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Add a template for maps/*.asm
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- [Object events](#object-events)
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- [Object events](#object-events)
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- [Movement types](#movement-types)
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- [Movement types](#movement-types)
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- [Object types](#object-types)
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- [Object types](#object-types)
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- [Template](#template)
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## Object constants
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## Object constants
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<pre>
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<pre>
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trainer <i>group_id</i>, <i>trainer_id</i>, <i>event_flag</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i>
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trainer <i>group_id</i>, <i>trainer_id</i>, <i>event_flag</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i>
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</pre>
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</pre>
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## Template
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<pre>
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object_const_def
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; const <i>MAPNAME</i>_<i>OBJECTNAME</i>
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<i>MapName</i>_MapScripts:
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def_scene_scripts
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; scene_script <i>script</i>
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def_callbacks
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; callback <i>type</i>, <i>script</i>
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<i>MapName</i>_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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; warp_event <i>x</i>, <i>y</i>, <i>map</i>, <i>warp_id</i>
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def_coord_events
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; coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i>
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def_bg_events
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; bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i>
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def_object_events
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; object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i>
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</pre>
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