
|
@ -3127,7 +3123,7 @@ BattleAnim_TripleKick:
|
|||
anim_wait 8
|
||||
anim_ret
|
||||
|
||||
BattleAnim_TripleKick_branch_cac95:
|
||||
.alternate1:
|
||||
anim_sound 0, 1, SFX_DOUBLE_KICK
|
||||
anim_obj ANIM_OBJ_07, 120, 64, $0
|
||||
anim_wait 6
|
||||
|
@ -3135,7 +3131,7 @@ BattleAnim_TripleKick_branch_cac95:
|
|||
anim_wait 8
|
||||
anim_ret
|
||||
|
||||
BattleAnim_TripleKick_branch_caca5:
|
||||
.alternate2:
|
||||
anim_sound 0, 1, SFX_DOUBLE_KICK
|
||||
anim_obj ANIM_OBJ_07, 132, 32, $0
|
||||
anim_wait 6
|
||||
|
@ -3225,7 +3221,7 @@ BattleAnim_Snore:
|
|||
anim_bgeffect ANIM_BG_1F, $60, $2, $0
|
||||
anim_sound 0, 0, SFX_SNORE
|
||||
.loop
|
||||
anim_call BattleAnim_Snore_branch_cbbbc
|
||||
anim_call BattleAnimSub_Sound
|
||||
anim_wait 16
|
||||
anim_loop 2, .loop
|
||||
anim_wait 8
|
||||
|
@ -3382,7 +3378,7 @@ BattleAnim_PowderSnow:
|
|||
anim_loop 2, .loop
|
||||
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
||||
anim_wait 40
|
||||
anim_call BattleAnim_PowderSnow_branch_cbbdf
|
||||
anim_call BattleAnimSub_Ice
|
||||
anim_wait 32
|
||||
anim_ret
|
||||
|
||||
|
@ -3422,7 +3418,7 @@ BattleAnim_ScaryFace:
|
|||
anim_1gfx ANIM_GFX_BEAM
|
||||
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
||||
anim_bgeffect ANIM_BG_06, $0, $2, $0
|
||||
anim_call BattleAnim_ScaryFace_branch_cbadc
|
||||
anim_call BattleAnimSub_ShakeEnemy
|
||||
anim_wait 64
|
||||
anim_ret
|
||||
|
||||
|
@ -3503,14 +3499,14 @@ BattleAnim_SludgeBomb:
|
|||
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
||||
anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10
|
||||
anim_wait 36
|
||||
anim_call BattleAnim_SludgeBomb_branch_cbc15
|
||||
anim_call BattleAnimSub_Sludge
|
||||
anim_wait 64
|
||||
anim_ret
|
||||
|
||||
BattleAnim_MudSlap:
|
||||
anim_1gfx ANIM_GFX_SAND
|
||||
anim_obp0 $fc
|
||||
anim_call BattleAnim_MudSlap_branch_cbc5b
|
||||
anim_call BattleAnimSub_SandOrMud
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Octazooka:
|
||||
|
@ -3574,13 +3570,13 @@ BattleAnim_DestinyBond:
|
|||
anim_1gfx ANIM_GFX_ANGELS
|
||||
anim_bgp $1b
|
||||
anim_obp0 $0
|
||||
anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104
|
||||
anim_if_param_equal $1, .fainted
|
||||
anim_sound 6, 2, SFX_WHIRLWIND
|
||||
anim_obj ANIM_OBJ_DESTINY_BOND, 44, 120, $2
|
||||
anim_wait 128
|
||||
anim_ret
|
||||
|
||||
BattleAnim_DestinyBond_branch_cb104:
|
||||
.fainted:
|
||||
anim_obj ANIM_OBJ_DESTINY_BOND, 132, 76, $0
|
||||
anim_sound 0, 1, SFX_KINESIS
|
||||
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
|
||||
|
@ -3703,7 +3699,7 @@ BattleAnim_GigaDrain:
|
|||
anim_call BattleAnim_TargetObj_1Row
|
||||
anim_bgeffect ANIM_BG_1C, $0, $0, $10
|
||||
anim_sound 6, 3, SFX_GIGA_DRAIN
|
||||
anim_call BattleAnim_GigaDrain_branch_cbab3
|
||||
anim_call BattleAnimSub_Drain
|
||||
anim_wait 48
|
||||
anim_wait 128
|
||||
anim_incbgeffect ANIM_BG_1C
|
||||
|
@ -3860,7 +3856,7 @@ BattleAnim_SteelWing:
|
|||
anim_obp0 $0
|
||||
anim_sound 0, 0, SFX_RAGE
|
||||
anim_call BattleAnim_TargetObj_1Row
|
||||
anim_call BattleAnim_SteelWing_branch_cbc43
|
||||
anim_call BattleAnimSub_Metallic
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_resetobp0
|
||||
|
@ -3969,7 +3965,7 @@ BattleAnim_Present:
|
|||
anim_1gfx ANIM_GFX_EXPLOSION
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
|
||||
.loop
|
||||
anim_call BattleAnim_Present_branch_cbb8f
|
||||
anim_call BattleAnimSub_Explosion2
|
||||
anim_wait 16
|
||||
anim_jumpuntil .loop
|
||||
anim_ret
|
||||
|
@ -4080,7 +4076,7 @@ BattleAnim_Dynamicpunch:
|
|||
anim_obj ANIM_OBJ_0A, 136, 56, $43
|
||||
anim_wait 16
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
|
||||
anim_call BattleAnim_Dynamicpunch_branch_cbb8f
|
||||
anim_call BattleAnimSub_Explosion2
|
||||
anim_wait 16
|
||||
anim_ret
|
||||
|
||||
|
@ -4110,7 +4106,7 @@ BattleAnim_BatonPass:
|
|||
anim_1gfx ANIM_GFX_MISC
|
||||
anim_obj ANIM_OBJ_BATON_PASS, 44, 104, $20
|
||||
anim_sound 0, 0, SFX_BATON_PASS
|
||||
anim_call BattleAnim_BatonPass_branch_c9486
|
||||
anim_call BattleAnim_ReturnMon.anim
|
||||
anim_wait 64
|
||||
anim_ret
|
||||
|
||||
|
@ -4128,13 +4124,13 @@ BattleAnim_Encore:
|
|||
|
||||
BattleAnim_Pursuit:
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b
|
||||
anim_if_param_equal $1, .pursued
|
||||
anim_sound 0, 1, SFX_COMET_PUNCH
|
||||
anim_obj ANIM_OBJ_01, 136, 56, $0
|
||||
anim_wait 16
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Pursuit_branch_cb62b:
|
||||
.pursued:
|
||||
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
|
||||
anim_wait 4
|
||||
anim_call BattleAnim_UserObj_1Row
|
||||
|
@ -4196,7 +4192,7 @@ BattleAnim_IronTail:
|
|||
anim_obp0 $0
|
||||
anim_sound 0, 0, SFX_RAGE
|
||||
anim_call BattleAnim_TargetObj_1Row
|
||||
anim_call BattleAnim_IronTail_branch_cbc43
|
||||
anim_call BattleAnimSub_Metallic
|
||||
anim_wait 4
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_resetobp0
|
||||
|
@ -4214,7 +4210,7 @@ BattleAnim_MetalClaw:
|
|||
anim_obp0 $0
|
||||
anim_sound 0, 0, SFX_RAGE
|
||||
anim_call BattleAnim_TargetObj_1Row
|
||||
anim_call BattleAnim_MetalClaw_branch_cbc43
|
||||
anim_call BattleAnimSub_Metallic
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_1gfx ANIM_GFX_CUT
|
||||
anim_resetobp0
|
||||
|
@ -4257,11 +4253,11 @@ BattleAnim_MorningSun:
|
|||
anim_loop 5, .loop
|
||||
anim_wait 32
|
||||
anim_if_param_equal 0, .zero
|
||||
anim_call BattleAnim_MorningSun_branch_cbc6a
|
||||
anim_call BattleAnimSub_Glimmer
|
||||
anim_ret
|
||||
|
||||
.zero
|
||||
anim_call BattleAnim_MorningSun_branch_cbc80
|
||||
anim_call BattleAnimSub_Glimmer2
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Synthesis:
|
||||
|
@ -4274,11 +4270,11 @@ BattleAnim_Synthesis:
|
|||
anim_incbgeffect ANIM_BG_18
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_if_param_equal $1, .one
|
||||
anim_call BattleAnim_Synthesis_branch_cbc6a
|
||||
anim_call BattleAnimSub_Glimmer
|
||||
anim_ret
|
||||
|
||||
.one
|
||||
anim_call BattleAnim_Synthesis_branch_cbc80
|
||||
anim_call BattleAnimSub_Glimmer2
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Crunch:
|
||||
|
@ -4310,11 +4306,11 @@ BattleAnim_Moonlight:
|
|||
anim_sound 0, 0, SFX_MOONLIGHT
|
||||
anim_wait 63
|
||||
anim_if_param_equal $3, .three
|
||||
anim_call BattleAnim_Moonlight_branch_cbc6a
|
||||
anim_call BattleAnimSub_Glimmer
|
||||
anim_ret
|
||||
|
||||
.three
|
||||
anim_call BattleAnim_Moonlight_branch_cbc80
|
||||
anim_call BattleAnimSub_Glimmer2
|
||||
anim_ret
|
||||
|
||||
BattleAnim_HiddenPower:
|
||||
|
@ -4598,9 +4594,7 @@ BattleAnim_BeatUp:
|
|||
anim_call BattleAnim_ShowMon_0
|
||||
anim_ret
|
||||
|
||||
BattleAnim_DreamEater_branch_cbab3:
|
||||
BattleAnim_GigaDrain_branch_cbab3:
|
||||
BattleAnim_LeechLife_branch_cbab3:
|
||||
BattleAnimSub_Drain:
|
||||
anim_obj ANIM_OBJ_71, 132, 44, $0
|
||||
anim_obj ANIM_OBJ_71, 132, 44, $8
|
||||
anim_obj ANIM_OBJ_71, 132, 44, $10
|
||||
|
@ -4611,9 +4605,7 @@ BattleAnim_LeechLife_branch_cbab3:
|
|||
anim_obj ANIM_OBJ_71, 132, 44, $38
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Glare_branch_cbadc:
|
||||
BattleAnim_Leer_branch_cbadc:
|
||||
BattleAnim_ScaryFace_branch_cbadc:
|
||||
BattleAnimSub_ShakeEnemy:
|
||||
anim_sound 6, 2, SFX_LEER
|
||||
anim_obj ANIM_OBJ_4E, 72, 84, $0
|
||||
anim_obj ANIM_OBJ_4E, 64, 80, $0
|
||||
|
@ -4627,8 +4619,7 @@ BattleAnim_ScaryFace_branch_cbadc:
|
|||
anim_obj ANIM_OBJ_4F, 122, 50, $0
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Fly_branch_cbb12:
|
||||
BattleAnim_Teleport_branch_cbb12:
|
||||
BattleAnimSub_WarpAway:
|
||||
anim_sound 0, 0, SFX_WARP_TO
|
||||
anim_obj ANIM_OBJ_44, 44, 108, $0
|
||||
anim_obj ANIM_OBJ_44, 44, 100, $0
|
||||
|
@ -4639,9 +4630,7 @@ BattleAnim_Teleport_branch_cbb12:
|
|||
anim_obj ANIM_OBJ_44, 44, 60, $0
|
||||
anim_ret
|
||||
|
||||
BattleAnim_AuroraBeam_branch_cbb39:
|
||||
BattleAnim_HyperBeam_branch_cbb39:
|
||||
BattleAnim_Solarbeam_branch_cbb39:
|
||||
BattleAnimSub_Beam:
|
||||
anim_sound 0, 0, SFX_HYPER_BEAM
|
||||
anim_obj ANIM_OBJ_27, 64, 92, $0
|
||||
anim_wait 4
|
||||
|
@ -4656,8 +4645,7 @@ BattleAnim_Solarbeam_branch_cbb39:
|
|||
anim_obj ANIM_OBJ_28, 126, 62, $0
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Explosion_branch_cbb62:
|
||||
BattleAnim_Selfdestruct_branch_cbb62:
|
||||
BattleAnimSub_Explosion1:
|
||||
anim_sound 0, 0, SFX_EGG_BOMB
|
||||
anim_obj ANIM_OBJ_17, 24, 64, $0
|
||||
anim_wait 5
|
||||
|
@ -4674,10 +4662,7 @@ BattleAnim_Selfdestruct_branch_cbb62:
|
|||
anim_obj ANIM_OBJ_17, 40, 84, $0
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Dynamicpunch_branch_cbb8f:
|
||||
BattleAnim_Explosion_branch_cbb8f:
|
||||
BattleAnim_Present_branch_cbb8f:
|
||||
BattleAnim_Selfdestruct_branch_cbb8f:
|
||||
BattleAnimSub_Explosion2:
|
||||
anim_sound 0, 1, SFX_EGG_BOMB
|
||||
anim_obj ANIM_OBJ_17, 148, 32, $0
|
||||
anim_wait 5
|
||||
|
@ -4694,16 +4679,13 @@ BattleAnim_Selfdestruct_branch_cbb8f:
|
|||
anim_obj ANIM_OBJ_17, 132, 52, $0
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Growl_branch_cbbbc:
|
||||
BattleAnim_Roar_branch_cbbbc:
|
||||
BattleAnim_Snore_branch_cbbbc:
|
||||
BattleAnimSub_Sound:
|
||||
anim_obj ANIM_OBJ_4B, 64, 76, $0
|
||||
anim_obj ANIM_OBJ_4B, 64, 88, $1
|
||||
anim_obj ANIM_OBJ_4B, 64, 100, $2
|
||||
anim_ret
|
||||
|
||||
BattleAnim_FirePunch_branch_cbbcc:
|
||||
BattleAnim_TriAttack_branch_cbbcc:
|
||||
BattleAnimSub_Fire:
|
||||
anim_sound 0, 1, SFX_EMBER
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_BURNED, 136, 56, $10
|
||||
|
@ -4712,9 +4694,7 @@ BattleAnim_TriAttack_branch_cbbcc:
|
|||
anim_loop 4, .loop
|
||||
anim_ret
|
||||
|
||||
BattleAnim_IcePunch_branch_cbbdf:
|
||||
BattleAnim_PowderSnow_branch_cbbdf:
|
||||
BattleAnim_TriAttack_branch_cbbdf:
|
||||
BattleAnimSub_Ice:
|
||||
anim_sound 0, 1, SFX_SHINE
|
||||
anim_obj ANIM_OBJ_12, 128, 42, $0
|
||||
anim_wait 6
|
||||
|
@ -4734,9 +4714,7 @@ BattleAnim_TriAttack_branch_cbbdf:
|
|||
anim_obj ANIM_OBJ_12, 128, 70, $0
|
||||
anim_ret
|
||||
|
||||
BattleAnim_SludgeBomb_branch_cbc15:
|
||||
BattleAnim_Sludge_branch_cbc15:
|
||||
BattleAnim_Toxic_branch_cbc15:
|
||||
BattleAnimSub_Sludge:
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_TOXIC
|
||||
anim_obj ANIM_OBJ_1A, 132, 72, $0
|
||||
|
@ -4750,8 +4728,7 @@ BattleAnim_Toxic_branch_cbc15:
|
|||
anim_loop 5, .loop
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Acid_branch_cbc35:
|
||||
BattleAnim_Toxic_branch_cbc35:
|
||||
BattleAnimSub_Acid:
|
||||
.loop
|
||||
anim_sound 6, 2, SFX_BUBBLEBEAM
|
||||
anim_obj ANIM_OBJ_19, 64, 92, $10
|
||||
|
@ -4759,10 +4736,7 @@ BattleAnim_Toxic_branch_cbc35:
|
|||
anim_loop 8, .loop
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Harden_branch_cbc43:
|
||||
BattleAnim_IronTail_branch_cbc43:
|
||||
BattleAnim_MetalClaw_branch_cbc43:
|
||||
BattleAnim_SteelWing_branch_cbc43:
|
||||
BattleAnimSub_Metallic:
|
||||
anim_sound 0, 0, SFX_SHINE
|
||||
anim_bgeffect ANIM_BG_17, $0, $1, $40
|
||||
anim_wait 8
|
||||
|
@ -4773,8 +4747,7 @@ BattleAnim_SteelWing_branch_cbc43:
|
|||
anim_incbgeffect ANIM_BG_17
|
||||
anim_ret
|
||||
|
||||
BattleAnim_MudSlap_branch_cbc5b:
|
||||
BattleAnim_SandAttack_branch_cbc5b:
|
||||
BattleAnimSub_SandOrMud:
|
||||
.loop
|
||||
anim_sound 6, 2, SFX_MENU
|
||||
anim_obj ANIM_OBJ_58, 64, 92, $4
|
||||
|
@ -4783,9 +4756,7 @@ BattleAnim_SandAttack_branch_cbc5b:
|
|||
anim_wait 32
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Moonlight_branch_cbc6a:
|
||||
BattleAnim_MorningSun_branch_cbc6a:
|
||||
BattleAnim_Synthesis_branch_cbc6a:
|
||||
BattleAnimSub_Glimmer:
|
||||
anim_sound 0, 0, SFX_METRONOME
|
||||
anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0
|
||||
anim_wait 5
|
||||
|
@ -4795,9 +4766,7 @@ BattleAnim_Synthesis_branch_cbc6a:
|
|||
anim_wait 21
|
||||
anim_ret
|
||||
|
||||
BattleAnim_Moonlight_branch_cbc80:
|
||||
BattleAnim_MorningSun_branch_cbc80:
|
||||
BattleAnim_Synthesis_branch_cbc80:
|
||||
BattleAnimSub_Glimmer2:
|
||||
anim_sound 0, 0, SFX_METRONOME
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0
|
||||
|
|
Loading…
Reference in New Issue