mirror of https://github.com/pret/pokecrystal.git
vba - get text on screen
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@ -70,7 +70,9 @@ TOOD:
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import os
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import os
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import sys
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import sys
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import re
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from array import array
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from array import array
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import string
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# for converting bytes to readable text
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# for converting bytes to readable text
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from chars import chars
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from chars import chars
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@ -459,6 +461,10 @@ class crystal:
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set_memory_at(0xC2FC, 0)
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set_memory_at(0xC2FC, 0)
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set_memory_at(0xC2FD, 0)
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set_memory_at(0xC2FD, 0)
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#@staticmethod
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#def set_enemy_level(level):
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# set_memory_at(0xd213, level)
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@staticmethod
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@staticmethod
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def nstep(steplimit=500):
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def nstep(steplimit=500):
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"""
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"""
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@ -467,6 +473,7 @@ class crystal:
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"""
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"""
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for step_counter in range(0, steplimit):
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for step_counter in range(0, steplimit):
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crystal.walk_through_walls()
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crystal.walk_through_walls()
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#crystal.set_enemy_level(1)
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step()
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step()
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@staticmethod
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@staticmethod
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@ -580,6 +587,55 @@ class crystal:
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set_memory_at(0xd432, 1)
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set_memory_at(0xd432, 1)
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set_memory_at(0xd434, 0 & 251)
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set_memory_at(0xd434, 0 & 251)
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@staticmethod
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def warp_pokecenter():
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crystal.warp(1, 1, 3, 3)
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crystal.nstep(200)
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@staticmethod
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def masterballs():
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# masterball
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set_memory_at(0xd8d8, 1)
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set_memory_at(0xd8d9, 99)
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# ultraball
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set_memory_at(0xd8da, 2)
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set_memory_at(0xd8db, 99)
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# pokeballs
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set_memory_at(0xd8dc, 5)
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set_memory_at(0xd8dd, 99)
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@staticmethod
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def get_text():
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"""
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Returns alphanumeric text on the screen. Other characters will not be
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shown.
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"""
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output = ""
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tiles = get_memory_range(0xc4a0, 1000)
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for each in tiles:
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if each in chars.keys():
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thing = chars[each]
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acceptable = False
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if len(thing) == 2:
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portion = thing[1:]
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else:
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portion = thing
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if portion in string.printable:
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acceptable = True
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if acceptable:
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output += thing
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# remove extra whitespace
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output = re.sub(" +", " ", output)
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output = output.strip()
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return output
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@staticmethod
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@staticmethod
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def set_partymon2():
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def set_partymon2():
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"""
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"""
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