Document AI redundant bug (#802)

Document AI_Redundant Future Sight bug
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@ -51,6 +51,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
- [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
- ["Smart" AI discourages Conversion2 after the first turn](#smart-ai-discourages-conversion2-after-the-first-turn)
- [AI does not discourage Future Sight when it's already been used](#ai-does-not-discourage-future-sight-when-its-already-been-used)
- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
- [AI use of Full Heal or Full Restore does not cure Nightmare status](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
- [AI use of Full Heal does not cure confusion status](#ai-use-of-full-heal-does-not-cure-confusion-status)
@ -1112,6 +1113,20 @@ As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") impli
```
### AI does not discourage Future Sight when it's already been used
**Fix:** Edit `AI_Redundant` in [engine/battle/ai/redundant.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/redundant.asm):
```diff
.FutureSight:
- ld a, [wEnemyScreens]
- bit 5, a
+ ld a, [wEnemyFutureSightCount]
+ and a
ret
```
### AI makes a false assumption about `CheckTypeMatchup`
**Fix:** Edit `BattleCheckTypeMatchup` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):