mirror of https://github.com/pret/pokecrystal.git
Use -1 for terminating happiness probability data
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@ -1,12 +1,12 @@
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HappinessData_OlderHaircutBrother:
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db 30 percent, 2, HAPPINESS_OLDERCUT1 ; 30% chance
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db 50 percent + 1, 3, HAPPINESS_OLDERCUT2 ; 50% chance
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db 100 percent, 4, HAPPINESS_OLDERCUT3 ; 20% chance
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db -1, 4, HAPPINESS_OLDERCUT3 ; 20% chance
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HappinessData_YoungerHaircutBrother:
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db 60 percent + 1, 2, HAPPINESS_YOUNGCUT1 ; 60% chance
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db 30 percent, 3, HAPPINESS_YOUNGCUT2 ; 30% chance
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db 100 percent, 4, HAPPINESS_YOUNGCUT3 ; 10% chance
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db -1, 4, HAPPINESS_YOUNGCUT3 ; 10% chance
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HappinessData_DaisysGrooming:
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db 100 percent, 2, HAPPINESS_GROOMING ; 99.6% chance
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db -1, 2, HAPPINESS_GROOMING ; 99.6% chance
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@ -1990,9 +1990,9 @@ CopyPokemonName_Buffer1_Buffer3:
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```diff
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HappinessData_DaisysGrooming:
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- db 100 percent, 2, HAPPINESS_GROOMING ; 99.6% chance
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+ db 50 percent + 1, 2, HAPPINESS_GROOMING ; 50% chance
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+ db 100 percent, 2, HAPPINESS_GROOMING ; 50% chance
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- db -1, 2, HAPPINESS_GROOMING ; 99.6% chance
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+ db 50 percent, 2, HAPPINESS_GROOMING ; 50% chance
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+ db -1, 2, HAPPINESS_GROOMING ; 50% chance
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```
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