new TextScript.parse is almost exactly Script.parse

This commit is contained in:
Bryan Bishop 2012-05-04 21:44:57 -05:00
parent 82d7043acc
commit 6ee0c38b3c
1 changed files with 71 additions and 4 deletions

View File

@ -394,7 +394,7 @@ class NewTextScript:
see: http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText see: http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText
""" """
base_label = "UnknownText_" base_label = "UnknownText_"
def __init__(self, address, map_group=None, map_id=None, debug=True, label=None, force=False): def __init__(self, address, map_group=None, map_id=None, debug=False, label=None, force=False):
self.address = address self.address = address
self.map_group, self.map_id, self.debug = map_group, map_id, debug self.map_group, self.map_id, self.debug = map_group, map_id, debug
self.dependencies = [] self.dependencies = []
@ -410,6 +410,7 @@ class NewTextScript:
self.parse() self.parse()
# hmm this looks exactly like Script.get_dependencies (which makes sense..)
def get_dependencies(self, recompute=False, global_dependencies=set()): def get_dependencies(self, recompute=False, global_dependencies=set()):
if self.dependencies != None and not recompute: if self.dependencies != None and not recompute:
global_dependencies.update(self.dependencies) global_dependencies.update(self.dependencies)
@ -421,13 +422,79 @@ class NewTextScript:
self.dependencies = dependencies self.dependencies = dependencies
return self.dependencies return self.dependencies
# this is almost an exact copy of Script.parse
# with the exception of using text_command_classes instead of command_classes
def parse(self): def parse(self):
global text_command_classes, script_parse_table global text_command_classes, script_parse_table
current_address = self.address current_address = copy(self.address)
# TODO start_address = copy(current_address)
# don't clutter up my screen
if self.debug:
print "NewTextScript.parse address="+hex(self.address)+" map_group="+str(self.map_group)+" map_id="+str(self.map_id)
# load up the rom if it hasn't been loaded already
load_rom()
# in the event that the script parsing fails.. it would be nice to leave evidence
script_parse_table[start_address:start_address+1] = "incomplete NewTextScript.parse"
# start with a blank script
commands = []
# use this to control the while loop
end = False
# for each command found...
while not end:
# get the current scripting byte
cur_byte = ord(rom[current_address])
# reset the command class (last command was probably different)
scripting_command_class = None
# match the command id byte to a scripting command class like MainText
for class_ in text_command_classes:
if class_.id == cur_byte:
scripting_command_class = class_
# no matching command found
if scripting_command_class == None:
raise Exception, "unable to parse text command $%.2x in the text script at %s" % (cur_byte, hex(start_address))
# create an instance of the command class and let it parse its parameter bytes
cls = scripting_command_class(address=current_address, map_group=self.map_group, map_id=self.map_id, debug=self.debug, force=self.force)
if self.debug:
print cls.to_asm()
# store it in this script object
commands.append(cls)
# certain commands will end the scripting engine
end = cls.end
# skip past the command's parameter bytes to go to the next command
current_address += cls.size
# last byte belonging to script is last byte of last command,
# or the last byte of the last command's last parameter
# (actually i think this might be the next byte after??)
self.last_address = current_address
# store the script in the global table/map thing
script_parse_table[start_address:current_address] = self
asm_output = "\n".join([command.to_asm() for command in commands])
print "--------------\n"+asm_output
# store the script
self.commands = commands
return commands
def to_asm(self): def to_asm(self):
# TODO pass
all_texts = [] all_texts = []
class TextScript: class TextScript: