mirror of https://github.com/pret/pokecrystal.git
make TrainerFragment.to_asm() use trainer constants
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@ -3436,7 +3436,7 @@ class TrainerFragment(Command):
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output += xspacing + "; bit/flag number\n"
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output += xspacing + "dw $%.2x"%(self.params[0].parsed_number)
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output += "\n\n"+xspacing+"; trainer group && trainer id\n"
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output += xspacing + "db %d, %d" % (self.params[1].byte, self.params[2].byte)
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output += xspacing + "db %s, %s" % (self.params[1].to_asm(), self.params[2].to_asm())
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output += "\n\n"+xspacing+"; text when seen\n"
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output += xspacing + "dw " + self.params[3].to_asm()
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output += "\n\n"+xspacing+"; text when trainer beaten\n"
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