From 3e7f3bbeb6dd2d3cff6343dea2298502faa14185 Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Sun, 24 Dec 2017 17:35:33 -0500 Subject: [PATCH] s/number/scene/, and correct some documentation --- docs/map_scripts.md | 4 ++-- macros/scripts/maps.asm | 14 +++++++------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/docs/map_scripts.md b/docs/map_scripts.md index f601616ef..fa8fa308b 100644 --- a/docs/map_scripts.md +++ b/docs/map_scripts.md @@ -65,7 +65,7 @@ Callback types: ## `.CoordEvents: db` *N* -- **`coord_event` *id*, *y*, *x*, `$0`, *script*, `$0`, `$0`** +- **`coord_event` *scene id*, *y*, *x*, *script*** ## `.BGEvents: db` *N* @@ -90,7 +90,7 @@ BG event types: ## `.ObjectEvents: db` *N* -- **`object_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *hour*, *daytime*, *palette*, *type*, *range*, *script*, *event_flag*** +- **`object_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *h1*, *h2*, *palette*, *type*, *range*, *script*, *event_flag*** Movement types: diff --git a/macros/scripts/maps.asm b/macros/scripts/maps.asm index 3f83740ca..8ef08ec49 100644 --- a/macros/scripts/maps.asm +++ b/macros/scripts/maps.asm @@ -19,7 +19,7 @@ warp_def: macro endm coord_event: macro -;\1: number: controlled by setscene/setmapscene +;\1: scene id: controlled by setscene/setmapscene ;\2: y: top to bottom, starts at 0 ;\3: x: left to right, starts at 0 ;\4: script pointer @@ -43,17 +43,17 @@ object_event: macro ;\3: x: left to right, starts at 0 ;\4: movement function: a SPRITEMOVEDATA_* constant ;\5, \6: movement radius: y, x -;\7, \8: hour1 and hour2: control the hours an object_event is visible (0-23) -; * if hour1 < hour2, the object_event will only appear from hour1 to hour2 -; * if hour1 > hour2, the object_event will not appear from hour2 to hour1 -; * if hour1 == hour2, the object_event will always appear -; * if hour1 == -1, hour2 is treated as a time-of-day value: +;\7, \8: hour limits: h1, h2 (0-23) +; * if h1 < h2, the object_event will only appear from h1 to h2 +; * if h1 > h2, the object_event will not appear from h2 to h1 +; * if h1 == h2, the object_event will always appear +; * if h1 == -1, h2 is treated as a time-of-day value: ; a combo of MORN, DAY, and/or NITE, or -1 to always appear ;\9: color: a PAL_NPC_* constant, or 0 for sprite default ;\10: function: a OBJECTTYPE_* constant ;\11: sight range: applies to OBJECTTYPE_TRAINER ;\12: script pointer -;\13: event flag: an EVENT_* constant, or 0 to always appear +;\13: event flag: an EVENT_* constant, or -1 to always appear db \1, \2 + 4, \3 + 4, \4 dn \5, \6 db \7, \8