mirror of https://github.com/pret/pokecrystal.git
`MobileCheckOwnMonAnywhere` & `CheckOwnMonAnywhere` Label, comments, formatting (#927)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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@ -51,6 +51,7 @@ CheckOwnMonAnywhere:
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; If there are no monsters in the party,
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; If there are no monsters in the party,
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; the player must not own any yet.
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; the player must not own any yet.
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ld a, [wPartyCount]
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ld a, [wPartyCount]
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and a
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and a
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ret z
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ret z
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@ -61,9 +62,10 @@ CheckOwnMonAnywhere:
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ld bc, wPartyMonOTs
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ld bc, wPartyMonOTs
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; Run CheckOwnMon on each Pokémon in the party.
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; Run CheckOwnMon on each Pokémon in the party.
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.partymon
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.partymon
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call CheckOwnMon
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call CheckOwnMon
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ret c ; found!
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ret c
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push bc
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push bc
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ld bc, PARTYMON_STRUCT_LENGTH
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ld bc, PARTYMON_STRUCT_LENGTH
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@ -74,6 +76,7 @@ CheckOwnMonAnywhere:
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jr nz, .partymon
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jr nz, .partymon
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; Run CheckOwnMon on each Pokémon in the PC.
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; Run CheckOwnMon on each Pokémon in the PC.
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ld a, BANK(sBoxCount)
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ld a, BANK(sBoxCount)
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call OpenSRAM
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call OpenSRAM
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ld a, [sBoxCount]
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ld a, [sBoxCount]
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@ -87,7 +90,6 @@ CheckOwnMonAnywhere:
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call CheckOwnMon
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call CheckOwnMon
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jr nc, .loop
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jr nc, .loop
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; found!
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call CloseSRAM
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call CloseSRAM
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ret
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ret
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@ -101,6 +103,7 @@ CheckOwnMonAnywhere:
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jr nz, .openboxmon
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jr nz, .openboxmon
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; Run CheckOwnMon on each monster in the other 13 PC boxes.
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; Run CheckOwnMon on each monster in the other 13 PC boxes.
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.boxes
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.boxes
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call CloseSRAM
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call CloseSRAM
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@ -113,6 +116,7 @@ CheckOwnMonAnywhere:
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jr z, .loopbox
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jr z, .loopbox
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; Load the box.
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; Load the box.
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ld hl, SearchBoxAddressTable
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ld hl, SearchBoxAddressTable
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ld b, 0
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ld b, 0
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add hl, bc
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add hl, bc
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@ -125,6 +129,7 @@ CheckOwnMonAnywhere:
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ld l, a
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ld l, a
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; Number of monsters in the box
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; Number of monsters in the box
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ld a, [hl]
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ld a, [hl]
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and a
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and a
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jr z, .loopbox
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jr z, .loopbox
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@ -150,7 +155,6 @@ CheckOwnMonAnywhere:
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call CheckOwnMon
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call CheckOwnMon
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jr nc, .loopboxmon
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jr nc, .loopboxmon
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; found!
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pop bc
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pop bc
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call CloseSRAM
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call CloseSRAM
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ret
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ret
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@ -171,13 +175,14 @@ CheckOwnMonAnywhere:
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cp NUM_BOXES
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cp NUM_BOXES
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jr c, .box
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jr c, .box
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; not found
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call CloseSRAM
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call CloseSRAM
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and a
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and a
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ret
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ret
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CheckOwnMon:
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CheckOwnMon:
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; Check if a Pokémon belongs to the player and is of a specific species.
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; Check if a Pokémon belongs to the player and is of a specific species.
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; We compare the species we are looking for in [wScriptVar] to the species
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; we have in [hl].
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; inputs:
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; inputs:
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; hl, pointer to PartyMonNSpecies
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; hl, pointer to PartyMonNSpecies
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@ -193,26 +198,26 @@ CheckOwnMon:
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ld d, b
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ld d, b
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ld e, c
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ld e, c
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; check species
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; check species
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ld a, [wScriptVar] ; species we're looking for
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ld b, [hl] ; species we have
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ld a, [wScriptVar]
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cp b
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ld b, [hl]
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jr nz, .notfound ; species doesn't match
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cp b
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jr nz, .notfound
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; check ID number
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; check ID number
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ld bc, MON_ID
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ld bc, MON_ID
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add hl, bc ; now hl points to ID number
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add hl, bc
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ld a, [wPlayerID]
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ld a, [wPlayerID]
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cp [hl]
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cp [hl]
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jr nz, .notfound ; ID doesn't match
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jr nz, .notfound
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inc hl
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inc hl
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ld a, [wPlayerID + 1]
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ld a, [wPlayerID + 1]
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cp [hl]
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cp [hl]
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jr nz, .notfound ; ID doesn't match
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jr nz, .notfound
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; check OT
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; check OT
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; This only checks five characters, which is fine for the Japanese version,
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; but in the English version the player name is 7 characters, so this is wrong.
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ld hl, wPlayerName
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ld hl, wPlayerName
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@ -221,7 +226,7 @@ rept NAME_LENGTH_JAPANESE - 2 ; should be PLAYER_NAME_LENGTH - 2
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cp [hl]
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cp [hl]
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jr nz, .notfound
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jr nz, .notfound
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cp "@"
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cp "@"
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jr z, .found ; reached end of string
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jr z, .found
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inc hl
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inc hl
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inc de
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inc de
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endr
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endr
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@ -1,7 +1,16 @@
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MobileCheckOwnMonAnywhere:
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MobileCheckOwnMonAnywhere:
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; Like CheckOwnMonAnywhere, but only check for species.
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; Like CheckOwnMonAnywhere, but only checks for species.
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; OT/ID don't matter.
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; OT/ID don't matter.
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; inputs:
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; [wScriptVar] should contain the species we're looking for.
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; outputs:
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; sets carry if monster matches species.
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; If there are no monsters in the party,
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; the player must not own any yet.
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ld a, [wPartyCount]
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ld a, [wPartyCount]
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and a
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and a
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ret z
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ret z
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@ -10,47 +19,63 @@ MobileCheckOwnMonAnywhere:
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ld e, 0
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ld e, 0
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ld hl, wPartyMon1Species
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ld hl, wPartyMon1Species
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ld bc, wPartyMonOTs
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ld bc, wPartyMonOTs
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.asm_4a851
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; Run .CheckMatch on each Pokémon in the party.
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.partymon
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call .CheckMatch
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call .CheckMatch
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ret c
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ret c
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push bc
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push bc
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ld bc, PARTYMON_STRUCT_LENGTH
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ld bc, PARTYMON_STRUCT_LENGTH
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add hl, bc
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add hl, bc
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pop bc
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pop bc
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call .AdvanceOTName
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call .AdvanceOTName
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dec d
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dec d
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jr nz, .asm_4a851
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jr nz, .partymon
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; Run .CheckMatch on each Pokémon in the PC.
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ld a, BANK(sBoxCount)
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ld a, BANK(sBoxCount)
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call OpenSRAM
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call OpenSRAM
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ld a, [sBoxCount]
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ld a, [sBoxCount]
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and a
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and a
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jr z, .asm_4a888
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jr z, .boxes
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ld d, a
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ld d, a
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ld hl, sBoxMon1Species
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ld hl, sBoxMon1Species
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ld bc, sBoxMonOTs
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ld bc, sBoxMonOTs
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.asm_4a873
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.openboxmon
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call .CheckMatch
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call .CheckMatch
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jr nc, .asm_4a87c
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jr nc, .loop
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call CloseSRAM
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call CloseSRAM
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ret
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ret
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.asm_4a87c
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.loop
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push bc
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push bc
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ld bc, BOXMON_STRUCT_LENGTH
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ld bc, BOXMON_STRUCT_LENGTH
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add hl, bc
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add hl, bc
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pop bc
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pop bc
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call .AdvanceOTName
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call .AdvanceOTName
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dec d
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dec d
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jr nz, .asm_4a873
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jr nz, .openboxmon
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.asm_4a888
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; Run .CheckMatch on each monster in the other 13 PC boxes.
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.boxes
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call CloseSRAM
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call CloseSRAM
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ld c, 0
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ld c, 0
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.asm_4a88d
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.box
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; Don't search the current box again.
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ld a, [wCurBox]
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ld a, [wCurBox]
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and $f
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and $f
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cp c
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cp c
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jr z, .asm_4a8d1
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jr z, .loopbox
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; Load the box.
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ld hl, .BoxAddresses
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ld hl, .BoxAddresses
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ld b, 0
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ld b, 0
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add hl, bc
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add hl, bc
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@ -61,10 +86,15 @@ MobileCheckOwnMonAnywhere:
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ld a, [hli]
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ld a, [hli]
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ld h, [hl]
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ld h, [hl]
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ld l, a
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ld l, a
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; Number of monsters in the box
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ld a, [hl]
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ld a, [hl]
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and a
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and a
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jr z, .asm_4a8d1
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jr z, .loopbox
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push bc
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push bc
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push hl
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push hl
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ld de, sBoxMons - sBoxCount
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ld de, sBoxMons - sBoxCount
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add hl, de
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add hl, de
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@ -77,39 +107,51 @@ MobileCheckOwnMonAnywhere:
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ld b, h
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ld b, h
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ld c, l
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ld c, l
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pop hl
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pop hl
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ld d, a
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ld d, a
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.asm_4a8ba
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.boxmon
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call .CheckMatch
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call .CheckMatch
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jr nc, .asm_4a8c4
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jr nc, .loopboxmon
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pop bc
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pop bc
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call CloseSRAM
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call CloseSRAM
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ret
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ret
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.asm_4a8c4
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.loopboxmon
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push bc
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push bc
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ld bc, BOXMON_STRUCT_LENGTH
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ld bc, BOXMON_STRUCT_LENGTH
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add hl, bc
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add hl, bc
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pop bc
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pop bc
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call .AdvanceOTName
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call .AdvanceOTName
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dec d
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dec d
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jr nz, .asm_4a8ba
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jr nz, .boxmon
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pop bc
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pop bc
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.asm_4a8d1
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.loopbox
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inc c
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inc c
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ld a, c
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ld a, c
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cp NUM_BOXES
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cp NUM_BOXES
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jr c, .asm_4a88d
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jr c, .box
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call CloseSRAM
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call CloseSRAM
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and a
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and a
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ret
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ret
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.CheckMatch:
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.CheckMatch:
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; Check if a Pokémon is of a specific species.
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; We compare the species we are looking for in
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; [wScriptVar] to the species we have in [hl].
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; Sets carry flag if species matches.
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push bc
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push bc
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push hl
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push hl
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push de
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push de
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ld d, b
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ld d, b
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ld e, c
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ld e, c
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; check species
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ld a, [wScriptVar]
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ld a, [wScriptVar]
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ld b, [hl]
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ld b, [hl]
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cp b
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cp b
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