From b921c130e82959e5e06d5f1e619438c5e6dbb1e9 Mon Sep 17 00:00:00 2001 From: yenatch Date: Thu, 2 May 2013 21:55:03 -0400 Subject: [PATCH] Clean up and add a couple functions in bank 0 Mostly related to sound --- main.asm | 225 +++++++++++++++++++++++++++++++++++++++---------------- 1 file changed, 162 insertions(+), 63 deletions(-) diff --git a/main.asm b/main.asm index b127d8902..06a23c62e 100644 --- a/main.asm +++ b/main.asm @@ -3920,60 +3920,122 @@ BattleTextBox: ; 3ac3 FarBattleTextBox: ; 3ad5 -; save bank - ld a, [$ff9d] ; bank +; Open a textbox and print text at 20:hl. + + ld a, [hROMBank] push af -; bank 20 + ld a, $20 - rst $10 -; print text at hl + rst Bankswitch + call BattleTextBox -; restore bank + pop af - rst $10 + rst Bankswitch ret ; 3ae1 -INCBIN "baserom.gbc", $3ae1, $3b86 - $3ae1 +INCBIN "baserom.gbc", $3ae1, $3b4e - $3ae1 -LoadMusicByte: ; 3b86 -; load music data into CurMusicByte -; input: -; a: bank -; de: address - ld [hROMBank], a - ld [$2000], a ; bankswitch - ld a, [de] - ld [CurMusicByte], a - ld a, $3a ; manual bank restore - ld [hROMBank], a - ld [$2000], a ; bankswitch - ret -; 3b97 -StartMusic: ; 3b97 -; input: -; e = song number +CleanSoundRestart: ; 3b4e + push hl push de push bc push af - ld a, [hROMBank] ; save bank + + ld a, [hROMBank] push af - ld a, BANK(LoadMusic) + ld a, BANK(SoundRestart) ld [hROMBank], a - ld [$2000], a ; bankswitch - ld a, e ; song number + ld [$2000], a + + call SoundRestart + + pop af + ld [hROMBank], a + ld [$2000], a + + pop af + pop bc + pop de + pop hl + ret +; 3b6a + + +CleanUpdateSound: ; 3b6a + + push hl + push de + push bc + push af + + ld a, [hROMBank] + push af + ld a, BANK(UpdateSound) + ld [hROMBank], a + ld [$2000], a + + call UpdateSound + + pop af + ld [hROMBank], a + ld [$2000], a + + pop af + pop bc + pop de + pop hl + ret +; 3b86 + + +LoadMusicByte: ; 3b86 +; CurMusicByte = [a:de] + + ld [hROMBank], a + ld [$2000], a + + ld a, [de] + ld [CurMusicByte], a + ld a, $3a ; manual bank restore + + ld [hROMBank], a + ld [$2000], a + ret +; 3b97 + + +StartMusic: ; 3b97 +; Play music de. + + push hl + push de + push bc + push af + + ld a, [hROMBank] + push af + ld a, BANK(LoadMusic) ; and BANK(SoundRestart) + ld [hROMBank], a + ld [$2000], a + + ld a, e and a jr z, .nomusic + call LoadMusic jr .end + .nomusic call SoundRestart + .end pop af - ld [hROMBank], a ; restore bank + ld [hROMBank], a ld [$2000], a pop af pop bc @@ -3982,25 +4044,58 @@ StartMusic: ; 3b97 ret ; 3bbc -INCBIN "baserom.gbc", $3bbc, $3be3 - $3bbc -PlayCryHeader: ; 3be3 -; Play a cry given parameters in header de - +StartMusic2: ; 3bbc +; Stop playing music, then play music de. + push hl push de push bc push af - + + ld a, [hROMBank] + push af + ld a, BANK(LoadMusic) + ld [hROMBank], a + ld [$2000], a + + push de + ld de, MUSIC_NONE + call LoadMusic + call DelayFrame + pop de + call LoadMusic + + pop af + ld [hROMBank], a + ld [$2000], a + + pop af + pop bc + pop de + pop hl + ret + +; 3be3 + + +PlayCryHeader: ; 3be3 +; Play a cry given parameters in header de + + push hl + push de + push bc + push af + ; Save current bank ld a, [hROMBank] push af - + ; Cry headers are stuck in one bank. ld a, BANK(CryHeaders) ld [hROMBank], a ld [$2000], a - + ; Each header is 6 bytes long: ld hl, CryHeaders add hl, de @@ -4009,33 +4104,27 @@ PlayCryHeader: ; 3be3 add hl, de add hl, de add hl, de - -; Header struct: -; id ld e, [hl] inc hl ld d, [hl] inc hl -; pitch + ld a, [hli] ld [CryPitch], a -; echo ld a, [hli] ld [CryEcho], a -; length ld a, [hli] ld [CryLength], a ld a, [hl] ld [CryLength+1], a - -; That's it for the header + ld a, BANK(PlayCry) ld [hROMBank], a ld [$2000], a + call PlayCry - -; Restore bank + pop af ld [hROMBank], a ld [$2000], a @@ -4049,31 +4138,35 @@ PlayCryHeader: ; 3be3 StartSFX: ; 3c23 -; sfx id order is by priority (highest to lowest) -; to disable this, remove the check! -; input: de = sfx id +; Play sound effect de. +; Sound effects are ordered by priority (lowest to highest) + push hl push de push bc push af - ; is something already playing? + +; Is something already playing? call CheckSFX - jr nc, .asm_3c32 - ; only play sfx if it has priority + jr nc, .play +; Does it have priority? ld a, [CurSFX] cp e jr c, .quit -.asm_3c32 - ld a, [hROMBank] ; save bank + +.play + ld a, [hROMBank] push af - ld a, $3a ; music bank + ld a, BANK(LoadSFX) ld [hROMBank], a ld [$2000], a ; bankswitch + ld a, e ld [CurSFX], a call LoadSFX + pop af - ld [hROMBank], a ; restore bank + ld [hROMBank], a ld [$2000], a ; bankswitch .quit pop af @@ -4083,31 +4176,37 @@ StartSFX: ; 3c23 ret ; 3c4e -INCBIN "baserom.gbc", $3c4e, $3c55-$3c4e + +WaitPlaySFX: ; 3c4e + call WaitSFX + call StartSFX + ret +; 3c55 + WaitSFX: ; 3c55 ; infinite loop until sfx is done playing + push hl .loop ; ch5 on? - ld hl, $c1cc ; Channel5Flags + ld hl, Channel5 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch6 on? - ld hl, $c1fe ; Channel6Flags + ld hl, Channel6 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch7 on? - ld hl, $c230 ; Channel7Flags + ld hl, Channel7 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop ; ch8 on? - ld hl, $c262 ; Channel8Flags + ld hl, Channel8 + Channel1Flags - Channel1 bit 0, [hl] jr nz, .loop - ; we're done pop hl ret ; 3c74