diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm index 0ec475faf..1b2f9fa46 100644 --- a/constants/sprite_data_constants.asm +++ b/constants/sprite_data_constants.asm @@ -212,18 +212,104 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITEANIMSTRUCT_0E ; e const SPRITEANIMSTRUCT_0F ; f +; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm) + const_def + const SPRITE_ANIM_INDEX_PARTY_MON + const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL + const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR + const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO + const SPRITE_ANIM_INDEX_GS_INTRO_STAR + const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE + const SPRITE_ANIM_INDEX_SLOTS_GOLEM + const SPRITE_ANIM_INDEX_SLOTS_CHANSEY + const SPRITE_ANIM_INDEX_SLOTS_EGG + const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR + const SPRITE_ANIM_INDEX_RED_WALK + const SPRITE_ANIM_INDEX_0B + const SPRITE_ANIM_INDEX_DUMMY_GAME + const SPRITE_ANIM_INDEX_POKEGEAR_ARROW + const SPRITE_ANIM_INDEX_TRADE_POKE_BALL + const SPRITE_ANIM_INDEX_TRADE_POOF + const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE + const SPRITE_ANIM_INDEX_TRADEMON_ICON + const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE + const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT + const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED + const SPRITE_ANIM_INDEX_LEAF + const SPRITE_ANIM_INDEX_CUT_TREE + const SPRITE_ANIM_INDEX_FLY_LEAF + const SPRITE_ANIM_INDEX_EGG_CRACK + const SPRITE_ANIM_INDEX_1A + const SPRITE_ANIM_INDEX_HEADBUTT + const SPRITE_ANIM_INDEX_EGG_HATCH + const SPRITE_ANIM_INDEX_1D + const SPRITE_ANIM_INDEX_BLUE_WALK + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE + const SPRITE_ANIM_INDEX_20 + const SPRITE_ANIM_INDEX_21 + const SPRITE_ANIM_INDEX_22 + const SPRITE_ANIM_INDEX_23 + const SPRITE_ANIM_INDEX_24 + const SPRITE_ANIM_INDEX_25 + const SPRITE_ANIM_INDEX_INTRO_SUICUNE + const SPRITE_ANIM_INDEX_INTRO_PICHU + const SPRITE_ANIM_INDEX_INTRO_WOOPER + const SPRITE_ANIM_INDEX_INTRO_UNOWN + const SPRITE_ANIM_INDEX_INTRO_UNOWN_F + const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY + const SPRITE_ANIM_INDEX_CELEBI + +; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm) + const_def + const SPRITE_ANIM_SEQ_NULL + const SPRITE_ANIM_SEQ_PARTY_MON + const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH + const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED + const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL + const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR + const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO + const SPRITE_ANIM_SEQ_GS_INTRO_STAR + const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE + const SPRITE_ANIM_SEQ_SLOTS_GOLEM + const SPRITE_ANIM_SEQ_SLOTS_CHANSEY + const SPRITE_ANIM_SEQ_SLOTS_EGG + const SPRITE_ANIM_SEQ_MAIL_CURSOR + const SPRITE_ANIM_SEQ_0D + const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR + const SPRITE_ANIM_SEQ_POKEGEAR_ARROW + const SPRITE_ANIM_SEQ_TRADE_POKE_BALL + const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE + const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE + const SPRITE_ANIM_SEQ_REVEAL_NEW_MON + const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB + const SPRITE_ANIM_SEQ_CUT_LEAVES + const SPRITE_ANIM_SEQ_FLY_FROM + const SPRITE_ANIM_SEQ_FLY_LEAF + const SPRITE_ANIM_SEQ_FLY_TO + const SPRITE_ANIM_SEQ_19 + const SPRITE_ANIM_SEQ_1A + const SPRITE_ANIM_SEQ_1B + const SPRITE_ANIM_SEQ_1C + const SPRITE_ANIM_SEQ_INTRO_SUICUNE + const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER + const SPRITE_ANIM_SEQ_CELEBI + const SPRITE_ANIM_SEQ_INTRO_UNOWN + const SPRITE_ANIM_SEQ_INTRO_UNOWN_F + const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY + ; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm) const_def const SPRITE_ANIM_FRAMESET_00 const SPRITE_ANIM_FRAMESET_PARTY_MON - const SPRITE_ANIM_FRAMESET_02 ; unused? - const SPRITE_ANIM_FRAMESET_03 ; unused? - const SPRITE_ANIM_FRAMESET_04 ; unused? - const SPRITE_ANIM_FRAMESET_05 ; unused? - const SPRITE_ANIM_FRAMESET_06 ; unused? - const SPRITE_ANIM_FRAMESET_07 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM + const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST + const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR - const SPRITE_ANIM_FRAMESET_09 ; unused? + const SPRITE_ANIM_FRAMESET_09 const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE @@ -281,96 +367,10 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITE_ANIM_FRAMESET_CELEBI_LEFT const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT -; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm) - const_def - const SPRITE_ANIM_SEQ_NULL - const SPRITE_ANIM_SEQ_PARTY_MON - const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH - const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED - const SPRITE_ANIM_SEQ_04 - const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR - const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO - const SPRITE_ANIM_SEQ_GS_INTRO_STAR - const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE - const SPRITE_ANIM_SEQ_SLOTS_GOLEM - const SPRITE_ANIM_SEQ_SLOTS_CHANSEY - const SPRITE_ANIM_SEQ_SLOTS_EGG - const SPRITE_ANIM_SEQ_MAIL_CURSOR - const SPRITE_ANIM_SEQ_0D - const SPRITE_ANIM_SEQ_0E - const SPRITE_ANIM_SEQ_0F - const SPRITE_ANIM_SEQ_TRADE_POKE_BALL - const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE - const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE - const SPRITE_ANIM_SEQ_REVEAL_NEW_MON - const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB - const SPRITE_ANIM_SEQ_CUT_LEAVES - const SPRITE_ANIM_SEQ_FLY_FROM - const SPRITE_ANIM_SEQ_FLY_LEAF - const SPRITE_ANIM_SEQ_FLY_TO - const SPRITE_ANIM_SEQ_19 - const SPRITE_ANIM_SEQ_1A - const SPRITE_ANIM_SEQ_1B - const SPRITE_ANIM_SEQ_1C - const SPRITE_ANIM_SEQ_INTRO_SUICUNE - const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER - const SPRITE_ANIM_SEQ_CELEBI - const SPRITE_ANIM_SEQ_INTRO_UNOWN - const SPRITE_ANIM_SEQ_INTRO_UNOWN_F - const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY - -; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm) - const_def - const SPRITE_ANIM_INDEX_PARTY_MON - const SPRITE_ANIM_INDEX_01 - const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR - const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO - const SPRITE_ANIM_INDEX_GS_INTRO_STAR - const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE - const SPRITE_ANIM_INDEX_SLOTS_GOLEM - const SPRITE_ANIM_INDEX_SLOTS_CHANSEY - const SPRITE_ANIM_INDEX_SLOTS_EGG - const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR - const SPRITE_ANIM_INDEX_RED_WALK - const SPRITE_ANIM_INDEX_0B - const SPRITE_ANIM_INDEX_DUMMY_GAME - const SPRITE_ANIM_INDEX_0D - const SPRITE_ANIM_INDEX_TRADE_POKE_BALL - const SPRITE_ANIM_INDEX_TRADE_POOF - const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE - const SPRITE_ANIM_INDEX_TRADEMON_ICON - const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE - const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT - const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED - const SPRITE_ANIM_INDEX_LEAF - const SPRITE_ANIM_INDEX_CUT_TREE - const SPRITE_ANIM_INDEX_FLY_LEAF - const SPRITE_ANIM_INDEX_EGG_CRACK - const SPRITE_ANIM_INDEX_1A - const SPRITE_ANIM_INDEX_HEADBUTT - const SPRITE_ANIM_INDEX_EGG_HATCH - const SPRITE_ANIM_INDEX_1D - const SPRITE_ANIM_INDEX_BLUE_WALK - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE - const SPRITE_ANIM_INDEX_20 - const SPRITE_ANIM_INDEX_21 - const SPRITE_ANIM_INDEX_22 - const SPRITE_ANIM_INDEX_23 - const SPRITE_ANIM_INDEX_24 - const SPRITE_ANIM_INDEX_25 - const SPRITE_ANIM_INDEX_INTRO_SUICUNE - const SPRITE_ANIM_INDEX_INTRO_PICHU - const SPRITE_ANIM_INDEX_INTRO_WOOPER - const SPRITE_ANIM_INDEX_INTRO_UNOWN - const SPRITE_ANIM_INDEX_INTRO_UNOWN_F - const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY - const SPRITE_ANIM_INDEX_CELEBI - ; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm) const_def - const SPRITE_ANIM_FRAME_IDX_00 - const SPRITE_ANIM_FRAME_IDX_01 + const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00 + const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01 const SPRITE_ANIM_FRAME_IDX_02 const SPRITE_ANIM_FRAME_IDX_03 const SPRITE_ANIM_FRAME_IDX_04 @@ -399,10 +399,10 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITE_ANIM_FRAME_IDX_1B const SPRITE_ANIM_FRAME_IDX_1C const SPRITE_ANIM_FRAME_IDX_1D - const SPRITE_ANIM_FRAME_IDX_1E - const SPRITE_ANIM_FRAME_IDX_1F + const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e + const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f const SPRITE_ANIM_FRAME_IDX_20 - const SPRITE_ANIM_FRAME_IDX_21 + const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21 const SPRITE_ANIM_FRAME_IDX_22 const SPRITE_ANIM_FRAME_IDX_23 const SPRITE_ANIM_FRAME_IDX_24 @@ -416,7 +416,7 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITE_ANIM_FRAME_IDX_2C const SPRITE_ANIM_FRAME_IDX_2D const SPRITE_ANIM_FRAME_IDX_2E - const SPRITE_ANIM_FRAME_IDX_2F + const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f const SPRITE_ANIM_FRAME_IDX_30 const SPRITE_ANIM_FRAME_IDX_31 const SPRITE_ANIM_FRAME_IDX_32 @@ -424,16 +424,16 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITE_ANIM_FRAME_IDX_34 const SPRITE_ANIM_FRAME_IDX_35 const SPRITE_ANIM_FRAME_IDX_36 - const SPRITE_ANIM_FRAME_IDX_37 - const SPRITE_ANIM_FRAME_IDX_38 + const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37 + const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38 const SPRITE_ANIM_FRAME_IDX_39 const SPRITE_ANIM_FRAME_IDX_3A const SPRITE_ANIM_FRAME_IDX_3B - const SPRITE_ANIM_FRAME_IDX_3C - const SPRITE_ANIM_FRAME_IDX_3D - const SPRITE_ANIM_FRAME_IDX_3E - const SPRITE_ANIM_FRAME_IDX_3F - const SPRITE_ANIM_FRAME_IDX_40 + const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40 const SPRITE_ANIM_FRAME_IDX_41 const SPRITE_ANIM_FRAME_IDX_42 const SPRITE_ANIM_FRAME_IDX_43 @@ -448,19 +448,19 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITE_ANIM_FRAME_IDX_4C const SPRITE_ANIM_FRAME_IDX_4D const SPRITE_ANIM_FRAME_IDX_4E - const SPRITE_ANIM_FRAME_IDX_4F - const SPRITE_ANIM_FRAME_IDX_50 - const SPRITE_ANIM_FRAME_IDX_51 - const SPRITE_ANIM_FRAME_IDX_52 - const SPRITE_ANIM_FRAME_IDX_53 - const SPRITE_ANIM_FRAME_IDX_54 + const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f + const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50 + const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51 + const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52 + const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53 + const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54 const SPRITE_ANIM_FRAME_IDX_55 const SPRITE_ANIM_FRAME_IDX_56 const SPRITE_ANIM_FRAME_IDX_57 const SPRITE_ANIM_FRAME_IDX_58 const SPRITE_ANIM_FRAME_IDX_59 const SPRITE_ANIM_FRAME_IDX_5A - const SPRITE_ANIM_FRAME_IDX_5B + const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b const SPRITE_ANIM_FRAME_IDX_5C const SPRITE_ANIM_FRAME_IDX_5D const SPRITE_ANIM_FRAME_IDX_5E @@ -468,8 +468,8 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITE_ANIM_FRAME_IDX_60 const SPRITE_ANIM_FRAME_IDX_61 const SPRITE_ANIM_FRAME_IDX_62 - const SPRITE_ANIM_FRAME_IDX_63 - const SPRITE_ANIM_FRAME_IDX_64 + const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63 + const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64 const SPRITE_ANIM_FRAME_IDX_65 const SPRITE_ANIM_FRAME_IDX_66 const SPRITE_ANIM_FRAME_IDX_67 @@ -495,9 +495,9 @@ SPRITEMOVEDATA_FIELDS EQU 6 const SPRITE_ANIM_FRAME_IDX_7B const SPRITE_ANIM_FRAME_IDX_7C const SPRITE_ANIM_FRAME_IDX_7D - const SPRITE_ANIM_FRAME_IDX_7E - const SPRITE_ANIM_FRAME_IDX_7F - const SPRITE_ANIM_FRAME_IDX_80 + const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e + const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f + const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80 const SPRITE_ANIM_FRAME_IDX_81 const SPRITE_ANIM_FRAME_IDX_82 const SPRITE_ANIM_FRAME_IDX_83 diff --git a/data/sprite_anim_frames.asm b/data/sprite_anim_frames.asm index 0111a5bc2..e61c528dd 100755 --- a/data/sprite_anim_frames.asm +++ b/data/sprite_anim_frames.asm @@ -2,12 +2,12 @@ SpriteAnimFrameData: ; 8d6e6 ; entries correspond to SPRITE_ANIM_FRAMESET_* constants dw .Frameset_00 dw .Frameset_PartyMon - dw .Frameset_02 - dw .Frameset_03 - dw .Frameset_04 - dw .Frameset_05 - dw .Frameset_06 - dw .Frameset_07 + dw .Frameset_PartyMonWithMail + dw .Frameset_PartyMonWithItem + dw .Frameset_PartyMonFast + dw .Frameset_PartyMonWithMailFast + dw .Frameset_PartyMonWithItemFast + dw .Frameset_GSTitleTrail dw .Frameset_TextEntryCursor dw .Frameset_09 dw .Frameset_GameFreakLogo @@ -69,51 +69,51 @@ SpriteAnimFrameData: ; 8d6e6 ; 8d76a .Frameset_00: - frame SPRITE_ANIM_FRAME_IDX_00, 32 + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 32 endanim .Frameset_PartyMon: - frame SPRITE_ANIM_FRAME_IDX_00, 8 - frame SPRITE_ANIM_FRAME_IDX_01, 8 + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8 + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8 dorestart -.Frameset_02: - frame SPRITE_ANIM_FRAME_IDX_3D, 8 - frame SPRITE_ANIM_FRAME_IDX_3E, 8 +.Frameset_PartyMonWithMail: + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 8 + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 8 dorestart -.Frameset_03: - frame SPRITE_ANIM_FRAME_IDX_3F, 8 - frame SPRITE_ANIM_FRAME_IDX_40, 8 +.Frameset_PartyMonWithItem: + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 8 + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 8 dorestart -.Frameset_04: - frame SPRITE_ANIM_FRAME_IDX_00, 4 - frame SPRITE_ANIM_FRAME_IDX_01, 4 +.Frameset_PartyMonFast: + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 4 + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 4 dorestart -.Frameset_05: - frame SPRITE_ANIM_FRAME_IDX_3D, 4 - frame SPRITE_ANIM_FRAME_IDX_3E, 4 +.Frameset_PartyMonWithMailFast: + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 4 + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 4 dorestart -.Frameset_06: - frame SPRITE_ANIM_FRAME_IDX_3F, 4 - frame SPRITE_ANIM_FRAME_IDX_40, 4 +.Frameset_PartyMonWithItemFast: + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 4 + frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 4 dorestart .Frameset_RedWalk: - frame SPRITE_ANIM_FRAME_IDX_00, 8 - frame SPRITE_ANIM_FRAME_IDX_01, 8 - frame SPRITE_ANIM_FRAME_IDX_00, 8 - frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8 + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8 + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8 + frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8, OAM_X_FLIP dorestart .Frameset_BlueWalk: - frame SPRITE_ANIM_FRAME_IDX_63, 8 - frame SPRITE_ANIM_FRAME_IDX_64, 8 - frame SPRITE_ANIM_FRAME_IDX_63, 8 - frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8 + frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8 + frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8 + frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8, OAM_X_FLIP dorestart .Frameset_MagnetTrainBlue: @@ -123,9 +123,9 @@ SpriteAnimFrameData: ; 8d6e6 frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP dorestart -.Frameset_07: - frame SPRITE_ANIM_FRAME_IDX_1E, 1 - frame SPRITE_ANIM_FRAME_IDX_1F, 1 +.Frameset_GSTitleTrail: + frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1, 1 + frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2, 1 dorestart .Frameset_TextEntryCursor: @@ -134,7 +134,7 @@ SpriteAnimFrameData: ; 8d6e6 dorestart .Frameset_09: - frame SPRITE_ANIM_FRAME_IDX_21, 1 + frame SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09, 1 dorepeat 1 dorestart @@ -195,7 +195,7 @@ SpriteAnimFrameData: ; 8d6e6 endanim .Frameset_StillCursor: - frame SPRITE_ANIM_FRAME_IDX_2F, 32 + frame SPRITE_ANIM_FRAME_IDX_STILL_CURSOR, 32 endanim .Frameset_TradePokeBall: @@ -221,8 +221,8 @@ SpriteAnimFrameData: ; 8d6e6 dorestart .Frameset_TrademonIcon: - frame SPRITE_ANIM_FRAME_IDX_37, 7 - frame SPRITE_ANIM_FRAME_IDX_38, 7 + frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1, 7 + frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2, 7 dorestart .Frameset_TrademonBubble: @@ -236,7 +236,7 @@ SpriteAnimFrameData: ; 8d6e6 endanim .Frameset_RadioTuningKnob: - frame SPRITE_ANIM_FRAME_IDX_3C, 32 + frame SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB, 32 endanim .Frameset_MagnetTrainRed: @@ -294,20 +294,20 @@ SpriteAnimFrameData: ; 8d6e6 endanim .Frameset_Leaf: - frame SPRITE_ANIM_FRAME_IDX_4F, 32 + frame SPRITE_ANIM_FRAME_IDX_LEAF, 32 endanim .Frameset_CutTree: - frame SPRITE_ANIM_FRAME_IDX_50, 2 - frame SPRITE_ANIM_FRAME_IDX_51, 16 + frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2 + frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_2, 16 dorepeat 1 - frame SPRITE_ANIM_FRAME_IDX_52, 1 + frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_3, 1 dorepeat 1 - frame SPRITE_ANIM_FRAME_IDX_53, 1 + frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_4, 1 delanim .Frameset_EggCrack: - frame SPRITE_ANIM_FRAME_IDX_54, 32 + frame SPRITE_ANIM_FRAME_IDX_EGG_CRACK, 32 endanim .Frameset_EggHatch: @@ -336,10 +336,10 @@ SpriteAnimFrameData: ; 8d6e6 dorestart .Frameset_HeadbuttTree: - frame SPRITE_ANIM_FRAME_IDX_50, 2 - frame SPRITE_ANIM_FRAME_IDX_5B, 2 - frame SPRITE_ANIM_FRAME_IDX_50, 2 - frame SPRITE_ANIM_FRAME_IDX_5B, 2, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2 + frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2 + frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2 + frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2, OAM_X_FLIP dorestart .Frameset_26: @@ -480,7 +480,7 @@ SpriteAnimFrameData: ; 8d6e6 endanim .Frameset_IntroSuicuneAway: - frame SPRITE_ANIM_FRAME_IDX_7E, 3 + frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY, 3 endanim .Frameset_IntroUnownF: @@ -488,12 +488,12 @@ SpriteAnimFrameData: ; 8d6e6 endanim .Frameset_CelebiLeft: - frame SPRITE_ANIM_FRAME_IDX_7F, 8 - frame SPRITE_ANIM_FRAME_IDX_80, 8 + frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8 + frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8 endanim .Frameset_CelebiRight: - frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP - frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8, OAM_X_FLIP endanim ; 8d94d diff --git a/data/sprite_anim_oam.asm b/data/sprite_anim_oam.asm index 304151e8c..d59c9d6ca 100644 --- a/data/sprite_anim_oam.asm +++ b/data/sprite_anim_oam.asm @@ -1,146 +1,146 @@ SpriteAnimOAMData: ; 8d94d ; entries correspond to SPRITE_ANIM_FRAME_IDX_* constants ; vtile offset, pointer - dbw $00, .OAMData_00 ; 00 - dbw $04, .OAMData_00 ; 01 - dbw $4c, .OAMData_02 ; 02 - dbw $5c, .OAMData_02 ; 03 - dbw $6c, .OAMData_04 ; 04 - dbw $6e, .OAMData_04 ; 05 - dbw $2d, .OAMData_06 ; 06 - dbw $4d, .OAMData_06 ; 07 - dbw $60, .OAMData_08 ; 08 - dbw $00, .OAMData_08 ; 09 - dbw $00, .OAMData_08 ; 0a - dbw $06, .OAMData_08 ; 0b - dbw $0c, .OAMData_0c ; 0c - dbw $0d, .OAMData_02 ; 0d - dbw $00, .OAMData_0e ; 0e - dbw $04, .OAMData_0e ; 0f - dbw $08, .OAMData_0e ; 10 - dbw $40, .OAMData_0e ; 11 - dbw $44, .OAMData_0e ; 12 - dbw $48, .OAMData_0e ; 13 - dbw $4c, .OAMData_0e ; 14 - dbw $80, .OAMData_15 ; 15 - dbw $85, .OAMData_15 ; 16 - dbw $8a, .OAMData_15 ; 17 - dbw $00, .OAMData_18 ; 18 - dbw $01, .OAMData_19 ; 19 - dbw $09, .OAMData_1a ; 1a - dbw $10, .OAMData_1b ; 1b - dbw $29, .OAMData_1b ; 1c - dbw $42, .OAMData_1b ; 1d - dbw $f8, .OAMData_1e ; 1e - dbw $fa, .OAMData_1e ; 1f - dbw $00, .OAMData_20 ; 20 - dbw $00, .OAMData_21 ; 21 - dbw $00, .OAMData_22 ; 22 - dbw $0f, .OAMData_23 ; 23 - dbw $11, .OAMData_02 ; 24 - dbw $12, .OAMData_02 ; 25 - dbw $13, .OAMData_02 ; 26 - dbw $00, .OAMData_27 ; 27 - dbw $08, .OAMData_27 ; 28 - dbw $10, .OAMData_29 ; 29 - dbw $10, .OAMData_2a ; 2a - dbw $10, .OAMData_2b ; 2b - dbw $10, .OAMData_2c ; 2c - dbw $10, .OAMData_2d ; 2d - dbw $3a, .OAMData_02 ; 2e - dbw $00, .OAMData_00 ; 2f - dbw $00, .OAMData_30 ; 30 - dbw $02, .OAMData_31 ; 31 - dbw $06, .OAMData_19 ; 32 - dbw $0a, .OAMData_19 ; 33 - dbw $0e, .OAMData_19 ; 34 - dbw $12, .OAMData_35 ; 35 - dbw $13, .OAMData_35 ; 36 - dbw $00, .OAMData_00 ; 37 - dbw $04, .OAMData_00 ; 38 - dbw $10, .OAMData_19 ; 39 - dbw $00, .OAMData_31 ; 3a - dbw $04, .OAMData_02 ; 3b - dbw $00, .OAMData_3c ; 3c - dbw $00, .OAMData_3d ; 3d - dbw $00, .OAMData_3e ; 3e - dbw $00, .OAMData_3f ; 3f - dbw $00, .OAMData_40 ; 40 - dbw $00, .OAMData_31 ; 41 - dbw $04, .OAMData_31 ; 42 - dbw $00, .OAMData_43 ; 43 - dbw $30, .OAMData_43 ; 44 - dbw $03, .OAMData_43 ; 45 - dbw $33, .OAMData_43 ; 46 - dbw $06, .OAMData_43 ; 47 - dbw $36, .OAMData_43 ; 48 - dbw $09, .OAMData_43 ; 49 - dbw $39, .OAMData_43 ; 4a - dbw $0c, .OAMData_4b ; 4b - dbw $0c, .OAMData_4c ; 4c - dbw $3c, .OAMData_02 ; 4d - dbw $3e, .OAMData_02 ; 4e - dbw $00, .OAMData_4f ; 4f - dbw $00, .OAMData_50 ; 50 - dbw $00, .OAMData_51 ; 51 - dbw $00, .OAMData_52 ; 52 - dbw $00, .OAMData_53 ; 53 - dbw $00, .OAMData_02 ; 54 - dbw $01, .OAMData_02 ; 55 - dbw $00, .OAMData_56 ; 56 - dbw $00, .OAMData_57 ; 57 - dbw $00, .OAMData_58 ; 58 - dbw $00, .OAMData_59 ; 59 - dbw $00, .OAMData_5a ; 5a - dbw $04, .OAMData_50 ; 5b - dbw $00, .OAMData_5c ; 5c - dbw $00, .OAMData_5d ; 5d - dbw $00, .OAMData_5e ; 5e - dbw $00, .OAMData_5f ; 5f - dbw $00, .OAMData_60 ; 60 - dbw $00, .OAMData_61 ; 61 - dbw $00, .OAMData_62 ; 62 - dbw $00, .OAMData_63 ; 63 - dbw $04, .OAMData_63 ; 64 - dbw $00, .OAMData_65 ; 65 - dbw $04, .OAMData_65 ; 66 - dbw $20, .OAMData_67 ; 67 - dbw $21, .OAMData_67 ; 68 - dbw $22, .OAMData_69 ; 69 - dbw $23, .OAMData_6a ; 6a - dbw $27, .OAMData_6b ; 6b - dbw $2a, .OAMData_6c ; 6c - dbw $2a, .OAMData_6d ; 6d - dbw $00, .OAMData_6e ; 6e - dbw $08, .OAMData_6f ; 6f - dbw $60, .OAMData_70 ; 70 - dbw $68, .OAMData_71 ; 71 - dbw $00, .OAMData_72 ; 72 - dbw $05, .OAMData_72 ; 73 - dbw $0a, .OAMData_72 ; 74 - dbw $50, .OAMData_75 ; 75 - dbw $00, .OAMData_76 ; 76 - dbw $01, .OAMData_77 ; 77 - dbw $04, .OAMData_78 ; 78 - dbw $00, .OAMData_18 ; 79 - dbw $01, .OAMData_7a ; 7a - dbw $03, .OAMData_7b ; 7b - dbw $08, .OAMData_7c ; 7c - dbw $1c, .OAMData_7c ; 7d - dbw $80, .OAMData_7e ; 7e - dbw $00, .OAMData_7f ; 7f - dbw $04, .OAMData_7f ; 80 - dbw $d0, .OAMData_81 ; 81 - dbw $d3, .OAMData_81 ; 82 - dbw $d6, .OAMData_81 ; 83 - dbw $6c, .OAMData_84 ; 84 - dbw $68, .OAMData_84 ; 85 - dbw $64, .OAMData_84 ; 86 - dbw $60, .OAMData_84 ; 87 - dbw $0c, .OAMData_84 ; 88 - dbw $08, .OAMData_84 ; 89 - dbw $04, .OAMData_84 ; 8a - dbw $00, .OAMData_84 ; 8b + dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_RED_WALK_1 + dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_RED_WALK_2 + dbw $4c, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_02 + dbw $5c, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_03 + dbw $6c, .OAMData_04 ; SPRITE_ANIM_FRAME_IDX_04 + dbw $6e, .OAMData_04 ; SPRITE_ANIM_FRAME_IDX_05 + dbw $2d, .OAMData_06 ; SPRITE_ANIM_FRAME_IDX_06 + dbw $4d, .OAMData_06 ; SPRITE_ANIM_FRAME_IDX_07 + dbw $60, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_08 + dbw $00, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_09 + dbw $00, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_0A + dbw $06, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_0B + dbw $0c, .OAMData_0c ; SPRITE_ANIM_FRAME_IDX_0C + dbw $0d, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_0D + dbw $00, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_0E + dbw $04, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_0F + dbw $08, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_10 + dbw $40, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_11 + dbw $44, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_12 + dbw $48, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_13 + dbw $4c, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_14 + dbw $80, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_15 + dbw $85, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_16 + dbw $8a, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_17 + dbw $00, .OAMData_18 ; SPRITE_ANIM_FRAME_IDX_18 + dbw $01, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_19 + dbw $09, .OAMData_1a ; SPRITE_ANIM_FRAME_IDX_1A + dbw $10, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1B + dbw $29, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1C + dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D + dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 + dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 + dbw $00, .OAMData_20 ; SPRITE_ANIM_FRAME_IDX_20 + dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 + dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22 + dbw $0f, .OAMData_23 ; SPRITE_ANIM_FRAME_IDX_23 + dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_24 + dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_25 + dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_26 + dbw $00, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_27 + dbw $08, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_28 + dbw $10, .OAMData_29 ; SPRITE_ANIM_FRAME_IDX_29 + dbw $10, .OAMData_2a ; SPRITE_ANIM_FRAME_IDX_2A + dbw $10, .OAMData_2b ; SPRITE_ANIM_FRAME_IDX_2B + dbw $10, .OAMData_2c ; SPRITE_ANIM_FRAME_IDX_2C + dbw $10, .OAMData_2d ; SPRITE_ANIM_FRAME_IDX_2D + dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_2E + dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR + dbw $00, .OAMData_30 ; SPRITE_ANIM_FRAME_IDX_30 + dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_31 + dbw $06, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_32 + dbw $0a, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_33 + dbw $0e, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_34 + dbw $12, .OAMData_35 ; SPRITE_ANIM_FRAME_IDX_35 + dbw $13, .OAMData_35 ; SPRITE_ANIM_FRAME_IDX_36 + dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 + dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 + dbw $10, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_39 + dbw $00, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_3A + dbw $04, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_3B + dbw $00, .OAMData_RadioTuningKnob ; SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB + dbw $00, .OAMData_PartyMonWithMail1 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 + dbw $00, .OAMData_PartyMonWithMail2 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 + dbw $00, .OAMData_PartyMonWithItem1 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 + dbw $00, .OAMData_PartyMonWithItem2 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 + dbw $00, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_41 + dbw $04, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_42 + dbw $00, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_43 + dbw $30, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_44 + dbw $03, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_45 + dbw $33, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_46 + dbw $06, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_47 + dbw $36, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_48 + dbw $09, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_49 + dbw $39, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_4A + dbw $0c, .OAMData_4b ; SPRITE_ANIM_FRAME_IDX_4B + dbw $0c, .OAMData_4c ; SPRITE_ANIM_FRAME_IDX_4C + dbw $3c, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_4D + dbw $3e, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_4E + dbw $00, .OAMData_Leaf ; SPRITE_ANIM_FRAME_IDX_LEAF + dbw $00, .OAMData_Tree ; SPRITE_ANIM_FRAME_IDX_TREE_1 + dbw $00, .OAMData_CutTree2 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 + dbw $00, .OAMData_CutTree3 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 + dbw $00, .OAMData_CutTree4 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 + dbw $00, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_EGG_CRACK + dbw $01, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_55 + dbw $00, .OAMData_56 ; SPRITE_ANIM_FRAME_IDX_56 + dbw $00, .OAMData_57 ; SPRITE_ANIM_FRAME_IDX_57 + dbw $00, .OAMData_58 ; SPRITE_ANIM_FRAME_IDX_58 + dbw $00, .OAMData_59 ; SPRITE_ANIM_FRAME_IDX_59 + dbw $00, .OAMData_5a ; SPRITE_ANIM_FRAME_IDX_5A + dbw $04, .OAMData_Tree ; SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 + dbw $00, .OAMData_5c ; SPRITE_ANIM_FRAME_IDX_5C + dbw $00, .OAMData_5d ; SPRITE_ANIM_FRAME_IDX_5D + dbw $00, .OAMData_5e ; SPRITE_ANIM_FRAME_IDX_5E + dbw $00, .OAMData_5f ; SPRITE_ANIM_FRAME_IDX_5F + dbw $00, .OAMData_60 ; SPRITE_ANIM_FRAME_IDX_60 + dbw $00, .OAMData_61 ; SPRITE_ANIM_FRAME_IDX_61 + dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62 + dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 + dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 + dbw $00, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_65 + dbw $04, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_66 + dbw $20, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_67 + dbw $21, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_68 + dbw $22, .OAMData_69 ; SPRITE_ANIM_FRAME_IDX_69 + dbw $23, .OAMData_6a ; SPRITE_ANIM_FRAME_IDX_6A + dbw $27, .OAMData_6b ; SPRITE_ANIM_FRAME_IDX_6B + dbw $2a, .OAMData_6c ; SPRITE_ANIM_FRAME_IDX_6C + dbw $2a, .OAMData_6d ; SPRITE_ANIM_FRAME_IDX_6D + dbw $00, .OAMData_6e ; SPRITE_ANIM_FRAME_IDX_6E + dbw $08, .OAMData_6f ; SPRITE_ANIM_FRAME_IDX_6F + dbw $60, .OAMData_70 ; SPRITE_ANIM_FRAME_IDX_70 + dbw $68, .OAMData_71 ; SPRITE_ANIM_FRAME_IDX_71 + dbw $00, .OAMData_72 ; SPRITE_ANIM_FRAME_IDX_72 + dbw $05, .OAMData_72 ; SPRITE_ANIM_FRAME_IDX_73 + dbw $0a, .OAMData_72 ; SPRITE_ANIM_FRAME_IDX_74 + dbw $50, .OAMData_75 ; SPRITE_ANIM_FRAME_IDX_75 + dbw $00, .OAMData_76 ; SPRITE_ANIM_FRAME_IDX_76 + dbw $01, .OAMData_77 ; SPRITE_ANIM_FRAME_IDX_77 + dbw $04, .OAMData_78 ; SPRITE_ANIM_FRAME_IDX_78 + dbw $00, .OAMData_18 ; SPRITE_ANIM_FRAME_IDX_79 + dbw $01, .OAMData_7a ; SPRITE_ANIM_FRAME_IDX_7A + dbw $03, .OAMData_7b ; SPRITE_ANIM_FRAME_IDX_7B + dbw $08, .OAMData_7c ; SPRITE_ANIM_FRAME_IDX_7C + dbw $1c, .OAMData_7c ; SPRITE_ANIM_FRAME_IDX_7D + dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY + dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1 + dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2 + dbw $d0, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_81 + dbw $d3, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_82 + dbw $d6, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_83 + dbw $6c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_84 + dbw $68, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_85 + dbw $64, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_86 + dbw $60, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_87 + dbw $0c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_88 + dbw $08, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_89 + dbw $04, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8A + dbw $00, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8B .OAMData_02: db 1 @@ -346,13 +346,12 @@ SpriteAnimOAMData: ; 8d94d dsprite 2, 0, 1, 0, $22, $00 dsprite 2, 0, 2, 0, $23, $00 -.OAMData_00: -; party menu icons +.OAMData_RedWalk: db 4 - dsprite -1, 0, -1, 0, $00, $00 - dsprite -1, 0, 0, 0, $01, $00 - dsprite 0, 0, -1, 0, $02, $00 - dsprite 0, 0, 0, 0, $03, $00 + dsprite -1, 0, -1, 0, $00, PAL_OW_RED + dsprite -1, 0, 0, 0, $01, PAL_OW_RED + dsprite 0, 0, -1, 0, $02, PAL_OW_RED + dsprite 0, 0, 0, 0, $03, PAL_OW_RED .OAMData_31: db 4 @@ -361,37 +360,33 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, -1, 0, $02, $80 dsprite 0, 0, 0, 0, $03, $80 -.OAMData_3d: -; party menu icon with mail, frame 1 +.OAMData_PartyMonWithMail1: db 4 - dsprite -1, 0, -1, 0, $00, $00 - dsprite -1, 0, 0, 0, $01, $00 - dsprite 0, 0, -1, 0, $08, $00 - dsprite 0, 0, 0, 0, $03, $00 + dsprite -1, 0, -1, 0, $00, PAL_OW_RED + dsprite -1, 0, 0, 0, $01, PAL_OW_RED + dsprite 0, 0, -1, 0, $08, PAL_OW_RED + dsprite 0, 0, 0, 0, $03, PAL_OW_RED -.OAMData_3e: -; party menu icon with mail, frame 2 +.OAMData_PartyMonWithMail2: db 4 - dsprite -1, 0, -1, 0, $04, $00 - dsprite -1, 0, 0, 0, $05, $00 - dsprite 0, 0, -1, 0, $08, $00 - dsprite 0, 0, 0, 0, $07, $00 + dsprite -1, 0, -1, 0, $04, PAL_OW_RED + dsprite -1, 0, 0, 0, $05, PAL_OW_RED + dsprite 0, 0, -1, 0, $08, PAL_OW_RED + dsprite 0, 0, 0, 0, $07, PAL_OW_RED -.OAMData_3f: -; party menu icon with item, frame 1 +.OAMData_PartyMonWithItem1: db 4 - dsprite -1, 0, -1, 0, $00, $00 - dsprite -1, 0, 0, 0, $01, $00 - dsprite 0, 0, -1, 0, $09, $00 - dsprite 0, 0, 0, 0, $03, $00 + dsprite -1, 0, -1, 0, $00, PAL_OW_RED + dsprite -1, 0, 0, 0, $01, PAL_OW_RED + dsprite 0, 0, -1, 0, $09, PAL_OW_RED + dsprite 0, 0, 0, 0, $03, PAL_OW_RED -.OAMData_40: -; party menu icon with item, frame 2 +.OAMData_PartyMonWithItem2: db 4 - dsprite -1, 0, -1, 0, $04, $00 - dsprite -1, 0, 0, 0, $05, $00 - dsprite 0, 0, -1, 0, $09, $00 - dsprite 0, 0, 0, 0, $07, $00 + dsprite -1, 0, -1, 0, $04, PAL_OW_RED + dsprite -1, 0, 0, 0, $05, PAL_OW_RED + dsprite 0, 0, -1, 0, $09, PAL_OW_RED + dsprite 0, 0, 0, 0, $07, PAL_OW_RED .OAMData_06: db 6 @@ -447,16 +442,16 @@ SpriteAnimOAMData: ; 8d94d dsprite -1, 0, 3, 0, $03, $00 dsprite 0, 0, 2, 0, $04, $00 -.OAMData_4f: +.OAMData_Leaf: db 1 - dsprite -1, 4, -1, 4, $00, $06 + dsprite -1, 4, -1, 4, $00, PAL_OW_TREE -.OAMData_50: +.OAMData_Tree: db 4 - dsprite -1, 0, -1, 0, $00, $06 - dsprite -1, 0, 0, 0, $01, $06 - dsprite 0, 0, -1, 0, $02, $06 - dsprite 0, 0, 0, 0, $03, $06 + dsprite -1, 0, -1, 0, $00, PAL_OW_TREE + dsprite -1, 0, 0, 0, $01, PAL_OW_TREE + dsprite 0, 0, -1, 0, $02, PAL_OW_TREE + dsprite 0, 0, 0, 0, $03, PAL_OW_TREE .OAMData_20: db 4 @@ -465,18 +460,18 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, -1, 7, $00, $40 dsprite 0, 0, 0, 0, $00, $60 -.OAMData_21: +.OAMData_ForFrameset09: db 10 - dsprite -1, 7, 0, 0, $00, $00 - dsprite -1, 7, 1, 0, $01, $00 - dsprite -1, 7, 2, 0, $01, $00 - dsprite -1, 7, 3, 0, $01, $00 - dsprite -1, 7, 4, 0, $00, $20 - dsprite 0, 0, 0, 0, $00, $40 - dsprite 0, 0, 1, 0, $01, $40 - dsprite 0, 0, 2, 0, $01, $40 - dsprite 0, 0, 3, 0, $01, $40 - dsprite 0, 0, 4, 0, $00, $60 + dsprite -1, 7, 0, 0, $00, $0 + dsprite -1, 7, 1, 0, $01, $0 + dsprite -1, 7, 2, 0, $01, $0 + dsprite -1, 7, 3, 0, $01, $0 + dsprite -1, 7, 4, 0, $00, $0 | X_FLIP + dsprite 0, 0, 0, 0, $00, $0 | Y_FLIP + dsprite 0, 0, 1, 0, $01, $0 | Y_FLIP + dsprite 0, 0, 2, 0, $01, $0 | Y_FLIP + dsprite 0, 0, 3, 0, $01, $0 | Y_FLIP + dsprite 0, 0, 4, 0, $00, $0 | X_FLIP | Y_FLIP .OAMData_22: db 15 @@ -550,11 +545,11 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 4, -1, 4, $26, $16 dsprite 0, 4, 0, 4, $28, $16 -.OAMData_3c: +.OAMData_RadioTuningKnob: db 3 - dsprite -2, 4, -1, 4, $00, $10 - dsprite -1, 4, -1, 4, $00, $10 - dsprite 0, 4, -1, 4, $00, $10 + dsprite -2, 4, -1, 4, $00, $0 | OBP_NUM + dsprite -1, 4, -1, 4, $00, $0 | OBP_NUM + dsprite 0, 4, -1, 4, $00, $0 | OBP_NUM .OAMData_4b: db 6 @@ -572,26 +567,26 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, 2, 0, $02, $00 dsprite 0, 0, 3, 0, $03, $00 -.OAMData_51: +.OAMData_CutTree2: db 4 - dsprite -1, 0, -2, 6, $00, $06 - dsprite -1, 0, 0, 2, $01, $06 - dsprite 0, 0, -2, 6, $02, $06 - dsprite 0, 0, 0, 2, $03, $06 + dsprite -1, 0, -2, 6, $00, PAL_OW_TREE + dsprite -1, 0, 0, 2, $01, PAL_OW_TREE + dsprite 0, 0, -2, 6, $02, PAL_OW_TREE + dsprite 0, 0, 0, 2, $03, PAL_OW_TREE -.OAMData_52: +.OAMData_CutTree3: db 4 - dsprite -1, 0, -2, 4, $00, $06 - dsprite -1, 0, 0, 4, $01, $06 - dsprite 0, 0, -2, 4, $02, $06 - dsprite 0, 0, 0, 4, $03, $06 + dsprite -1, 0, -2, 4, $00, PAL_OW_TREE + dsprite -1, 0, 0, 4, $01, PAL_OW_TREE + dsprite 0, 0, -2, 4, $02, PAL_OW_TREE + dsprite 0, 0, 0, 4, $03, PAL_OW_TREE -.OAMData_53: +.OAMData_CutTree4: db 4 - dsprite -1, 0, -2, 0, $00, $06 - dsprite -1, 0, 1, 0, $01, $06 - dsprite 0, 0, -2, 0, $02, $06 - dsprite 0, 0, 1, 0, $03, $06 + dsprite -1, 0, -2, 0, $00, PAL_OW_TREE + dsprite -1, 0, 1, 0, $01, PAL_OW_TREE + dsprite 0, 0, -2, 0, $02, PAL_OW_TREE + dsprite 0, 0, 1, 0, $03, PAL_OW_TREE .OAMData_56: db 19 @@ -692,9 +687,9 @@ SpriteAnimOAMData: ; 8d94d dsprite -2, 0, 3, 0, $22, $00 dsprite 0, 0, 3, 0, $24, $00 -.OAMData_1e: +.OAMData_GSTitleTrail: db 1 - dsprite -1, 4, -1, 4, $00, $11 + dsprite -1, 4, -1, 4, $00, $1 | OBP_NUM .OAMData_5c: db 12 @@ -747,12 +742,12 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, 0, 0, $32, $00 dsprite 1, 0, 0, 0, $35, $00 -.OAMData_63: +.OAMData_BlueWalk: db 4 - dsprite -1, 0, -1, 0, $00, $01 - dsprite -1, 0, 0, 0, $01, $01 - dsprite 0, 0, -1, 0, $02, $01 - dsprite 0, 0, 0, 0, $03, $01 + dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE + dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE + dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE + dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE .OAMData_65: db 4 @@ -1018,29 +1013,29 @@ SpriteAnimOAMData: ; 8d94d .OAMData_7a: db 8 - dsprite -1, 0, -2, 0, $00, $00 - dsprite -1, 0, -1, 0, $01, $00 - dsprite -1, 0, 0, 0, $01, $20 - dsprite -1, 0, 1, 0, $00, $20 - dsprite 0, 0, -2, 0, $00, $40 - dsprite 0, 0, -1, 0, $01, $40 - dsprite 0, 0, 0, 0, $01, $60 - dsprite 0, 0, 1, 0, $00, $60 + dsprite -1, 0, -2, 0, $00, $0 + dsprite -1, 0, -1, 0, $01, $0 + dsprite -1, 0, 0, 0, $01, $0 | X_FLIP + dsprite -1, 0, 1, 0, $00, $0 | X_FLIP + dsprite 0, 0, -2, 0, $00, $0 | Y_FLIP + dsprite 0, 0, -1, 0, $01, $0 | Y_FLIP + dsprite 0, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP + dsprite 0, 0, 1, 0, $00, $0 | X_FLIP | Y_FLIP .OAMData_7b: db 12 - dsprite -3, 0, -1, 0, $00, $00 - dsprite -2, 0, -1, 0, $01, $00 - dsprite -1, 0, -1, 0, $02, $00 - dsprite -3, 0, 0, 0, $00, $20 - dsprite -2, 0, 0, 0, $01, $20 - dsprite -1, 0, 0, 0, $02, $20 - dsprite 0, 0, -1, 0, $02, $40 - dsprite 1, 0, -1, 0, $01, $40 - dsprite 2, 0, -1, 0, $00, $40 - dsprite 0, 0, 0, 0, $02, $60 - dsprite 1, 0, 0, 0, $01, $60 - dsprite 2, 0, 0, 0, $00, $60 + dsprite -3, 0, -1, 0, $00, $0 + dsprite -2, 0, -1, 0, $01, $0 + dsprite -1, 0, -1, 0, $02, $0 + dsprite -3, 0, 0, 0, $00, $0 | X_FLIP + dsprite -2, 0, 0, 0, $01, $0 | X_FLIP + dsprite -1, 0, 0, 0, $02, $0 | X_FLIP + dsprite 0, 0, -1, 0, $02, $0 | Y_FLIP + dsprite 1, 0, -1, 0, $01, $0 | Y_FLIP + dsprite 2, 0, -1, 0, $00, $0 | Y_FLIP + dsprite 0, 0, 0, 0, $02, $0 | X_FLIP | Y_FLIP + dsprite 1, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP + dsprite 2, 0, 0, 0, $00, $0 | X_FLIP | Y_FLIP .OAMData_7c: db 20 @@ -1065,35 +1060,35 @@ SpriteAnimOAMData: ; 8d94d dsprite 1, 4, 0, 0, $12, $00 dsprite 1, 4, 1, 0, $13, $00 -.OAMData_7e: +.OAMData_IntroSuicuneAway: db 20 - dsprite 0, 0, 1, 0, $00, $81 - dsprite 1, 0, 2, 0, $00, $81 - dsprite 2, 0, 3, 0, $00, $81 - dsprite 3, 0, 4, 0, $00, $81 - dsprite 4, 0, 5, 0, $00, $81 - dsprite 3, 0, 6, 0, $00, $81 - dsprite 2, 0, 7, 0, $00, $81 - dsprite 1, 0, 8, 0, $00, $81 - dsprite 0, 0, 9, 0, $00, $81 - dsprite 1, 0, 10, 0, $00, $81 - dsprite 2, 0, 11, 0, $00, $81 - dsprite 3, 0, 12, 0, $00, $81 - dsprite 4, 0, 13, 0, $00, $81 - dsprite 3, 0, 14, 0, $00, $81 - dsprite 2, 0, 15, 0, $00, $81 - dsprite 1, 0, 16, 0, $00, $81 - dsprite 0, 0, -15, 0, $00, $81 - dsprite 1, 0, -14, 0, $00, $81 - dsprite 2, 0, -13, 0, $00, $81 - dsprite 3, 0, -12, 0, $00, $81 + dsprite 0, 0, 1, 0, $00, $1 | BEHIND_BG + dsprite 1, 0, 2, 0, $00, $1 | BEHIND_BG + dsprite 2, 0, 3, 0, $00, $1 | BEHIND_BG + dsprite 3, 0, 4, 0, $00, $1 | BEHIND_BG + dsprite 4, 0, 5, 0, $00, $1 | BEHIND_BG + dsprite 3, 0, 6, 0, $00, $1 | BEHIND_BG + dsprite 2, 0, 7, 0, $00, $1 | BEHIND_BG + dsprite 1, 0, 8, 0, $00, $1 | BEHIND_BG + dsprite 0, 0, 9, 0, $00, $1 | BEHIND_BG + dsprite 1, 0, 10, 0, $00, $1 | BEHIND_BG + dsprite 2, 0, 11, 0, $00, $1 | BEHIND_BG + dsprite 3, 0, 12, 0, $00, $1 | BEHIND_BG + dsprite 4, 0, 13, 0, $00, $1 | BEHIND_BG + dsprite 3, 0, 14, 0, $00, $1 | BEHIND_BG + dsprite 2, 0, 15, 0, $00, $1 | BEHIND_BG + dsprite 1, 0, 16, 0, $00, $1 | BEHIND_BG + dsprite 0, 0, -15, 0, $00, $1 | BEHIND_BG + dsprite 1, 0, -14, 0, $00, $1 | BEHIND_BG + dsprite 2, 0, -13, 0, $00, $1 | BEHIND_BG + dsprite 3, 0, -12, 0, $00, $1 | BEHIND_BG -.OAMData_7f: +.OAMData_Celebi: db 4 - dsprite -1, 0, -1, 0, $00, $02 - dsprite -1, 0, 0, 0, $01, $02 - dsprite 0, 0, -1, 0, $02, $02 - dsprite 0, 0, 0, 0, $03, $02 + dsprite -1, 0, -1, 0, $00, PAL_OW_GREEN + dsprite -1, 0, 0, 0, $01, PAL_OW_GREEN + dsprite 0, 0, -1, 0, $02, PAL_OW_GREEN + dsprite 0, 0, 0, 0, $03, PAL_OW_GREEN .OAMData_81: db 9 diff --git a/data/sprite_anim_seqs.asm b/data/sprite_anim_seqs.asm index 8f8d89aaf..8cd8e5b72 100644 --- a/data/sprite_anim_seqs.asm +++ b/data/sprite_anim_seqs.asm @@ -3,8 +3,8 @@ SpriteAnimSeqData: ; 8d1c4 ; frameset sequence, tile ; SPRITE_ANIM_INDEX_PARTY_MON db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 -; SPRITE_ANIM_INDEX_01 - db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00 +; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL + db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO @@ -26,9 +26,9 @@ SpriteAnimSeqData: ; 8d1c4 ; SPRITE_ANIM_INDEX_0B db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME - db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0E, $08 -; SPRITE_ANIM_INDEX_0D - db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0F, $08 + db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 +; SPRITE_ANIM_INDEX_POKEGEAR_ARROW + db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF diff --git a/engine/intro_menu.asm b/engine/intro_menu.asm index e0ecd41fe..5127a9895 100755 --- a/engine/intro_menu.asm +++ b/engine/intro_menu.asm @@ -1341,7 +1341,7 @@ Function639b: ; unreferenced ld h, 0 add hl, hl add hl, hl - ld de, Data63ca + ld de, .Data63ca add hl, de ; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw ld a, [wTitleScreenTimer] @@ -1357,12 +1357,12 @@ Function639b: ; unreferenced ret z ld e, a ld d, [hl] - ld a, SPRITE_ANIM_INDEX_01 + ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL call _InitSpriteAnimStruct ret ; 63ca -Data63ca: ; 63ca +.Data63ca: ; 63ca ; frame 0 y, x; frame 1 y, x db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8 db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8 diff --git a/engine/mon_icons.asm b/engine/mon_icons.asm index 0aade6985..70c439863 100755 --- a/engine/mon_icons.asm +++ b/engine/mon_icons.asm @@ -144,11 +144,11 @@ PartyMenu_InitAnimatedMonIcon: ; 8e8d5 (23:68d5) pop bc pop hl jr c, .mail - ld a, SPRITE_ANIM_FRAMESET_03 + ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM jr .okay .mail - ld a, SPRITE_ANIM_FRAMESET_02 + ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL .okay ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc @@ -297,7 +297,7 @@ GetMemIconGFX: ; 8e9db (23:69db) ld a, [wCurIconTile] GetIconGFX: ; 8e9de call GetIcon_a - ld de, $80 ; 8 tiles + ld de, 8 tiles add hl, de ld de, HeldItemIcons lb bc, BANK(HeldItemIcons), 2 @@ -468,9 +468,6 @@ ReadMonMenuIcon: ; 8eab3 INCLUDE "data/mon_menu_icons.asm" - INCLUDE "gfx/icon_pointers.asm" -Icons: INCLUDE "gfx/icons.asm" - diff --git a/engine/player_object.asm b/engine/player_object.asm index a4796043b..232d31bc2 100755 --- a/engine/player_object.asm +++ b/engine/player_object.asm @@ -193,7 +193,7 @@ CopyMapObjectToObjectStruct: ; 8116 and $f0 jr z, .skip_color_override swap a - and $7 ; OAM_PALETTE + and PALETTE_MASK ld [wTempObjectCopyPalette], a .skip_color_override diff --git a/engine/pokegear.asm b/engine/pokegear.asm index 901053c9f..561ece400 100755 --- a/engine/pokegear.asm +++ b/engine/pokegear.asm @@ -141,7 +141,7 @@ INCBIN "gfx/pokegear/fast_ship.2bpp" InitPokegearModeIndicatorArrow: ; 90d32 (24:4d32) depixel 4, 2, 4, 0 - ld a, SPRITE_ANIM_INDEX_0D + ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc @@ -685,7 +685,7 @@ PokegearMap_InitPlayerIcon: ; 9106a PokegearMap_InitCursor: ; 91098 push af depixel 0, 0 - ld a, SPRITE_ANIM_INDEX_0D + ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc diff --git a/engine/sprite_anims.asm b/engine/sprite_anims.asm index e6681c8ac..8f62aa178 100755 --- a/engine/sprite_anims.asm +++ b/engine/sprite_anims.asm @@ -18,8 +18,8 @@ DoAnimFrame: ; 8d24b dw .PartyMon dw .PartyMonSwitch dw .PartyMonSelected - dw .sprite_anim_seq_04 - dw .namingscreencursor + dw .GSTitleTrail + dw .NamingScreenCursor dw .GameFreakLogo dw .GSIntroStar dw .GSIntroSparkle @@ -28,8 +28,8 @@ DoAnimFrame: ; 8d24b dw .SlotsChanseyEgg dw .MailCursor dw .sprite_anim_seq_0D - dw .sprite_anim_seq_0E - dw .sprite_anim_seq_0F + dw .DummyGameCursor + dw .PokegearArrow dw .TradePokeBall dw .TradeTubeBulge dw .TrademonInTube @@ -132,7 +132,7 @@ DoAnimFrame: ; 8d24b ld [hl], 8 * 3 ret -.sprite_anim_seq_04 ; 8d302 (23:5302) +.GSTitleTrail ; 8d302 (23:5302) call .AnonymousJumptable jp hl ; 8d306 (23:5306) @@ -217,7 +217,7 @@ DoAnimFrame: ; 8d24b ld [hl], a ret -.namingscreencursor ; 8d36c (23:536c) +.NamingScreenCursor ; 8d36c (23:536c) callab NamingScreen_AnimateCursor ret @@ -408,11 +408,11 @@ DoAnimFrame: ; 8d24b callab ret_e00ed ret -.sprite_anim_seq_0F ; 8d475 (23:5475) +.PokegearArrow ; 8d475 (23:5475) callab AnimatePokegearModeIndicatorArrow ret -.sprite_anim_seq_0E ; 8d47c (23:547c) +.DummyGameCursor ; 8d47c (23:547c) callab DummyGame_InterpretJoypad_AnimateCursor ret diff --git a/gbhw.asm b/gbhw.asm index 4f7e7747f..baf2d6da7 100644 --- a/gbhw.asm +++ b/gbhw.asm @@ -29,25 +29,26 @@ SERIAL EQU 3 JOYPAD EQU 4 ; OAM attribute flags -OAM_PALETTE EQU %111 OAM_TILE_BANK EQU 3 -OAM_OBP_NUM EQU 4 ; Non CGB Mode Only +OAM_OBP_NUM EQU 4 ; non CGB Mode Only OAM_X_FLIP EQU 5 OAM_Y_FLIP EQU 6 OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3) -VRAM_BANK_1 EQU 1 << OAM_TILE_BANK -X_FLIP EQU 1 << OAM_X_FLIP -Y_FLIP EQU 1 << OAM_Y_FLIP -BEHIND_BG EQU 1 << OAM_PRIORITY +PALETTE_MASK EQU %111 +VRAM_BANK_1 EQU 1 << OAM_TILE_BANK +OBP_NUM EQU 1 << OAM_OBP_NUM +X_FLIP EQU 1 << OAM_X_FLIP +Y_FLIP EQU 1 << OAM_Y_FLIP +BEHIND_BG EQU 1 << OAM_PRIORITY ; Hardware registers rJOYP EQU $ff00 ; Joypad (R/W) rSB EQU $ff01 ; Serial transfer data (R/W) rSC EQU $ff02 ; Serial Transfer Control (R/W) -rSC_ON EQU 7 -rSC_CGB EQU 1 -rSC_CLOCK EQU 0 +rSC_ON EQU 7 +rSC_CGB EQU 1 +rSC_CLOCK EQU 0 rDIV EQU $ff04 ; Divider Register (R/W) rTIMA EQU $ff05 ; Timer counter (R/W) rTMA EQU $ff06 ; Timer Modulo (R/W) diff --git a/gfx/icons.asm b/gfx/icons.asm index 8d44c1fef..5b28a99cd 100644 --- a/gfx/icons.asm +++ b/gfx/icons.asm @@ -1,3 +1,4 @@ +Icons: NullIcon: PoliwagIcon: INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d JigglypuffIcon: INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d