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Better names
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@ -127,7 +127,7 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WIGGLE ; 14
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
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@ -20,7 +20,7 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_RedWalk
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dw .Frameset_StillCursor
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dw .Frameset_TradePokeBall
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dw .Frameset_TradePokeBall0
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dw .Frameset_TradePokeBallWiggle
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dw .Frameset_TradePoof
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dw .Frameset_TradeTubeBulge
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dw .Frameset_TrademonIcon
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@ -38,13 +38,13 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_EggHatch4
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dw .Frameset_GSIntroHoOh
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dw .Frameset_HeadbuttTree
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dw .Frameset_EZChatCursor0
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dw .Frameset_EZChatCursor1
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dw .Frameset_EZChatCursor2
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dw .Frameset_EZChatCursor3
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dw .Frameset_EZChatCursor4
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dw .Frameset_EZChatCursor5
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dw .Frameset_EZChatCursor6
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dw .Frameset_EZChatCursor7
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dw .Frameset_BlueWalk
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dw .Frameset_MagnetTrainBlue
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dw .Frameset_MobileTradeSentBall
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@ -202,7 +202,7 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
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endanim
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.Frameset_TradePokeBall0:
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.Frameset_TradePokeBallWiggle:
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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@ -342,31 +342,31 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
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dorestart
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.Frameset_EZChatCursor0:
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.Frameset_EZChatCursor1:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
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endanim
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.Frameset_EZChatCursor1:
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.Frameset_EZChatCursor2:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
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endanim
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.Frameset_EZChatCursor2:
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.Frameset_EZChatCursor3:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
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endanim
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.Frameset_EZChatCursor3:
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.Frameset_EZChatCursor4:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
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endanim
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.Frameset_EZChatCursor4:
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.Frameset_EZChatCursor5:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
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endanim
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.Frameset_EZChatCursor5:
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.Frameset_EZChatCursor6:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
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endanim
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.Frameset_EZChatCursor6:
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.Frameset_EZChatCursor7:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
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endanim
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@ -430,7 +430,7 @@ DoAnimFrame: ; 8d24b
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; 8d493
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.TradePokeBall_zero ; 8d493
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ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
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ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WIGGLE
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call _ReinitSpriteAnimFrame
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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