mirror of https://github.com/pret/pokecrystal.git
Merge pull request #400 from mid-kid/master
mid-kid's amazing patches act 2
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commit
7a2a205281
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@ -367,71 +367,71 @@ MAX_OUTDOOR_SPRITES EQU 23
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_01
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const SPRITE_ANIM_FRAMESET_02
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const SPRITE_ANIM_FRAMESET_03
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const SPRITE_ANIM_FRAMESET_04
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const SPRITE_ANIM_FRAMESET_05
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const SPRITE_ANIM_FRAMESET_06
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const SPRITE_ANIM_FRAMESET_PARTY_MON
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const SPRITE_ANIM_FRAMESET_02 ; unused?
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const SPRITE_ANIM_FRAMESET_03 ; unused?
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const SPRITE_ANIM_FRAMESET_04 ; unused?
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const SPRITE_ANIM_FRAMESET_05 ; unused?
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const SPRITE_ANIM_FRAMESET_06 ; unused?
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const SPRITE_ANIM_FRAMESET_07
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const SPRITE_ANIM_FRAMESET_08
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const SPRITE_ANIM_FRAMESET_09
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
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const SPRITE_ANIM_FRAMESET_09 ; unused?
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
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const SPRITE_ANIM_FRAMESET_0B
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const SPRITE_ANIM_FRAMESET_0C
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const SPRITE_ANIM_FRAMESET_SLOT_GOLEM
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
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const SPRITE_ANIM_FRAMESET_0F
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG
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const SPRITE_ANIM_FRAMESET_WALK_CYCLE
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const SPRITE_ANIM_FRAMESET_12
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const SPRITE_ANIM_FRAMESET_13
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const SPRITE_ANIM_FRAMESET_14
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const SPRITE_ANIM_FRAMESET_15
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const SPRITE_ANIM_FRAMESET_16
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
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const SPRITE_ANIM_FRAMESET_TRADE_POOF
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
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const SPRITE_ANIM_FRAMESET_19
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const SPRITE_ANIM_FRAMESET_1A
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const SPRITE_ANIM_FRAMESET_1B
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const SPRITE_ANIM_FRAMESET_1C
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
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const SPRITE_ANIM_FRAMESET_1C ; unused?
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const SPRITE_ANIM_FRAMESET_LEAF
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const SPRITE_ANIM_FRAMESET_1E
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const SPRITE_ANIM_FRAMESET_1F
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const SPRITE_ANIM_FRAMESET_20
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const SPRITE_ANIM_FRAMESET_21
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const SPRITE_ANIM_FRAMESET_22
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const SPRITE_ANIM_FRAMESET_23
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const SPRITE_ANIM_FRAMESET_CUT_TREE
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const SPRITE_ANIM_FRAMESET_EGG_CRACK
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const SPRITE_ANIM_FRAMESET_EGG_HATCH
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const SPRITE_ANIM_FRAMESET_21 ; unused?
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const SPRITE_ANIM_FRAMESET_22 ; unused?
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const SPRITE_ANIM_FRAMESET_23 ; unused?
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const SPRITE_ANIM_FRAMESET_24
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const SPRITE_ANIM_FRAMESET_25
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const SPRITE_ANIM_FRAMESET_HEADBUTT
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const SPRITE_ANIM_FRAMESET_26
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const SPRITE_ANIM_FRAMESET_27
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const SPRITE_ANIM_FRAMESET_28
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const SPRITE_ANIM_FRAMESET_29
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const SPRITE_ANIM_FRAMESET_2A
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const SPRITE_ANIM_FRAMESET_2B
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const SPRITE_ANIM_FRAMESET_2C
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const SPRITE_ANIM_FRAMESET_2D
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const SPRITE_ANIM_FRAMESET_2E
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const SPRITE_ANIM_FRAMESET_27 ; unused?
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const SPRITE_ANIM_FRAMESET_28 ; unused?
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const SPRITE_ANIM_FRAMESET_29 ; unused?
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const SPRITE_ANIM_FRAMESET_2A ; unused?
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const SPRITE_ANIM_FRAMESET_2B ; unused?
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const SPRITE_ANIM_FRAMESET_2C ; unused?
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const SPRITE_ANIM_FRAMESET_BLUE_WALK
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_FRAMESET_2F
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const SPRITE_ANIM_FRAMESET_30
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const SPRITE_ANIM_FRAMESET_31
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const SPRITE_ANIM_FRAMESET_32
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const SPRITE_ANIM_FRAMESET_33
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const SPRITE_ANIM_FRAMESET_34
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const SPRITE_ANIM_FRAMESET_35
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const SPRITE_ANIM_FRAMESET_36
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const SPRITE_ANIM_FRAMESET_37
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const SPRITE_ANIM_FRAMESET_38
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const SPRITE_ANIM_FRAMESET_39
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const SPRITE_ANIM_FRAMESET_3A
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const SPRITE_ANIM_FRAMESET_3B
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const SPRITE_ANIM_FRAMESET_3C
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const SPRITE_ANIM_FRAMESET_3D
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const SPRITE_ANIM_FRAMESET_3E
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const SPRITE_ANIM_FRAMESET_3F
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const SPRITE_ANIM_FRAMESET_40
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const SPRITE_ANIM_FRAMESET_41
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
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const_def
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const SPRITE_ANIM_SEQ_NULL
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