mirror of https://github.com/pret/pokecrystal.git
Danger in the sound engine.
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@ -201,8 +201,8 @@ _UpdateSound:: ; e805c
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ld [CurChannel], a
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ld [CurChannel], a
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cp a, $08 ; are we done?
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cp a, $08 ; are we done?
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jp nz, .loop ; do it all again
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jp nz, .loop ; do it all again
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; writing to hardware registers?
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call Functione8307
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call PlayDanger
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; fade music in/out
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; fade music in/out
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call FadeMusic
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call FadeMusic
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; write volume to hardware register
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; write volume to hardware register
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@ -240,7 +240,7 @@ UpdateChannels: ; e8125
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dw .Channel8
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dw .Channel8
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.Channel1
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.Channel1
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ld a, [$c2a6]
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ld a, [Danger]
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bit 7, a
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bit 7, a
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ret nz
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ret nz
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.Channel5
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.Channel5
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@ -513,9 +513,8 @@ _CheckSFX: ; e82e7
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ret
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ret
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; e8307
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; e8307
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Functione8307: ; e8307
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PlayDanger: ; e8307
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; what is $c2a6?
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ld a, [Danger]
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ld a, [$c2a6]
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bit 7, a
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bit 7, a
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ret z
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ret z
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and a, $7f
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and a, $7f
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@ -524,7 +523,7 @@ Functione8307: ; e8307
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jr c, .asm_e8335
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jr c, .asm_e8335
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and a
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and a
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jr z, .asm_e8323
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jr z, .asm_e8323
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cp a, $10
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cp a, 16 ; halfway
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jr z, .asm_e831e
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jr z, .asm_e831e
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jr .asm_e8335
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jr .asm_e8335
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.asm_e831e
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.asm_e831e
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@ -546,12 +545,12 @@ Functione8307: ; e8307
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.asm_e8335
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.asm_e8335
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ld a, d
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ld a, d
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inc a
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inc a
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cp a, $1e
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cp a, 30
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jr c, .asm_e833c
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jr c, .asm_e833c
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xor a
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xor a
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.asm_e833c
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.asm_e833c
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or a, $80
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or a, $80
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ld [$c2a6], a
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ld [Danger], a
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; is hw ch1 on?
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; is hw ch1 on?
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ld a, [SoundOutput]
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ld a, [SoundOutput]
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and a, $11
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and a, $11
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