mirror of https://github.com/pret/pokecrystal.git
clarifying move structure comment
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main.asm
2
main.asm
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@ -3197,7 +3197,7 @@ INCBIN "baserom.gbc",$40000,$1afb
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Moves: ; 0x41afb
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Moves: ; 0x41afb
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; characteristics of each move
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; characteristics of each move
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; animation, effect, power, type, accuracy, PP, XXX something else
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; animation, effect, power, type, accuracy, PP, effect chance
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db POUND,$00,40,NORMAL,$ff,35,$00
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db POUND,$00,40,NORMAL,$ff,35,$00
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Move1:
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Move1:
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db KARATE_CHOP,$00,50,FIGHTING,$ff,25,$00
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db KARATE_CHOP,$00,50,FIGHTING,$ff,25,$00
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