mirror of https://github.com/pret/pokecrystal.git
Update pokedex.asm
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@ -1053,8 +1053,9 @@ Pokedex_ListingPosChanged: ; 4073f (10:473f)
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scf
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ret
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Pokedex_HLDownBRows: ; 40741
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; Moves the tilemap pointer in HL down by B rows.
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Pokedex_FillColumn: ; 40741
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; Fills a column starting at HL, going downwards.
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; B is the height of the column and A is the tile it's filled with.
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push de
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ld de, SCREEN_WIDTH
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.loop
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@ -1107,11 +1108,11 @@ Pokedex_DrawMainScreenBG: ; 4074c (10:474c)
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hlcoord 8, 1
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ld b, $7
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ld a, $5a
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call Pokedex_HLDownBRows
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call Pokedex_FillColumn
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hlcoord 8, 10
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ld b, $6
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ld a, $5a
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call Pokedex_HLDownBRows
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call Pokedex_FillColumn
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hlcoord 8, 0
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ld [hl], $59
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hlcoord 8, 8
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@ -1142,7 +1143,7 @@ Pokedex_DrawDexEntryScreenBG: ; 407fd
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hlcoord 19, 1
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ld a, $7f
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ld b, $f
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call Pokedex_HLDownBRows
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call Pokedex_FillColumn
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ld [hl], $39
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hlcoord 1, 10
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ld bc, $0013
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@ -1265,7 +1266,7 @@ Pokedex_DrawSearchResultsScreenBG: ; 40962 (10:4962)
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hlcoord 8, 1
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ld b, $7
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ld a, $5a
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call Pokedex_HLDownBRows
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call Pokedex_FillColumn
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hlcoord 8, 8
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ld [hl], $53
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hlcoord 8, 9
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