install: less abrasive outro

This commit is contained in:
yenatch 2013-06-25 22:03:48 -04:00
parent 44571dc236
commit 859c70ff42
1 changed files with 8 additions and 6 deletions

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@ -95,15 +95,15 @@ This ought to take **between 3 and 15 seconds**, depending on your computer.
If you see `cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! If you see `cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful!
Your first compile processes every source file at once. After that, only modified source files have to be reprocessed, so compiling again should be a few seconds faster. Your first compile processes every source file at once. After that, **only modified source files have to be reprocessed**, so compiling again should be a few seconds faster.
Other make targets that may come in handy: Other **make targets** that may come in handy:
`make clean` deletes any preprocessed source files (.tx), rgbds object files and the compiled rom, in case something goes wrong. `make clean` deletes any preprocessed source files (.tx), rgbds object files and pokecrystal.gbc, in case something goes wrong.
`make pngs` decompresses any lz files in gfx/ and then exports any graphics files to png. `make pngs` decompresses any **lz** files in gfx/ and then exports any graphics files to **png**.
`make lzs` does the reverse. This is already part of the build process, so modified pngs will automatically be converted to 2bpp and compressed to lz without any additional work. `make lzs` does the reverse. This is already part of the build process, so **modified pngs will automatically be converted to 2bpp and lz-compressed** without any additional work.
# Linux # Linux
@ -147,7 +147,9 @@ That will take between 3 and 15 seconds, depending on your computer. If you see
# Now what? # Now what?
* **Can't find something?** Contribute! **main.asm** is a good starting point. The structure of the source is laid out here.
* **Can't find something?** Anyone can add to the source. There's lots to be uncovered.
* **Do your own thing!** The asm source is hack-friendly, and the supplementary scripts in extras/ can be used for other projects. * **Do your own thing!** The asm source is hack-friendly, and the supplementary scripts in extras/ can be used for other projects.