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; fallthrough
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engine/battle
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@ -352,7 +352,7 @@ HandleBerserkGene:
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.reverse
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call .enemy
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; jr .player
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; fallthrough
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.player
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call SetPlayerTurn
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@ -366,7 +366,7 @@ HandleBerserkGene:
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ld de, wOTPartyMon1Item
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ld a, [wCurOTMon]
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ld b, a
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; jr .go
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; fallthrough
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.go
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push de
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