mirror of https://github.com/pret/pokecrystal.git
Move, comment, and simplify some macro definitions
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@ -202,8 +202,7 @@ if !DEF(TM01)
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TM01 EQU const_value
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enum_start 1
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endc
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define _\@_1, "TM_\1"
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const _\@_1
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const TM_\1
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enum \1_TMNUM
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ENDM
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@ -266,8 +265,7 @@ add_hm: MACRO
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if !DEF(HM01)
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HM01 EQU const_value
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endc
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define _\@_1, "HM_\1"
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const _\@_1
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const HM_\1
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enum \1_TMNUM
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ENDM
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@ -8,17 +8,6 @@ ln: MACRO ; r, hi, lo
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ld \1, ((\2) & $f) << 4 | ((\3) & $f)
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ENDM
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ldpixel: MACRO
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if _NARG >= 5
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lb \1, \2 * 8 + \4, \3 * 8 + \5
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else
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lb \1, \2 * 8, \3 * 8
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endc
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ENDM
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depixel EQUS "ldpixel de,"
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bcpixel EQUS "ldpixel bc,"
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; Design patterns
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jumptable: MACRO
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@ -49,3 +49,9 @@ lda_coord: MACRO
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ld a, [(\2) * SCREEN_WIDTH + (\1) + \3]
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endc
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ENDM
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menu_coords: MACRO
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; x1, y1, x2, y2
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db \2, \1 ; start coords
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db \4, \3 ; end coords
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ENDM
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@ -82,27 +82,6 @@ dba_pic: MACRO ; dbw bank, address
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dw \1
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ENDM
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dbpixel: MACRO
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if _NARG >= 4
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; x tile, x pxl, y tile, y pxl
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db \1 * 8 + \3, \2 * 8 + \4
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else
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; x, y
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db \1 * 8, \2 * 8
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endc
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ENDM
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dsprite: MACRO
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; y tile, y pxl, x tile, x pxl, vtile offset, attributes
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
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ENDM
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menu_coords: MACRO
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; x1, y1, x2, y2
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db \2, \1 ; start coords
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db \4, \3 ; end coords
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ENDM
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bcd: MACRO
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rept _NARG
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dn ((\1) % 100) / 10, (\1) % 10
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@ -41,11 +41,3 @@ shift_const: MACRO
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\1 EQU (1 << const_value)
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const_value = const_value + 1
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ENDM
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; Enumerate strings
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define: MACRO
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if !DEF(\1)
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\1 EQUS \2
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endc
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ENDM
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@ -20,3 +20,31 @@ tile EQUS "+ LEN_2BPP_TILE *"
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; example usage:
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; INCBIN "foo.gbcpal", middle_colors
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middle_colors EQUS "PAL_COLOR_SIZE, PAL_COLOR_SIZE * 2"
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dbpixel: MACRO
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if _NARG >= 4
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; x tile, y tile, x pixel, y pixel
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db \1 * TILE_WIDTH + \3, \2 * TILE_WIDTH + \4
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else
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; x tile, y tile
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db \1 * TILE_WIDTH, \2 * TILE_WIDTH
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endc
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ENDM
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ldpixel: MACRO
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if _NARG >= 5
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; register, x tile, y tile, x pixel, y pixel
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lb \1, \2 * TILE_WIDTH + \4, \3 * TILE_WIDTH + \5
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else
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; register, x tile, y tile
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lb \1, \2 * TILE_WIDTH, \3 * TILE_WIDTH
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endc
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ENDM
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depixel EQUS "ldpixel de,"
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bcpixel EQUS "ldpixel bc,"
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dsprite: MACRO
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; y tile, y pixel, x tile, x pixel, vtile offset, attributes
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db (\1 * TILE_WIDTH) % $100 + \2, (\3 * TILE_WIDTH) % $100 + \4, \5, \6
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ENDM
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