add SpecialRoamMons and reformat TypeEffects

This commit is contained in:
padz 2012-12-23 03:42:23 -05:00
parent eb4db4618f
commit a2b7d31878
1 changed files with 170 additions and 123 deletions

293
main.asm
View File

@ -2532,7 +2532,7 @@ SpecialsPointers: ; 0xc029
dbw BANK(SpecialGameboyCheck),SpecialGameboyCheck
dbw BANK(SpecialTrainerHouse),SpecialTrainerHouse
dbw $05,$6dc7
dbw $0a,$62a0
dbw BANK(SpecialRoamMons), SpecialRoamMons
dbw $03,$448f
dbw $03,$449f
dbw $03,$44ac
@ -4248,7 +4248,54 @@ INCBIN "baserom.gbc",$24000,$28000 - $24000
SECTION "bankA",DATA,BANK[$A]
INCBIN "baserom.gbc",$28000,$2A5e9 - $28000
INCBIN "baserom.gbc",$28000,$2a2a0 - $28000
SpecialRoamMons: ; 2a2a0
; initialize RoamMon structs
; include commented-out parts from the gs function
; species
ld a, RAIKOU
ld [RoamMon1Species], a
ld a, ENTEI
ld [RoamMon2Species], a
; ld a, SUICUNE
; ld [RoamMon3Species], a
; level
ld a, 40
ld [RoamMon1Level], a
ld [RoamMon2Level], a
; ld [RoamMon3Level], a
; raikou starting map
ld a, GROUP_ROUTE_42
ld [RoamMon1MapGroup], a
ld a, MAP_ROUTE_42
ld [RoamMon1MapNumber], a
; entei starting map
ld a, GROUP_ROUTE_37
ld [RoamMon2MapGroup], a
ld a, MAP_ROUTE_37
ld [RoamMon2MapNumber], a
; suicune starting map
; ld a, GROUP_ROUTE_38
; ld [RoamMon3MapGroup], a
; ld a, MAP_ROUTE_38
; ld [RoamMon3MapNumber], a
; hp
xor a ; generate new stats
ld [RoamMon1CurHP], a
ld [RoamMon2CurHP], a
; ld [RoamMon3CurHP], a
ret
; 2a2ce
INCBIN "baserom.gbc",$2a2ce,$2a5e9 - $2a2ce
WildMons1: ; 0x2a5e9
; Johto Pokémon in grass
@ -7332,130 +7379,130 @@ INCBIN "baserom.gbc",$30000,$34000 - $30000
SECTION "bankD",DATA,BANK[$D]
INCBIN "baserom.gbc",$34000,$34BB1 - $34000
INCBIN "baserom.gbc",$34000,$34bb1 - $34000
TypeEffects: ; 0x34BB1
; format: attacking type, defending type, damage multiplier
; multiplier is a (decimal) fixed-point number
; $14 is *2.0
; $05 is *0.5
; $00 is *0
TypeEffects: ; 34bb1
; multiplier /= 10 (20 = 2.0 etc)
db NORMAL,ROCK,$05
db NORMAL,STEEL,$05
db FIRE,FIRE,$05
db FIRE,WATER,$05
db FIRE,GRASS,$14
db FIRE,ICE,$14
db FIRE,BUG,$14
db FIRE,ROCK,$05
db FIRE,DRAGON,$05
db FIRE,STEEL,$14
db WATER,FIRE,$14
db WATER,WATER,$05
db WATER,GRASS,$05
db WATER,GROUND,$14
db WATER,ROCK,$14
db WATER,DRAGON,$05
db ELECTRIC,WATER,$14
db ELECTRIC,ELECTRIC,$05
db ELECTRIC,GRASS,$05
db ELECTRIC,GROUND,$00
db ELECTRIC,FLYING,$14
db ELECTRIC,DRAGON,$05
db GRASS,FIRE,$05
db GRASS,WATER,$14
db GRASS,GRASS,$05
db GRASS,POISON,$05
db GRASS,GROUND,$14
db GRASS,FLYING,$05
db GRASS,BUG,$05
db GRASS,ROCK,$14
db GRASS,DRAGON,$05
db GRASS,STEEL,$05
db ICE,WATER,$05
db ICE,GRASS,$14
db ICE,ICE,$05
db ICE,GROUND,$14
db ICE,FLYING,$14
db ICE,DRAGON,$14
db ICE,STEEL,$05
db ICE,FIRE,$05
db FIGHTING,NORMAL,$14
db FIGHTING,ICE,$14
db FIGHTING,POISON,$05
db FIGHTING,FLYING,$05
db FIGHTING,PSYCHIC,$05
db FIGHTING,BUG,$05
db FIGHTING,ROCK,$14
db FIGHTING,DARK,$14
db FIGHTING,STEEL,$14
db POISON,GRASS,$14
db POISON,POISON,$05
db POISON,GROUND,$05
db POISON,ROCK,$05
db POISON,GHOST,$05
db POISON,STEEL,$00
db GROUND,FIRE,$14
db GROUND,ELECTRIC,$14
db GROUND,GRASS,$05
db GROUND,POISON,$14
db GROUND,FLYING,$00
db GROUND,BUG,$05
db GROUND,ROCK,$14
db GROUND,STEEL,$14
db FLYING,ELECTRIC,$05
db FLYING,GRASS,$14
db FLYING,FIGHTING,$14
db FLYING,BUG,$14
db FLYING,ROCK,$05
db FLYING,STEEL,$05
db PSYCHIC,FIGHTING,$14
db PSYCHIC,POISON,$14
db PSYCHIC,PSYCHIC,$05
db PSYCHIC,DARK,$00
db PSYCHIC,STEEL,$05
db BUG,FIRE,$05
db BUG,GRASS,$14
db BUG,FIGHTING,$05
db BUG,POISON,$05
db BUG,FLYING,$05
db BUG,PSYCHIC,$14
db BUG,GHOST,$05
db BUG,DARK,$14
db BUG,STEEL,$05
db ROCK,FIRE,$14
db ROCK,ICE,$14
db ROCK,FIGHTING,$05
db ROCK,GROUND,$05
db ROCK,FLYING,$14
db ROCK,BUG,$14
db ROCK,STEEL,$05
db GHOST,NORMAL,$00
db GHOST,PSYCHIC,$14
db GHOST,DARK,$05
db GHOST,STEEL,$05
db GHOST,GHOST,$14
db DRAGON,DRAGON,$14
db DRAGON,STEEL,$05
db DARK,FIGHTING,$05
db DARK,PSYCHIC,$14
db DARK,GHOST,$14
db DARK,DARK,$05
db DARK,STEEL,$05
db STEEL,FIRE,$05
db STEEL,WATER,$05
db STEEL,ELECTRIC,$05
db STEEL,ICE,$14
db STEEL,ROCK,$14
db STEEL,STEEL,$05
db $FE ; foresight
db NORMAL,GHOST,$00
db FIGHTING,GHOST,$00
db $FF ; end
; 0x34CFD
; attacker defender *=
INCBIN "baserom.gbc",$34CFD,$38000 - $34CFD
db NORMAL, ROCK, 05
db NORMAL, STEEL, 05
db FIRE, FIRE, 05
db FIRE, WATER, 05
db FIRE, GRASS, 20
db FIRE, ICE, 20
db FIRE, BUG, 20
db FIRE, ROCK, 05
db FIRE, DRAGON, 05
db FIRE, STEEL, 20
db WATER, FIRE, 20
db WATER, WATER, 05
db WATER, GRASS, 05
db WATER, GROUND, 20
db WATER, ROCK, 20
db WATER, DRAGON, 05
db ELECTRIC, WATER, 20
db ELECTRIC, ELECTRIC, 05
db ELECTRIC, GRASS, 05
db ELECTRIC, GROUND, 00
db ELECTRIC, FLYING, 20
db ELECTRIC, DRAGON, 05
db GRASS, FIRE, 05
db GRASS, WATER, 20
db GRASS, GRASS, 05
db GRASS, POISON, 05
db GRASS, GROUND, 20
db GRASS, FLYING, 05
db GRASS, BUG, 05
db GRASS, ROCK, 20
db GRASS, DRAGON, 05
db GRASS, STEEL, 05
db ICE, WATER, 05
db ICE, GRASS, 20
db ICE, ICE, 05
db ICE, GROUND, 20
db ICE, FLYING, 20
db ICE, DRAGON, 20
db ICE, STEEL, 05
db ICE, FIRE, 05
db FIGHTING, NORMAL, 20
db FIGHTING, ICE, 20
db FIGHTING, POISON, 05
db FIGHTING, FLYING, 05
db FIGHTING, PSYCHIC, 05
db FIGHTING, BUG, 05
db FIGHTING, ROCK, 20
db FIGHTING, DARK, 20
db FIGHTING, STEEL, 20
db POISON, GRASS, 20
db POISON, POISON, 05
db POISON, GROUND, 05
db POISON, ROCK, 05
db POISON, GHOST, 05
db POISON, STEEL, 00
db GROUND, FIRE, 20
db GROUND, ELECTRIC, 20
db GROUND, GRASS, 05
db GROUND, POISON, 20
db GROUND, FLYING, 00
db GROUND, BUG, 05
db GROUND, ROCK, 20
db GROUND, STEEL, 20
db FLYING, ELECTRIC, 05
db FLYING, GRASS, 20
db FLYING, FIGHTING, 20
db FLYING, BUG, 20
db FLYING, ROCK, 05
db FLYING, STEEL, 05
db PSYCHIC, FIGHTING, 20
db PSYCHIC, POISON, 20
db PSYCHIC, PSYCHIC, 05
db PSYCHIC, DARK, 00
db PSYCHIC, STEEL, 05
db BUG, FIRE, 05
db BUG, GRASS, 20
db BUG, FIGHTING, 05
db BUG, POISON, 05
db BUG, FLYING, 05
db BUG, PSYCHIC, 20
db BUG, GHOST, 05
db BUG, DARK, 20
db BUG, STEEL, 05
db ROCK, FIRE, 20
db ROCK, ICE, 20
db ROCK, FIGHTING, 05
db ROCK, GROUND, 05
db ROCK, FLYING, 20
db ROCK, BUG, 20
db ROCK, STEEL, 05
db GHOST, NORMAL, 00
db GHOST, PSYCHIC, 20
db GHOST, DARK, 05
db GHOST, STEEL, 05
db GHOST, GHOST, 20
db DRAGON, DRAGON, 20
db DRAGON, STEEL, 05
db DARK, FIGHTING, 05
db DARK, PSYCHIC, 20
db DARK, GHOST, 20
db DARK, DARK, 05
db DARK, STEEL, 05
db STEEL, FIRE, 05
db STEEL, WATER, 05
db STEEL, ELECTRIC, 05
db STEEL, ICE, 20
db STEEL, ROCK, 20
db STEEL, STEEL, 05
db $fe ; foresight
db NORMAL, GHOST, 00
db FIGHTING, GHOST, 00
db $ff ; end
; 34cfd
INCBIN "baserom.gbc",$34cfd,$38000 - $34cfd
SECTION "bankE",DATA,BANK[$E]