diff --git a/docs/battle_anim_commands.md b/docs/battle_anim_commands.md index cc5949e7f..e7eb4a98f 100644 --- a/docs/battle_anim_commands.md +++ b/docs/battle_anim_commands.md @@ -1,6 +1,6 @@ # Battle Animation Commands -Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [data/moves/animations.asm:BattleAnimations](/data/moves/animations.asm). +Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [engine/battle_anims/anim_commands.asm:BattleAnimCommands](/engine/battle_anims/anim_commands.asm). ## `$00`−`$CF`: `anim_wait` *length* @@ -80,7 +80,7 @@ Temporarily creates sprites from the top row of the player backpic, so that the ## `$DB`: `anim_checkpokeball` -Sets `var` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm). +Sets `BattleAnimVar` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm). ## `$DC`: `anim_transform` @@ -190,19 +190,19 @@ Does nothing. Unused. ## `$F8`: `anim_if_param_equal` *value*, *address* -Jumps to another script if `wKickCounter` is equal to *value*. +Jumps to another script if `wBattleAnimParam` (aka `wKickCounter` or `wPresentPower`) is equal to *value*. ## `$F9`: `anim_setvar` *value* -Sets `var` to *value*. +Sets `BattleAnimVar` to *value*. ## `$FA`: `anim_incvar` -Increments `var` by 1. +Increments `BattleAnimVar` by 1. ## `$FB`: `anim_if_var_equal` *value*, *address* -Jumps to another script if `var` is equal to *value*. +Jumps to another script if `BattleAnimVar` is equal to *value*. ## `$FC`: `anim_jump` *address*