mirror of https://github.com/pret/pokecrystal.git
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
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@ -764,6 +764,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_BG_WOBBLE_PLAYER
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const ANIM_BG_WOBBLE_SCREEN
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; wBattleAnimTileDict keys (see wram.asm)
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
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const_def 1
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const ANIM_GFX_HIT
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@ -20,6 +20,7 @@ SPRITEANIMSTRUCT_LENGTH EQU const_value
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NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; wSpriteAnimDict keys (see wram.asm)
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; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm)
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const_def
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const SPRITE_ANIM_DICT_DEFAULT ; 0
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const_skip 4 ; unused
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@ -1,5 +1,5 @@
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anim_obj_gfx: MACRO
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; # tiles, label
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; # tiles, gfx pointer
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db \1
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dba \2
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ENDM
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@ -0,0 +1,15 @@
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UnusedSpriteAnimGFX:
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; entries correspond to SPRITE_ANIM_DICT_* constants
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; # tiles, gfx bank, gfx pointer
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; (all pointers were dummied out to .DeletedGFX)
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dbbw 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
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dbbw 128, $01, .DeletedGFX ; unused
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dbbw 128, $01, .DeletedGFX ; unused
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dbbw 128, $01, .DeletedGFX ; unused
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dbbw 16, $37, .DeletedGFX ; unused
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dbbw 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR
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dbbw 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm)
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dbbw 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm)
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dbbw 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR
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.DeletedGFX
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@ -313,3 +313,5 @@ _ExecuteBGEffects:
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_QueueBGEffect:
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callfar QueueBGEffect
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ret
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INCLUDE "data/battle_anims/objects.asm"
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@ -67,6 +67,7 @@ GetBattleAnimFrame:
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ld hl, BATTLEANIMSTRUCT_DURATION
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add hl, bc
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ld [hl], a
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dec a
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ld hl, BATTLEANIMSTRUCT_FRAME
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add hl, bc
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@ -87,7 +88,7 @@ GetBattleAnimFrame:
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ld hl, BATTLEANIMSTRUCT_FRAME
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add hl, bc
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ld l, [hl]
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ld h, $0
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ld h, 0
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add hl, hl
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add hl, de
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ret
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@ -121,3 +122,9 @@ LoadBattleAnimGFX:
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call DecompressRequest2bpp
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pop bc
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ret
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INCLUDE "data/battle_anims/framesets.asm"
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INCLUDE "data/battle_anims/oam.asm"
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INCLUDE "data/battle_anims/object_gfx.asm"
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@ -415,9 +415,9 @@ GetSpriteAnimFrame:
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next_frame ; finished the current sequence
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jr z, .next_frame
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dec [hl]
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call .GetPointer ; load pointer from SpriteAnimFrameData
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call .GetPointer
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ld a, [hli]
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push af
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jr .okay
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@ -426,7 +426,7 @@ GetSpriteAnimFrame:
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ld hl, SPRITEANIMSTRUCT_FRAME
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add hl, bc
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inc [hl]
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call .GetPointer ; load pointer from SpriteAnimFrameData
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call .GetPointer
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ld a, [hli]
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cp dorestart_command
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jr z, .restart
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@ -477,9 +477,6 @@ GetSpriteAnimFrame:
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jr .loop
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.GetPointer:
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; Get the data for the current frame for the current animation sequence
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; SpriteAnimFrameData[SpriteAnim[SPRITEANIMSTRUCT_FRAMESET_ID]][SpriteAnim[SPRITEANIMSTRUCT_FRAME]]
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld e, [hl]
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@ -499,7 +496,6 @@ GetSpriteAnimFrame:
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ret
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GetFrameOAMPointer:
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; Load OAM data pointer
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ld e, a
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ld d, 0
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ld hl, SpriteAnimOAMData
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@ -508,13 +504,13 @@ GetFrameOAMPointer:
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add hl, de
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ret
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BrokenGetStdGraphics: ; unreferenced
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UnusedLoadSpriteAnimGFX: ; unreferenced
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push hl
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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ld de, BrokenStdGFXPointers ; broken 2bpp pointers
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ld de, UnusedSpriteAnimGFX
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add hl, de
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ld c, [hl]
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inc hl
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@ -537,20 +533,7 @@ INCLUDE "data/sprite_anims/framesets.asm"
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INCLUDE "data/sprite_anims/oam.asm"
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BrokenStdGFXPointers:
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; tile count, bank, pointer
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; (all pointers were dummied out to .deleted)
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dbbw 128, $01, .deleted
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dbbw 128, $01, .deleted
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dbbw 128, $01, .deleted
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dbbw 128, $01, .deleted
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dbbw 16, $37, .deleted
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dbbw 16, $11, .deleted
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dbbw 16, $39, .deleted
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dbbw 16, $24, .deleted
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dbbw 16, $21, .deleted
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.deleted
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INCLUDE "data/sprite_anims/unused_gfx.asm"
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Sprites_Cosine:
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; a = d * cos(a * pi/32)
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4
main.asm
4
main.asm
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@ -434,12 +434,8 @@ SECTION "Move Animations", ROMX
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INCLUDE "engine/events/bug_contest/display_stats.asm"
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INCLUDE "engine/battle_anims/anim_commands.asm"
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INCLUDE "engine/battle_anims/core.asm"
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INCLUDE "data/battle_anims/objects.asm"
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INCLUDE "engine/battle_anims/functions.asm"
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INCLUDE "engine/battle_anims/helpers.asm"
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INCLUDE "data/battle_anims/framesets.asm"
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INCLUDE "data/battle_anims/oam.asm"
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INCLUDE "data/battle_anims/object_gfx.asm"
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SECTION "Pic Animations 1", ROMX
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