diff --git a/audio/cry_pointers.asm b/audio/cry_pointers.asm new file mode 100644 index 000000000..8dffe7277 --- /dev/null +++ b/audio/cry_pointers.asm @@ -0,0 +1,70 @@ +; e91b0 + dbw $3c, $747d + dbw $3c, $7486 + dbw $3c, $748f + dbw $3c, $7498 + dbw $3c, $74a1 + dbw $3c, $74aa + dbw $3c, $74b3 + dbw $3c, $74bc + dbw $3c, $74c5 + dbw $3c, $74ce + dbw $3c, $74d7 + dbw $3c, $74e0 + dbw $3c, $74e9 + dbw $3c, $74f2 + dbw $3c, $74fb + dbw $3c, $7504 + dbw $3c, $750d + dbw $3c, $7516 + dbw $3c, $751f + dbw $3c, $7528 + dbw $3c, $7531 + dbw $3c, $753a + dbw $3c, $7543 + dbw $3c, $754c + dbw $3c, $7555 + dbw $3c, $755e + dbw $3c, $7567 + dbw $3c, $7570 + dbw $3c, $7579 + dbw $3c, $7582 + dbw $3c, $758b + dbw $3c, $7594 + dbw $3c, $759d + dbw $3c, $75a6 + dbw $3c, $75af + dbw $3c, $75b8 + dbw $3c, $75c1 + dbw $3c, $75ca + dbw $3c, $6d81 + dbw $3c, $6d96 + dbw $3c, $6d8a + dbw $3c, $6dde + dbw $3c, $6d9f + dbw $3c, $6dc0 + dbw $3c, $6d90 + dbw $3c, $6da8 + dbw $3c, $6db1 + dbw $3c, $6db7 + dbw $3c, $6dc6 + dbw $3c, $6dcf + dbw $3c, $6e35 + dbw $3c, $6dd8 + dbw $3c, $6e3e + dbw $3c, $6de7 + dbw $3c, $6ded + dbw $3c, $6e6b + dbw $3c, $6df6 + dbw $3c, $6e74 + dbw $3c, $6e08 + dbw $3c, $6e11 + dbw $3c, $6e1a + dbw $3c, $6e23 + dbw $3c, $6e2c + dbw $3c, $6e62 + dbw $3c, $6e47 + dbw $3c, $6e50 + dbw $3c, $6e59 + dbw $3c, $6dff +; e927c diff --git a/audio/engine.asm b/audio/engine.asm new file mode 100644 index 000000000..a45f6564c --- /dev/null +++ b/audio/engine.asm @@ -0,0 +1,3160 @@ +; The entire sound engine. Uses section "audio" in WRAM. + +; Interfaces are in bank 0. + +; Notable functions: +; UpdateSound (called during VBlank) +; FadeMusic +; PlaySFX +; PlayCry + +SoundRestart: ; e8000 +; restart sound operation +; clear all relevant hardware registers & wram + push hl + push de + push bc + push af + call MusicOff + ld hl, $ff24 ; channel control registers + xor a + ld [hli], a ; ff24 ; volume/vin + ld [hli], a ; ff25 ; sfx channels + ld a, $80 ; all channels on + ld [hli], a ; ff26 ; music channels + + ld hl, $ff10 ; sound channel registers + ld e, $04 ; number of channels +.clearsound +; sound channel 1 2 3 4 + xor a + ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 + + ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0 + ld a, $08 + ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0 + xor a + ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0 + ld a, $80 + ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0) + dec e + jr nz, .clearsound + + ld hl, Channel1 ; start of channel data + ld de, $01bf ; length of area to clear (entire sound wram area) +.clearchannels ; clear $c101-$c2bf + xor a + ld [hli], a + dec de + ld a, e + or d + jr nz, .clearchannels + ld a, $77 ; max + ld [Volume], a + call MusicOn + pop af + pop bc + pop de + pop hl + ret +; e803d + +MusicFadeRestart: ; e803d +; restart but keep the music id to fade in to + ld a, [MusicFadeIDHi] + push af + ld a, [MusicFadeIDLo] + push af + call SoundRestart + pop af + ld [MusicFadeIDLo], a + pop af + ld [MusicFadeIDHi], a + ret +; e8051 + +MusicOn: ; e8051 + ld a, $01 + ld [MusicPlaying], a + ret +; e8057 + +MusicOff: ; e8057 + xor a + ld [MusicPlaying], a + ret +; e805c + +UpdateSound: ; e805c +; called once per frame + ; no use updating audio if it's not playing + ld a, [MusicPlaying] + and a + ret z + ; start at ch1 + xor a + ld [CurChannel], a ; just + ld [SoundOutput], a ; off + ld bc, Channel1 +.loop + ; is the channel active? + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 0, [hl] + jp z, .nextchannel + ; check time left in the current note + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld a, [hl] + cp a, $02 ; 1 or 0? + jr c, .noteover + dec [hl] + jr .asm_e8093 +.noteover + ; reset vibrato delay + ld hl, Channel1VibratoDelay - Channel1 + add hl, bc + ld a, [hl] + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld [hl], a + ; turn vibrato off for now + ld hl, Channel1Flags2 - Channel1 + add hl, bc + res 1, [hl] + ; get next note + call ParseMusic +.asm_e8093 + ; + call Functione84f9 + ; duty cycle + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld a, [hli] + ld [$c292], a + ; intensity + ld a, [hli] + ld [$c293], a + ; frequency + ld a, [hli] + ld [$c294], a + ld a, [hl] + ld [$c295], a + ; + call Functione8466 ; handle vibrato and other things + call HandleNoise + ; turn off music when playing sfx? + ld a, [SFXPriority] + and a + jr z, .next + ; are we in a sfx channel right now? + ld a, [CurChannel] + cp a, $04 + jr nc, .next + ; are any sfx channels active? + ; if so, mute + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c1fe ; Channel6Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c230 ; Channel7Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c262 ; Channel8Flags + bit 0, [hl] + jr z, .next +.restnote + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] ; Rest +.next + ; are we in a sfx channel right now? + ld a, [CurChannel] + cp a, $04 ; sfx + jr nc, .asm_e80ee + ld hl, $00cb + add hl, bc + bit 0, [hl] + jr nz, .asm_e80fc +.asm_e80ee + call UpdateChannels + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld a, [SoundOutput] + or [hl] + ld [SoundOutput], a +.asm_e80fc + ; clear note flags + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + xor a + ld [hl], a +.nextchannel + ; next channel + ld hl, Channel2 - Channel1 + add hl, bc + ld c, l + ld b, h + ld a, [CurChannel] + inc a + ld [CurChannel], a + cp a, $08 ; are we done? + jp nz, .loop ; do it all again + ; writing to hardware registers? + call Functione8307 + ; fade music in/out + call FadeMusic + ; write volume to hardware register + ld a, [Volume] + ld [$ff24], a + ; write SO on/off to hardware register + ld a, [SoundOutput] + ld [$ff25], a + ret +; e8125 + +UpdateChannels: ; e8125 + ld hl, .ChannelFnPtrs + ld a, [CurChannel] + and a, $07 + add a + ld e, a + ld d, $00 + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] + +.ChannelFnPtrs + dw .Channel1 + dw .Channel2 + dw .Channel3 + dw .Channel4 +; sfx ch ptrs are identical to music chs +; ..except 5 + dw .Channel5 + dw .Channel6 + dw .Channel7 + dw .Channel8 + +.Channel1 + ld a, [$c2a6] + bit 7, a + ret nz +.Channel5 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 3, [hl] + jr z, .asm_e8159 + ; + ld a, [SoundInput] + ld [$ff10], a +.asm_e8159 + bit 5, [hl] ; rest + jr nz, .ch1rest + bit 4, [hl] + jr nz, .asm_e81a2 + bit 1, [hl] + jr nz, .asm_e816b + bit 6, [hl] + jr nz, .asm_e8184 + jr .asm_e8175 +.asm_e816b + ld a, [$c294] + ld [$ff13], a + ld a, [$c295] + ld [$ff14], a +.asm_e8175 + bit 0, [hl] + ret z + ld a, [$c292] + ld d, a + ld a, [$ff11] + and a, $3f ; sound length + or d + ld [$ff11], a + ret +.asm_e8184 + ld a, [$c292] + ld d, a + ld a, [$ff11] + and a, $3f ; sound length + or d + ld [$ff11], a + ld a, [$c294] + ld [$ff13], a + ret +.ch1rest + ld a, [$ff26] + and a, %10001110 ; ch1 off + ld [$ff26], a + ld hl, $ff10 + call ClearChannel + ret +.asm_e81a2 + ld hl, $c292 + ld a, $3f ; sound length + or [hl] + ld [$ff11], a + ld a, [$c293] + ld [$ff12], a + ld a, [$c294] + ld [$ff13], a + ld a, [$c295] + or a, $80 + ld [$ff14], a + ret + +.Channel2 +.Channel6 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch2rest + bit 4, [hl] + jr nz, .asm_e8204 + bit 6, [hl] + jr nz, .asm_e81e6 + bit 0, [hl] + ret z + ld a, [$c292] + ld d, a + ld a, [$ff16] + and a, $3f ; sound length + or d + ld [$ff16], a + ret +.asm_e81db ; unused + ld a, [$c294] + ld [$ff18], a + ld a, [$c295] + ld [$ff19], a + ret +.asm_e81e6 + ld a, [$c292] + ld d, a + ld a, [$ff16] + and a, $3f ; sound length + or d + ld [$ff16], a + ld a, [$c294] + ld [$ff18], a + ret +.ch2rest + ld a, [$ff26] + and a, %10001101 ; ch2 off + ld [$ff26], a + ld hl, $ff15 + call ClearChannel + ret +.asm_e8204 + ld hl, $c292 + ld a, $3f ; sound length + or [hl] + ld [$ff16], a + ld a, [$c293] + ld [$ff17], a + ld a, [$c294] + ld [$ff18], a + ld a, [$c295] + or a, $80 ; initial (restart) + ld [$ff19], a + ret + +.Channel3 +.Channel7 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch3rest + bit 4, [hl] + jr nz, .asm_e824d + bit 6, [hl] + jr nz, .asm_e823a + ret +.asm_e822f ; unused + ld a, [$c294] + ld [$ff1d], a + ld a, [$c295] + ld [$ff1e], a + ret +.asm_e823a + ld a, [$c294] + ld [$ff1d], a + ret +.ch3rest + ld a, [$ff26] + and a, %10001011 ; ch3 off + ld [$ff26], a + ld hl, $ff1a + call ClearChannel + ret +.asm_e824d + ld a, $3f + ld [$ff1b], a + xor a + ld [$ff1a], a + call .asm_e8268 + ld a, $80 + ld [$ff1a], a + ld a, [$c294] + ld [$ff1d], a + ld a, [$c295] + or a, $80 + ld [$ff1e], a + ret +.asm_e8268 + push hl + ld a, [$c293] + and a, $0f ; only 0-9 are valid + ld l, a + ld h, $00 + ; hl << 4 + ; each wavepattern is $0f bytes long + ; so seeking is done in $10s + add hl, hl + add hl, hl + add hl, hl + add hl, hl + ld de, WaveSamples + add hl, de + ; load wavepattern into $ff30-$ff3f + ld a, [hli] + ld [$ff30], a + ld a, [hli] + ld [$ff31], a + ld a, [hli] + ld [$ff32], a + ld a, [hli] + ld [$ff33], a + ld a, [hli] + ld [$ff34], a + ld a, [hli] + ld [$ff35], a + ld a, [hli] + ld [$ff36], a + ld a, [hli] + ld [$ff37], a + ld a, [hli] + ld [$ff38], a + ld a, [hli] + ld [$ff39], a + ld a, [hli] + ld [$ff3a], a + ld a, [hli] + ld [$ff3b], a + ld a, [hli] + ld [$ff3c], a + ld a, [hli] + ld [$ff3d], a + ld a, [hli] + ld [$ff3e], a + ld a, [hli] + ld [$ff3f], a + pop hl + ld a, [$c293] + and a, $f0 + sla a + ld [$ff1c], a + ret + +.Channel4 +.Channel8 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch4rest + bit 4, [hl] + jr nz, .asm_e82d4 + ret +.asm_e82c1 ; unused + ld a, [$c294] + ld [$ff22], a + ret +.ch4rest + ld a, [$ff26] + and a, %10000111 ; ch4 off + ld [$ff26], a + ld hl, $ff1f + call ClearChannel + ret +.asm_e82d4 + ld a, $3f ; sound length + ld [$ff20], a + ld a, [$c293] + ld [$ff21], a + ld a, [$c294] + ld [$ff22], a + ld a, $80 + ld [$ff23], a + ret +; e82e7 + +_CheckSFX: ; e82e7 +; return carry if any sfx channels are active + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c1fe ; Channel6Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c230 ; Channel7Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c262 ; Channel8Flags + bit 0, [hl] + jr nz, .sfxon + and a + ret +.sfxon + scf + ret +; e8307 + +Functione8307: ; e8307 +; what is $c2a6? + ld a, [$c2a6] + bit 7, a + ret z + and a, $7f + ld d, a + call _CheckSFX + jr c, .asm_e8335 + and a + jr z, .asm_e8323 + cp a, $10 + jr z, .asm_e831e + jr .asm_e8335 +.asm_e831e + ld hl, Tablee8354 + jr .updatehw +.asm_e8323 + ld hl, Tablee8350 +.updatehw + xor a + ld [$ff10], a ; sweep off + ld a, [hli] + ld [$ff11], a ; sound length / duty cycle + ld a, [hli] + ld [$ff12], a ; ch1 volume envelope + ld a, [hli] + ld [$ff13], a ; ch1 frequency lo + ld a, [hli] + ld [$ff14], a ; ch1 frequency hi +.asm_e8335 + ld a, d + inc a + cp a, $1e + jr c, .asm_e833c + xor a +.asm_e833c + or a, $80 + ld [$c2a6], a + ; is hw ch1 on? + ld a, [SoundOutput] + and a, $11 + ret nz + ; if not, turn it on + ld a, [SoundOutput] + or a, $11 + ld [SoundOutput], a + ret +; e8350 + +Tablee8350: ; e8350 + db $80 ; duty 50% + db $e2 ; volume $e, envelope decrease sweep 2 + db $50 ; frequency: $750 + db $87 ; restart sound +; e8354 + +Tablee8354: ; e8354 + db $80 ; duty 50% + db $e2 ; volume $e, envelope decrease sweep 2 + db $ee ; frequency: $6ee + db $86 ; restart sound +; e8358 + +FadeMusic: ; e8358 +; fade music if applicable +; usage: +; write to MusicFade +; song fades out at the given rate +; load song id in MusicFadeID +; fade new song in +; notes: +; max # frames per volume level is $3f + + ; fading? + ld a, [MusicFade] + and a + ret z + ; has the count ended? + ld a, [MusicFadeCount] + and a + jr z, .update + ; count down + dec a + ld [MusicFadeCount], a + ret +.update + ld a, [MusicFade] + ld d, a + ; get new count + and a, $3f + ld [MusicFadeCount], a + ; get SO1 volume + ld a, [Volume] + and a, $07 + ; which way are we fading? + bit 7, d + jr nz, .fadein + ; fading out + and a + jr z, .novolume + dec a + jr .updatevolume +.novolume + ; make sure volume is off + xor a + ld [Volume], a + ; did we just get on a bike? + ld a, [PlayerState] + cp a, $01 ; bicycle + jr z, .bicycle + push bc + ; restart sound + call MusicFadeRestart + ; get new song id + ld a, [MusicFadeIDLo] + and a + jr z, .quit ; this assumes there are fewer than 256 songs! + ld e, a + ld a, [MusicFadeIDHi] + ld d, a + ; load new song + call LoadMusic +.quit + ; cleanup + pop bc + ; stop fading + xor a + ld [MusicFade], a + ret +.bicycle + push bc + ; restart sound + call MusicFadeRestart + ; this turns the volume up + ; turn it back down + xor a + ld [Volume], a + ; get new song id + ld a, [MusicFadeIDLo] + ld e, a + ld a, [MusicFadeIDHi] + ld d, a + ; load new song + call LoadMusic + pop bc + ; fade in + ld hl, MusicFade + set 7, [hl] + ret +.fadein + ; are we done? + cp a, $07 + jr nc, .maxvolume + ; inc volume + inc a + jr .updatevolume +.maxvolume + ; we're done + xor a + ld [MusicFade], a + ret +.updatevolume + ; hi = lo + ld d, a + swap a + or d + ld [Volume], a + ret +; e83d1 + +LoadNote: ; e83d1 + ; check mute?? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 1, [hl] + ret z + ; get note duration + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld a, [hl] + ld hl, $c297 ; ???? + sub [hl] + jr nc, .ok + ld a, $01 +.ok + ld [hl], a + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, e + sub [hl] + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + sub [hl] + jr nc, .asm_e8420 + ; ???? + ld hl, Channel1Flags3 - Channel1 + add hl, bc + set 1, [hl] + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, [hl] + sub e + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + ld a, [hl] + sub d + ld d, a + jr .asm_e843e +.asm_e8420 + ; ???? + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 1, [hl] + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, e + sub [hl] + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + sub [hl] + ld d, a +.asm_e843e + push bc + ld hl, $c297 + ld b, $00 ; loop count +.loop + inc b + ld a, e + sub [hl] + ld e, a + jr nc, .loop + ld a, d + and a + jr z, .quit + dec d + jr .loop +.quit + ld a, e ; result + add [hl] + ld d, b ; loop count + ; ???? + pop bc + ld hl, $0023 + add hl, bc + ld [hl], d + ld hl, $0024 + add hl, bc + ld [hl], a + ; clear ???? + ld hl, $0025 + add hl, bc + xor a + ld [hl], a + ret +; e8466 + +Functione8466: ; e8466 +; handle vibrato and other things +; unknowns: $c292, $c294 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 2, [hl] + jr z, .next + ld hl, $001c + add hl, bc + ld a, [hl] + rlca + rlca + ld [hl], a + and a, $c0 + ld [$c292], a + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 0, [hl] +.next + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 4, [hl] + jr z, .vibrato + ld hl, $0027 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, $c294 + ld a, [hli] + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, $c294 + ld [hl], e + inc hl + ld [hl], d +.vibrato + ; is vibrato on? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 0, [hl] ; vibrato + jr z, .quit + ; is vibrato active for this note yet? + ; is the delay over? + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld a, [hl] + and a + jr nz, .subexit + ; is the extent nonzero? + ld hl, Channel1VibratoExtent - Channel1 + add hl, bc + ld a, [hl] + and a + jr z, .quit + ; save it for later + ld d, a + ; is it time to toggle vibrato up/down? + ld hl, Channel1VibratoRate - Channel1 + add hl, bc + ld a, [hl] + and a, $0f ; count + jr z, .toggle +.subexit + dec [hl] + jr .quit +.toggle + ; refresh count + ld a, [hl] + swap [hl] + or [hl] + ld [hl], a + ; ???? + ld a, [$c294] + ld e, a + ; toggle vibrato up/down + ld hl, Channel1Flags3 - Channel1 + add hl, bc + bit 0, [hl] ; vibrato up/down + jr z, .down +; up + ; vibrato down + res 0, [hl] + ; get the delay + ld a, d + and a, $0f ; lo + ; + ld d, a + ld a, e + sub d + jr nc, .asm_e84ef + ld a, $00 + jr .asm_e84ef +.down + ; vibrato up + set 0, [hl] + ; get the delay + ld a, d + and a, $f0 ; hi + swap a ; move it to lo + ; + add e + jr nc, .asm_e84ef + ld a, $ff +.asm_e84ef + ld [$c294], a + ; + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 6, [hl] +.quit + ret +; e84f9 + +Functione84f9: ; e84f9 + ; quit if ???? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 1, [hl] + ret z + ; de = Frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; + ld hl, Channel1Flags3 - Channel1 + add hl, bc + bit 1, [hl] + jr z, .next + ; + ld hl, $0023 + add hl, bc + ld l, [hl] + ld h, $00 + add hl, de + ld d, h + ld e, l + ; get ???? + ld hl, $0024 + add hl, bc + ld a, [hl] + ; add it to ???? + ld hl, $0025 + add hl, bc + add [hl] + ld [hl], a + ld a, $00 + adc e + ld e, a + ld a, $00 + adc d + ld d, a + ; + ld hl, $0022 + add hl, bc + ld a, [hl] + cp d + jp c, .quit1 + jr nz, .quit2 + ld hl, $0021 + add hl, bc + ld a, [hl] + cp e + jp c, .quit1 + jr .quit2 +.next + ld a, e + ld hl, $0023 + add hl, bc + ld e, [hl] + sub e + ld e, a + ld a, d + sbc a, $00 + ld d, a + ld hl, $0024 + add hl, bc + ld a, [hl] + add a + ld [hl], a + ld a, e + sbc a, $00 + ld e, a + ld a, d + sbc a, $00 + ld d,a + ld hl, $0022 + add hl, bc + ld a, d + cp [hl] + jr c, .quit1 + jr nz, .quit2 + ld hl, $0021 + add hl, bc + ld a, e + cp [hl] + jr nc, .quit2 +.quit1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + res 1, [hl] + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 1, [hl] + ret +.quit2 + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 1, [hl] + set 0, [hl] + ret +; e858c + +HandleNoise: ; e858c + ; is noise sampling on? + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] ; noise sampling + ret z + ; are we in a sfx channel? + ld a, [CurChannel] + bit 2, a ; sfx + jr nz, .next + ; is ch8 on? (noise) + ld hl, $c262 ; Channel8Flags + bit 0, [hl] ; on? + jr z, .next + ; is ch8 playing noise? + bit 4, [hl] + ret nz ; quit if so + ; +.next + ld a, [$c2a2] + and a + jr z, ReadNoiseSample + dec a + ld [$c2a2], a + ret +; e85af + +ReadNoiseSample: ; e85af +; sample struct: +; [wx] [yy] [zz] +; w: ? either 2 or 3 +; x: ? 0-7 +; zzyy: pointer to sample data +; NOTE: these seem to have $4000 added to them later + + ; de = NoiseSampleAddress + ld hl, NoiseSampleAddress + ld e, [hl] + inc hl + ld d, [hl] + ; is it empty? + ld a, e + or d + jr z, .quit + ; get the noise sample + ld a, [de] + inc de + ; are we done? + cp a, $ff + jr z, .quit + ; + and a, $0f ; bottom nybble + inc a + ld [$c2a2], a + ld a, [de] + inc de + ld [$c293], a + ld a, [de] + inc de + ld [$c294], a + xor a + ld [$c295], a + ; + ld hl, NoiseSampleAddress + ld [hl], e + inc hl + ld [hl], d + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] + ret +.quit + ret +; e85e1 + +ParseMusic: ; e85e1 +; parses until a note is read or the song is ended + call GetMusicByte ; store next byte in a + cp a, $ff ; is the song over? + jr z, .readff + cp a, $d0 ; is it a note? + jr c, .readnote + ; then it's a command +.readcommand + call ParseCommand + jr ParseMusic ; start over + +.readnote +; CurMusicByte contains current note +; special notes + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 3, [hl] + jp nz, Functione8698 + bit 5, [hl] + jp nz, Functione8698 + bit 4, [hl] ; noise sample + jp nz, GetNoiseSample +; normal note + ; set note duration (bottom nybble) + ld a, [CurMusicByte] + and a, $0f + call SetNoteDuration + ; get note pitch (top nybble) + ld a, [CurMusicByte] + swap a + and a, $0f + jr z, .rest ; pitch $0 -> rest + ; update pitch + ld hl, Channel1Pitch - Channel1 + add hl, bc + ld [hl], a + ; store pitch in e + ld e, a + ; store octave in d + ld hl, Channel1Octave - Channel1 + add hl, bc + ld d, [hl] + ; update frequency + call GetFrequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; ???? + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] + jp LoadNote +.rest +; note = rest + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] ; Rest + ret +; +.readff +; $ff is reached in music data + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 1, [hl] ; in a subroutine? + jr nz, .readcommand ; execute + ld a, [CurChannel] + cp a, $04 ; channels 0-3? + jr nc, .asm_e8651 + ; ???? + ld hl, $00cb + add hl, bc + bit 0, [hl] + jr nz, .ok +.asm_e8651 + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 5, [hl] + call nz, RestoreVolume + ; end music + ld a, [CurChannel] + cp a, $04 ; channel 5? + jr nz, .ok + ; ???? + xor a + ld [$ff10], a ; sweep = 0 +.ok +; stop playing + ; turn channel off + ld hl, Channel1Flags - Channel1 + add hl, bc + res 0, [hl] + ; note = rest + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] + ; clear music id & bank + ld hl, Channel1MusicID - Channel1 + add hl, bc + xor a + ld [hli], a ; id hi + ld [hli], a ; id lo + ld [hli], a ; bank + ret +; e8679 + +RestoreVolume: ; e8679 + ; ch5 only + ld a, [CurChannel] + cp a, $04 + ret nz + xor a + ld hl, $c222 + ld [hli], a + ld [hl], a + ld hl, $c286 + ld [hli], a + ld [hl], a + ld a, [LastVolume] + ld [Volume], a + xor a + ld [LastVolume], a + ld [SFXPriority], a + ret +; e8698 + +Functione8698: ; e8698 + ; turn noise sampling on + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] ; noise sample + ; update note duration + ld a, [CurMusicByte] + call SetNoteDuration ; top nybble doesnt matter? + ; update intensity from next param + call GetMusicByte + ld hl, Channel1Intensity - Channel1 + add hl, bc + ld [hl], a + ; update lo frequency from next param + call GetMusicByte + ld hl, Channel1FrequencyLo - Channel1 + add hl, bc + ld [hl], a + ; are we on the last channel? (noise sampling) + ld a, [CurChannel] + and a, $03 + cp a, $03 + ret z + ; update hi frequency from next param + call GetMusicByte + ld hl, Channel1FrequencyHi - Channel1 + add hl, bc + ld [hl], a + ret +; e86c5 + +GetNoiseSample: ; e86c5 +; load ptr to sample header in NoiseSampleAddress + ; are we on the last channel? + ld a, [CurChannel] + and a, $03 + cp a, $03 + ; ret if not + ret nz + ; update note duration + ld a, [CurMusicByte] + and a, $0f + call SetNoteDuration + ; check current channel + ld a, [CurChannel] + bit 2, a ; are we in a sfx channel? + jr nz, .sfx + ld hl, $c262 ; Channel8Flags + bit 0, [hl] ; is ch8 on? (noise) + ret nz + ld a, [MusicNoiseSampleSet] + jr .next +.sfx + ld a, [SFXNoiseSampleSet] +.next + ; load noise sample set id into de + ld e, a + ld d, $00 + ; load ptr to noise sample set in hl + ld hl, NoiseSampleSetsPointers + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ; get pitch + ld a, [CurMusicByte] + swap a + ; non-rest note? + and a, $0f + ret z + ; use 'pitch' to seek noise sample set + ld e, a + ld d, $00 + add hl, de + add hl, de + ; load sample pointer into NoiseSampleAddress + ld a, [hli] + ld [NoiseSampleAddressLo], a + ld a, [hl] + ld [NoiseSampleAddressHi], a + ; clear ???? + xor a + ld [$c2a2], a + ret +; e870f + +ParseCommand ; e870f + ; reload command + ld a, [CurMusicByte] + ; get command # + sub a, $d0 ; first command + ld e, a + ld d, $00 + ; seek command pointer + ld hl, MusicCommands + add hl, de + add hl, de + ; jump to the new pointer + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] +; e8720 + +MusicCommands: ; e8720 +; pointer to each command in order + ; octaves + dw MusicD0 ; octave 8 + dw MusicD0 ; octave 7 + dw MusicD0 ; octave 6 + dw MusicD0 ; octave 5 + dw MusicD0 ; octave 4 + dw MusicD0 ; octave 3 + dw MusicD0 ; octave 2 + dw MusicD0 ; octave 1 + dw MusicD8 ; note length + intensity + dw MusicD9 ; set starting octave + dw MusicDA ; tempo + dw MusicDB ; duty cycle + dw MusicDC ; intensity + dw MusicDD ; update sound status + dw MusicDE ; ???? + duty cycle + dw MusicDF ; + dw MusicE0 ; + dw MusicE1 ; vibrato + dw MusicE2 ; + dw MusicE3 ; music noise sampling + dw MusicE4 ; force panning + dw MusicE5 ; volume + dw MusicE6 ; tune + dw MusicE7 ; + dw MusicE8 ; + dw MusicE9 ; global tempo + dw MusicEA ; restart current channel from header + dw MusicEB ; new song + dw MusicEC ; sfx priority on + dw MusicED ; sfx priority off + dw MusicEE ; + dw MusicEF ; stereo panning + dw MusicF0 ; sfx noise sampling + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF9 ; + dw MusicFA ; + dw MusicFB ; + dw MusicFC ; jump + dw MusicFD ; loop + dw MusicFE ; call + dw MusicFF ; return +; e8780 + +MusicF1: ; e8780 + ret +; e8781 + +MusicFF: ; e8781 +; called when $ff is encountered w/ subroutine flag set +; end music stream +; return to caller of the subroutine + ; reset subroutine flag + ld hl, Channel1Flags - Channel1 + add hl, bc + res 1, [hl] + ; copy LastMusicAddress to MusicAddress + ld hl, Channel1LastMusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e8796 + +MusicFE: ; e8796 +; call music stream (subroutine) +; parameters: ll hh ; pointer to subroutine + ; get pointer from next 2 bytes + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + push de + ; copy MusicAddress to LastMusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, Channel1LastMusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; load pointer into MusicAddress + pop de + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; set subroutine flag + ld hl, Channel1Flags - Channel1 + add hl, bc + set 1, [hl] + ret +; e87bc + +MusicFC: ; e87bc +; jump +; parameters: ll hh ; pointer + ; get pointer from next 2 bytes + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e87cc + +MusicFD: ; e87cc +; loops xx - 1 times +; 00: infinite +; params: 3 +; xx ll hh +; xx : loop count +; ll hh : pointer + + ; get loop count + call GetMusicByte + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 2, [hl] ; has the loop been initiated? + jr nz, .checkloop + and a ; loop counter 0 = infinite + jr z, .loop + ; initiate loop + dec a + set 2, [hl] ; set loop flag + ld hl, Channel1LoopCount - Channel1 + add hl, bc + ld [hl], a ; store loop counter +.checkloop + ld hl, Channel1LoopCount - Channel1 + add hl, bc + ld a, [hl] + and a ; are we done? + jr z, .endloop + dec [hl] +.loop + ; get pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; load new pointer into MusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret + +.endloop + ; reset loop flag + ld hl, Channel1Flags - Channel1 + add hl, bc + res 2, [hl] + ; skip to next command + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + inc de ; skip + inc de ; pointer + ld [hl], d + dec hl + ld [hl], e + ret +; e880e + +MusicFA: ; e880e +; set condition for a jump +; used with FB +; params: 1 +; xx ; condition + + ; set condition + call GetMusicByte + ld hl, Channel1Condition - Channel1 + add hl, bc + ld [hl], a + ret +; e8817 + +MusicFB: ; e8817 +; conditional jump +; used with FA +; params: 3 +; xx: condition +; ll hh: pointer + +; check condition + ; a = condition + call GetMusicByte + ; if existing condition matches, jump to new address + ld hl, Channel1Condition - Channel1 + add hl, bc + cp [hl] + jr z, .jump +; skip to next command + ; get address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; skip pointer + inc de + inc de + ; update address + ld [hl], d + dec hl + ld [hl], e + ret +.jump +; jump to the new address + ; get pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; update pointer in MusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e883e + +MusicEE; e883e +; conditional jump +; checks a byte in ram corresponding to the current channel +; doesn't seem to be set by any commands +; params: 2 +; ll hh ; pointer + +; if ????, jump + ; get channel + ld a, [CurChannel] + and a, $03 ; ch0-3 + ld e, a + ld d, $00 + ; hl = $c2b8 + channel id + ld hl, $c2b8 + add hl, de + ; if set, jump + ld a, [hl] + and a + jr nz, .jump +; skip to next command + ; get address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; skip pointer + inc de + inc de + ; update address + ld [hl], d + dec hl + ld [hl], e + ret +.jump + ; reset jump flag + ld [hl], $00 + ; de = pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; update address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e886d + +MusicF9: ; e886d +; sets some flag +; seems to be unused +; params: 0 + ld a, $01 + ld [$c2b5], a + ret +; e8873 + +MusicE2: ; e8873 +; seems to have been dummied out +; params: 1 + call GetMusicByte + ld hl, $002c + add hl, bc + ld [hl], a + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 3, [hl] + ret +; e8882 + +MusicE1: ; e8882 +; vibrato +; params: 2 +; 1: [xx] + ; delay in frames +; 2: [yz] + ; y: extent + ; z: rate (# frames per cycle) + + ; set vibrato flag? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 0, [hl] + ; start at lower frequency (extent is positive) + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 0, [hl] + ; get delay + call GetMusicByte +; update delay + ld hl, Channel1VibratoDelay - Channel1 + add hl, bc + ld [hl], a +; update delay count + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld [hl], a +; update extent +; this is split into halves only to get added back together at the last second + ; get extent/rate + call GetMusicByte + ld hl, Channel1VibratoExtent - Channel1 + add hl, bc + ld d, a + ; get top nybble + and a, $f0 + swap a + srl a ; halve + ld e, a + adc a, $00 ; round up + swap a + or e + ld [hl], a +; update rate + ld hl, Channel1VibratoRate - Channel1 + add hl, bc + ; get bottom nybble + ld a, d + and a, $0f + ld d, a + swap a + or d + ld [hl], a + ret +; e88bd + +MusicE0: ; e88bd +; ???? +; params: 2 + call GetMusicByte + ld [$c297], a + call GetMusicByte + ld d, a + and a, $0f + ld e, a + ld a, d + swap a + and a, $0f + ld d, a + call GetFrequency + ld hl, $0021 + add hl, bc + ld [hl], e + ld hl, $0022 + add hl, bc + ld [hl], d + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 1, [hl] + ret +; e88e4 + +MusicE6: ; e88e4 +; tone +; params: 2 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 4, [hl] + ld hl, $0028 + add hl, bc + call GetMusicByte + ld [hld], a + call GetMusicByte + ld [hl], a + ret +; e88f7 + +MusicE7: ; e88f7 +; shrug +; params: 1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 6, [hl] + call GetMusicByte + ld hl, $0029 + add hl, bc + ld [hl], a + ret +; e8906 + +MusicDE: ; e8906 +; ???? + duty cycle +; params: 1 + ; + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 2, [hl] ; duty cycle + ; + call GetMusicByte + rrca + rrca + ld hl, $001c + add hl, bc + ld [hl], a + ; update duty cycle + and a, $c0 ; only uses top 2 bits + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld [hl], a + ret +; e891e + +MusicE8: ; e891e +; shrug +; params: 1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 5, [hl] + call GetMusicByte + ld hl, $002a + add hl, bc + ld [hl], a + ret +; e892d + +MusicDF: ; e892d +; toggle something +; params: none + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 3, [hl] + jr z, .on + res 3, [hl] + ret +.on + set 3, [hl] + ret +; e893b + +MusicE3: ; e893b +; toggle music noise sampling +; can't be used as a straight toggle since the param is not read from on->off +; params: +; noise on: 1 +; noise off: 0 + ; check if noise sampling is on + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] + jr z, .on + ; turn noise sampling off + res 4, [hl] + ret +.on + ; turn noise sampling on + set 4, [hl] + call GetMusicByte + ld [MusicNoiseSampleSet], a + ret +; e894f + +MusicF0: ; e894f +; toggle sfx noise sampling +; params: +; on: 1 +; off: 0 + ; check if noise sampling is on + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] + jr z, .on + ; turn noise sampling off + res 4, [hl] + ret +.on + ; turn noise sampling on + set 4, [hl] + call GetMusicByte + ld [SFXNoiseSampleSet], a + ret +; e8963 + +MusicD8: ; e8963 +; note length +; # frames per 16th note +; intensity: see MusicDC +; params: 2 + ; note length + call GetMusicByte + ld hl, $002d + add hl, bc + ld [hl], a + ld a, [CurChannel] + and a, $03 + cp a, $03 + ret z + ; intensity + call MusicDC + ret +; e8977 + +MusicDD: ; e8977 +; update sound status +; params: 1 + call GetMusicByte + ld [SoundInput], a + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 3, [hl] + ret +; e8984 + +MusicDB: ; e8984 +; duty cycle +; params: 1 + call GetMusicByte + rrca + rrca + and a, $c0 + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld [hl], a + ret +; e8991 + +MusicDC: ; e8991 +; intensity +; params: 1 +; hi: pressure +; lo: velocity + call GetMusicByte + ld hl, Channel1Intensity - Channel1 + add hl, bc + ld [hl], a + ret +; e899a + +MusicDA: ; e899a +; global tempo +; params: 2 +; de: tempo + call GetMusicByte + ld d, a + call GetMusicByte + ld e, a + call SetGlobalTempo + ret +; e89a6 + +MusicD0: ; e89a6 +; used by d0-d7 +; set octave based on lo nybble of the command + ld hl, Channel1Octave - Channel1 + add hl, bc + ld a, [CurMusicByte] ; get current command + and a, $07 + ld [hl], a + ret +; e89b1 + +MusicD9: ; e89b1 +; set starting octave +; this forces all notes up by the starting octave +; params: 1 + call GetMusicByte + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld [hl], a + ret +; e89ba + +MusicEF: ; e89ba +; stereo panning +; params: 1 + ; stereo on? + ld a, [Options] + bit 5, a ; stereo + jr nz, MusicE4 + ; skip param + call GetMusicByte + ret +; e89c5 + +MusicE4: ; e89c5 +; force panning +; params: 1 + call SetLRTracks + call GetMusicByte + ld hl, Channel1Tracks - Channel1 + add hl, bc + and [hl] + ld [hl], a + ret +; e89d2 + +MusicE5: ; e89d2 +; set volume +; params: 1 +; see Volume + ; read param even if it's not used + call GetMusicByte + ; is the song fading? + ld a, [MusicFade] + and a + ret nz + ; reload param + ld a, [CurMusicByte] + ; set volume + ld [Volume], a + ret +; e89e1 + +MusicE9: ; e89e1 +; set global tempo to current channel tempo +- param +; params: 1 signed + call GetMusicByte + ld e, a + ; check sign + cp a, $80 + jr nc, .negative +;positive + ld d, $00 + jr .ok +.negative + ld d, $ff +.ok + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + call SetGlobalTempo + ret +; e89fd + +MusicEC: ; e89fd +; turn sfx priority on +; params: none + ld a, $01 + ld [SFXPriority], a + ret +; e8a03 + +MusicED: ; e8a03 +; turn sfx priority off +; params: none + xor a + ld [SFXPriority], a + ret +; e8a08 + +MusicEA: ; e8a08 +; restart current channel from channel header (same bank) +; params: 2 (5) +; ll hh: pointer to new channel header +; header format: 0x yy zz +; x: channel # (0-3) +; zzyy: pointer to new music data + + ; update music id + ld hl, Channel1MusicID - Channel1 + add hl, bc + ld a, [hli] + ld [MusicIDLo], a + ld a, [hl] + ld [MusicIDHi], a + ; update music bank + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [hl] + ld [MusicBank], a + ; get pointer to new channel header + call GetMusicByte + ld l, a + call GetMusicByte + ld h, a + ld e, [hl] + inc hl + ld d, [hl] + push bc ; save current channel + call LoadChannel + call StartChannel + pop bc ; restore current channel + ret +; e8a30 + +MusicEB: ; e8a30 +; new song +; params: 2 +; de: song id + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + push bc + call LoadMusic + pop bc + ret +; e8a3e + +GetMusicByte: ; e8a3e +; returns byte from current address in a +; advances to next byte in music data +; input: bc = start of current channel + push hl + push de + ; load address into de + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld a, [hli] + ld e, a + ld d, [hl] + ; load bank into a + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [hl] + ; get byte + call LoadMusicByte ; load data into CurMusicByte + inc de ; advance to next byte for next time this is called + ; update channeldata address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld a, e + ld [hli], a + ld [hl], d + ; cleanup + pop de + pop hl + ; store channeldata in a + ld a, [CurMusicByte] + ret +; e8a5d + +GetFrequency: ; e8a5d +; generate frequency +; input: +; d: octave +; e: pitch +; output: +; de: frequency + +; get octave + ; get starting octave + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld a, [hl] + swap a ; hi nybble + and a, $0f + ; add current octave + add d + push af ; we'll use this later + ; get starting octave + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld a, [hl] + and a, $0f ; lo nybble + ; + ld l, a ; ok + ld d, $00 + ld h, d + add hl, de ; add current pitch + add hl, hl ; skip 2 bytes for each + ld de, FrequencyTable + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ; get our octave + pop af +.loop + ; [7 - octave] loops + cp a, $07 + jr nc, .ok + ; sra de + sra d + rr e + inc a + jr .loop +.ok + ld a, d + and a, $07 ; top 3 bits for frequency (11 total) + ld d, a + ret +; e8a8d + +SetNoteDuration: ; e8a8d +; input: a = note duration in 16ths + ; store delay units in de + inc a + ld e, a + ld d, $00 + ; store NoteLength in a + ld hl, Channel1NoteLength - Channel1 + add hl, bc + ld a, [hl] + ; multiply NoteLength by delay units + ld l, $00 ; just multiply + call MultiplySimple + ld a, l ; % $100 + ; store Tempo in de + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; add ???? to the next result + ld hl, $0016 + add hl, bc + ld l, [hl] + ; multiply Tempo by last result (NoteLength * delay % $100) + call MultiplySimple + ; copy result to de + ld e, l + ld d, h + ; store result in ???? + ld hl, $0016 + add hl, bc + ld [hl], e + ; store result in NoteDuration + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld [hl], d + ret +; e8ab8 + +MultiplySimple: ; e8ab8 +; multiplies a and de +; adds the result to l +; stores the result in hl + ld h, $00 +.loop + ; halve a + srl a + ; is there a remainder? + jr nc, .skip + ; add it to the result + add hl, de +.skip + ; add de, de + sla e + rl d + ; are we done? + and a + jr nz, .loop + ret +; e8ac7 + +SetGlobalTempo: ; e8ac7 + push bc ; save current channel + ; are we dealing with music or sfx? + ld a, [CurChannel] + cp a, $04 + jr nc, .sfxchannels + ld bc, Channel1 + call SetTempo + ld bc, Channel2 + call SetTempo + ld bc, Channel3 + call SetTempo + ld bc, Channel4 + call SetTempo + jr .end +.sfxchannels + ld bc, Channel5 + call SetTempo + ld bc, Channel6 + call SetTempo + ld bc, Channel7 + call SetTempo + ld bc, Channel8 + call SetTempo +.end + pop bc ; restore current channel + ret +; e8b03 + +SetTempo: ; e8b03 +; input: +; de: note length + ; update Tempo + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; clear ???? + xor a + ld hl, $0016 + add hl, bc + ld [hl], a + ret +; e8b11 + +StartChannel: ; e8b11 + call SetLRTracks + ld hl, Channel1Flags - Channel1 + add hl, bc + set 0, [hl] ; turn channel on + ret +; e8b1b + +SetLRTracks: ; e8b1b +; set tracks for a the current channel to default +; seems to be redundant since this is overwritten by stereo data later + push de + ; store current channel in de + ld a, [CurChannel] + and a, $03 + ld e, a + ld d, $00 + ; get this channel's lr tracks + call GetLRTracks + add hl, de ; de = channel 0-3 + ld a, [hl] + ; load lr tracks into Tracks + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld [hl], a + pop de + ret +; e8b30 + +LoadMusic: ; e8b30 +; load music + call MusicOff + ld hl, MusicID + ld [hl], e ; song number + inc hl + ld [hl], d ; MusicIDHi (always $00) + ld hl, Music + add hl, de ; three + add hl, de ; byte + add hl, de ; pointer + ld a, [hli] + ld [MusicBank], a + ld e, [hl] + inc hl + ld d, [hl] ; music header address + call FarLoadMusicByte ; store first byte of music header in a + rlca + rlca + and a, $03 ; get number of channels + inc a +.loop +; start playing channels + push af + call LoadChannel + call StartChannel + pop af + dec a + jr nz, .loop + xor a + ld [$c2b5], a + ld [$c2b8], a + ld [$c2b9], a + ld [$c2ba], a + ld [$c2bb], a + ld [NoiseSampleAddressLo], a + ld [NoiseSampleAddressHi], a + ld [$c2a2], a + ld [MusicNoiseSampleSet], a + call MusicOn + ret +; e8b79 + +PlayCry: ; e8b79 +; input: de = cry id + call MusicOff + ; load cry id + ld hl, MusicID + ld [hl], e + inc hl + ld [hl], d + ; seek pointer table + ld hl, Cries + add hl, de + add hl, de + add hl, de + ; get bank + ld a, [hli] + ld [MusicBank], a + ; get address + ld e, [hl] + inc hl + ld d, [hl] +; read cry header + ; get byte at bank:address + call FarLoadMusicByte + ; get top 2 bits (# chs) + rlca + rlca + and a, $03 + inc a ; ch count -> loop count +.loop + push af + call LoadChannel + ld hl, Channel1Flags - Channel1 + add hl, bc + set 5, [hl] + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 4, [hl] + ld hl, $0027 + add hl, bc + ld a, [$c2b0] + ld [hli], a + ld a, [$c2b1] + ld [hl], a + ; are we on the last channel? (music & sfx) + ld a, [CurChannel] + and a, $03 + cp a, $03 + jr nc, .start + ; update tempo + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld a, [$c2b2] + ld [hli], a + ld a, [$c2b3] + ld [hl], a +.start + call StartChannel + ld a, [$c2bc] + and a + jr z, .next +; play cry from the side of the monster it's coming from (stereo only) +; outside of battles cries play on both tracks + ; is stereo on? + ld a, [Options] + bit 5, a ; stereo + jr z, .next + ; and [Tracks], [CryTracks] + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld a, [hl] + ld hl, CryTracks + and a, [hl] + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld [hl], a +.next + pop af + dec a + jr nz, .loop + ; save current volume + ld a, [LastVolume] + and a + jr nz, .end + ld a, [Volume] + ld [LastVolume], a + ; cries have max volume + ld a, $77 + ld [Volume], a +.end + ld a, $01 ; stop playing music + ld [SFXPriority], a + call MusicOn + ret +; e8c04 + +LoadSFX: ; e8c04 +; clear channels if they aren't already + call MusicOff + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] ; ch5 on? + jr z, .ch6 + res 0, [hl] ; turn it off + xor a + ld [$ff11], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff12], a ; envelope = 0 + xor a + ld [$ff13], a ; frequency lo = 0 + ld a, $80 + ld [$ff14], a ; restart sound (freq hi = 0) + xor a + ld [SoundInput], a ; global sound off + ld [$ff10], a ; sweep = 0 +.ch6 + ld hl, $c1fe ; ch6 on? + bit 0, [hl] + jr z, .ch7 + res 0, [hl] ; turn it off + xor a + ld [$ff16], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff17], a ; envelope = 0 + xor a + ld [$ff18], a ; frequency lo = 0 + ld a, $80 + ld [$ff19], a ; restart sound (freq hi = 0) +.ch7 + ld hl, $c230 ; ch7 on? + bit 0, [hl] + jr z, .ch8 + res 0, [hl] ; turn it off + xor a + ld [$ff1a], a ; sound mode #3 off + ld [$ff1b], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff1c], a ; envelope = 0 + xor a + ld [$ff1d], a ; frequency lo = 0 + ld a, $80 + ld [$ff1e], a ; restart sound (freq hi = 0) +.ch8 + ld hl, $c262 ; ch8 on? + bit 0, [hl] + jr z, .chscleared + res 0, [hl] ; turn it off + xor a + ld [$ff20], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff21], a ; envelope = 0 + xor a + ld [$ff22], a ; frequency lo = 0 + ld a, $80 + ld [$ff23], a ; restart sound (freq hi = 0) + xor a + ld [NoiseSampleAddressLo], a + ld [NoiseSampleAddressHi], a +.chscleared +; start reading sfx header for # chs + ld hl, MusicID + ld [hl], e + inc hl + ld [hl], d + ld hl, SFX + add hl, de ; three + add hl, de ; byte + add hl, de ; pointers + ; get bank + ld a, [hli] + ld [MusicBank], a + ; get address + ld e, [hl] + inc hl + ld d, [hl] + ; get # channels + call FarLoadMusicByte + rlca ; top 2 + rlca ; bits + and a, $03 + inc a ; # channels -> # loops +.startchannels + push af + call LoadChannel ; bc = current channel + ld hl, Channel1Flags - Channel1 + add hl, bc + set 3, [hl] + call StartChannel + pop af + dec a + jr nz, .startchannels + call MusicOn + xor a + ld [SFXPriority], a + ret +; e8ca6 + + +PlaySFX: ; e8ca6 +; play sfx de + + call MusicOff + +; standard procedure if stereo's off + ld a, [Options] + bit 5, a + jp z, LoadSFX + +; else, let's go ahead with this + ld hl, MusicID + ld [hl], e + inc hl + ld [hl], d + +; get sfx ptr + ld hl, SFX + add hl, de + add hl, de + add hl, de + +; bank + ld a, [hli] + ld [MusicBank], a +; address + ld e, [hl] + inc hl + ld d, [hl] + +; bit 2-3 + call FarLoadMusicByte + rlca + rlca + and 3 ; ch1-4 + inc a + +.loop + push af + call LoadChannel + + ld hl, Channel1Flags - Channel1 + add hl, bc + set 3, [hl] + + push de + ; get tracks for this channel + ld a, [CurChannel] + and 3 ; ch1-4 + ld e, a + ld d, $0 + call GetLRTracks + add hl, de + ld a, [hl] + ld hl, $c2bc + and [hl] + + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld [hl], a + + ld hl, $0030 ; $c131 - Channel1 + add hl, bc + ld [hl], a + + ld a, [CryTracks] + cp 2 ; ch 1-2 + jr c, .asm_e8d0c + +; ch3-4 + ld a, [$c2be] + + ld hl, $002e ; $c12f - Channel1 + add hl, bc + ld [hl], a + + ld hl, $002f ; $c130 - Channel1 + add hl, bc + ld [hl], a + + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 7, [hl] + +.asm_e8d0c + pop de + +; turn channel on + ld hl, Channel1Flags - Channel1 + add hl, bc + set 0, [hl] ; on + +; done? + pop af + dec a + jr nz, .loop + +; we're done + call MusicOn + ret +; e8d1b + + +LoadChannel: ; e8d1b +; prep channel for use +; input: +; de: + ; get pointer to current channel + call FarLoadMusicByte + inc de + and a, $07 ; bit 0-2 (current channel) + ld [CurChannel], a + ld c, a + ld b, $00 + ld hl, ChannelPointers + add hl, bc + add hl, bc + ld c, [hl] + inc hl + ld b, [hl] ; bc = channel pointer + ld hl, Channel1Flags - Channel1 + add hl, bc + res 0, [hl] ; channel off + call ChannelInit + ; load music pointer + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + call FarLoadMusicByte + ld [hli], a + inc de + call FarLoadMusicByte + ld [hl], a + inc de + ; load music id + ld hl, Channel1MusicID - Channel1 + add hl, bc + ld a, [MusicIDLo] + ld [hli], a + ld a, [MusicIDHi] + ld [hl], a + ; load music bank + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [MusicBank] + ld [hl], a + ret +; e8d5b + +ChannelInit: ; e8d5b +; make sure channel is cleared +; set default tempo and note length in case nothing is loaded +; input: +; bc = channel struct pointer + push de + xor a + ; get channel struct location and length + ld hl, Channel1MusicID - Channel1 ; start + add hl, bc + ld e, Channel2 - Channel1 ; channel struct length + ; clear channel +.loop + ld [hli], a + dec e + jr nz, .loop + ; set tempo to default ($100) + ld hl, Channel1Tempo - Channel1 + add hl, bc + xor a + ld [hli], a + inc a + ld [hl], a + ; set note length to default ($01) (fast) + ld hl, Channel1NoteLength - Channel1 + add hl, bc + ld [hl], a + pop de + ret +; e8d76 + +FarLoadMusicByte: ; e8d76 +; input: +; de = current music address +; output: +; a = CurMusicByte + ld a, [MusicBank] + call LoadMusicByte + ld a, [CurMusicByte] + ret +; e8d80 + +FrequencyTable: ; e8d80 + dw $0000 ; filler + dw $f82c + dw $f89d + dw $f907 + dw $f96b + dw $f9ca + dw $fa23 + dw $fa77 + dw $fac7 + dw $fb12 + dw $fb58 + dw $fb9b + dw $fbda + dw $fc16 + dw $fc4e + dw $fc83 + dw $fcb5 + dw $fce5 + dw $fd11 + dw $fd3b + dw $fd63 + dw $fd89 + dw $fdac + dw $fdcd + dw $fded +; e8db2 + +WaveSamples: ; e8db2 + ; these are streams of 32 4-bit values used as wavepatterns + ; nothing interesting here! + db $02, $46, $8a, $ce, $ff, $fe, $ed, $dc, $cb, $a9, $87, $65, $44, $33, $22, $11 + db $02, $46, $8a, $ce, $ef, $ff, $fe, $ee, $dd, $cb, $a9, $87, $65, $43, $22, $11 + db $13, $69, $bd, $ee, $ee, $ff, $ff, $ed, $de, $ff, $ff, $ee, $ee, $db, $96, $31 + db $02, $46, $8a, $cd, $ef, $fe, $de, $ff, $ee, $dc, $ba, $98, $76, $54, $32, $10 + db $01, $23, $45, $67, $8a, $cd, $ee, $f7, $7f, $ee, $dc, $a8, $76, $54, $32, $10 + db $00, $11, $22, $33, $44, $33, $22, $11, $ff, $ee, $cc, $aa, $88, $aa, $cc, $ee + db $02, $46, $8a, $ce, $cb, $a9, $87, $65, $ff, $fe, $ed, $dc, $44, $33, $22, $11 + db $c0, $a9, $87, $f5, $ff, $fe, $ed, $dc, $44, $33, $22, $f1, $02, $46, $8a, $ce + db $44, $33, $22, $1f, $00, $46, $8a, $ce, $f8, $fe, $ed, $dc, $cb, $a9, $87, $65 + db $11, $00, $00, $08, $00, $13, $57, $9a, $b4, $ba, $a9, $98, $87, $65, $43, $21 +; e8e52 + +NoiseSampleSetsPointers: ; e8e52 + dw NoiseSampleSets0 + dw NoiseSampleSets1 + dw NoiseSampleSets2 + dw NoiseSampleSets3 + dw NoiseSampleSets4 + dw NoiseSampleSets5 +; e8e5e + +NoiseSampleSets: +NoiseSampleSets0: ; e8e5e + dw NoiseSampleSet00 ; rest + dw NoiseSampleSet01 ; c + dw NoiseSampleSet02 ; c# + dw NoiseSampleSet03 ; d + dw NoiseSampleSet04 ; d# + dw NoiseSampleSet05 ; e + dw NoiseSampleSet06 ; f + dw NoiseSampleSet07 ; f# + dw NoiseSampleSet08 ; g + dw NoiseSampleSet09 ; g# + dw NoiseSampleSet10 ; a + dw NoiseSampleSet11 ; a# + dw NoiseSampleSet12 ; b +NoiseSampleSets1: ; e8e78 + dw NoiseSampleSet00 + dw NoiseSampleSet08 + dw NoiseSampleSet09 + dw NoiseSampleSet10 + dw NoiseSampleSet11 + dw NoiseSampleSet12 + dw NoiseSampleSet13 + dw NoiseSampleSet14 + dw NoiseSampleSet15 + dw NoiseSampleSet16 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 +NoiseSampleSets2: ; e8e92 + dw NoiseSampleSet00 + dw NoiseSampleSet01 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 + dw NoiseSampleSet05 + dw NoiseSampleSet06 + dw NoiseSampleSet07 + dw NoiseSampleSet08 + dw NoiseSampleSet09 + dw NoiseSampleSet10 + dw NoiseSampleSet11 + dw NoiseSampleSet12 +NoiseSampleSets3: ; e8eac + dw NoiseSampleSet21 + dw NoiseSampleSet22 + dw NoiseSampleSet23 + dw NoiseSampleSet24 + dw NoiseSampleSet25 + dw NoiseSampleSet26 + dw NoiseSampleSet20 + dw NoiseSampleSet27 + dw NoiseSampleSet28 + dw NoiseSampleSet29 + dw NoiseSampleSet21 + dw NoiseSampleSet37 + dw NoiseSampleSet34 +NoiseSampleSets4: ; e8ec6 + dw NoiseSampleSet21 + dw NoiseSampleSet20 + dw NoiseSampleSet23 + dw NoiseSampleSet24 + dw NoiseSampleSet25 + dw NoiseSampleSet33 + dw NoiseSampleSet26 + dw NoiseSampleSet35 + dw NoiseSampleSet31 + dw NoiseSampleSet32 + dw NoiseSampleSet36 + dw NoiseSampleSet37 + dw NoiseSampleSet30 +NoiseSampleSets5: ; e8ee0 + dw NoiseSampleSet00 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 + dw NoiseSampleSet27 + dw NoiseSampleSet28 + dw NoiseSampleSet29 + dw NoiseSampleSet05 + dw NoiseSampleSet06 + dw NoiseSampleSet30 + dw NoiseSampleSet24 + dw NoiseSampleSet23 + dw NoiseSampleSet37 +; e8efa + +NoiseSampleSet00: ; e8efa +; unused + db $20, $11, $00 + db $ff ; end +; e8efe + +NoiseSampleSet01: ; e8efe + db $20, $c1, $33 + db $ff ; end +; e8f02 + +NoiseSampleSet02: ; e8f02 + db $20, $b1, $33 + db $ff ; end +; e8f06 + +NoiseSampleSet03: ; e8f06 + db $20, $a1, $33 + db $ff ; end +; e8f0a + +NoiseSampleSet04: ; e8f0a + db $20, $81, $33 + db $ff ; end +; e8f0e + +NoiseSampleSet05: ; e8f0e + db $27, $84, $37 + db $26, $84, $36 + db $25, $83, $35 + db $24, $83, $34 + db $23, $82, $33 + db $22, $81, $32 + db $ff ; end +; e8f21 + +NoiseSampleSet06: ; e8f21 + db $20, $51, $2a + db $ff ; end +; e8f25 + +NoiseSampleSet07: ; e8f25 + db $21, $41, $2b + db $20, $61, $2a + db $ff ; end +; e8f2c + +NoiseSampleSet08: ; e8f2c + db $20, $81, $10 + db $ff ; end +; e8f30 + +NoiseSampleSet09: ; e8f30 + db $20, $82, $23 + db $ff ; end +; e8f34 + +NoiseSampleSet10: ; e8f34 + db $20, $82, $25 + db $ff ; end +; e8f38 + +NoiseSampleSet11: ; e8f38 + db $20, $82, $26 + db $ff ; end +; e8f3c + +NoiseSampleSet12: ; e8f3c + db $20, $a1, $10 + db $ff ; end +; e8f40 + +NoiseSampleSet13: ; e8f40 + db $20, $a2, $11 + db $ff ; end +; e8f44 + +NoiseSampleSet14: ; e8f44 + db $20, $a2, $50 + db $ff ; end +; e8f48 + +NoiseSampleSet15: ; e8f48 + db $20, $a1, $18 + db $20, $31, $33 + db $ff ; end +; e8f4f + +NoiseSampleSet16: ; e8f4f + db $22, $91, $28 + db $20, $71, $18 + db $ff ; end +; e8f56 + +NoiseSampleSet17: ; e8f56 + db $20, $91, $22 + db $ff ; end +; e8f5a + +NoiseSampleSet18: ; e8f5a + db $20, $71, $22 + db $ff ; end +; e8f5e + +NoiseSampleSet19: ; e8f5e + db $20, $61, $22 + db $ff ; end +; e8f62 + +NoiseSampleSet20: ; e8f62 + db $20, $11, $11 + db $ff ; end +; e8f66 + +NoiseSampleSet21: ; e8f66 + db $ff +; e8f67 + +NoiseSampleSet22: ; e8f67 + db $20, $91, $33 + db $ff ; end +; e8f6b + +NoiseSampleSet23: ; e8f6b + db $20, $51, $32 + db $ff ; end +; e8f6f + +NoiseSampleSet24: ; e8f6f + db $20, $81, $31 + db $ff ; end +; e8f73 + +NoiseSampleSet25: ; e8f73 + db $20, $88, $6b + db $20, $71, $00 + db $ff ; end +; e8f7a + +NoiseSampleSet26: ; e8f7a + db $30, $91, $18 + db $ff ; end +; e8f7e + +NoiseSampleSet27: ; e8f7e + db $27, $92, $10 + db $ff ; end +; e8f82 + +NoiseSampleSet28: ; e8f82 + db $33, $91, $00 + db $33, $11, $00 + db $ff ; end +; e8f89 + +NoiseSampleSet29: ; e8f89 + db $33, $91, $11 + db $33, $11, $00 + db $ff ; end +; e8f90 + +NoiseSampleSet30: ; e8f90 + db $33, $88, $15 + db $20, $65, $12 + db $ff ; end +; e8f97 + +NoiseSampleSet31: ; e8f97 + db $33, $51, $21 + db $33, $11, $11 + db $ff ; end +; e8f9e + +NoiseSampleSet32: ; e8f9e + db $33, $51, $50 + db $33, $11, $11 + db $ff ; end +; e8fa5 + +NoiseSampleSet33: ; e8fa5 + db $20, $a1, $31 + db $ff ; end +; e8fa9 + +NoiseSampleSet34: ; e8fa9 + db $20, $84, $12 + db $ff ; end +; e8fad + +NoiseSampleSet35: ; e8fad + db $33, $81, $00 + db $33, $11, $00 + db $ff ; end +; e8fb4 + +NoiseSampleSet36: ; e8fb4 + db $33, $81, $21 + db $33, $11, $11 + db $ff ; end +; e8fbb + +NoiseSampleSet37: ; e8fbb + db $20, $a8, $6b + db $20, $71, $00 + db $ff ; end +; e8fc2 + +GetLRTracks: ; e8fc2 +; gets the default sound l/r channels +; stores mono/stereo table in hl + ld a, [Options] + bit 5, a ; stereo + ; made redundant, could have had a purpose in gold + jr nz, .stereo + ld hl, MonoTracks + ret +.stereo + ld hl, StereoTracks + ret +; e8fd1 + +MonoTracks: ; e8fd1 +; bit corresponds to track # +; hi: left channel +; lo: right channel + db $11, $22, $44, $88 +; e8fd5 + +StereoTracks: ; e8fd5 +; made redundant +; seems to be modified on a per-song basis + db $11, $22, $44, $88 +; e8fd9 + +ChannelPointers: ; e8fd9 +; music channels + dw Channel1 + dw Channel2 + dw Channel3 + dw Channel4 +; sfx channels + dw Channel5 + dw Channel6 + dw Channel7 + dw Channel8 +; e8fe9 + +ClearChannels: ; e8fe9 +; runs ClearChannel for all 4 channels +; doesn't seem to be used, but functionally identical to SoundRestart + ld hl, $ff24 + xor a + ld [hli], a + ld [hli], a + ld a, $80 + ld [hli], a + ld hl, $ff10 + ld e, $04 +.loop + call ClearChannel + dec e + jr nz, .loop + ret +; e8ffe + +ClearChannel: ; e8ffe +; input: hl = beginning hw sound register ($ff10, $ff15, $ff1a, $ff1f) +; output: 00 00 80 00 80 + +; sound channel 1 2 3 4 + xor a + ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 + + ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0 + ld a, $08 + ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0 + xor a + ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0 + ld a, $80 + ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0) + ret +; e900a diff --git a/audio/music_pointers.asm b/audio/music_pointers.asm new file mode 100644 index 000000000..8104f94a1 --- /dev/null +++ b/audio/music_pointers.asm @@ -0,0 +1,108 @@ +; e906e + dbw BANK(Music_Nothing), Music_Nothing ; 0xe91a3 + dbw BANK(Music_TitleScreen), Music_TitleScreen ; 0xeb808 + dbw BANK(Music_Route1), Music_Route1 ; 0xec000 + dbw BANK(Music_Route3), Music_Route3 ; 0xec2ca + dbw BANK(Music_Route12), Music_Route12 ; 0xec506 + dbw BANK(Music_MagnetTrain), Music_MagnetTrain ; 0xef5f0 + dbw BANK(Music_KantoGymLeaderBattle), Music_KantoGymLeaderBattle ; 0xec720 + dbw BANK(Music_KantoTrainerBattle), Music_KantoTrainerBattle ; 0xec9fa + dbw BANK(Music_KantoWildPokemonBattle), Music_KantoWildPokemonBattle ; 0xed06d + dbw BANK(Music_PokemonCenter), Music_PokemonCenter ; 0xed5c6 + dbw BANK(Music_LookHiker), Music_LookHiker ; 0xf7411 + dbw BANK(Music_LookLass), Music_LookLass ; 0xed79b + dbw BANK(Music_LookOfficer), Music_LookOfficer ; 0xed82d + dbw BANK(Music_HealPokemon), Music_HealPokemon ; 0xf0697 + dbw BANK(Music_LavenderTown), Music_LavenderTown ; 0xef72f + dbw BANK(Music_Route2), Music_Route2 ; 0xed8dd + dbw BANK(Music_MtMoon), Music_MtMoon ; 0xedb29 + dbw BANK(Music_ShowMeAround), Music_ShowMeAround ; 0xedbd8 + dbw BANK(Music_GameCorner), Music_GameCorner ; 0xedd6d + dbw BANK(Music_Bicycle), Music_Bicycle ; 0xee119 + dbw BANK(Music_HallOfFame), Music_HallOfFame ; 0xf05bf + dbw BANK(Music_ViridianCity), Music_ViridianCity ; 0xf4000 + dbw BANK(Music_CeladonCity), Music_CeladonCity ; 0xf435b + dbw BANK(Music_TrainerVictory), Music_TrainerVictory ; 0xebeab + dbw BANK(Music_WildPokemonVictory), Music_WildPokemonVictory ; 0xf4518 + dbw BANK(Music_GymLeaderVictory), Music_GymLeaderVictory ; 0xf462c + dbw BANK(Music_MtMoonSquare), Music_MtMoonSquare ; 0xf4815 + dbw BANK(Music_Gym), Music_Gym ; 0xf48ae + dbw BANK(Music_PalletTown), Music_PalletTown ; 0xf4b0c + dbw BANK(Music_ProfOaksPokemonTalk), Music_ProfOaksPokemonTalk ; 0xf4c9f + dbw BANK(Music_ProfOak), Music_ProfOak ; 0xf4dea + dbw BANK(Music_LookRival), Music_LookRival ; 0xf4f79 + dbw BANK(Music_AfterTheRivalFight), Music_AfterTheRivalFight ; 0xf5127 + dbw BANK(Music_Surf), Music_Surf ; 0xf518a + dbw BANK(Music_Evolution), Music_Evolution ; 0xf06e1 + dbw BANK(Music_NationalPark), Music_NationalPark ; 0xf54e8 + dbw BANK(Music_Credits), Music_Credits ; 0x1f31c + dbw BANK(Music_AzaleaTown), Music_AzaleaTown ; 0xf57e8 + dbw BANK(Music_CherrygroveCity), Music_CherrygroveCity ; 0xf5b03 + dbw BANK(Music_LookKimonoGirl), Music_LookKimonoGirl ; 0xf79b8 + dbw BANK(Music_UnionCave), Music_UnionCave ; 0xf5c60 + dbw BANK(Music_JohtoWildPokemonBattle), Music_JohtoWildPokemonBattle ; 0xf5dc5 + dbw BANK(Music_JohtoTrainerBattle), Music_JohtoTrainerBattle ; 0xf6096 + dbw BANK(Music_Route30), Music_Route30 ; 0xefc01 + dbw BANK(Music_EcruteakCity), Music_EcruteakCity ; 0xef2d0 + dbw BANK(Music_VioletCity), Music_VioletCity ; 0xf0000 + dbw BANK(Music_JohtoGymLeaderBattle), Music_JohtoGymLeaderBattle ; 0xea50d + dbw BANK(Music_ChampionBattle), Music_ChampionBattle ; 0xea9c1 + dbw BANK(Music_RivalBattle), Music_RivalBattle ; 0xe974f + dbw BANK(Music_RocketBattle), Music_RocketBattle ; 0xe9b6f + dbw BANK(Music_ElmsLab), Music_ElmsLab ; 0xea040 + dbw BANK(Music_DarkCave), Music_DarkCave ; 0xea2be + dbw BANK(Music_Route29), Music_Route29 ; 0xf0386 + dbw BANK(Music_Route36), Music_Route36 ; 0xe94e9 + dbw BANK(Music_SSAqua), Music_SSAqua ; 0xead99 + dbw BANK(Music_LookYoungster), Music_LookYoungster ; 0xf66c3 + dbw BANK(Music_LookBeauty), Music_LookBeauty ; 0xeee3e + dbw BANK(Music_LookRocket), Music_LookRocket ; 0xf74a2 + dbw BANK(Music_LookPokemaniac), Music_LookPokemaniac ; 0xebde1 + dbw BANK(Music_LookSage), Music_LookSage ; 0xee35e + dbw BANK(Music_NewBarkTown), Music_NewBarkTown ; 0xeb2d3 + dbw BANK(Music_GoldenrodCity), Music_GoldenrodCity ; 0xeb453 + dbw BANK(Music_VermilionCity), Music_VermilionCity ; 0xeb676 + dbw BANK(Music_PokemonChannel), Music_PokemonChannel ; 0xee45f + dbw BANK(Music_PokeFluteChannel), Music_PokeFluteChannel ; 0xf7b13 + dbw BANK(Music_TinTower), Music_TinTower ; 0xf6811 + dbw BANK(Music_SproutTower), Music_SproutTower ; 0xf6974 + dbw BANK(Music_BurnedTower), Music_BurnedTower ; 0xf6a99 + dbw BANK(Music_Lighthouse), Music_Lighthouse ; 0xee569 + dbw BANK(Music_LakeOfRage), Music_LakeOfRage ; 0xee6c5 + dbw BANK(Music_IndigoPlateau), Music_IndigoPlateau ; 0xee852 + dbw BANK(Music_Route37), Music_Route37 ; 0xee94b + dbw BANK(Music_RocketHideout), Music_RocketHideout ; 0xeeb75 + dbw BANK(Music_DragonsDen), Music_DragonsDen ; 0xeece8 + dbw BANK(Music_JohtoWildPokemonBattleNight), Music_JohtoWildPokemonBattleNight ; 0xf605c + dbw BANK(Music_RuinsOfAlphRadioSignal), Music_RuinsOfAlphRadioSignal ; 0xeedcb + dbw BANK(Music_SuccessfulCapture), Music_SuccessfulCapture ; 0xf4602 + dbw BANK(Music_Route26), Music_Route26 ; 0xeefb2 + dbw BANK(Music_Mom), Music_Mom ; 0xf6bf2 + dbw BANK(Music_VictoryRoad), Music_VictoryRoad ; 0xf6c72 + dbw BANK(Music_PokemonLullaby), Music_PokemonLullaby ; 0xf6d79 + dbw BANK(Music_PokemonMarch), Music_PokemonMarch ; 0xf6e23 + dbw BANK(Music_GoldSilverOpening), Music_GoldSilverOpening ; 0xf7055 + dbw BANK(Music_GoldSilverOpening2), Music_GoldSilverOpening2 ; 0xf7308 + dbw BANK(Music_MainMenu), Music_MainMenu ; 0xf78fd + dbw BANK(Music_RuinsOfAlphInterior), Music_RuinsOfAlphInterior ; 0xebd9e + dbw BANK(Music_RocketTheme), Music_RocketTheme ; 0xf766d + dbw BANK(Music_DancingHall), Music_DancingHall ; 0xef9bc + dbw BANK(Music_BugCatchingContestResults), Music_BugCatchingContestResults ; 0xefb3e + dbw BANK(Music_BugCatchingContest), Music_BugCatchingContest ; 0xf7c16 + dbw BANK(Music_LakeOfRageRocketsRadioSignal), Music_LakeOfRageRocketsRadioSignal ; 0xef5b1 + dbw BANK(Music_Printer), Music_Printer ; 0xf07fd + dbw BANK(Music_PostCredits), Music_PostCredits ; 0xcfd9e + +; Crystal adds the following songs: + + dbw BANK(Music_Clair), Music_Clair ; 0x1fa8d + dbw BANK(Music_MobileAdapterMenu), Music_MobileAdapterMenu ; 0x17801f + dbw BANK(Music_MobileAdapter), Music_MobileAdapter ; 0x1fc87 + dbw BANK(Music_BuenasPassword), Music_BuenasPassword ; 0x178153 + dbw BANK(Music_LookMysticalMan), Music_LookMysticalMan ; 0x17843b + dbw BANK(Music_CrystalOpening), Music_CrystalOpening ; 0x1786e8 + dbw BANK(Music_BattleTowerTheme), Music_BattleTowerTheme ; 0x178889 + dbw BANK(Music_SuicuneBattle), Music_SuicuneBattle ; 0x178b81 + dbw BANK(Music_BattleTowerLobby), Music_BattleTowerLobby ; 0x17948b + dbw BANK(Music_MobileCenter), Music_MobileCenter ; 0x17961d +; e91a3 diff --git a/audio/sfx_pointers.asm b/audio/sfx_pointers.asm new file mode 100644 index 000000000..fb06d931b --- /dev/null +++ b/audio/sfx_pointers.asm @@ -0,0 +1,212 @@ +; e927c + dbw $3c, $4b3f ; dex fanfare 50-79 + dbw $3c, $4c2f ; item + dbw $3c, $4c89 ; caught mon + dbw $3c, $4941 ; pokeballs placed on table + dbw $3c, $4947 ; potion + dbw $3c, $494a ; full heal + dbw $3c, $494d ; menu + dbw $3c, $4950 ; read text + dbw $3c, $4950 ; read text + dbw $3c, $4bd5 ; dex fanfare 20-49 + dbw $3c, $4cea ; dex fanfare 80-109 + dbw $3c, $4953 ; poison + dbw $3c, $4956 ; got safari balls + dbw $3c, $4959 ; boot pc + dbw $3c, $495c ; shut down pc + dbw $3c, $495f ; choose pc option + dbw $3c, $4962 ; bide / escape rope + dbw $3c, $4965 ; push button + dbw $3c, $4968 ; second part of itemfinder + dbw $3c, $496b ; warp to + dbw $3c, $496e ; warp from + dbw $3c, $4971 ; change dex mode + dbw $3c, $4974 ; jump over ledge + dbw $3c, $4977 ; grass rustle + dbw $3c, $497a ; fly + dbw $3c, $497d ; wrong + dbw $3c, $4983 ; squeak + dbw $3c, $4986 ; strength + dbw $3c, $4989 ; boat + dbw $3c, $498f ; wall open + dbw $3c, $4992 ; place puzzle piece down + dbw $3c, $4995 ; enter door + dbw $3c, $4998 ; switch pokemon + dbw $3c, $499e ; score tally? ; sounds like something out of game corner + dbw $3c, $49a4 ; buy/sell + dbw $3c, $49ad ; exit building + dbw $3c, $49aa ; bump + dbw $3c, $49b0 ; save + dbw $3c, $49f8 ; pokeflute + dbw $3c, $49fb ; elevator end + dbw $3c, $49fe ; throw ball + dbw $3c, $4a04 ; smokescreen + dbw $3c, $4a0a ; ; something skidding on water? + dbw $3c, $4a10 ; run + dbw $3c, $4a13 ; slot machine start + dbw $3c, $4dbe ; fanfare + dbw $3c, $4a3d ; peck + dbw $3c, $4a40 ; kinesis + dbw $3c, $4a43 ; lick + dbw $3c, $4a46 ; pound + dbw $3c, $4a49 ; move puzzle piece + dbw $3c, $4a4c ; comet punch + dbw $3c, $4a4f ; mega punch + dbw $3c, $4a52 ; scratch + dbw $3c, $4a55 ; vicegrip + dbw $3c, $4a58 ; razor wind + dbw $3c, $4a5b ; cut + dbw $3c, $4a5e ; wing attack + dbw $3c, $4a61 ; whirlwind + dbw $3c, $4a64 ; bind + dbw $3c, $4a67 ; vine whip + dbw $3c, $4a6a ; double kick + dbw $3c, $4a6d ; mega kick + dbw $3c, $4a70 ; headbutt + dbw $3c, $4a73 ; horn attack + dbw $3c, $4a76 ; tackle + dbw $3c, $4a79 ; poison sting + dbw $3c, $4a7c ; poisonpowder + dbw $3c, $4a7f ; doubleslap + dbw $3c, $4a82 ; bite + dbw $3c, $4a88 ; jump kick + dbw $3c, $4a8b ; stomp + dbw $3c, $4a8e ; tail whip + dbw $3c, $4a91 ; karate chop + dbw $3c, $4a94 ; submission + dbw $3c, $4a97 ; water gun + dbw $3c, $4a9d ; swords dance + dbw $3c, $4aa0 ; thunder + dbw $3c, $4aa3 ; supersonic + dbw $3c, $4aac ; leer + dbw $3c, $4ab5 ; ember + dbw $3c, $4abb ; bubblebeam + dbw $3c, $4ac4 ; hydro pump + dbw $3c, $4aca ; surf + dbw $3c, $4ad3 ; psybeam + dbw $3c, $4adc ; leech seed + dbw $3c, $4ae5 ; thundershock + dbw $3c, $4aee ; psychic + dbw $3c, $4af7 ; screech + dbw $3c, $4afd ; bone club + dbw $3c, $4b03 ; sharpen + dbw $3c, $4b09 ; egg bomb + dbw $3c, $4b12 ; sing + dbw $3c, $4b18 ; sky attack + dbw $3c, $4b21 ; hyper beam + dbw $3c, $4b24 ; shine + dbw $3c, $4a1c ; + dbw $3c, $4a1f ; $60 + dbw $3c, $4a22 ; tap + dbw $3c, $4a25 ; tap + dbw $3c, $4a28 ; burn ; that is not a burn + dbw $3c, $4a2b ; title screen sound + dbw $3c, $4a2e ; similar to $60 + dbw $3c, $4a31 ; get coin from slots + dbw $3c, $4a34 ; pay day + dbw $3c, $4a3a ; metronome + dbw $3c, $4a19 ; call + dbw $3c, $4b2d ; hang up + dbw $3c, $4b30 ; no signal + dbw $3c, $4b2a ; sandstorm + dbw $3c, $4b33 ; elevator + dbw $3c, $52b4 ; protect + dbw $3c, $52f6 ; sketch + dbw $3c, $5314 ; rain dance + dbw $3c, $5334 ; aeroblast + dbw $3c, $5352 ; spark + dbw $3c, $5360 ; curse + dbw $3c, $537d ; rage + dbw $3c, $539c ; thief + dbw $3c, $53b0 ; thief + dbw $3c, $53ca ; spider web + dbw $3c, $53f7 ; mind reader + dbw $3c, $541d ; nighmare + dbw $3c, $5453 ; snore + dbw $3c, $5469 ; sweet kiss + dbw $3c, $547f ; sweet kiss + dbw $3c, $54a5 ; belly drum + dbw $3c, $54ba ; + dbw $3c, $54d0 ; sludge bomb + dbw $3c, $54f5 ; foresight + dbw $3c, $5515 ; spite + dbw $3c, $553a ; outrage + dbw $3c, $554d ; perish song + dbw $3c, $5570 ; giga drain + dbw $3c, $55b4 ; attract + dbw $3c, $55cc ; kinesis + dbw $3c, $55de ; zap cannon + dbw $3c, $55ef ; mean look + dbw $3c, $5621 ; heal bell + dbw $3c, $5637 ; return + dbw $3c, $5653 ; exp bar + dbw $3c, $567f ; milk drink + dbw $3c, $569f ; present + dbw $3c, $56b9 ; morning sun + dbw $3c, $4b3f ; level up + dbw $3c, $4b86 ; key item + dbw $3c, $4d56 ; fanfare + dbw $3c, $4dc7 ; register phone # + dbw $3c, $4e26 ; 3rd place + dbw $3c, $4e66 ; get egg from daycare man + dbw $3c, $4e66 ; get egg from daycare lady + dbw $3c, $4edc ; move deleted + dbw $3c, $4f5e ; 2nd place + dbw $3c, $4fe2 ; 1st place + dbw $3c, $5069 ; choose a card + dbw $3c, $5104 ; get tm + dbw $3c, $517d ; get badge + dbw $3c, $5236 ; quit slots + dbw $3c, $5775 ; nothing + dbw $3c, $5878 ; dex fanfare <20 + dbw $3c, $58d2 ; dex fanfare 140-169 + dbw $3c, $5951 ; dex fanfare 170-199 + dbw $3c, $59d6 ; dex fanfare 200-229 + dbw $3c, $5a66 ; dex fanfare >=230 + dbw $3c, $5784 ; evolved + dbw $3c, $579b ; master ball + dbw $3c, $57c0 ; egg crack + dbw $3c, $57d9 ; charizard fireball (gs intro) + dbw $3c, $57ff ; pokemon appears (gs intro) + dbw $3c, $5818 ; flash + dbw $3c, $5846 ; game freak logo + dbw $3c, $5b33 ; not very effective + dbw $3c, $5b40 ; damage + dbw $3c, $5b50 ; super effective + dbw $3c, $5b63 ; ball bounce + dbw $3c, $56df ; moonlight + dbw $3c, $56fd ; encore + dbw $3c, $5721 ; beat up + dbw $3c, $574c ; batom pass + dbw $3c, $4944 ; ball wiggle + dbw $3c, $5734 ; sweet scent + dbw $3c, $5bb3 ; sweet scent + dbw $3c, $5bec ; hit end of exp bar + dbw $3c, $5c10 ; give trademon + dbw $3c, $5c3e ; get trademon + dbw $3c, $5c6c ; train arrived + dbw $3c, $675b ; stop slot + dbw $3c, $5cb4 ; 2 boops + dbw $3c, $6769 ; glass ting + dbw $3c, $6773 ; 2 glass ting + +; Crystal adds the following SFX: + + dbw $5e, $582d ; intro unown 1 + dbw $5e, $583e ; intro unown 2 + dbw $5e, $584f ; intro unown 3 + dbw $5e, $586e ; boop + dbw $5e, $5888 ; game freak ditto transform + dbw $5e, $58a0 ; intro suicune 1 + dbw $5e, $58aa ; intro pichu + dbw $5e, $58c0 ; intro suicune 2 + dbw $5e, $58f4 ; intro suicune 3 + dbw $5e, $5907 ; game freak ditto bounce + dbw $5e, $591d ; intro suicune 4 + dbw $5e, $5942 ; game freak presents + dbw $5e, $5961 ; tingle + dbw $3c, $5cd0 ; sand? + dbw $5e, $597c ; two pc beeps + dbw $5e, $5992 ; 4 note ditty + dbw $5e, $59cb ; twinkle +; e94e9 diff --git a/audio/trainer_encounters.asm b/audio/trainer_encounters.asm new file mode 100644 index 000000000..7c64d586a --- /dev/null +++ b/audio/trainer_encounters.asm @@ -0,0 +1,96 @@ +; Currently, must be in the same bank as the sound engine. + +PlayTrainerEncounterMusic: ; e900a +; input: e = trainer type + ; turn fade off + xor a + ld [MusicFade], a + ; play nothing for one frame + push de + ld de, $0000 ; id: Music_Nothing + call StartMusic + call DelayFrame + ; play new song + call MaxVolume + pop de + ld d, $00 + ld hl, TrainerEncounterMusic + add hl, de + ld e, [hl] + call StartMusic + ret +; e9027 + +TrainerEncounterMusic: ; e9027 + db MUSIC_HIKER_ENCOUNTER + db MUSIC_YOUNGSTER_ENCOUNTER ; falkner + db MUSIC_LASS_ENCOUNTER ; whitney + db MUSIC_YOUNGSTER_ENCOUNTER ; bugsy + db MUSIC_OFFICER_ENCOUNTER ; morty + db MUSIC_OFFICER_ENCOUNTER ; pryce + db MUSIC_LASS_ENCOUNTER ; jasmine + db MUSIC_OFFICER_ENCOUNTER ; chuck + db MUSIC_BEAUTY_ENCOUNTER ; clair + db MUSIC_RIVAL_ENCOUNTER ; rival1 + db MUSIC_HIKER_ENCOUNTER ; pokemon_prof + db MUSIC_HIKER_ENCOUNTER ; will + db MUSIC_HIKER_ENCOUNTER ; cal + db MUSIC_OFFICER_ENCOUNTER ; bruno + db MUSIC_HIKER_ENCOUNTER ; karen + db MUSIC_HIKER_ENCOUNTER ; koga + db MUSIC_OFFICER_ENCOUNTER ; champion + db MUSIC_YOUNGSTER_ENCOUNTER ; brock + db MUSIC_LASS_ENCOUNTER ; misty + db MUSIC_OFFICER_ENCOUNTER ; lt_surge + db MUSIC_ROCKET_ENCOUNTER ; scientist + db MUSIC_OFFICER_ENCOUNTER ; erika + db MUSIC_YOUNGSTER_ENCOUNTER ; youngster + db MUSIC_YOUNGSTER_ENCOUNTER ; schoolboy + db MUSIC_YOUNGSTER_ENCOUNTER ; bird_keeper + db MUSIC_LASS_ENCOUNTER ; lass + db MUSIC_LASS_ENCOUNTER ; janine + db MUSIC_HIKER_ENCOUNTER ; cooltrainerm + db MUSIC_BEAUTY_ENCOUNTER ; cooltrainerf + db MUSIC_BEAUTY_ENCOUNTER ; beauty + db MUSIC_POKEMANIAC_ENCOUNTER ; pokemaniac + db MUSIC_ROCKET_ENCOUNTER ; gruntm + db MUSIC_HIKER_ENCOUNTER ; gentleman + db MUSIC_BEAUTY_ENCOUNTER ; skier + db MUSIC_BEAUTY_ENCOUNTER ; teacher + db MUSIC_BEAUTY_ENCOUNTER ; sabrina + db MUSIC_YOUNGSTER_ENCOUNTER ; bug_catcher + db MUSIC_HIKER_ENCOUNTER ; fisher + db MUSIC_HIKER_ENCOUNTER ; swimmerm + db MUSIC_BEAUTY_ENCOUNTER ; swimmerf + db MUSIC_HIKER_ENCOUNTER ; sailor + db MUSIC_POKEMANIAC_ENCOUNTER ; super_nerd + db MUSIC_RIVAL_ENCOUNTER ; rival2 + db MUSIC_HIKER_ENCOUNTER ; guitarist + db MUSIC_HIKER_ENCOUNTER ; hiker + db MUSIC_HIKER_ENCOUNTER ; biker + db MUSIC_OFFICER_ENCOUNTER ; blaine + db MUSIC_POKEMANIAC_ENCOUNTER ; burglar + db MUSIC_HIKER_ENCOUNTER ; firebreather + db MUSIC_POKEMANIAC_ENCOUNTER ; juggler + db MUSIC_HIKER_ENCOUNTER ; blackbelt_t + db MUSIC_ROCKET_ENCOUNTER ; executivem + db MUSIC_YOUNGSTER_ENCOUNTER ; psychic_t + db MUSIC_LASS_ENCOUNTER ; picnicker + db MUSIC_YOUNGSTER_ENCOUNTER ; camper + db MUSIC_ROCKET_ENCOUNTER ; executivef + db MUSIC_SAGE_ENCOUNTER ; sage + db MUSIC_SAGE_ENCOUNTER ; medium + db MUSIC_HIKER_ENCOUNTER ; boarder + db MUSIC_HIKER_ENCOUNTER ; pokefanm + db MUSIC_KIMONO_ENCOUNTER ; kimono_girl + db MUSIC_LASS_ENCOUNTER ; twins + db MUSIC_BEAUTY_ENCOUNTER ; pokefanf + db MUSIC_HIKER_ENCOUNTER ; red + db MUSIC_RIVAL_ENCOUNTER ; blue + db MUSIC_HIKER_ENCOUNTER ; officer + db MUSIC_ROCKET_ENCOUNTER ; gruntf + db MUSIC_HIKER_ENCOUNTER ; mysticalman + db MUSIC_HIKER_ENCOUNTER + db MUSIC_HIKER_ENCOUNTER + db MUSIC_HIKER_ENCOUNTER +; e906e diff --git a/main.asm b/main.asm index d769208d6..f662f77d2 100644 --- a/main.asm +++ b/main.asm @@ -66760,3704 +66760,47 @@ INCBIN "gfx/intro/lz/unown_back.lz" INCBIN "baserom.gbc", $e799a, $e7a70 - $e799a +; ================================================================ +; Sound engine and music/sound effect pointers SECTION "bank3A",DATA,BANK[$3A] -SoundRestart: ; e8000 -; restart sound operation -; clear all relevant hardware registers & wram - push hl - push de - push bc - push af - call MusicOff - ld hl, $ff24 ; channel control registers - xor a - ld [hli], a ; ff24 ; volume/vin - ld [hli], a ; ff25 ; sfx channels - ld a, $80 ; all channels on - ld [hli], a ; ff26 ; music channels - ld hl, $ff10 ; sound channel registers - ld e, $04 ; number of channels -.clearsound -; sound channel 1 2 3 4 - xor a - ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 +; The sound engine. Interfaces are in bank 0 +INCLUDE "audio/engine.asm" - ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0 - ld a, $08 - ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0 - xor a - ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0 - ld a, $80 - ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0) - dec e - jr nz, .clearsound +; What music plays when a trainer notices you +INCLUDE "audio/trainer_encounters.asm" - ld hl, Channel1 ; start of channel data - ld de, $01bf ; length of area to clear (entire sound wram area) -.clearchannels ; clear $c101-$c2bf - xor a - ld [hli], a - dec de - ld a, e - or d - jr nz, .clearchannels - ld a, $77 ; max - ld [Volume], a - call MusicOn - pop af - pop bc - pop de - pop hl - ret -; e803d +; Pointer table for all 103 songs +Music: INCLUDE "audio/music_pointers.asm" -MusicFadeRestart: ; e803d -; restart but keep the music id to fade in to - ld a, [MusicFadeIDHi] - push af - ld a, [MusicFadeIDLo] - push af - call SoundRestart - pop af - ld [MusicFadeIDLo], a - pop af - ld [MusicFadeIDHi], a - ret -; e8051 +; Empty song +Music_Nothing: INCLUDE "music/nothing.asm" -MusicOn: ; e8051 - ld a, $01 - ld [MusicPlaying], a - ret -; e8057 +; Pointer table for all 68 base cries +Cries: INCLUDE "audio/cry_pointers.asm" -MusicOff: ; e8057 - xor a - ld [MusicPlaying], a - ret -; e805c +; Pointer table for all 207 sfx +SFX: INCLUDE "audio/sfx_pointers.asm" -UpdateSound: ; e805c -; called once per frame - ; no use updating audio if it's not playing - ld a, [MusicPlaying] - and a - ret z - ; start at ch1 - xor a - ld [CurChannel], a ; just - ld [SoundOutput], a ; off - ld bc, Channel1 -.loop - ; is the channel active? - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 0, [hl] - jp z, .nextchannel - ; check time left in the current note - ld hl, Channel1NoteDuration - Channel1 - add hl, bc - ld a, [hl] - cp a, $02 ; 1 or 0? - jr c, .noteover - dec [hl] - jr .asm_e8093 -.noteover - ; reset vibrato delay - ld hl, Channel1VibratoDelay - Channel1 - add hl, bc - ld a, [hl] - ld hl, Channel1VibratoDelayCount - Channel1 - add hl, bc - ld [hl], a - ; turn vibrato off for now - ld hl, Channel1Flags2 - Channel1 - add hl, bc - res 1, [hl] - ; get next note - call ParseMusic -.asm_e8093 - ; - call Functione84f9 - ; duty cycle - ld hl, Channel1DutyCycle - Channel1 - add hl, bc - ld a, [hli] - ld [$c292], a - ; intensity - ld a, [hli] - ld [$c293], a - ; frequency - ld a, [hli] - ld [$c294], a - ld a, [hl] - ld [$c295], a - ; - call Functione8466 ; handle vibrato and other things - call HandleNoise - ; turn off music when playing sfx? - ld a, [SFXPriority] - and a - jr z, .next - ; are we in a sfx channel right now? - ld a, [CurChannel] - cp a, $04 - jr nc, .next - ; are any sfx channels active? - ; if so, mute - ld hl, $c1cc ; Channel5Flags - bit 0, [hl] - jr nz, .restnote - ld hl, $c1fe ; Channel6Flags - bit 0, [hl] - jr nz, .restnote - ld hl, $c230 ; Channel7Flags - bit 0, [hl] - jr nz, .restnote - ld hl, $c262 ; Channel8Flags - bit 0, [hl] - jr z, .next -.restnote - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 5, [hl] ; Rest -.next - ; are we in a sfx channel right now? - ld a, [CurChannel] - cp a, $04 ; sfx - jr nc, .asm_e80ee - ld hl, $00cb - add hl, bc - bit 0, [hl] - jr nz, .asm_e80fc -.asm_e80ee - call UpdateChannels - ld hl, Channel1Tracks - Channel1 - add hl, bc - ld a, [SoundOutput] - or [hl] - ld [SoundOutput], a -.asm_e80fc - ; clear note flags - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - xor a - ld [hl], a -.nextchannel - ; next channel - ld hl, Channel2 - Channel1 - add hl, bc - ld c, l - ld b, h - ld a, [CurChannel] - inc a - ld [CurChannel], a - cp a, $08 ; are we done? - jp nz, .loop ; do it all again - ; writing to hardware registers? - call Functione8307 - ; fade music in/out - call FadeMusic - ; write volume to hardware register - ld a, [Volume] - ld [$ff24], a - ; write SO on/off to hardware register - ld a, [SoundOutput] - ld [$ff25], a - ret -; e8125 -UpdateChannels: ; e8125 - ld hl, .ChannelFnPtrs - ld a, [CurChannel] - and a, $07 - add a - ld e, a - ld d, $00 - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - jp [hl] +; Songs I -.ChannelFnPtrs - dw .Channel1 - dw .Channel2 - dw .Channel3 - dw .Channel4 -; sfx ch ptrs are identical to music chs -; ..except 5 - dw .Channel5 - dw .Channel6 - dw .Channel7 - dw .Channel8 - -.Channel1 - ld a, [$c2a6] - bit 7, a - ret nz -.Channel5 - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - bit 3, [hl] - jr z, .asm_e8159 - ; - ld a, [SoundInput] - ld [$ff10], a -.asm_e8159 - bit 5, [hl] ; rest - jr nz, .ch1rest - bit 4, [hl] - jr nz, .asm_e81a2 - bit 1, [hl] - jr nz, .asm_e816b - bit 6, [hl] - jr nz, .asm_e8184 - jr .asm_e8175 -.asm_e816b - ld a, [$c294] - ld [$ff13], a - ld a, [$c295] - ld [$ff14], a -.asm_e8175 - bit 0, [hl] - ret z - ld a, [$c292] - ld d, a - ld a, [$ff11] - and a, $3f ; sound length - or d - ld [$ff11], a - ret -.asm_e8184 - ld a, [$c292] - ld d, a - ld a, [$ff11] - and a, $3f ; sound length - or d - ld [$ff11], a - ld a, [$c294] - ld [$ff13], a - ret -.ch1rest - ld a, [$ff26] - and a, %10001110 ; ch1 off - ld [$ff26], a - ld hl, $ff10 - call ClearChannel - ret -.asm_e81a2 - ld hl, $c292 - ld a, $3f ; sound length - or [hl] - ld [$ff11], a - ld a, [$c293] - ld [$ff12], a - ld a, [$c294] - ld [$ff13], a - ld a, [$c295] - or a, $80 - ld [$ff14], a - ret - -.Channel2 -.Channel6 - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - bit 5, [hl] ; rest - jr nz, .ch2rest - bit 4, [hl] - jr nz, .asm_e8204 - bit 6, [hl] - jr nz, .asm_e81e6 - bit 0, [hl] - ret z - ld a, [$c292] - ld d, a - ld a, [$ff16] - and a, $3f ; sound length - or d - ld [$ff16], a - ret -.asm_e81db ; unused - ld a, [$c294] - ld [$ff18], a - ld a, [$c295] - ld [$ff19], a - ret -.asm_e81e6 - ld a, [$c292] - ld d, a - ld a, [$ff16] - and a, $3f ; sound length - or d - ld [$ff16], a - ld a, [$c294] - ld [$ff18], a - ret -.ch2rest - ld a, [$ff26] - and a, %10001101 ; ch2 off - ld [$ff26], a - ld hl, $ff15 - call ClearChannel - ret -.asm_e8204 - ld hl, $c292 - ld a, $3f ; sound length - or [hl] - ld [$ff16], a - ld a, [$c293] - ld [$ff17], a - ld a, [$c294] - ld [$ff18], a - ld a, [$c295] - or a, $80 ; initial (restart) - ld [$ff19], a - ret - -.Channel3 -.Channel7 - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - bit 5, [hl] ; rest - jr nz, .ch3rest - bit 4, [hl] - jr nz, .asm_e824d - bit 6, [hl] - jr nz, .asm_e823a - ret -.asm_e822f ; unused - ld a, [$c294] - ld [$ff1d], a - ld a, [$c295] - ld [$ff1e], a - ret -.asm_e823a - ld a, [$c294] - ld [$ff1d], a - ret -.ch3rest - ld a, [$ff26] - and a, %10001011 ; ch3 off - ld [$ff26], a - ld hl, $ff1a - call ClearChannel - ret -.asm_e824d - ld a, $3f - ld [$ff1b], a - xor a - ld [$ff1a], a - call .asm_e8268 - ld a, $80 - ld [$ff1a], a - ld a, [$c294] - ld [$ff1d], a - ld a, [$c295] - or a, $80 - ld [$ff1e], a - ret -.asm_e8268 - push hl - ld a, [$c293] - and a, $0f ; only 0-9 are valid - ld l, a - ld h, $00 - ; hl << 4 - ; each wavepattern is $0f bytes long - ; so seeking is done in $10s - add hl, hl - add hl, hl - add hl, hl - add hl, hl - ld de, WaveSamples - add hl, de - ; load wavepattern into $ff30-$ff3f - ld a, [hli] - ld [$ff30], a - ld a, [hli] - ld [$ff31], a - ld a, [hli] - ld [$ff32], a - ld a, [hli] - ld [$ff33], a - ld a, [hli] - ld [$ff34], a - ld a, [hli] - ld [$ff35], a - ld a, [hli] - ld [$ff36], a - ld a, [hli] - ld [$ff37], a - ld a, [hli] - ld [$ff38], a - ld a, [hli] - ld [$ff39], a - ld a, [hli] - ld [$ff3a], a - ld a, [hli] - ld [$ff3b], a - ld a, [hli] - ld [$ff3c], a - ld a, [hli] - ld [$ff3d], a - ld a, [hli] - ld [$ff3e], a - ld a, [hli] - ld [$ff3f], a - pop hl - ld a, [$c293] - and a, $f0 - sla a - ld [$ff1c], a - ret - -.Channel4 -.Channel8 - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - bit 5, [hl] ; rest - jr nz, .ch4rest - bit 4, [hl] - jr nz, .asm_e82d4 - ret -.asm_e82c1 ; unused - ld a, [$c294] - ld [$ff22], a - ret -.ch4rest - ld a, [$ff26] - and a, %10000111 ; ch4 off - ld [$ff26], a - ld hl, $ff1f - call ClearChannel - ret -.asm_e82d4 - ld a, $3f ; sound length - ld [$ff20], a - ld a, [$c293] - ld [$ff21], a - ld a, [$c294] - ld [$ff22], a - ld a, $80 - ld [$ff23], a - ret -; e82e7 - -_CheckSFX: ; e82e7 -; return carry if any sfx channels are active - ld hl, $c1cc ; Channel5Flags - bit 0, [hl] - jr nz, .sfxon - ld hl, $c1fe ; Channel6Flags - bit 0, [hl] - jr nz, .sfxon - ld hl, $c230 ; Channel7Flags - bit 0, [hl] - jr nz, .sfxon - ld hl, $c262 ; Channel8Flags - bit 0, [hl] - jr nz, .sfxon - and a - ret -.sfxon - scf - ret -; e8307 - -Functione8307: ; e8307 -; what is $c2a6? - ld a, [$c2a6] - bit 7, a - ret z - and a, $7f - ld d, a - call _CheckSFX - jr c, .asm_e8335 - and a - jr z, .asm_e8323 - cp a, $10 - jr z, .asm_e831e - jr .asm_e8335 -.asm_e831e - ld hl, Tablee8354 - jr .updatehw -.asm_e8323 - ld hl, Tablee8350 -.updatehw - xor a - ld [$ff10], a ; sweep off - ld a, [hli] - ld [$ff11], a ; sound length / duty cycle - ld a, [hli] - ld [$ff12], a ; ch1 volume envelope - ld a, [hli] - ld [$ff13], a ; ch1 frequency lo - ld a, [hli] - ld [$ff14], a ; ch1 frequency hi -.asm_e8335 - ld a, d - inc a - cp a, $1e - jr c, .asm_e833c - xor a -.asm_e833c - or a, $80 - ld [$c2a6], a - ; is hw ch1 on? - ld a, [SoundOutput] - and a, $11 - ret nz - ; if not, turn it on - ld a, [SoundOutput] - or a, $11 - ld [SoundOutput], a - ret -; e8350 - -Tablee8350: ; e8350 - db $80 ; duty 50% - db $e2 ; volume $e, envelope decrease sweep 2 - db $50 ; frequency: $750 - db $87 ; restart sound -; e8354 - -Tablee8354: ; e8354 - db $80 ; duty 50% - db $e2 ; volume $e, envelope decrease sweep 2 - db $ee ; frequency: $6ee - db $86 ; restart sound -; e8358 - -FadeMusic: ; e8358 -; fade music if applicable -; usage: -; write to MusicFade -; song fades out at the given rate -; load song id in MusicFadeID -; fade new song in -; notes: -; max # frames per volume level is $3f - - ; fading? - ld a, [MusicFade] - and a - ret z - ; has the count ended? - ld a, [MusicFadeCount] - and a - jr z, .update - ; count down - dec a - ld [MusicFadeCount], a - ret -.update - ld a, [MusicFade] - ld d, a - ; get new count - and a, $3f - ld [MusicFadeCount], a - ; get SO1 volume - ld a, [Volume] - and a, $07 - ; which way are we fading? - bit 7, d - jr nz, .fadein - ; fading out - and a - jr z, .novolume - dec a - jr .updatevolume -.novolume - ; make sure volume is off - xor a - ld [Volume], a - ; did we just get on a bike? - ld a, [PlayerState] - cp a, $01 ; bicycle - jr z, .bicycle - push bc - ; restart sound - call MusicFadeRestart - ; get new song id - ld a, [MusicFadeIDLo] - and a - jr z, .quit ; this assumes there are fewer than 256 songs! - ld e, a - ld a, [MusicFadeIDHi] - ld d, a - ; load new song - call LoadMusic -.quit - ; cleanup - pop bc - ; stop fading - xor a - ld [MusicFade], a - ret -.bicycle - push bc - ; restart sound - call MusicFadeRestart - ; this turns the volume up - ; turn it back down - xor a - ld [Volume], a - ; get new song id - ld a, [MusicFadeIDLo] - ld e, a - ld a, [MusicFadeIDHi] - ld d, a - ; load new song - call LoadMusic - pop bc - ; fade in - ld hl, MusicFade - set 7, [hl] - ret -.fadein - ; are we done? - cp a, $07 - jr nc, .maxvolume - ; inc volume - inc a - jr .updatevolume -.maxvolume - ; we're done - xor a - ld [MusicFade], a - ret -.updatevolume - ; hi = lo - ld d, a - swap a - or d - ld [Volume], a - ret -; e83d1 - -LoadNote: ; e83d1 - ; check mute?? - ld hl, Channel1Flags2 - Channel1 - add hl, bc - bit 1, [hl] - ret z - ; get note duration - ld hl, Channel1NoteDuration - Channel1 - add hl, bc - ld a, [hl] - ld hl, $c297 ; ???? - sub [hl] - jr nc, .ok - ld a, $01 -.ok - ld [hl], a - ; get frequency - ld hl, Channel1Frequency - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ; ???? - ld hl, $0021 - add hl, bc - ld a, e - sub [hl] - ld e, a - ld a, d - sbc a, $00 - ld d, a - ; ???? - ld hl, $0022 - add hl, bc - sub [hl] - jr nc, .asm_e8420 - ; ???? - ld hl, Channel1Flags3 - Channel1 - add hl, bc - set 1, [hl] - ; get frequency - ld hl, Channel1Frequency - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ; ???? - ld hl, $0021 - add hl, bc - ld a, [hl] - sub e - ld e, a - ld a, d - sbc a, $00 - ld d, a - ; ???? - ld hl, $0022 - add hl, bc - ld a, [hl] - sub d - ld d, a - jr .asm_e843e -.asm_e8420 - ; ???? - ld hl, Channel1Flags3 - Channel1 - add hl, bc - res 1, [hl] - ; get frequency - ld hl, Channel1Frequency - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ; ???? - ld hl, $0021 - add hl, bc - ld a, e - sub [hl] - ld e, a - ld a, d - sbc a, $00 - ld d, a - ; ???? - ld hl, $0022 - add hl, bc - sub [hl] - ld d, a -.asm_e843e - push bc - ld hl, $c297 - ld b, $00 ; loop count -.loop - inc b - ld a, e - sub [hl] - ld e, a - jr nc, .loop - ld a, d - and a - jr z, .quit - dec d - jr .loop -.quit - ld a, e ; result - add [hl] - ld d, b ; loop count - ; ???? - pop bc - ld hl, $0023 - add hl, bc - ld [hl], d - ld hl, $0024 - add hl, bc - ld [hl], a - ; clear ???? - ld hl, $0025 - add hl, bc - xor a - ld [hl], a - ret -; e8466 - -Functione8466: ; e8466 -; handle vibrato and other things -; unknowns: $c292, $c294 - ld hl, Channel1Flags2 - Channel1 - add hl, bc - bit 2, [hl] - jr z, .next - ld hl, $001c - add hl, bc - ld a, [hl] - rlca - rlca - ld [hl], a - and a, $c0 - ld [$c292], a - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 0, [hl] -.next - ld hl, Channel1Flags2 - Channel1 - add hl, bc - bit 4, [hl] - jr z, .vibrato - ld hl, $0027 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ld hl, $c294 - ld a, [hli] - ld h, [hl] - ld l, a - add hl, de - ld e, l - ld d, h - ld hl, $c294 - ld [hl], e - inc hl - ld [hl], d -.vibrato - ; is vibrato on? - ld hl, Channel1Flags2 - Channel1 - add hl, bc - bit 0, [hl] ; vibrato - jr z, .quit - ; is vibrato active for this note yet? - ; is the delay over? - ld hl, Channel1VibratoDelayCount - Channel1 - add hl, bc - ld a, [hl] - and a - jr nz, .subexit - ; is the extent nonzero? - ld hl, Channel1VibratoExtent - Channel1 - add hl, bc - ld a, [hl] - and a - jr z, .quit - ; save it for later - ld d, a - ; is it time to toggle vibrato up/down? - ld hl, Channel1VibratoRate - Channel1 - add hl, bc - ld a, [hl] - and a, $0f ; count - jr z, .toggle -.subexit - dec [hl] - jr .quit -.toggle - ; refresh count - ld a, [hl] - swap [hl] - or [hl] - ld [hl], a - ; ???? - ld a, [$c294] - ld e, a - ; toggle vibrato up/down - ld hl, Channel1Flags3 - Channel1 - add hl, bc - bit 0, [hl] ; vibrato up/down - jr z, .down -; up - ; vibrato down - res 0, [hl] - ; get the delay - ld a, d - and a, $0f ; lo - ; - ld d, a - ld a, e - sub d - jr nc, .asm_e84ef - ld a, $00 - jr .asm_e84ef -.down - ; vibrato up - set 0, [hl] - ; get the delay - ld a, d - and a, $f0 ; hi - swap a ; move it to lo - ; - add e - jr nc, .asm_e84ef - ld a, $ff -.asm_e84ef - ld [$c294], a - ; - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 6, [hl] -.quit - ret -; e84f9 - -Functione84f9: ; e84f9 - ; quit if ???? - ld hl, Channel1Flags2 - Channel1 - add hl, bc - bit 1, [hl] - ret z - ; de = Frequency - ld hl, Channel1Frequency - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ; - ld hl, Channel1Flags3 - Channel1 - add hl, bc - bit 1, [hl] - jr z, .next - ; - ld hl, $0023 - add hl, bc - ld l, [hl] - ld h, $00 - add hl, de - ld d, h - ld e, l - ; get ???? - ld hl, $0024 - add hl, bc - ld a, [hl] - ; add it to ???? - ld hl, $0025 - add hl, bc - add [hl] - ld [hl], a - ld a, $00 - adc e - ld e, a - ld a, $00 - adc d - ld d, a - ; - ld hl, $0022 - add hl, bc - ld a, [hl] - cp d - jp c, .quit1 - jr nz, .quit2 - ld hl, $0021 - add hl, bc - ld a, [hl] - cp e - jp c, .quit1 - jr .quit2 -.next - ld a, e - ld hl, $0023 - add hl, bc - ld e, [hl] - sub e - ld e, a - ld a, d - sbc a, $00 - ld d, a - ld hl, $0024 - add hl, bc - ld a, [hl] - add a - ld [hl], a - ld a, e - sbc a, $00 - ld e, a - ld a, d - sbc a, $00 - ld d,a - ld hl, $0022 - add hl, bc - ld a, d - cp [hl] - jr c, .quit1 - jr nz, .quit2 - ld hl, $0021 - add hl, bc - ld a, e - cp [hl] - jr nc, .quit2 -.quit1 - ld hl, Channel1Flags2 - Channel1 - add hl, bc - res 1, [hl] - ld hl, Channel1Flags3 - Channel1 - add hl, bc - res 1, [hl] - ret -.quit2 - ld hl, Channel1Frequency - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 1, [hl] - set 0, [hl] - ret -; e858c - -HandleNoise: ; e858c - ; is noise sampling on? - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 4, [hl] ; noise sampling - ret z - ; are we in a sfx channel? - ld a, [CurChannel] - bit 2, a ; sfx - jr nz, .next - ; is ch8 on? (noise) - ld hl, $c262 ; Channel8Flags - bit 0, [hl] ; on? - jr z, .next - ; is ch8 playing noise? - bit 4, [hl] - ret nz ; quit if so - ; -.next - ld a, [$c2a2] - and a - jr z, ReadNoiseSample - dec a - ld [$c2a2], a - ret -; e85af - -ReadNoiseSample: ; e85af -; sample struct: -; [wx] [yy] [zz] -; w: ? either 2 or 3 -; x: ? 0-7 -; zzyy: pointer to sample data -; NOTE: these seem to have $4000 added to them later - - ; de = NoiseSampleAddress - ld hl, NoiseSampleAddress - ld e, [hl] - inc hl - ld d, [hl] - ; is it empty? - ld a, e - or d - jr z, .quit - ; get the noise sample - ld a, [de] - inc de - ; are we done? - cp a, $ff - jr z, .quit - ; - and a, $0f ; bottom nybble - inc a - ld [$c2a2], a - ld a, [de] - inc de - ld [$c293], a - ld a, [de] - inc de - ld [$c294], a - xor a - ld [$c295], a - ; - ld hl, NoiseSampleAddress - ld [hl], e - inc hl - ld [hl], d - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 4, [hl] - ret -.quit - ret -; e85e1 - -ParseMusic: ; e85e1 -; parses until a note is read or the song is ended - call GetMusicByte ; store next byte in a - cp a, $ff ; is the song over? - jr z, .readff - cp a, $d0 ; is it a note? - jr c, .readnote - ; then it's a command -.readcommand - call ParseCommand - jr ParseMusic ; start over - -.readnote -; CurMusicByte contains current note -; special notes - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 3, [hl] - jp nz, Functione8698 - bit 5, [hl] - jp nz, Functione8698 - bit 4, [hl] ; noise sample - jp nz, GetNoiseSample -; normal note - ; set note duration (bottom nybble) - ld a, [CurMusicByte] - and a, $0f - call SetNoteDuration - ; get note pitch (top nybble) - ld a, [CurMusicByte] - swap a - and a, $0f - jr z, .rest ; pitch $0 -> rest - ; update pitch - ld hl, Channel1Pitch - Channel1 - add hl, bc - ld [hl], a - ; store pitch in e - ld e, a - ; store octave in d - ld hl, Channel1Octave - Channel1 - add hl, bc - ld d, [hl] - ; update frequency - call GetFrequency - ld hl, Channel1Frequency - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ; ???? - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 4, [hl] - jp LoadNote -.rest -; note = rest - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 5, [hl] ; Rest - ret -; -.readff -; $ff is reached in music data - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 1, [hl] ; in a subroutine? - jr nz, .readcommand ; execute - ld a, [CurChannel] - cp a, $04 ; channels 0-3? - jr nc, .asm_e8651 - ; ???? - ld hl, $00cb - add hl, bc - bit 0, [hl] - jr nz, .ok -.asm_e8651 - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 5, [hl] - call nz, RestoreVolume - ; end music - ld a, [CurChannel] - cp a, $04 ; channel 5? - jr nz, .ok - ; ???? - xor a - ld [$ff10], a ; sweep = 0 -.ok -; stop playing - ; turn channel off - ld hl, Channel1Flags - Channel1 - add hl, bc - res 0, [hl] - ; note = rest - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 5, [hl] - ; clear music id & bank - ld hl, Channel1MusicID - Channel1 - add hl, bc - xor a - ld [hli], a ; id hi - ld [hli], a ; id lo - ld [hli], a ; bank - ret -; e8679 - -RestoreVolume: ; e8679 - ; ch5 only - ld a, [CurChannel] - cp a, $04 - ret nz - xor a - ld hl, $c222 - ld [hli], a - ld [hl], a - ld hl, $c286 - ld [hli], a - ld [hl], a - ld a, [LastVolume] - ld [Volume], a - xor a - ld [LastVolume], a - ld [SFXPriority], a - ret -; e8698 - -Functione8698: ; e8698 - ; turn noise sampling on - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 4, [hl] ; noise sample - ; update note duration - ld a, [CurMusicByte] - call SetNoteDuration ; top nybble doesnt matter? - ; update intensity from next param - call GetMusicByte - ld hl, Channel1Intensity - Channel1 - add hl, bc - ld [hl], a - ; update lo frequency from next param - call GetMusicByte - ld hl, Channel1FrequencyLo - Channel1 - add hl, bc - ld [hl], a - ; are we on the last channel? (noise sampling) - ld a, [CurChannel] - and a, $03 - cp a, $03 - ret z - ; update hi frequency from next param - call GetMusicByte - ld hl, Channel1FrequencyHi - Channel1 - add hl, bc - ld [hl], a - ret -; e86c5 - -GetNoiseSample: ; e86c5 -; load ptr to sample header in NoiseSampleAddress - ; are we on the last channel? - ld a, [CurChannel] - and a, $03 - cp a, $03 - ; ret if not - ret nz - ; update note duration - ld a, [CurMusicByte] - and a, $0f - call SetNoteDuration - ; check current channel - ld a, [CurChannel] - bit 2, a ; are we in a sfx channel? - jr nz, .sfx - ld hl, $c262 ; Channel8Flags - bit 0, [hl] ; is ch8 on? (noise) - ret nz - ld a, [MusicNoiseSampleSet] - jr .next -.sfx - ld a, [SFXNoiseSampleSet] -.next - ; load noise sample set id into de - ld e, a - ld d, $00 - ; load ptr to noise sample set in hl - ld hl, NoiseSampleSetsPointers - add hl, de - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - ; get pitch - ld a, [CurMusicByte] - swap a - ; non-rest note? - and a, $0f - ret z - ; use 'pitch' to seek noise sample set - ld e, a - ld d, $00 - add hl, de - add hl, de - ; load sample pointer into NoiseSampleAddress - ld a, [hli] - ld [NoiseSampleAddressLo], a - ld a, [hl] - ld [NoiseSampleAddressHi], a - ; clear ???? - xor a - ld [$c2a2], a - ret -; e870f - -ParseCommand ; e870f - ; reload command - ld a, [CurMusicByte] - ; get command # - sub a, $d0 ; first command - ld e, a - ld d, $00 - ; seek command pointer - ld hl, MusicCommands - add hl, de - add hl, de - ; jump to the new pointer - ld a, [hli] - ld h, [hl] - ld l, a - jp [hl] -; e8720 - -MusicCommands: ; e8720 -; pointer to each command in order - ; octaves - dw MusicD0 ; octave 8 - dw MusicD0 ; octave 7 - dw MusicD0 ; octave 6 - dw MusicD0 ; octave 5 - dw MusicD0 ; octave 4 - dw MusicD0 ; octave 3 - dw MusicD0 ; octave 2 - dw MusicD0 ; octave 1 - dw MusicD8 ; note length + intensity - dw MusicD9 ; set starting octave - dw MusicDA ; tempo - dw MusicDB ; duty cycle - dw MusicDC ; intensity - dw MusicDD ; update sound status - dw MusicDE ; ???? + duty cycle - dw MusicDF ; - dw MusicE0 ; - dw MusicE1 ; vibrato - dw MusicE2 ; - dw MusicE3 ; music noise sampling - dw MusicE4 ; force panning - dw MusicE5 ; volume - dw MusicE6 ; tune - dw MusicE7 ; - dw MusicE8 ; - dw MusicE9 ; global tempo - dw MusicEA ; restart current channel from header - dw MusicEB ; new song - dw MusicEC ; sfx priority on - dw MusicED ; sfx priority off - dw MusicEE ; - dw MusicEF ; stereo panning - dw MusicF0 ; sfx noise sampling - dw MusicF1 ; nothing - dw MusicF1 ; nothing - dw MusicF1 ; nothing - dw MusicF1 ; nothing - dw MusicF1 ; nothing - dw MusicF1 ; nothing - dw MusicF1 ; nothing - dw MusicF1 ; nothing - dw MusicF9 ; - dw MusicFA ; - dw MusicFB ; - dw MusicFC ; jump - dw MusicFD ; loop - dw MusicFE ; call - dw MusicFF ; return -; e8780 - -MusicF1: ; e8780 - ret -; e8781 - -MusicFF: ; e8781 -; called when $ff is encountered w/ subroutine flag set -; end music stream -; return to caller of the subroutine - ; reset subroutine flag - ld hl, Channel1Flags - Channel1 - add hl, bc - res 1, [hl] - ; copy LastMusicAddress to MusicAddress - ld hl, Channel1LastMusicAddress - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ret -; e8796 - -MusicFE: ; e8796 -; call music stream (subroutine) -; parameters: ll hh ; pointer to subroutine - ; get pointer from next 2 bytes - call GetMusicByte - ld e, a - call GetMusicByte - ld d, a - push de - ; copy MusicAddress to LastMusicAddress - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ld hl, Channel1LastMusicAddress - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ; load pointer into MusicAddress - pop de - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ; set subroutine flag - ld hl, Channel1Flags - Channel1 - add hl, bc - set 1, [hl] - ret -; e87bc - -MusicFC: ; e87bc -; jump -; parameters: ll hh ; pointer - ; get pointer from next 2 bytes - call GetMusicByte - ld e, a - call GetMusicByte - ld d, a - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ret -; e87cc - -MusicFD: ; e87cc -; loops xx - 1 times -; 00: infinite -; params: 3 -; xx ll hh -; xx : loop count -; ll hh : pointer - - ; get loop count - call GetMusicByte - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 2, [hl] ; has the loop been initiated? - jr nz, .checkloop - and a ; loop counter 0 = infinite - jr z, .loop - ; initiate loop - dec a - set 2, [hl] ; set loop flag - ld hl, Channel1LoopCount - Channel1 - add hl, bc - ld [hl], a ; store loop counter -.checkloop - ld hl, Channel1LoopCount - Channel1 - add hl, bc - ld a, [hl] - and a ; are we done? - jr z, .endloop - dec [hl] -.loop - ; get pointer - call GetMusicByte - ld e, a - call GetMusicByte - ld d, a - ; load new pointer into MusicAddress - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ret - -.endloop - ; reset loop flag - ld hl, Channel1Flags - Channel1 - add hl, bc - res 2, [hl] - ; skip to next command - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - inc de ; skip - inc de ; pointer - ld [hl], d - dec hl - ld [hl], e - ret -; e880e - -MusicFA: ; e880e -; set condition for a jump -; used with FB -; params: 1 -; xx ; condition - - ; set condition - call GetMusicByte - ld hl, Channel1Condition - Channel1 - add hl, bc - ld [hl], a - ret -; e8817 - -MusicFB: ; e8817 -; conditional jump -; used with FA -; params: 3 -; xx: condition -; ll hh: pointer - -; check condition - ; a = condition - call GetMusicByte - ; if existing condition matches, jump to new address - ld hl, Channel1Condition - Channel1 - add hl, bc - cp [hl] - jr z, .jump -; skip to next command - ; get address - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ; skip pointer - inc de - inc de - ; update address - ld [hl], d - dec hl - ld [hl], e - ret -.jump -; jump to the new address - ; get pointer - call GetMusicByte - ld e, a - call GetMusicByte - ld d, a - ; update pointer in MusicAddress - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ret -; e883e - -MusicEE; e883e -; conditional jump -; checks a byte in ram corresponding to the current channel -; doesn't seem to be set by any commands -; params: 2 -; ll hh ; pointer - -; if ????, jump - ; get channel - ld a, [CurChannel] - and a, $03 ; ch0-3 - ld e, a - ld d, $00 - ; hl = $c2b8 + channel id - ld hl, $c2b8 - add hl, de - ; if set, jump - ld a, [hl] - and a - jr nz, .jump -; skip to next command - ; get address - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ; skip pointer - inc de - inc de - ; update address - ld [hl], d - dec hl - ld [hl], e - ret -.jump - ; reset jump flag - ld [hl], $00 - ; de = pointer - call GetMusicByte - ld e, a - call GetMusicByte - ld d, a - ; update address - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ret -; e886d - -MusicF9: ; e886d -; sets some flag -; seems to be unused -; params: 0 - ld a, $01 - ld [$c2b5], a - ret -; e8873 - -MusicE2: ; e8873 -; seems to have been dummied out -; params: 1 - call GetMusicByte - ld hl, $002c - add hl, bc - ld [hl], a - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 3, [hl] - ret -; e8882 - -MusicE1: ; e8882 -; vibrato -; params: 2 -; 1: [xx] - ; delay in frames -; 2: [yz] - ; y: extent - ; z: rate (# frames per cycle) - - ; set vibrato flag? - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 0, [hl] - ; start at lower frequency (extent is positive) - ld hl, Channel1Flags3 - Channel1 - add hl, bc - res 0, [hl] - ; get delay - call GetMusicByte -; update delay - ld hl, Channel1VibratoDelay - Channel1 - add hl, bc - ld [hl], a -; update delay count - ld hl, Channel1VibratoDelayCount - Channel1 - add hl, bc - ld [hl], a -; update extent -; this is split into halves only to get added back together at the last second - ; get extent/rate - call GetMusicByte - ld hl, Channel1VibratoExtent - Channel1 - add hl, bc - ld d, a - ; get top nybble - and a, $f0 - swap a - srl a ; halve - ld e, a - adc a, $00 ; round up - swap a - or e - ld [hl], a -; update rate - ld hl, Channel1VibratoRate - Channel1 - add hl, bc - ; get bottom nybble - ld a, d - and a, $0f - ld d, a - swap a - or d - ld [hl], a - ret -; e88bd - -MusicE0: ; e88bd -; ???? -; params: 2 - call GetMusicByte - ld [$c297], a - call GetMusicByte - ld d, a - and a, $0f - ld e, a - ld a, d - swap a - and a, $0f - ld d, a - call GetFrequency - ld hl, $0021 - add hl, bc - ld [hl], e - ld hl, $0022 - add hl, bc - ld [hl], d - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 1, [hl] - ret -; e88e4 - -MusicE6: ; e88e4 -; tone -; params: 2 - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 4, [hl] - ld hl, $0028 - add hl, bc - call GetMusicByte - ld [hld], a - call GetMusicByte - ld [hl], a - ret -; e88f7 - -MusicE7: ; e88f7 -; shrug -; params: 1 - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 6, [hl] - call GetMusicByte - ld hl, $0029 - add hl, bc - ld [hl], a - ret -; e8906 - -MusicDE: ; e8906 -; ???? + duty cycle -; params: 1 - ; - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 2, [hl] ; duty cycle - ; - call GetMusicByte - rrca - rrca - ld hl, $001c - add hl, bc - ld [hl], a - ; update duty cycle - and a, $c0 ; only uses top 2 bits - ld hl, Channel1DutyCycle - Channel1 - add hl, bc - ld [hl], a - ret -; e891e - -MusicE8: ; e891e -; shrug -; params: 1 - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 5, [hl] - call GetMusicByte - ld hl, $002a - add hl, bc - ld [hl], a - ret -; e892d - -MusicDF: ; e892d -; toggle something -; params: none - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 3, [hl] - jr z, .on - res 3, [hl] - ret -.on - set 3, [hl] - ret -; e893b - -MusicE3: ; e893b -; toggle music noise sampling -; can't be used as a straight toggle since the param is not read from on->off -; params: -; noise on: 1 -; noise off: 0 - ; check if noise sampling is on - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 4, [hl] - jr z, .on - ; turn noise sampling off - res 4, [hl] - ret -.on - ; turn noise sampling on - set 4, [hl] - call GetMusicByte - ld [MusicNoiseSampleSet], a - ret -; e894f - -MusicF0: ; e894f -; toggle sfx noise sampling -; params: -; on: 1 -; off: 0 - ; check if noise sampling is on - ld hl, Channel1Flags - Channel1 - add hl, bc - bit 4, [hl] - jr z, .on - ; turn noise sampling off - res 4, [hl] - ret -.on - ; turn noise sampling on - set 4, [hl] - call GetMusicByte - ld [SFXNoiseSampleSet], a - ret -; e8963 - -MusicD8: ; e8963 -; note length -; # frames per 16th note -; intensity: see MusicDC -; params: 2 - ; note length - call GetMusicByte - ld hl, $002d - add hl, bc - ld [hl], a - ld a, [CurChannel] - and a, $03 - cp a, $03 - ret z - ; intensity - call MusicDC - ret -; e8977 - -MusicDD: ; e8977 -; update sound status -; params: 1 - call GetMusicByte - ld [SoundInput], a - ld hl, Channel1NoteFlags - Channel1 - add hl, bc - set 3, [hl] - ret -; e8984 - -MusicDB: ; e8984 -; duty cycle -; params: 1 - call GetMusicByte - rrca - rrca - and a, $c0 - ld hl, Channel1DutyCycle - Channel1 - add hl, bc - ld [hl], a - ret -; e8991 - -MusicDC: ; e8991 -; intensity -; params: 1 -; hi: pressure -; lo: velocity - call GetMusicByte - ld hl, Channel1Intensity - Channel1 - add hl, bc - ld [hl], a - ret -; e899a - -MusicDA: ; e899a -; global tempo -; params: 2 -; de: tempo - call GetMusicByte - ld d, a - call GetMusicByte - ld e, a - call SetGlobalTempo - ret -; e89a6 - -MusicD0: ; e89a6 -; used by d0-d7 -; set octave based on lo nybble of the command - ld hl, Channel1Octave - Channel1 - add hl, bc - ld a, [CurMusicByte] ; get current command - and a, $07 - ld [hl], a - ret -; e89b1 - -MusicD9: ; e89b1 -; set starting octave -; this forces all notes up by the starting octave -; params: 1 - call GetMusicByte - ld hl, Channel1StartingOctave - Channel1 - add hl, bc - ld [hl], a - ret -; e89ba - -MusicEF: ; e89ba -; stereo panning -; params: 1 - ; stereo on? - ld a, [Options] - bit 5, a ; stereo - jr nz, MusicE4 - ; skip param - call GetMusicByte - ret -; e89c5 - -MusicE4: ; e89c5 -; force panning -; params: 1 - call SetLRTracks - call GetMusicByte - ld hl, Channel1Tracks - Channel1 - add hl, bc - and [hl] - ld [hl], a - ret -; e89d2 - -MusicE5: ; e89d2 -; set volume -; params: 1 -; see Volume - ; read param even if it's not used - call GetMusicByte - ; is the song fading? - ld a, [MusicFade] - and a - ret nz - ; reload param - ld a, [CurMusicByte] - ; set volume - ld [Volume], a - ret -; e89e1 - -MusicE9: ; e89e1 -; set global tempo to current channel tempo +- param -; params: 1 signed - call GetMusicByte - ld e, a - ; check sign - cp a, $80 - jr nc, .negative -;positive - ld d, $00 - jr .ok -.negative - ld d, $ff -.ok - ld hl, Channel1Tempo - Channel1 - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - add hl, de - ld e, l - ld d, h - call SetGlobalTempo - ret -; e89fd - -MusicEC: ; e89fd -; turn sfx priority on -; params: none - ld a, $01 - ld [SFXPriority], a - ret -; e8a03 - -MusicED: ; e8a03 -; turn sfx priority off -; params: none - xor a - ld [SFXPriority], a - ret -; e8a08 - -MusicEA: ; e8a08 -; restart current channel from channel header (same bank) -; params: 2 (5) -; ll hh: pointer to new channel header -; header format: 0x yy zz -; x: channel # (0-3) -; zzyy: pointer to new music data - - ; update music id - ld hl, Channel1MusicID - Channel1 - add hl, bc - ld a, [hli] - ld [MusicIDLo], a - ld a, [hl] - ld [MusicIDHi], a - ; update music bank - ld hl, Channel1MusicBank - Channel1 - add hl, bc - ld a, [hl] - ld [MusicBank], a - ; get pointer to new channel header - call GetMusicByte - ld l, a - call GetMusicByte - ld h, a - ld e, [hl] - inc hl - ld d, [hl] - push bc ; save current channel - call LoadChannel - call StartChannel - pop bc ; restore current channel - ret -; e8a30 - -MusicEB: ; e8a30 -; new song -; params: 2 -; de: song id - call GetMusicByte - ld e, a - call GetMusicByte - ld d, a - push bc - call LoadMusic - pop bc - ret -; e8a3e - -GetMusicByte: ; e8a3e -; returns byte from current address in a -; advances to next byte in music data -; input: bc = start of current channel - push hl - push de - ; load address into de - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld a, [hli] - ld e, a - ld d, [hl] - ; load bank into a - ld hl, Channel1MusicBank - Channel1 - add hl, bc - ld a, [hl] - ; get byte - call LoadMusicByte ; load data into CurMusicByte - inc de ; advance to next byte for next time this is called - ; update channeldata address - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - ld a, e - ld [hli], a - ld [hl], d - ; cleanup - pop de - pop hl - ; store channeldata in a - ld a, [CurMusicByte] - ret -; e8a5d - -GetFrequency: ; e8a5d -; generate frequency -; input: -; d: octave -; e: pitch -; output: -; de: frequency - -; get octave - ; get starting octave - ld hl, Channel1StartingOctave - Channel1 - add hl, bc - ld a, [hl] - swap a ; hi nybble - and a, $0f - ; add current octave - add d - push af ; we'll use this later - ; get starting octave - ld hl, Channel1StartingOctave - Channel1 - add hl, bc - ld a, [hl] - and a, $0f ; lo nybble - ; - ld l, a ; ok - ld d, $00 - ld h, d - add hl, de ; add current pitch - add hl, hl ; skip 2 bytes for each - ld de, FrequencyTable - add hl, de - ld e, [hl] - inc hl - ld d, [hl] - ; get our octave - pop af -.loop - ; [7 - octave] loops - cp a, $07 - jr nc, .ok - ; sra de - sra d - rr e - inc a - jr .loop -.ok - ld a, d - and a, $07 ; top 3 bits for frequency (11 total) - ld d, a - ret -; e8a8d - -SetNoteDuration: ; e8a8d -; input: a = note duration in 16ths - ; store delay units in de - inc a - ld e, a - ld d, $00 - ; store NoteLength in a - ld hl, Channel1NoteLength - Channel1 - add hl, bc - ld a, [hl] - ; multiply NoteLength by delay units - ld l, $00 ; just multiply - call MultiplySimple - ld a, l ; % $100 - ; store Tempo in de - ld hl, Channel1Tempo - Channel1 - add hl, bc - ld e, [hl] - inc hl - ld d, [hl] - ; add ???? to the next result - ld hl, $0016 - add hl, bc - ld l, [hl] - ; multiply Tempo by last result (NoteLength * delay % $100) - call MultiplySimple - ; copy result to de - ld e, l - ld d, h - ; store result in ???? - ld hl, $0016 - add hl, bc - ld [hl], e - ; store result in NoteDuration - ld hl, Channel1NoteDuration - Channel1 - add hl, bc - ld [hl], d - ret -; e8ab8 - -MultiplySimple: ; e8ab8 -; multiplies a and de -; adds the result to l -; stores the result in hl - ld h, $00 -.loop - ; halve a - srl a - ; is there a remainder? - jr nc, .skip - ; add it to the result - add hl, de -.skip - ; add de, de - sla e - rl d - ; are we done? - and a - jr nz, .loop - ret -; e8ac7 - -SetGlobalTempo: ; e8ac7 - push bc ; save current channel - ; are we dealing with music or sfx? - ld a, [CurChannel] - cp a, $04 - jr nc, .sfxchannels - ld bc, Channel1 - call SetTempo - ld bc, Channel2 - call SetTempo - ld bc, Channel3 - call SetTempo - ld bc, Channel4 - call SetTempo - jr .end -.sfxchannels - ld bc, Channel5 - call SetTempo - ld bc, Channel6 - call SetTempo - ld bc, Channel7 - call SetTempo - ld bc, Channel8 - call SetTempo -.end - pop bc ; restore current channel - ret -; e8b03 - -SetTempo: ; e8b03 -; input: -; de: note length - ; update Tempo - ld hl, Channel1Tempo - Channel1 - add hl, bc - ld [hl], e - inc hl - ld [hl], d - ; clear ???? - xor a - ld hl, $0016 - add hl, bc - ld [hl], a - ret -; e8b11 - -StartChannel: ; e8b11 - call SetLRTracks - ld hl, Channel1Flags - Channel1 - add hl, bc - set 0, [hl] ; turn channel on - ret -; e8b1b - -SetLRTracks: ; e8b1b -; set tracks for a the current channel to default -; seems to be redundant since this is overwritten by stereo data later - push de - ; store current channel in de - ld a, [CurChannel] - and a, $03 - ld e, a - ld d, $00 - ; get this channel's lr tracks - call GetLRTracks - add hl, de ; de = channel 0-3 - ld a, [hl] - ; load lr tracks into Tracks - ld hl, Channel1Tracks - Channel1 - add hl, bc - ld [hl], a - pop de - ret -; e8b30 - -LoadMusic: ; e8b30 -; load music - call MusicOff - ld hl, MusicID - ld [hl], e ; song number - inc hl - ld [hl], d ; MusicIDHi (always $00) - ld hl, Music - add hl, de ; three - add hl, de ; byte - add hl, de ; pointer - ld a, [hli] - ld [MusicBank], a - ld e, [hl] - inc hl - ld d, [hl] ; music header address - call FarLoadMusicByte ; store first byte of music header in a - rlca - rlca - and a, $03 ; get number of channels - inc a -.loop -; start playing channels - push af - call LoadChannel - call StartChannel - pop af - dec a - jr nz, .loop - xor a - ld [$c2b5], a - ld [$c2b8], a - ld [$c2b9], a - ld [$c2ba], a - ld [$c2bb], a - ld [NoiseSampleAddressLo], a - ld [NoiseSampleAddressHi], a - ld [$c2a2], a - ld [MusicNoiseSampleSet], a - call MusicOn - ret -; e8b79 - -PlayCry: ; e8b79 -; input: de = cry id - call MusicOff - ; load cry id - ld hl, MusicID - ld [hl], e - inc hl - ld [hl], d - ; seek pointer table - ld hl, Cries - add hl, de - add hl, de - add hl, de - ; get bank - ld a, [hli] - ld [MusicBank], a - ; get address - ld e, [hl] - inc hl - ld d, [hl] -; read cry header - ; get byte at bank:address - call FarLoadMusicByte - ; get top 2 bits (# chs) - rlca - rlca - and a, $03 - inc a ; ch count -> loop count -.loop - push af - call LoadChannel - ld hl, Channel1Flags - Channel1 - add hl, bc - set 5, [hl] - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 4, [hl] - ld hl, $0027 - add hl, bc - ld a, [$c2b0] - ld [hli], a - ld a, [$c2b1] - ld [hl], a - ; are we on the last channel? (music & sfx) - ld a, [CurChannel] - and a, $03 - cp a, $03 - jr nc, .start - ; update tempo - ld hl, Channel1Tempo - Channel1 - add hl, bc - ld a, [$c2b2] - ld [hli], a - ld a, [$c2b3] - ld [hl], a -.start - call StartChannel - ld a, [$c2bc] - and a - jr z, .next -; play cry from the side of the monster it's coming from (stereo only) -; outside of battles cries play on both tracks - ; is stereo on? - ld a, [Options] - bit 5, a ; stereo - jr z, .next - ; and [Tracks], [CryTracks] - ld hl, Channel1Tracks - Channel1 - add hl, bc - ld a, [hl] - ld hl, CryTracks - and a, [hl] - ld hl, Channel1Tracks - Channel1 - add hl, bc - ld [hl], a -.next - pop af - dec a - jr nz, .loop - ; save current volume - ld a, [LastVolume] - and a - jr nz, .end - ld a, [Volume] - ld [LastVolume], a - ; cries have max volume - ld a, $77 - ld [Volume], a -.end - ld a, $01 ; stop playing music - ld [SFXPriority], a - call MusicOn - ret -; e8c04 - -LoadSFX: ; e8c04 -; clear channels if they aren't already - call MusicOff - ld hl, $c1cc ; Channel5Flags - bit 0, [hl] ; ch5 on? - jr z, .ch6 - res 0, [hl] ; turn it off - xor a - ld [$ff11], a ; length/wavepattern = 0 - ld a, $08 - ld [$ff12], a ; envelope = 0 - xor a - ld [$ff13], a ; frequency lo = 0 - ld a, $80 - ld [$ff14], a ; restart sound (freq hi = 0) - xor a - ld [SoundInput], a ; global sound off - ld [$ff10], a ; sweep = 0 -.ch6 - ld hl, $c1fe ; ch6 on? - bit 0, [hl] - jr z, .ch7 - res 0, [hl] ; turn it off - xor a - ld [$ff16], a ; length/wavepattern = 0 - ld a, $08 - ld [$ff17], a ; envelope = 0 - xor a - ld [$ff18], a ; frequency lo = 0 - ld a, $80 - ld [$ff19], a ; restart sound (freq hi = 0) -.ch7 - ld hl, $c230 ; ch7 on? - bit 0, [hl] - jr z, .ch8 - res 0, [hl] ; turn it off - xor a - ld [$ff1a], a ; sound mode #3 off - ld [$ff1b], a ; length/wavepattern = 0 - ld a, $08 - ld [$ff1c], a ; envelope = 0 - xor a - ld [$ff1d], a ; frequency lo = 0 - ld a, $80 - ld [$ff1e], a ; restart sound (freq hi = 0) -.ch8 - ld hl, $c262 ; ch8 on? - bit 0, [hl] - jr z, .chscleared - res 0, [hl] ; turn it off - xor a - ld [$ff20], a ; length/wavepattern = 0 - ld a, $08 - ld [$ff21], a ; envelope = 0 - xor a - ld [$ff22], a ; frequency lo = 0 - ld a, $80 - ld [$ff23], a ; restart sound (freq hi = 0) - xor a - ld [NoiseSampleAddressLo], a - ld [NoiseSampleAddressHi], a -.chscleared -; start reading sfx header for # chs - ld hl, MusicID - ld [hl], e - inc hl - ld [hl], d - ld hl, SFX - add hl, de ; three - add hl, de ; byte - add hl, de ; pointers - ; get bank - ld a, [hli] - ld [MusicBank], a - ; get address - ld e, [hl] - inc hl - ld d, [hl] - ; get # channels - call FarLoadMusicByte - rlca ; top 2 - rlca ; bits - and a, $03 - inc a ; # channels -> # loops -.startchannels - push af - call LoadChannel ; bc = current channel - ld hl, Channel1Flags - Channel1 - add hl, bc - set 3, [hl] - call StartChannel - pop af - dec a - jr nz, .startchannels - call MusicOn - xor a - ld [SFXPriority], a - ret -; e8ca6 - - -PlaySFX: ; e8ca6 -; play sfx de - - call MusicOff - -; standard procedure if stereo's off - ld a, [Options] - bit 5, a - jp z, LoadSFX - -; else, let's go ahead with this - ld hl, MusicID - ld [hl], e - inc hl - ld [hl], d - -; get sfx ptr - ld hl, SFX - add hl, de - add hl, de - add hl, de - -; bank - ld a, [hli] - ld [MusicBank], a -; address - ld e, [hl] - inc hl - ld d, [hl] - -; bit 2-3 - call FarLoadMusicByte - rlca - rlca - and 3 ; ch1-4 - inc a - -.loop - push af - call LoadChannel - - ld hl, Channel1Flags - Channel1 - add hl, bc - set 3, [hl] - - push de - ; get tracks for this channel - ld a, [CurChannel] - and 3 ; ch1-4 - ld e, a - ld d, $0 - call GetLRTracks - add hl, de - ld a, [hl] - ld hl, $c2bc - and [hl] - - ld hl, Channel1Tracks - Channel1 - add hl, bc - ld [hl], a - - ld hl, $0030 ; $c131 - Channel1 - add hl, bc - ld [hl], a - - ld a, [CryTracks] - cp 2 ; ch 1-2 - jr c, .asm_e8d0c - -; ch3-4 - ld a, [$c2be] - - ld hl, $002e ; $c12f - Channel1 - add hl, bc - ld [hl], a - - ld hl, $002f ; $c130 - Channel1 - add hl, bc - ld [hl], a - - ld hl, Channel1Flags2 - Channel1 - add hl, bc - set 7, [hl] - -.asm_e8d0c - pop de - -; turn channel on - ld hl, Channel1Flags - Channel1 - add hl, bc - set 0, [hl] ; on - -; done? - pop af - dec a - jr nz, .loop - -; we're done - call MusicOn - ret -; e8d1b - - -LoadChannel: ; e8d1b -; prep channel for use -; input: -; de: - ; get pointer to current channel - call FarLoadMusicByte - inc de - and a, $07 ; bit 0-2 (current channel) - ld [CurChannel], a - ld c, a - ld b, $00 - ld hl, ChannelPointers - add hl, bc - add hl, bc - ld c, [hl] - inc hl - ld b, [hl] ; bc = channel pointer - ld hl, Channel1Flags - Channel1 - add hl, bc - res 0, [hl] ; channel off - call ChannelInit - ; load music pointer - ld hl, Channel1MusicAddress - Channel1 - add hl, bc - call FarLoadMusicByte - ld [hli], a - inc de - call FarLoadMusicByte - ld [hl], a - inc de - ; load music id - ld hl, Channel1MusicID - Channel1 - add hl, bc - ld a, [MusicIDLo] - ld [hli], a - ld a, [MusicIDHi] - ld [hl], a - ; load music bank - ld hl, Channel1MusicBank - Channel1 - add hl, bc - ld a, [MusicBank] - ld [hl], a - ret -; e8d5b - -ChannelInit: ; e8d5b -; make sure channel is cleared -; set default tempo and note length in case nothing is loaded -; input: -; bc = channel struct pointer - push de - xor a - ; get channel struct location and length - ld hl, Channel1MusicID - Channel1 ; start - add hl, bc - ld e, Channel2 - Channel1 ; channel struct length - ; clear channel -.loop - ld [hli], a - dec e - jr nz, .loop - ; set tempo to default ($100) - ld hl, Channel1Tempo - Channel1 - add hl, bc - xor a - ld [hli], a - inc a - ld [hl], a - ; set note length to default ($01) (fast) - ld hl, Channel1NoteLength - Channel1 - add hl, bc - ld [hl], a - pop de - ret -; e8d76 - -FarLoadMusicByte: ; e8d76 -; input: -; de = current music address -; output: -; a = CurMusicByte - ld a, [MusicBank] - call LoadMusicByte - ld a, [CurMusicByte] - ret -; e8d80 - -FrequencyTable: ; e8d80 - dw $0000 ; filler - dw $f82c - dw $f89d - dw $f907 - dw $f96b - dw $f9ca - dw $fa23 - dw $fa77 - dw $fac7 - dw $fb12 - dw $fb58 - dw $fb9b - dw $fbda - dw $fc16 - dw $fc4e - dw $fc83 - dw $fcb5 - dw $fce5 - dw $fd11 - dw $fd3b - dw $fd63 - dw $fd89 - dw $fdac - dw $fdcd - dw $fded -; e8db2 - -WaveSamples: ; e8db2 - ; these are streams of 32 4-bit values used as wavepatterns - ; nothing interesting here! - db $02, $46, $8a, $ce, $ff, $fe, $ed, $dc, $cb, $a9, $87, $65, $44, $33, $22, $11 - db $02, $46, $8a, $ce, $ef, $ff, $fe, $ee, $dd, $cb, $a9, $87, $65, $43, $22, $11 - db $13, $69, $bd, $ee, $ee, $ff, $ff, $ed, $de, $ff, $ff, $ee, $ee, $db, $96, $31 - db $02, $46, $8a, $cd, $ef, $fe, $de, $ff, $ee, $dc, $ba, $98, $76, $54, $32, $10 - db $01, $23, $45, $67, $8a, $cd, $ee, $f7, $7f, $ee, $dc, $a8, $76, $54, $32, $10 - db $00, $11, $22, $33, $44, $33, $22, $11, $ff, $ee, $cc, $aa, $88, $aa, $cc, $ee - db $02, $46, $8a, $ce, $cb, $a9, $87, $65, $ff, $fe, $ed, $dc, $44, $33, $22, $11 - db $c0, $a9, $87, $f5, $ff, $fe, $ed, $dc, $44, $33, $22, $f1, $02, $46, $8a, $ce - db $44, $33, $22, $1f, $00, $46, $8a, $ce, $f8, $fe, $ed, $dc, $cb, $a9, $87, $65 - db $11, $00, $00, $08, $00, $13, $57, $9a, $b4, $ba, $a9, $98, $87, $65, $43, $21 -; e8e52 - -NoiseSampleSetsPointers: ; e8e52 - dw NoiseSampleSets0 - dw NoiseSampleSets1 - dw NoiseSampleSets2 - dw NoiseSampleSets3 - dw NoiseSampleSets4 - dw NoiseSampleSets5 -; e8e5e - -NoiseSampleSets: -NoiseSampleSets0: ; e8e5e - dw NoiseSampleSet00 ; rest - dw NoiseSampleSet01 ; c - dw NoiseSampleSet02 ; c# - dw NoiseSampleSet03 ; d - dw NoiseSampleSet04 ; d# - dw NoiseSampleSet05 ; e - dw NoiseSampleSet06 ; f - dw NoiseSampleSet07 ; f# - dw NoiseSampleSet08 ; g - dw NoiseSampleSet09 ; g# - dw NoiseSampleSet10 ; a - dw NoiseSampleSet11 ; a# - dw NoiseSampleSet12 ; b -NoiseSampleSets1: ; e8e78 - dw NoiseSampleSet00 - dw NoiseSampleSet08 - dw NoiseSampleSet09 - dw NoiseSampleSet10 - dw NoiseSampleSet11 - dw NoiseSampleSet12 - dw NoiseSampleSet13 - dw NoiseSampleSet14 - dw NoiseSampleSet15 - dw NoiseSampleSet16 - dw NoiseSampleSet17 - dw NoiseSampleSet18 - dw NoiseSampleSet19 -NoiseSampleSets2: ; e8e92 - dw NoiseSampleSet00 - dw NoiseSampleSet01 - dw NoiseSampleSet17 - dw NoiseSampleSet18 - dw NoiseSampleSet19 - dw NoiseSampleSet05 - dw NoiseSampleSet06 - dw NoiseSampleSet07 - dw NoiseSampleSet08 - dw NoiseSampleSet09 - dw NoiseSampleSet10 - dw NoiseSampleSet11 - dw NoiseSampleSet12 -NoiseSampleSets3: ; e8eac - dw NoiseSampleSet21 - dw NoiseSampleSet22 - dw NoiseSampleSet23 - dw NoiseSampleSet24 - dw NoiseSampleSet25 - dw NoiseSampleSet26 - dw NoiseSampleSet20 - dw NoiseSampleSet27 - dw NoiseSampleSet28 - dw NoiseSampleSet29 - dw NoiseSampleSet21 - dw NoiseSampleSet37 - dw NoiseSampleSet34 -NoiseSampleSets4: ; e8ec6 - dw NoiseSampleSet21 - dw NoiseSampleSet20 - dw NoiseSampleSet23 - dw NoiseSampleSet24 - dw NoiseSampleSet25 - dw NoiseSampleSet33 - dw NoiseSampleSet26 - dw NoiseSampleSet35 - dw NoiseSampleSet31 - dw NoiseSampleSet32 - dw NoiseSampleSet36 - dw NoiseSampleSet37 - dw NoiseSampleSet30 -NoiseSampleSets5: ; e8ee0 - dw NoiseSampleSet00 - dw NoiseSampleSet17 - dw NoiseSampleSet18 - dw NoiseSampleSet19 - dw NoiseSampleSet27 - dw NoiseSampleSet28 - dw NoiseSampleSet29 - dw NoiseSampleSet05 - dw NoiseSampleSet06 - dw NoiseSampleSet30 - dw NoiseSampleSet24 - dw NoiseSampleSet23 - dw NoiseSampleSet37 -; e8efa - -NoiseSampleSet00: ; e8efa -; unused - db $20, $11, $00 - db $ff ; end -; e8efe - -NoiseSampleSet01: ; e8efe - db $20, $c1, $33 - db $ff ; end -; e8f02 - -NoiseSampleSet02: ; e8f02 - db $20, $b1, $33 - db $ff ; end -; e8f06 - -NoiseSampleSet03: ; e8f06 - db $20, $a1, $33 - db $ff ; end -; e8f0a - -NoiseSampleSet04: ; e8f0a - db $20, $81, $33 - db $ff ; end -; e8f0e - -NoiseSampleSet05: ; e8f0e - db $27, $84, $37 - db $26, $84, $36 - db $25, $83, $35 - db $24, $83, $34 - db $23, $82, $33 - db $22, $81, $32 - db $ff ; end -; e8f21 - -NoiseSampleSet06: ; e8f21 - db $20, $51, $2a - db $ff ; end -; e8f25 - -NoiseSampleSet07: ; e8f25 - db $21, $41, $2b - db $20, $61, $2a - db $ff ; end -; e8f2c - -NoiseSampleSet08: ; e8f2c - db $20, $81, $10 - db $ff ; end -; e8f30 - -NoiseSampleSet09: ; e8f30 - db $20, $82, $23 - db $ff ; end -; e8f34 - -NoiseSampleSet10: ; e8f34 - db $20, $82, $25 - db $ff ; end -; e8f38 - -NoiseSampleSet11: ; e8f38 - db $20, $82, $26 - db $ff ; end -; e8f3c - -NoiseSampleSet12: ; e8f3c - db $20, $a1, $10 - db $ff ; end -; e8f40 - -NoiseSampleSet13: ; e8f40 - db $20, $a2, $11 - db $ff ; end -; e8f44 - -NoiseSampleSet14: ; e8f44 - db $20, $a2, $50 - db $ff ; end -; e8f48 - -NoiseSampleSet15: ; e8f48 - db $20, $a1, $18 - db $20, $31, $33 - db $ff ; end -; e8f4f - -NoiseSampleSet16: ; e8f4f - db $22, $91, $28 - db $20, $71, $18 - db $ff ; end -; e8f56 - -NoiseSampleSet17: ; e8f56 - db $20, $91, $22 - db $ff ; end -; e8f5a - -NoiseSampleSet18: ; e8f5a - db $20, $71, $22 - db $ff ; end -; e8f5e - -NoiseSampleSet19: ; e8f5e - db $20, $61, $22 - db $ff ; end -; e8f62 - -NoiseSampleSet20: ; e8f62 - db $20, $11, $11 - db $ff ; end -; e8f66 - -NoiseSampleSet21: ; e8f66 - db $ff -; e8f67 - -NoiseSampleSet22: ; e8f67 - db $20, $91, $33 - db $ff ; end -; e8f6b - -NoiseSampleSet23: ; e8f6b - db $20, $51, $32 - db $ff ; end -; e8f6f - -NoiseSampleSet24: ; e8f6f - db $20, $81, $31 - db $ff ; end -; e8f73 - -NoiseSampleSet25: ; e8f73 - db $20, $88, $6b - db $20, $71, $00 - db $ff ; end -; e8f7a - -NoiseSampleSet26: ; e8f7a - db $30, $91, $18 - db $ff ; end -; e8f7e - -NoiseSampleSet27: ; e8f7e - db $27, $92, $10 - db $ff ; end -; e8f82 - -NoiseSampleSet28: ; e8f82 - db $33, $91, $00 - db $33, $11, $00 - db $ff ; end -; e8f89 - -NoiseSampleSet29: ; e8f89 - db $33, $91, $11 - db $33, $11, $00 - db $ff ; end -; e8f90 - -NoiseSampleSet30: ; e8f90 - db $33, $88, $15 - db $20, $65, $12 - db $ff ; end -; e8f97 - -NoiseSampleSet31: ; e8f97 - db $33, $51, $21 - db $33, $11, $11 - db $ff ; end -; e8f9e - -NoiseSampleSet32: ; e8f9e - db $33, $51, $50 - db $33, $11, $11 - db $ff ; end -; e8fa5 - -NoiseSampleSet33: ; e8fa5 - db $20, $a1, $31 - db $ff ; end -; e8fa9 - -NoiseSampleSet34: ; e8fa9 - db $20, $84, $12 - db $ff ; end -; e8fad - -NoiseSampleSet35: ; e8fad - db $33, $81, $00 - db $33, $11, $00 - db $ff ; end -; e8fb4 - -NoiseSampleSet36: ; e8fb4 - db $33, $81, $21 - db $33, $11, $11 - db $ff ; end -; e8fbb - -NoiseSampleSet37: ; e8fbb - db $20, $a8, $6b - db $20, $71, $00 - db $ff ; end -; e8fc2 - -GetLRTracks: ; e8fc2 -; gets the default sound l/r channels -; stores mono/stereo table in hl - ld a, [Options] - bit 5, a ; stereo - ; made redundant, could have had a purpose in gold - jr nz, .stereo - ld hl, MonoTracks - ret -.stereo - ld hl, StereoTracks - ret -; e8fd1 - -MonoTracks: ; e8fd1 -; bit corresponds to track # -; hi: left channel -; lo: right channel - db $11, $22, $44, $88 -; e8fd5 - -StereoTracks: ; e8fd5 -; made redundant -; seems to be modified on a per-song basis - db $11, $22, $44, $88 -; e8fd9 - -ChannelPointers: ; e8fd9 -; music channels - dw Channel1 - dw Channel2 - dw Channel3 - dw Channel4 -; sfx channels - dw Channel5 - dw Channel6 - dw Channel7 - dw Channel8 -; e8fe9 - -ClearChannels: ; e8fe9 -; runs ClearChannel for all 4 channels -; doesn't seem to be used, but functionally identical to SoundRestart - ld hl, $ff24 - xor a - ld [hli], a - ld [hli], a - ld a, $80 - ld [hli], a - ld hl, $ff10 - ld e, $04 -.loop - call ClearChannel - dec e - jr nz, .loop - ret -; e8ffe - -ClearChannel: ; e8ffe -; input: hl = beginning hw sound register ($ff10, $ff15, $ff1a, $ff1f) -; output: 00 00 80 00 80 - -; sound channel 1 2 3 4 - xor a - ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 - - ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0 - ld a, $08 - ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0 - xor a - ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0 - ld a, $80 - ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0) - ret -; e900a - -PlayTrainerEncounterMusic: ; e900a -; input: e = trainer type - ; turn fade off - xor a - ld [MusicFade], a - ; play nothing for one frame - push de - ld de, $0000 ; id: Music_Nothing - call StartMusic - call DelayFrame - ; play new song - call MaxVolume - pop de - ld d, $00 - ld hl, TrainerEncounterMusic - add hl, de - ld e, [hl] - call StartMusic - ret -; e9027 - -TrainerEncounterMusic: ; e9027 - db MUSIC_HIKER_ENCOUNTER - db MUSIC_YOUNGSTER_ENCOUNTER ; falkner - db MUSIC_LASS_ENCOUNTER ; whitney - db MUSIC_YOUNGSTER_ENCOUNTER ; bugsy - db MUSIC_OFFICER_ENCOUNTER ; morty - db MUSIC_OFFICER_ENCOUNTER ; pryce - db MUSIC_LASS_ENCOUNTER ; jasmine - db MUSIC_OFFICER_ENCOUNTER ; chuck - db MUSIC_BEAUTY_ENCOUNTER ; clair - db MUSIC_RIVAL_ENCOUNTER ; rival1 - db MUSIC_HIKER_ENCOUNTER ; pokemon_prof - db MUSIC_HIKER_ENCOUNTER ; will - db MUSIC_HIKER_ENCOUNTER ; cal - db MUSIC_OFFICER_ENCOUNTER ; bruno - db MUSIC_HIKER_ENCOUNTER ; karen - db MUSIC_HIKER_ENCOUNTER ; koga - db MUSIC_OFFICER_ENCOUNTER ; champion - db MUSIC_YOUNGSTER_ENCOUNTER ; brock - db MUSIC_LASS_ENCOUNTER ; misty - db MUSIC_OFFICER_ENCOUNTER ; lt_surge - db MUSIC_ROCKET_ENCOUNTER ; scientist - db MUSIC_OFFICER_ENCOUNTER ; erika - db MUSIC_YOUNGSTER_ENCOUNTER ; youngster - db MUSIC_YOUNGSTER_ENCOUNTER ; schoolboy - db MUSIC_YOUNGSTER_ENCOUNTER ; bird_keeper - db MUSIC_LASS_ENCOUNTER ; lass - db MUSIC_LASS_ENCOUNTER ; janine - db MUSIC_HIKER_ENCOUNTER ; cooltrainerm - db MUSIC_BEAUTY_ENCOUNTER ; cooltrainerf - db MUSIC_BEAUTY_ENCOUNTER ; beauty - db MUSIC_POKEMANIAC_ENCOUNTER ; pokemaniac - db MUSIC_ROCKET_ENCOUNTER ; gruntm - db MUSIC_HIKER_ENCOUNTER ; gentleman - db MUSIC_BEAUTY_ENCOUNTER ; skier - db MUSIC_BEAUTY_ENCOUNTER ; teacher - db MUSIC_BEAUTY_ENCOUNTER ; sabrina - db MUSIC_YOUNGSTER_ENCOUNTER ; bug_catcher - db MUSIC_HIKER_ENCOUNTER ; fisher - db MUSIC_HIKER_ENCOUNTER ; swimmerm - db MUSIC_BEAUTY_ENCOUNTER ; swimmerf - db MUSIC_HIKER_ENCOUNTER ; sailor - db MUSIC_POKEMANIAC_ENCOUNTER ; super_nerd - db MUSIC_RIVAL_ENCOUNTER ; rival2 - db MUSIC_HIKER_ENCOUNTER ; guitarist - db MUSIC_HIKER_ENCOUNTER ; hiker - db MUSIC_HIKER_ENCOUNTER ; biker - db MUSIC_OFFICER_ENCOUNTER ; blaine - db MUSIC_POKEMANIAC_ENCOUNTER ; burglar - db MUSIC_HIKER_ENCOUNTER ; firebreather - db MUSIC_POKEMANIAC_ENCOUNTER ; juggler - db MUSIC_HIKER_ENCOUNTER ; blackbelt_t - db MUSIC_ROCKET_ENCOUNTER ; executivem - db MUSIC_YOUNGSTER_ENCOUNTER ; psychic_t - db MUSIC_LASS_ENCOUNTER ; picnicker - db MUSIC_YOUNGSTER_ENCOUNTER ; camper - db MUSIC_ROCKET_ENCOUNTER ; executivef - db MUSIC_SAGE_ENCOUNTER ; sage - db MUSIC_SAGE_ENCOUNTER ; medium - db MUSIC_HIKER_ENCOUNTER ; boarder - db MUSIC_HIKER_ENCOUNTER ; pokefanm - db MUSIC_KIMONO_ENCOUNTER ; kimono_girl - db MUSIC_LASS_ENCOUNTER ; twins - db MUSIC_BEAUTY_ENCOUNTER ; pokefanf - db MUSIC_HIKER_ENCOUNTER ; red - db MUSIC_RIVAL_ENCOUNTER ; blue - db MUSIC_HIKER_ENCOUNTER ; officer - db MUSIC_ROCKET_ENCOUNTER ; gruntf - db MUSIC_HIKER_ENCOUNTER ; mysticalman - db MUSIC_HIKER_ENCOUNTER - db MUSIC_HIKER_ENCOUNTER - db MUSIC_HIKER_ENCOUNTER -; e906e - -Music: ; e906e - dbw BANK(Music_Nothing), Music_Nothing ; 0xe91a3 - dbw BANK(Music_TitleScreen), Music_TitleScreen ; 0xeb808 - dbw BANK(Music_Route1), Music_Route1 ; 0xec000 - dbw BANK(Music_Route3), Music_Route3 ; 0xec2ca - dbw BANK(Music_Route12), Music_Route12 ; 0xec506 - dbw BANK(Music_MagnetTrain), Music_MagnetTrain ; 0xef5f0 - dbw BANK(Music_KantoGymLeaderBattle), Music_KantoGymLeaderBattle ; 0xec720 - dbw BANK(Music_KantoTrainerBattle), Music_KantoTrainerBattle ; 0xec9fa - dbw BANK(Music_KantoWildPokemonBattle), Music_KantoWildPokemonBattle ; 0xed06d - dbw BANK(Music_PokemonCenter), Music_PokemonCenter ; 0xed5c6 - dbw BANK(Music_LookHiker), Music_LookHiker ; 0xf7411 - dbw BANK(Music_LookLass), Music_LookLass ; 0xed79b - dbw BANK(Music_LookOfficer), Music_LookOfficer ; 0xed82d - dbw BANK(Music_HealPokemon), Music_HealPokemon ; 0xf0697 - dbw BANK(Music_LavenderTown), Music_LavenderTown ; 0xef72f - dbw BANK(Music_Route2), Music_Route2 ; 0xed8dd - dbw BANK(Music_MtMoon), Music_MtMoon ; 0xedb29 - dbw BANK(Music_ShowMeAround), Music_ShowMeAround ; 0xedbd8 - dbw BANK(Music_GameCorner), Music_GameCorner ; 0xedd6d - dbw BANK(Music_Bicycle), Music_Bicycle ; 0xee119 - dbw BANK(Music_HallOfFame), Music_HallOfFame ; 0xf05bf - dbw BANK(Music_ViridianCity), Music_ViridianCity ; 0xf4000 - dbw BANK(Music_CeladonCity), Music_CeladonCity ; 0xf435b - dbw BANK(Music_TrainerVictory), Music_TrainerVictory ; 0xebeab - dbw BANK(Music_WildPokemonVictory), Music_WildPokemonVictory ; 0xf4518 - dbw BANK(Music_GymLeaderVictory), Music_GymLeaderVictory ; 0xf462c - dbw BANK(Music_MtMoonSquare), Music_MtMoonSquare ; 0xf4815 - dbw BANK(Music_Gym), Music_Gym ; 0xf48ae - dbw BANK(Music_PalletTown), Music_PalletTown ; 0xf4b0c - dbw BANK(Music_ProfOaksPokemonTalk), Music_ProfOaksPokemonTalk ; 0xf4c9f - dbw BANK(Music_ProfOak), Music_ProfOak ; 0xf4dea - dbw BANK(Music_LookRival), Music_LookRival ; 0xf4f79 - dbw BANK(Music_AfterTheRivalFight), Music_AfterTheRivalFight ; 0xf5127 - dbw BANK(Music_Surf), Music_Surf ; 0xf518a - dbw BANK(Music_Evolution), Music_Evolution ; 0xf06e1 - dbw BANK(Music_NationalPark), Music_NationalPark ; 0xf54e8 - dbw BANK(Music_Credits), Music_Credits ; 0x1f31c - dbw BANK(Music_AzaleaTown), Music_AzaleaTown ; 0xf57e8 - dbw BANK(Music_CherrygroveCity), Music_CherrygroveCity ; 0xf5b03 - dbw BANK(Music_LookKimonoGirl), Music_LookKimonoGirl ; 0xf79b8 - dbw BANK(Music_UnionCave), Music_UnionCave ; 0xf5c60 - dbw BANK(Music_JohtoWildPokemonBattle), Music_JohtoWildPokemonBattle ; 0xf5dc5 - dbw BANK(Music_JohtoTrainerBattle), Music_JohtoTrainerBattle ; 0xf6096 - dbw BANK(Music_Route30), Music_Route30 ; 0xefc01 - dbw BANK(Music_EcruteakCity), Music_EcruteakCity ; 0xef2d0 - dbw BANK(Music_VioletCity), Music_VioletCity ; 0xf0000 - dbw BANK(Music_JohtoGymLeaderBattle), Music_JohtoGymLeaderBattle ; 0xea50d - dbw BANK(Music_ChampionBattle), Music_ChampionBattle ; 0xea9c1 - dbw BANK(Music_RivalBattle), Music_RivalBattle ; 0xe974f - dbw BANK(Music_RocketBattle), Music_RocketBattle ; 0xe9b6f - dbw BANK(Music_ElmsLab), Music_ElmsLab ; 0xea040 - dbw BANK(Music_DarkCave), Music_DarkCave ; 0xea2be - dbw BANK(Music_Route29), Music_Route29 ; 0xf0386 - dbw BANK(Music_Route36), Music_Route36 ; 0xe94e9 - dbw BANK(Music_SSAqua), Music_SSAqua ; 0xead99 - dbw BANK(Music_LookYoungster), Music_LookYoungster ; 0xf66c3 - dbw BANK(Music_LookBeauty), Music_LookBeauty ; 0xeee3e - dbw BANK(Music_LookRocket), Music_LookRocket ; 0xf74a2 - dbw BANK(Music_LookPokemaniac), Music_LookPokemaniac ; 0xebde1 - dbw BANK(Music_LookSage), Music_LookSage ; 0xee35e - dbw BANK(Music_NewBarkTown), Music_NewBarkTown ; 0xeb2d3 - dbw BANK(Music_GoldenrodCity), Music_GoldenrodCity ; 0xeb453 - dbw BANK(Music_VermilionCity), Music_VermilionCity ; 0xeb676 - dbw BANK(Music_PokemonChannel), Music_PokemonChannel ; 0xee45f - dbw BANK(Music_PokeFluteChannel), Music_PokeFluteChannel ; 0xf7b13 - dbw BANK(Music_TinTower), Music_TinTower ; 0xf6811 - dbw BANK(Music_SproutTower), Music_SproutTower ; 0xf6974 - dbw BANK(Music_BurnedTower), Music_BurnedTower ; 0xf6a99 - dbw BANK(Music_Lighthouse), Music_Lighthouse ; 0xee569 - dbw BANK(Music_LakeOfRage), Music_LakeOfRage ; 0xee6c5 - dbw BANK(Music_IndigoPlateau), Music_IndigoPlateau ; 0xee852 - dbw BANK(Music_Route37), Music_Route37 ; 0xee94b - dbw BANK(Music_RocketHideout), Music_RocketHideout ; 0xeeb75 - dbw BANK(Music_DragonsDen), Music_DragonsDen ; 0xeece8 - dbw BANK(Music_JohtoWildPokemonBattleNight), Music_JohtoWildPokemonBattleNight ; 0xf605c - dbw BANK(Music_RuinsOfAlphRadioSignal), Music_RuinsOfAlphRadioSignal ; 0xeedcb - dbw BANK(Music_SuccessfulCapture), Music_SuccessfulCapture ; 0xf4602 - dbw BANK(Music_Route26), Music_Route26 ; 0xeefb2 - dbw BANK(Music_Mom), Music_Mom ; 0xf6bf2 - dbw BANK(Music_VictoryRoad), Music_VictoryRoad ; 0xf6c72 - dbw BANK(Music_PokemonLullaby), Music_PokemonLullaby ; 0xf6d79 - dbw BANK(Music_PokemonMarch), Music_PokemonMarch ; 0xf6e23 - dbw BANK(Music_GoldSilverOpening), Music_GoldSilverOpening ; 0xf7055 - dbw BANK(Music_GoldSilverOpening2), Music_GoldSilverOpening2 ; 0xf7308 - dbw BANK(Music_MainMenu), Music_MainMenu ; 0xf78fd - dbw BANK(Music_RuinsOfAlphInterior), Music_RuinsOfAlphInterior ; 0xebd9e - dbw BANK(Music_RocketTheme), Music_RocketTheme ; 0xf766d - dbw BANK(Music_DancingHall), Music_DancingHall ; 0xef9bc - dbw BANK(Music_BugCatchingContestResults), Music_BugCatchingContestResults ; 0xefb3e - dbw BANK(Music_BugCatchingContest), Music_BugCatchingContest ; 0xf7c16 - dbw BANK(Music_LakeOfRageRocketsRadioSignal), Music_LakeOfRageRocketsRadioSignal ; 0xef5b1 - dbw BANK(Music_Printer), Music_Printer ; 0xf07fd - dbw BANK(Music_PostCredits), Music_PostCredits ; 0xcfd9e - dbw BANK(Music_Clair), Music_Clair ; 0x1fa8d - dbw BANK(Music_MobileAdapterMenu), Music_MobileAdapterMenu ; 0x17801f - dbw BANK(Music_MobileAdapter), Music_MobileAdapter ; 0x1fc87 - dbw BANK(Music_BuenasPassword), Music_BuenasPassword ; 0x178153 - dbw BANK(Music_LookMysticalMan), Music_LookMysticalMan ; 0x17843b - dbw BANK(Music_CrystalOpening), Music_CrystalOpening ; 0x1786e8 - dbw BANK(Music_BattleTowerTheme), Music_BattleTowerTheme ; 0x178889 - dbw BANK(Music_SuicuneBattle), Music_SuicuneBattle ; 0x178b81 - dbw BANK(Music_BattleTowerLobby), Music_BattleTowerLobby ; 0x17948b - dbw BANK(Music_MobileCenter), Music_MobileCenter ; 0x17961d -; e91a3 - -Music_Nothing: ; 0xe91a3 -INCLUDE "music/nothing.asm" -; 0xe91b0 - -Cries: ; e91b0 -; 3-byte pointers - dbw $3c, $747d - dbw $3c, $7486 - dbw $3c, $748f - dbw $3c, $7498 - dbw $3c, $74a1 - dbw $3c, $74aa - dbw $3c, $74b3 - dbw $3c, $74bc - dbw $3c, $74c5 - dbw $3c, $74ce - dbw $3c, $74d7 - dbw $3c, $74e0 - dbw $3c, $74e9 - dbw $3c, $74f2 - dbw $3c, $74fb - dbw $3c, $7504 - dbw $3c, $750d - dbw $3c, $7516 - dbw $3c, $751f - dbw $3c, $7528 - dbw $3c, $7531 - dbw $3c, $753a - dbw $3c, $7543 - dbw $3c, $754c - dbw $3c, $7555 - dbw $3c, $755e - dbw $3c, $7567 - dbw $3c, $7570 - dbw $3c, $7579 - dbw $3c, $7582 - dbw $3c, $758b - dbw $3c, $7594 - dbw $3c, $759d - dbw $3c, $75a6 - dbw $3c, $75af - dbw $3c, $75b8 - dbw $3c, $75c1 - dbw $3c, $75ca - dbw $3c, $6d81 - dbw $3c, $6d96 - dbw $3c, $6d8a - dbw $3c, $6dde - dbw $3c, $6d9f - dbw $3c, $6dc0 - dbw $3c, $6d90 - dbw $3c, $6da8 - dbw $3c, $6db1 - dbw $3c, $6db7 - dbw $3c, $6dc6 - dbw $3c, $6dcf - dbw $3c, $6e35 - dbw $3c, $6dd8 - dbw $3c, $6e3e - dbw $3c, $6de7 - dbw $3c, $6ded - dbw $3c, $6e6b - dbw $3c, $6df6 - dbw $3c, $6e74 - dbw $3c, $6e08 - dbw $3c, $6e11 - dbw $3c, $6e1a - dbw $3c, $6e23 - dbw $3c, $6e2c - dbw $3c, $6e62 - dbw $3c, $6e47 - dbw $3c, $6e50 - dbw $3c, $6e59 - dbw $3c, $6dff -; e927c - -SFX: ; e927c - dbw $3c, $4b3f ; dex fanfare 50-79 - dbw $3c, $4c2f ; item - dbw $3c, $4c89 ; caught mon - dbw $3c, $4941 ; pokeballs placed on table - dbw $3c, $4947 ; potion - dbw $3c, $494a ; full heal - dbw $3c, $494d ; menu - dbw $3c, $4950 ; read text - dbw $3c, $4950 ; read text - dbw $3c, $4bd5 ; dex fanfare 20-49 - dbw $3c, $4cea ; dex fanfare 80-109 - dbw $3c, $4953 ; poison - dbw $3c, $4956 ; got safari balls - dbw $3c, $4959 ; boot pc - dbw $3c, $495c ; shut down pc - dbw $3c, $495f ; choose pc option - dbw $3c, $4962 ; bide / escape rope - dbw $3c, $4965 ; push button - dbw $3c, $4968 ; second part of itemfinder - dbw $3c, $496b ; warp to - dbw $3c, $496e ; warp from - dbw $3c, $4971 ; change dex mode - dbw $3c, $4974 ; jump over ledge - dbw $3c, $4977 ; grass rustle - dbw $3c, $497a ; fly - dbw $3c, $497d ; wrong - dbw $3c, $4983 ; squeak - dbw $3c, $4986 ; strength - dbw $3c, $4989 ; boat - dbw $3c, $498f ; wall open - dbw $3c, $4992 ; place puzzle piece down - dbw $3c, $4995 ; enter door - dbw $3c, $4998 ; switch pokemon - dbw $3c, $499e ; score tally? ; sounds like something out of game corner - dbw $3c, $49a4 ; buy/sell - dbw $3c, $49ad ; exit building - dbw $3c, $49aa ; bump - dbw $3c, $49b0 ; save - dbw $3c, $49f8 ; pokeflute - dbw $3c, $49fb ; elevator end - dbw $3c, $49fe ; throw ball - dbw $3c, $4a04 ; smokescreen - dbw $3c, $4a0a ; ; something skidding on water? - dbw $3c, $4a10 ; run - dbw $3c, $4a13 ; slot machine start - dbw $3c, $4dbe ; fanfare - dbw $3c, $4a3d ; peck - dbw $3c, $4a40 ; kinesis - dbw $3c, $4a43 ; lick - dbw $3c, $4a46 ; pound - dbw $3c, $4a49 ; move puzzle piece - dbw $3c, $4a4c ; comet punch - dbw $3c, $4a4f ; mega punch - dbw $3c, $4a52 ; scratch - dbw $3c, $4a55 ; vicegrip - dbw $3c, $4a58 ; razor wind - dbw $3c, $4a5b ; cut - dbw $3c, $4a5e ; wing attack - dbw $3c, $4a61 ; whirlwind - dbw $3c, $4a64 ; bind - dbw $3c, $4a67 ; vine whip - dbw $3c, $4a6a ; double kick - dbw $3c, $4a6d ; mega kick - dbw $3c, $4a70 ; headbutt - dbw $3c, $4a73 ; horn attack - dbw $3c, $4a76 ; tackle - dbw $3c, $4a79 ; poison sting - dbw $3c, $4a7c ; poisonpowder - dbw $3c, $4a7f ; doubleslap - dbw $3c, $4a82 ; bite - dbw $3c, $4a88 ; jump kick - dbw $3c, $4a8b ; stomp - dbw $3c, $4a8e ; tail whip - dbw $3c, $4a91 ; karate chop - dbw $3c, $4a94 ; submission - dbw $3c, $4a97 ; water gun - dbw $3c, $4a9d ; swords dance - dbw $3c, $4aa0 ; thunder - dbw $3c, $4aa3 ; supersonic - dbw $3c, $4aac ; leer - dbw $3c, $4ab5 ; ember - dbw $3c, $4abb ; bubblebeam - dbw $3c, $4ac4 ; hydro pump - dbw $3c, $4aca ; surf - dbw $3c, $4ad3 ; psybeam - dbw $3c, $4adc ; leech seed - dbw $3c, $4ae5 ; thundershock - dbw $3c, $4aee ; psychic - dbw $3c, $4af7 ; screech - dbw $3c, $4afd ; bone club - dbw $3c, $4b03 ; sharpen - dbw $3c, $4b09 ; egg bomb - dbw $3c, $4b12 ; sing - dbw $3c, $4b18 ; sky attack - dbw $3c, $4b21 ; hyper beam - dbw $3c, $4b24 ; shine - dbw $3c, $4a1c ; - dbw $3c, $4a1f ; $60 - dbw $3c, $4a22 ; tap - dbw $3c, $4a25 ; tap - dbw $3c, $4a28 ; burn ; that is not a burn - dbw $3c, $4a2b ; title screen sound - dbw $3c, $4a2e ; similar to $60 - dbw $3c, $4a31 ; get coin from slots - dbw $3c, $4a34 ; pay day - dbw $3c, $4a3a ; metronome - dbw $3c, $4a19 ; call - dbw $3c, $4b2d ; hang up - dbw $3c, $4b30 ; no signal - dbw $3c, $4b2a ; sandstorm - dbw $3c, $4b33 ; elevator - dbw $3c, $52b4 ; protect - dbw $3c, $52f6 ; sketch - dbw $3c, $5314 ; rain dance - dbw $3c, $5334 ; aeroblast - dbw $3c, $5352 ; spark - dbw $3c, $5360 ; curse - dbw $3c, $537d ; rage - dbw $3c, $539c ; thief - dbw $3c, $53b0 ; thief - dbw $3c, $53ca ; spider web - dbw $3c, $53f7 ; mind reader - dbw $3c, $541d ; nighmare - dbw $3c, $5453 ; snore - dbw $3c, $5469 ; sweet kiss - dbw $3c, $547f ; sweet kiss - dbw $3c, $54a5 ; belly drum - dbw $3c, $54ba ; - dbw $3c, $54d0 ; sludge bomb - dbw $3c, $54f5 ; foresight - dbw $3c, $5515 ; spite - dbw $3c, $553a ; outrage - dbw $3c, $554d ; perish song - dbw $3c, $5570 ; giga drain - dbw $3c, $55b4 ; attract - dbw $3c, $55cc ; kinesis - dbw $3c, $55de ; zap cannon - dbw $3c, $55ef ; mean look - dbw $3c, $5621 ; heal bell - dbw $3c, $5637 ; return - dbw $3c, $5653 ; exp bar - dbw $3c, $567f ; milk drink - dbw $3c, $569f ; present - dbw $3c, $56b9 ; morning sun - dbw $3c, $4b3f ; level up - dbw $3c, $4b86 ; key item - dbw $3c, $4d56 ; fanfare - dbw $3c, $4dc7 ; register phone # - dbw $3c, $4e26 ; 3rd place - dbw $3c, $4e66 ; get egg from daycare man - dbw $3c, $4e66 ; get egg from daycare lady - dbw $3c, $4edc ; move deleted - dbw $3c, $4f5e ; 2nd place - dbw $3c, $4fe2 ; 1st place - dbw $3c, $5069 ; choose a card - dbw $3c, $5104 ; get tm - dbw $3c, $517d ; get badge - dbw $3c, $5236 ; quit slots - dbw $3c, $5775 ; nothing - dbw $3c, $5878 ; dex fanfare <20 - dbw $3c, $58d2 ; dex fanfare 140-169 - dbw $3c, $5951 ; dex fanfare 170-199 - dbw $3c, $59d6 ; dex fanfare 200-229 - dbw $3c, $5a66 ; dex fanfare >=230 - dbw $3c, $5784 ; evolved - dbw $3c, $579b ; master ball - dbw $3c, $57c0 ; egg crack - dbw $3c, $57d9 ; charizard fireball (gs intro) - dbw $3c, $57ff ; pokemon appears (gs intro) - dbw $3c, $5818 ; flash - dbw $3c, $5846 ; game freak logo - dbw $3c, $5b33 ; not very effective - dbw $3c, $5b40 ; damage - dbw $3c, $5b50 ; super effective - dbw $3c, $5b63 ; ball bounce - dbw $3c, $56df ; moonlight - dbw $3c, $56fd ; encore - dbw $3c, $5721 ; beat up - dbw $3c, $574c ; batom pass - dbw $3c, $4944 ; ball wiggle - dbw $3c, $5734 ; sweet scent - dbw $3c, $5bb3 ; sweet scent - dbw $3c, $5bec ; hit end of exp bar - dbw $3c, $5c10 ; give trademon - dbw $3c, $5c3e ; get trademon - dbw $3c, $5c6c ; train arrived - dbw $3c, $675b ; stop slot - dbw $3c, $5cb4 ; 2 boops - dbw $3c, $6769 ; glass ting - dbw $3c, $6773 ; 2 glass ting - dbw $5e, $582d ; intro unown 1 - dbw $5e, $583e ; intro unown 2 - dbw $5e, $584f ; intro unown 3 - dbw $5e, $586e ; boop - dbw $5e, $5888 ; game freak ditto transform - dbw $5e, $58a0 ; intro suicune 1 - dbw $5e, $58aa ; intro pichu - dbw $5e, $58c0 ; intro suicune 2 - dbw $5e, $58f4 ; intro suicune 3 - dbw $5e, $5907 ; game freak ditto bounce - dbw $5e, $591d ; intro suicune 4 - dbw $5e, $5942 ; game freak presents - dbw $5e, $5961 ; tingle - dbw $3c, $5cd0 ; sand? - dbw $5e, $597c ; two pc beeps - dbw $5e, $5992 ; 4 note ditty - dbw $5e, $59cb ; twinkle -; e94e9 - -Music_Route36: ; 0xe94e9 -INCLUDE "music/route36.asm" -; 0xe974f - -Music_RivalBattle: ; 0xe974f -INCLUDE "music/rivalbattle.asm" -; 0xe9b6f - -Music_RocketBattle: ; 0xe9b6f -INCLUDE "music/rocketbattle.asm" -; 0xea040 - -Music_ElmsLab: ; 0xea040 -INCLUDE "music/elmslab.asm" -; 0xea2be - -Music_DarkCave: ; 0xea2be -INCLUDE "music/darkcave.asm" -; 0xea50d - -Music_JohtoGymLeaderBattle: ; 0xea50d -INCLUDE "music/johtogymleaderbattle.asm" -; 0xea9c1 - -Music_ChampionBattle: ; 0xea9c1 -INCLUDE "music/championbattle.asm" -; 0xead99 - -Music_SSAqua: ; 0xead99 -INCLUDE "music/ssaqua.asm" -; 0xeb2d3 - -Music_NewBarkTown: ; 0xeb2d3 -INCLUDE "music/newbarktown.asm" -; 0xeb453 - -Music_GoldenrodCity: ; 0xeb453 -INCLUDE "music/goldenrodcity.asm" -; 0xeb676 - -Music_VermilionCity: ; 0xeb676 -INCLUDE "music/vermilioncity.asm" -; 0xeb808 - -Music_TitleScreen: ; 0xeb808 -INCLUDE "music/titlescreen.asm" -; 0xebd9e - -Music_RuinsOfAlphInterior: ; 0xebd9e -INCLUDE "music/ruinsofalphinterior.asm" -; 0xebde1 - -Music_LookPokemaniac: ; 0xebde1 -INCLUDE "music/lookpokemaniac.asm" - -Music_TrainerVictory: ; 0xebeab -INCLUDE "music/trainervictory.asm" -; 0xebfc3 +Music_Route36: INCLUDE "music/route36.asm" +Music_RivalBattle: INCLUDE "music/rivalbattle.asm" +Music_RocketBattle: INCLUDE "music/rocketbattle.asm" +Music_ElmsLab: INCLUDE "music/elmslab.asm" +Music_DarkCave: INCLUDE "music/darkcave.asm" +Music_JohtoGymLeaderBattle: INCLUDE "music/johtogymleaderbattle.asm" +Music_ChampionBattle: INCLUDE "music/championbattle.asm" +Music_SSAqua: INCLUDE "music/ssaqua.asm" +Music_NewBarkTown: INCLUDE "music/newbarktown.asm" +Music_GoldenrodCity: INCLUDE "music/goldenrodcity.asm" +Music_VermilionCity: INCLUDE "music/vermilioncity.asm" +Music_TitleScreen: INCLUDE "music/titlescreen.asm" +Music_RuinsOfAlphInterior: INCLUDE "music/ruinsofalphinterior.asm" +Music_LookPokemaniac: INCLUDE "music/lookpokemaniac.asm" +Music_TrainerVictory: INCLUDE "music/trainervictory.asm" SECTION "bank3B",DATA,BANK[$3B]