mirror of https://github.com/pret/pokecrystal.git
add SpecialRoamMons and reformat TypeEffects
This commit is contained in:
parent
eb4db4618f
commit
a2b7d31878
293
main.asm
293
main.asm
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@ -2532,7 +2532,7 @@ SpecialsPointers: ; 0xc029
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dbw BANK(SpecialGameboyCheck),SpecialGameboyCheck
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dbw BANK(SpecialTrainerHouse),SpecialTrainerHouse
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dbw $05,$6dc7
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dbw $0a,$62a0
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dbw BANK(SpecialRoamMons), SpecialRoamMons
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dbw $03,$448f
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dbw $03,$449f
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dbw $03,$44ac
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@ -4248,7 +4248,54 @@ INCBIN "baserom.gbc",$24000,$28000 - $24000
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SECTION "bankA",DATA,BANK[$A]
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INCBIN "baserom.gbc",$28000,$2A5e9 - $28000
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INCBIN "baserom.gbc",$28000,$2a2a0 - $28000
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SpecialRoamMons: ; 2a2a0
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; initialize RoamMon structs
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; include commented-out parts from the gs function
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; species
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ld a, RAIKOU
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ld [RoamMon1Species], a
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ld a, ENTEI
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ld [RoamMon2Species], a
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; ld a, SUICUNE
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; ld [RoamMon3Species], a
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; level
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ld a, 40
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ld [RoamMon1Level], a
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ld [RoamMon2Level], a
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; ld [RoamMon3Level], a
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; raikou starting map
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ld a, GROUP_ROUTE_42
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ld [RoamMon1MapGroup], a
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ld a, MAP_ROUTE_42
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ld [RoamMon1MapNumber], a
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; entei starting map
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ld a, GROUP_ROUTE_37
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ld [RoamMon2MapGroup], a
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ld a, MAP_ROUTE_37
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ld [RoamMon2MapNumber], a
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; suicune starting map
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; ld a, GROUP_ROUTE_38
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; ld [RoamMon3MapGroup], a
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; ld a, MAP_ROUTE_38
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; ld [RoamMon3MapNumber], a
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; hp
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xor a ; generate new stats
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ld [RoamMon1CurHP], a
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ld [RoamMon2CurHP], a
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; ld [RoamMon3CurHP], a
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ret
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; 2a2ce
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INCBIN "baserom.gbc",$2a2ce,$2a5e9 - $2a2ce
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WildMons1: ; 0x2a5e9
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; Johto Pokémon in grass
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@ -7332,130 +7379,130 @@ INCBIN "baserom.gbc",$30000,$34000 - $30000
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SECTION "bankD",DATA,BANK[$D]
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INCBIN "baserom.gbc",$34000,$34BB1 - $34000
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INCBIN "baserom.gbc",$34000,$34bb1 - $34000
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TypeEffects: ; 0x34BB1
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; format: attacking type, defending type, damage multiplier
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; multiplier is a (decimal) fixed-point number
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; $14 is *2.0
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; $05 is *0.5
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; $00 is *0
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TypeEffects: ; 34bb1
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; multiplier /= 10 (20 = 2.0 etc)
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db NORMAL,ROCK,$05
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db NORMAL,STEEL,$05
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db FIRE,FIRE,$05
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db FIRE,WATER,$05
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db FIRE,GRASS,$14
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db FIRE,ICE,$14
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db FIRE,BUG,$14
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db FIRE,ROCK,$05
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db FIRE,DRAGON,$05
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db FIRE,STEEL,$14
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db WATER,FIRE,$14
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db WATER,WATER,$05
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db WATER,GRASS,$05
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db WATER,GROUND,$14
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db WATER,ROCK,$14
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db WATER,DRAGON,$05
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db ELECTRIC,WATER,$14
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db ELECTRIC,ELECTRIC,$05
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db ELECTRIC,GRASS,$05
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db ELECTRIC,GROUND,$00
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db ELECTRIC,FLYING,$14
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db ELECTRIC,DRAGON,$05
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db GRASS,FIRE,$05
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db GRASS,WATER,$14
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db GRASS,GRASS,$05
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db GRASS,POISON,$05
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db GRASS,GROUND,$14
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db GRASS,FLYING,$05
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db GRASS,BUG,$05
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db GRASS,ROCK,$14
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db GRASS,DRAGON,$05
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db GRASS,STEEL,$05
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db ICE,WATER,$05
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db ICE,GRASS,$14
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db ICE,ICE,$05
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db ICE,GROUND,$14
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db ICE,FLYING,$14
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db ICE,DRAGON,$14
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db ICE,STEEL,$05
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db ICE,FIRE,$05
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db FIGHTING,NORMAL,$14
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db FIGHTING,ICE,$14
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db FIGHTING,POISON,$05
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db FIGHTING,FLYING,$05
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db FIGHTING,PSYCHIC,$05
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db FIGHTING,BUG,$05
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db FIGHTING,ROCK,$14
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db FIGHTING,DARK,$14
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db FIGHTING,STEEL,$14
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db POISON,GRASS,$14
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db POISON,POISON,$05
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db POISON,GROUND,$05
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db POISON,ROCK,$05
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db POISON,GHOST,$05
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db POISON,STEEL,$00
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db GROUND,FIRE,$14
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db GROUND,ELECTRIC,$14
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db GROUND,GRASS,$05
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db GROUND,POISON,$14
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db GROUND,FLYING,$00
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db GROUND,BUG,$05
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db GROUND,ROCK,$14
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db GROUND,STEEL,$14
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db FLYING,ELECTRIC,$05
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db FLYING,GRASS,$14
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db FLYING,FIGHTING,$14
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db FLYING,BUG,$14
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db FLYING,ROCK,$05
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db FLYING,STEEL,$05
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db PSYCHIC,FIGHTING,$14
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db PSYCHIC,POISON,$14
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db PSYCHIC,PSYCHIC,$05
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db PSYCHIC,DARK,$00
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db PSYCHIC,STEEL,$05
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db BUG,FIRE,$05
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db BUG,GRASS,$14
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db BUG,FIGHTING,$05
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db BUG,POISON,$05
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db BUG,FLYING,$05
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db BUG,PSYCHIC,$14
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db BUG,GHOST,$05
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db BUG,DARK,$14
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db BUG,STEEL,$05
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db ROCK,FIRE,$14
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db ROCK,ICE,$14
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db ROCK,FIGHTING,$05
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db ROCK,GROUND,$05
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db ROCK,FLYING,$14
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db ROCK,BUG,$14
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db ROCK,STEEL,$05
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db GHOST,NORMAL,$00
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db GHOST,PSYCHIC,$14
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db GHOST,DARK,$05
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db GHOST,STEEL,$05
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db GHOST,GHOST,$14
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db DRAGON,DRAGON,$14
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db DRAGON,STEEL,$05
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db DARK,FIGHTING,$05
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db DARK,PSYCHIC,$14
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db DARK,GHOST,$14
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db DARK,DARK,$05
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db DARK,STEEL,$05
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db STEEL,FIRE,$05
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db STEEL,WATER,$05
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db STEEL,ELECTRIC,$05
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db STEEL,ICE,$14
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db STEEL,ROCK,$14
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db STEEL,STEEL,$05
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db $FE ; foresight
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db NORMAL,GHOST,$00
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db FIGHTING,GHOST,$00
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db $FF ; end
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; 0x34CFD
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; attacker defender *=
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INCBIN "baserom.gbc",$34CFD,$38000 - $34CFD
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db NORMAL, ROCK, 05
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db NORMAL, STEEL, 05
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db FIRE, FIRE, 05
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db FIRE, WATER, 05
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db FIRE, GRASS, 20
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db FIRE, ICE, 20
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db FIRE, BUG, 20
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db FIRE, ROCK, 05
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db FIRE, DRAGON, 05
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db FIRE, STEEL, 20
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db WATER, FIRE, 20
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db WATER, WATER, 05
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db WATER, GRASS, 05
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db WATER, GROUND, 20
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db WATER, ROCK, 20
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db WATER, DRAGON, 05
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db ELECTRIC, WATER, 20
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db ELECTRIC, ELECTRIC, 05
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db ELECTRIC, GRASS, 05
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db ELECTRIC, GROUND, 00
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db ELECTRIC, FLYING, 20
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db ELECTRIC, DRAGON, 05
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db GRASS, FIRE, 05
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db GRASS, WATER, 20
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db GRASS, GRASS, 05
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db GRASS, POISON, 05
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db GRASS, GROUND, 20
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db GRASS, FLYING, 05
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db GRASS, BUG, 05
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db GRASS, ROCK, 20
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db GRASS, DRAGON, 05
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db GRASS, STEEL, 05
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db ICE, WATER, 05
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db ICE, GRASS, 20
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db ICE, ICE, 05
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db ICE, GROUND, 20
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db ICE, FLYING, 20
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db ICE, DRAGON, 20
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db ICE, STEEL, 05
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db ICE, FIRE, 05
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db FIGHTING, NORMAL, 20
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db FIGHTING, ICE, 20
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db FIGHTING, POISON, 05
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db FIGHTING, FLYING, 05
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db FIGHTING, PSYCHIC, 05
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db FIGHTING, BUG, 05
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db FIGHTING, ROCK, 20
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db FIGHTING, DARK, 20
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db FIGHTING, STEEL, 20
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db POISON, GRASS, 20
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db POISON, POISON, 05
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db POISON, GROUND, 05
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db POISON, ROCK, 05
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db POISON, GHOST, 05
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db POISON, STEEL, 00
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db GROUND, FIRE, 20
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db GROUND, ELECTRIC, 20
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db GROUND, GRASS, 05
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db GROUND, POISON, 20
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db GROUND, FLYING, 00
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db GROUND, BUG, 05
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db GROUND, ROCK, 20
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db GROUND, STEEL, 20
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db FLYING, ELECTRIC, 05
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db FLYING, GRASS, 20
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db FLYING, FIGHTING, 20
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db FLYING, BUG, 20
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db FLYING, ROCK, 05
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db FLYING, STEEL, 05
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db PSYCHIC, FIGHTING, 20
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db PSYCHIC, POISON, 20
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db PSYCHIC, PSYCHIC, 05
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db PSYCHIC, DARK, 00
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db PSYCHIC, STEEL, 05
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db BUG, FIRE, 05
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db BUG, GRASS, 20
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db BUG, FIGHTING, 05
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db BUG, POISON, 05
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db BUG, FLYING, 05
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db BUG, PSYCHIC, 20
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db BUG, GHOST, 05
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db BUG, DARK, 20
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db BUG, STEEL, 05
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db ROCK, FIRE, 20
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db ROCK, ICE, 20
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db ROCK, FIGHTING, 05
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db ROCK, GROUND, 05
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db ROCK, FLYING, 20
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db ROCK, BUG, 20
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db ROCK, STEEL, 05
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db GHOST, NORMAL, 00
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db GHOST, PSYCHIC, 20
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db GHOST, DARK, 05
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db GHOST, STEEL, 05
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db GHOST, GHOST, 20
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db DRAGON, DRAGON, 20
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db DRAGON, STEEL, 05
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db DARK, FIGHTING, 05
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db DARK, PSYCHIC, 20
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db DARK, GHOST, 20
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db DARK, DARK, 05
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db DARK, STEEL, 05
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db STEEL, FIRE, 05
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db STEEL, WATER, 05
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db STEEL, ELECTRIC, 05
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db STEEL, ICE, 20
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db STEEL, ROCK, 20
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db STEEL, STEEL, 05
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db $fe ; foresight
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db NORMAL, GHOST, 00
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db FIGHTING, GHOST, 00
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db $ff ; end
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; 34cfd
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INCBIN "baserom.gbc",$34cfd,$38000 - $34cfd
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SECTION "bankE",DATA,BANK[$E]
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