mirror of https://github.com/pret/pokecrystal.git
Sprout Tower labels
This commit is contained in:
parent
1de25bc957
commit
55c69c4871
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@ -37,8 +37,8 @@ TrainerSageChow:
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SproutTower1FParlyzHeal:
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SproutTower1FParlyzHeal:
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itemball PARLYZ_HEAL
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itemball PARLYZ_HEAL
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MapSproutTower1FSignpost1Script:
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SproutTower1FBellsproutStatueScript:
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jumptext UnknownText_0x1846d6
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jumptext SproutTower1FBellsproutStatueText
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SageChowSeenText:
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SageChowSeenText:
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text "We stand guard in"
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text "We stand guard in"
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@ -93,7 +93,7 @@ SproutTower1FTeacherText:
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line "ing upstairs."
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line "ing upstairs."
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done
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done
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UnknownText_0x1846d6:
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SproutTower1FBellsproutStatueText:
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text "A #MON statue…"
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text "A #MON statue…"
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para "It looks very"
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para "It looks very"
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@ -113,8 +113,8 @@ SproutTower1F_MapEvents:
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db 0 ; coord events
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db 0 ; coord events
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db 2 ; bg events
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db 2 ; bg events
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bg_event 7, 15, BGEVENT_READ, MapSproutTower1FSignpost1Script
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bg_event 7, 15, BGEVENT_READ, SproutTower1FBellsproutStatueScript
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bg_event 12, 15, BGEVENT_READ, MapSproutTower1FSignpost1Script
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bg_event 12, 15, BGEVENT_READ, SproutTower1FBellsproutStatueScript
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db 6 ; object events
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db 6 ; object events
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object_event 7, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SproutTower1FSage1Script, -1
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object_event 7, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SproutTower1FSage1Script, -1
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@ -30,8 +30,8 @@ TrainerSageEdmond:
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closetext
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closetext
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end
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end
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MapSproutTower2FSignpost0Script:
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SproutTower2FBellsproutStatueScript:
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jumptext UnknownText_0x1848c8
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jumptext SproutTower2FBellsproutStatueText
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SproutTower2FXAccuracy:
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SproutTower2FXAccuracy:
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itemball X_ACCURACY
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itemball X_ACCURACY
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@ -75,7 +75,7 @@ SageEdmondAfterBattleText:
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line "well enough."
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line "well enough."
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done
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done
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UnknownText_0x1848c8:
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SproutTower2FBellsproutStatueText:
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text "A #MON statue…"
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text "A #MON statue…"
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para "It looks very"
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para "It looks very"
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@ -94,7 +94,7 @@ SproutTower2F_MapEvents:
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db 0 ; coord events
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db 0 ; coord events
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db 1 ; bg events
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db 1 ; bg events
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bg_event 12, 15, BGEVENT_READ, MapSproutTower2FSignpost0Script
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bg_event 12, 15, BGEVENT_READ, SproutTower2FBellsproutStatueScript
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db 3 ; object events
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db 3 ; object events
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object_event 12, 3, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageNico, -1
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object_event 12, 3, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageNico, -1
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@ -20,7 +20,7 @@ SproutTower3F_MapScripts:
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.DummyScene1:
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.DummyScene1:
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end
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end
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UnknownScript_0x184947:
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SproutTower3FRivalEvent:
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turnobject PLAYER, UP
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turnobject PLAYER, UP
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showemote EMOTE_SHOCK, PLAYER, 15
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showemote EMOTE_SHOCK, PLAYER, 15
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special FadeOutMusic
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special FadeOutMusic
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@ -43,12 +43,12 @@ UnknownScript_0x184947:
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
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playmusic MUSIC_RIVAL_ENCOUNTER
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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opentext
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writetext UnknownText_0x184aec
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writetext SproutTowerRivalOnlyCareAboutStrongText
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waitbutton
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waitbutton
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closetext
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closetext
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turnobject SPROUTTOWER3F_SILVER, UP
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turnobject SPROUTTOWER3F_SILVER, UP
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opentext
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opentext
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writetext UnknownText_0x184bc8
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writetext SproutTowerRivalUsedEscapeRopeText
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pause 15
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pause 15
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closetext
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closetext
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playsound SFX_WARP_TO
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playsound SFX_WARP_TO
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@ -65,7 +65,7 @@ SageLiScript:
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faceplayer
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faceplayer
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opentext
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opentext
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checkevent EVENT_GOT_HM05_FLASH
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checkevent EVENT_GOT_HM05_FLASH
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iftrue UnknownScript_0x1849d1
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iftrue .GotFlash
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writetext SageLiSeenText
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writetext SageLiSeenText
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waitbutton
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waitbutton
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closetext
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closetext
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@ -74,18 +74,18 @@ SageLiScript:
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startbattle
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startbattle
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reloadmapafterbattle
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reloadmapafterbattle
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opentext
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opentext
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writetext UnknownText_0x184cc2
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writetext SageLiTakeThisFlashText
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buttonsound
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buttonsound
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verbosegiveitem HM_FLASH
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verbosegiveitem HM_FLASH
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setevent EVENT_GOT_HM05_FLASH
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setevent EVENT_GOT_HM05_FLASH
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setevent EVENT_BEAT_SAGE_LI
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setevent EVENT_BEAT_SAGE_LI
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writetext UnknownText_0x184d13
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writetext SageLiFlashExplanationText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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UnknownScript_0x1849d1:
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.GotFlash:
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writetext UnknownText_0x184d88
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writetext SageLiAfterBattleText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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@ -123,11 +123,11 @@ TrainerSageNeal:
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closetext
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closetext
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end
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end
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MapSproutTower3FSignpost3Script:
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SproutTower3FBellsproutPaintingScript:
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jumptext UnknownText_0x184f37
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jumptext SproutTower3FBellsproutPaintingText
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MapSproutTower3FSignpost5Script:
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SproutTower3FBellsproutStatueScript:
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jumptext UnknownText_0x184f61
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jumptext SproutTower3FBellsproutStatueText
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SproutTower3FPotion:
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SproutTower3FPotion:
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itemball POTION
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itemball POTION
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@ -172,7 +172,7 @@ UnknownText_0x184a27:
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line "tools of war…"
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line "tools of war…"
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done
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done
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UnknownText_0x184aec:
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SproutTowerRivalOnlyCareAboutStrongText:
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text "…"
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text "…"
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line "…Humph!"
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line "…Humph!"
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@ -198,7 +198,7 @@ UnknownText_0x184aec:
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cont "weak #MON."
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cont "weak #MON."
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done
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done
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UnknownText_0x184bc8:
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SproutTowerRivalUsedEscapeRopeText:
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text "<RIVAL> used an"
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text "<RIVAL> used an"
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line "ESCAPE ROPE!"
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line "ESCAPE ROPE!"
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done
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done
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@ -230,7 +230,7 @@ SageLiBeatenText:
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text "Ah, excellent!"
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text "Ah, excellent!"
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done
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done
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UnknownText_0x184cc2:
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SageLiTakeThisFlashText:
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text "You and your #-"
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text "You and your #-"
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line "MON should have"
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line "MON should have"
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@ -241,7 +241,7 @@ UnknownText_0x184cc2:
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line "HM."
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line "HM."
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done
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done
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UnknownText_0x184d13:
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SageLiFlashExplanationText:
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text "FLASH illuminates"
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text "FLASH illuminates"
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line "even the darkest"
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line "even the darkest"
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cont "of all places."
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cont "of all places."
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@ -253,7 +253,7 @@ UnknownText_0x184d13:
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line "from VIOLET's GYM."
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line "from VIOLET's GYM."
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done
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done
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UnknownText_0x184d88:
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SageLiAfterBattleText:
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text "I hope you learn"
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text "I hope you learn"
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line "and grow from your"
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line "and grow from your"
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cont "journey."
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cont "journey."
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@ -314,13 +314,13 @@ SageNealAfterBattleText:
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line "on your journey."
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line "on your journey."
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done
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done
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UnknownText_0x184f37:
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SproutTower3FBellsproutPaintingText:
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text "It's a powerful"
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text "It's a powerful"
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line "painting of a"
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line "painting of a"
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cont "BELLSPROUT."
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cont "BELLSPROUT."
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done
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done
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UnknownText_0x184f61:
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SproutTower3FBellsproutStatueText:
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text "A #MON statue…"
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text "A #MON statue…"
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para "It looks very"
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para "It looks very"
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@ -334,15 +334,15 @@ SproutTower3F_MapEvents:
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warp_event 10, 14, SPROUT_TOWER_2F, 4
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warp_event 10, 14, SPROUT_TOWER_2F, 4
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db 1 ; coord events
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db 1 ; coord events
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coord_event 11, 9, SCENE_DEFAULT, UnknownScript_0x184947
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coord_event 11, 9, SCENE_DEFAULT, SproutTower3FRivalEvent
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db 6 ; bg events
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db 6 ; bg events
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bg_event 8, 1, BGEVENT_READ, MapSproutTower3FSignpost5Script
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bg_event 8, 1, BGEVENT_READ, SproutTower3FBellsproutStatueScript
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bg_event 11, 1, BGEVENT_READ, MapSproutTower3FSignpost5Script
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bg_event 11, 1, BGEVENT_READ, SproutTower3FBellsproutStatueScript
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bg_event 9, 0, BGEVENT_READ, MapSproutTower3FSignpost3Script
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bg_event 9, 0, BGEVENT_READ, SproutTower3FBellsproutPaintingScript
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bg_event 10, 0, BGEVENT_READ, MapSproutTower3FSignpost3Script
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bg_event 10, 0, BGEVENT_READ, SproutTower3FBellsproutPaintingScript
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bg_event 5, 15, BGEVENT_READ, MapSproutTower3FSignpost5Script
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bg_event 5, 15, BGEVENT_READ, SproutTower3FBellsproutStatueScript
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bg_event 14, 15, BGEVENT_READ, MapSproutTower3FSignpost5Script
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bg_event 14, 15, BGEVENT_READ, SproutTower3FBellsproutStatueScript
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db 7 ; object events
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db 7 ; object events
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object_event 8, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageJin, -1
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object_event 8, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageJin, -1
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