mirror of https://github.com/pret/pokecrystal.git
dorepeat -> dowait for oam animations
Having the pic animation macros be the same as the oam animation macros isn't really turning out so well... I wonder if we should split them up eventually.
This commit is contained in:
parent
d9d688df4e
commit
469c51d086
|
@ -230,11 +230,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_4C, 2
|
frame BATTLEANIMOAMSET_4C, 2
|
||||||
frame BATTLEANIMOAMSET_4D, 4
|
frame BATTLEANIMOAMSET_4D, 4
|
||||||
frame BATTLEANIMOAMSET_4E, 2
|
frame BATTLEANIMOAMSET_4E, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2
|
frame BATTLEANIMOAMSET_4E, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2
|
frame BATTLEANIMOAMSET_4E, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2
|
frame BATTLEANIMOAMSET_4E, 2
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -243,11 +243,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP
|
||||||
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -256,11 +256,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -272,11 +272,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_50, 1
|
frame BATTLEANIMOAMSET_50, 1
|
||||||
frame BATTLEANIMOAMSET_51, 1
|
frame BATTLEANIMOAMSET_51, 1
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -288,11 +288,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP
|
||||||
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -368,13 +368,13 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_10, 3
|
frame BATTLEANIMOAMSET_10, 3
|
||||||
frame BATTLEANIMOAMSET_0F, 3
|
frame BATTLEANIMOAMSET_0F, 3
|
||||||
frame BATTLEANIMOAMSET_12, 1
|
frame BATTLEANIMOAMSET_12, 1
|
||||||
dorepeat 1
|
dowait 1
|
||||||
frame BATTLEANIMOAMSET_12, 1
|
frame BATTLEANIMOAMSET_12, 1
|
||||||
dorepeat 1
|
dowait 1
|
||||||
frame BATTLEANIMOAMSET_12, 1
|
frame BATTLEANIMOAMSET_12, 1
|
||||||
dorepeat 1
|
dowait 1
|
||||||
frame BATTLEANIMOAMSET_12, 1
|
frame BATTLEANIMOAMSET_12, 1
|
||||||
dorepeat 1
|
dowait 1
|
||||||
frame BATTLEANIMOAMSET_12, 3
|
frame BATTLEANIMOAMSET_12, 3
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -535,13 +535,13 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_34, 32
|
frame BATTLEANIMOAMSET_34, 32
|
||||||
frame BATTLEANIMOAMSET_35, 32 ; fallthrough
|
frame BATTLEANIMOAMSET_35, 32 ; fallthrough
|
||||||
.Frameset_2f:
|
.Frameset_2f:
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_35, 4
|
frame BATTLEANIMOAMSET_35, 4
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_35, 4
|
frame BATTLEANIMOAMSET_35, 4
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_35, 4
|
frame BATTLEANIMOAMSET_35, 4
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_35, 4
|
frame BATTLEANIMOAMSET_35, 4
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -579,13 +579,13 @@ BattleAnimFrameData:
|
||||||
|
|
||||||
.Frameset_35:
|
.Frameset_35:
|
||||||
frame BATTLEANIMOAMSET_40, 2
|
frame BATTLEANIMOAMSET_40, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_40, 2
|
frame BATTLEANIMOAMSET_40, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_41, 2
|
frame BATTLEANIMOAMSET_41, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_41, 2
|
frame BATTLEANIMOAMSET_41, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_36:
|
.Frameset_36:
|
||||||
|
@ -597,7 +597,7 @@ BattleAnimFrameData:
|
||||||
|
|
||||||
.Frameset_37:
|
.Frameset_37:
|
||||||
frame BATTLEANIMOAMSET_19, 2
|
frame BATTLEANIMOAMSET_19, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_38:
|
.Frameset_38:
|
||||||
|
@ -607,7 +607,7 @@ BattleAnimFrameData:
|
||||||
|
|
||||||
.Frameset_39:
|
.Frameset_39:
|
||||||
frame BATTLEANIMOAMSET_18, 2
|
frame BATTLEANIMOAMSET_18, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_3a:
|
.Frameset_3a:
|
||||||
|
@ -639,15 +639,15 @@ BattleAnimFrameData:
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_44:
|
.Frameset_44:
|
||||||
dorepeat 20
|
dowait 20
|
||||||
frame BATTLEANIMOAMSET_55, 40
|
frame BATTLEANIMOAMSET_55, 40
|
||||||
frame BATTLEANIMOAMSET_54, 40
|
frame BATTLEANIMOAMSET_54, 40
|
||||||
frame BATTLEANIMOAMSET_53, 20
|
frame BATTLEANIMOAMSET_53, 20
|
||||||
dorepeat 4
|
dowait 4
|
||||||
frame BATTLEANIMOAMSET_53, 4
|
frame BATTLEANIMOAMSET_53, 4
|
||||||
dorepeat 4
|
dowait 4
|
||||||
frame BATTLEANIMOAMSET_53, 4
|
frame BATTLEANIMOAMSET_53, 4
|
||||||
dorepeat 4
|
dowait 4
|
||||||
frame BATTLEANIMOAMSET_53, 4
|
frame BATTLEANIMOAMSET_53, 4
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -658,11 +658,11 @@ BattleAnimFrameData:
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
.Frameset_45:
|
.Frameset_45:
|
||||||
dorepeat 0
|
dowait 0
|
||||||
frame BATTLEANIMOAMSET_14, 0
|
frame BATTLEANIMOAMSET_14, 0
|
||||||
frame BATTLEANIMOAMSET_15, 0
|
frame BATTLEANIMOAMSET_15, 0
|
||||||
frame BATTLEANIMOAMSET_14, 0, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_14, 0, OAM_X_FLIP
|
||||||
dorepeat 0
|
dowait 0
|
||||||
frame BATTLEANIMOAMSET_16, 0, OAM_X_FLIP
|
frame BATTLEANIMOAMSET_16, 0, OAM_X_FLIP
|
||||||
frame BATTLEANIMOAMSET_15, 0
|
frame BATTLEANIMOAMSET_15, 0
|
||||||
frame BATTLEANIMOAMSET_16, 0
|
frame BATTLEANIMOAMSET_16, 0
|
||||||
|
@ -867,7 +867,7 @@ BattleAnimFrameData:
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
.Frameset_68:
|
.Frameset_68:
|
||||||
dorepeat 15
|
dowait 15
|
||||||
frame BATTLEANIMOAMSET_84, 15
|
frame BATTLEANIMOAMSET_84, 15
|
||||||
frame BATTLEANIMOAMSET_85, 15
|
frame BATTLEANIMOAMSET_85, 15
|
||||||
frame BATTLEANIMOAMSET_29, 15
|
frame BATTLEANIMOAMSET_29, 15
|
||||||
|
@ -970,11 +970,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_9C, 2
|
frame BATTLEANIMOAMSET_9C, 2
|
||||||
frame BATTLEANIMOAMSET_9D, 2
|
frame BATTLEANIMOAMSET_9D, 2
|
||||||
frame BATTLEANIMOAMSET_9E, 8
|
frame BATTLEANIMOAMSET_9E, 8
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_9E, 2
|
frame BATTLEANIMOAMSET_9E, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_9E, 2
|
frame BATTLEANIMOAMSET_9E, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_9E, 2
|
frame BATTLEANIMOAMSET_9E, 2
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -1160,11 +1160,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_50, 1
|
frame BATTLEANIMOAMSET_50, 1
|
||||||
frame BATTLEANIMOAMSET_51, 1
|
frame BATTLEANIMOAMSET_51, 1
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2
|
frame BATTLEANIMOAMSET_52, 2
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -1178,11 +1178,11 @@ BattleAnimFrameData:
|
||||||
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
dorepeat 2
|
dowait 2
|
||||||
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
|
|
@ -129,12 +129,12 @@ SpriteAnimFrameData:
|
||||||
|
|
||||||
.Frameset_TextEntryCursor:
|
.Frameset_TextEntryCursor:
|
||||||
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
|
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
|
||||||
dorepeat 1
|
dowait 1
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_TextEntryCursorBig:
|
.Frameset_TextEntryCursorBig:
|
||||||
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
|
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
|
||||||
dorepeat 1
|
dowait 1
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_GameFreakLogo:
|
.Frameset_GameFreakLogo:
|
||||||
|
@ -285,11 +285,11 @@ SpriteAnimFrameData:
|
||||||
|
|
||||||
; unused
|
; unused
|
||||||
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
|
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
|
||||||
dorepeat 3
|
dowait 3
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_Unused1C:
|
.Frameset_Unused1C:
|
||||||
dorepeat 32
|
dowait 32
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_Leaf:
|
.Frameset_Leaf:
|
||||||
|
@ -299,9 +299,9 @@ SpriteAnimFrameData:
|
||||||
.Frameset_CutTree:
|
.Frameset_CutTree:
|
||||||
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
|
frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
|
||||||
dorepeat 1
|
dowait 1
|
||||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
|
frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
|
||||||
dorepeat 1
|
dowait 1
|
||||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
|
frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
|
||||||
delanim
|
delanim
|
||||||
|
|
||||||
|
@ -483,7 +483,7 @@ SpriteAnimFrameData:
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_IntroUnownF:
|
.Frameset_IntroUnownF:
|
||||||
dorepeat 0
|
dowait 0
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_CelebiLeft:
|
.Frameset_CelebiLeft:
|
||||||
|
|
|
@ -15,20 +15,20 @@ ENDM
|
||||||
enum_start $fc
|
enum_start $fc
|
||||||
|
|
||||||
enum delanim_command ; $fc
|
enum delanim_command ; $fc
|
||||||
delanim: MACRO ; used for oam
|
delanim: MACRO
|
||||||
|
; Removes the object from the screen, as opposed to `endanim` which just stops all motion
|
||||||
db delanim_command
|
db delanim_command
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
enum dorepeat_command ; $fd
|
enum dowait_command ; $fd
|
||||||
dorepeat: MACRO
|
dowait: MACRO
|
||||||
db dorepeat_command
|
db dowait_command
|
||||||
db \1 ; #
|
db \1 ; frames
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
enum setrepeat_command ; $fe
|
enum dorestart_command ; $fe
|
||||||
setrepeat: MACRO
|
dorestart: MACRO
|
||||||
db setrepeat_command
|
db dorestart_command
|
||||||
db \1 ; #
|
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
enum endanim_command ; $ff
|
enum endanim_command ; $ff
|
||||||
|
@ -36,9 +36,18 @@ endanim: MACRO
|
||||||
db endanim_command
|
db endanim_command
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
__enum__ = $fe
|
|
||||||
|
|
||||||
enum dorestart_command ; $fe
|
; Used for pic animations
|
||||||
dorestart: MACRO ; used for oam
|
__enum__ = $fd
|
||||||
db dorestart_command
|
|
||||||
|
enum dorepeat_command ; $fd
|
||||||
|
dorepeat: MACRO
|
||||||
|
db dorepeat_command
|
||||||
|
db \1 ; command offset to jump to
|
||||||
|
ENDM
|
||||||
|
|
||||||
|
enum setrepeat_command ; $fe
|
||||||
|
setrepeat: MACRO
|
||||||
|
db setrepeat_command
|
||||||
|
db \1 ; amount of times to repeat
|
||||||
ENDM
|
ENDM
|
||||||
|
|
Loading…
Reference in New Issue