From 43a1e5b5ba734b098098ede60898facc79a7753c Mon Sep 17 00:00:00 2001 From: xCrystal Date: Thu, 28 Dec 2017 20:27:44 +0100 Subject: [PATCH] Fix accidentally renamed constant --- engine/slot_machine.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index a6c842650..d77eb6a1a 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -19,9 +19,9 @@ REEL_SIZE EQU 15 const SLOTS_WAIT_STOP_REEL2 const SLOTS_WAIT_REEL3 const SLOTS_WAIT_STOP_REEL3 - const SlotsAction_Next_09 - const SlotsAction_Next_0a - const SlotsAction_Next_0b + const SLOTS_NEXT_09 + const SLOTS_NEXT_0a + const SLOTS_NEXT_0b const SLOTS_FLASH_IF_WIN const SLOTS_FLASH_SCREEN const SLOTS_GIVE_EARNED_COINS @@ -1218,7 +1218,7 @@ ReelAction_EndGolem: ; 92d6e ReelAction_InitChansey: ; 92d7e ; Ensures the lining up of SEVEN symbols, but this mode is only possible ; when there is bias to SEVEN symbols (and even then, it's still rare). -; Chansey releases and egg and reel #3 is made to advance 17 slots very +; Chansey releases and egg and reel #3 is made to advance 17 slots very ; quickly as many times as necessary for the match to SEVENs to show up. call Slots_CheckMatchedAllThreeReels