diff --git a/constants/wram_constants.asm b/constants/wram_constants.asm index 4d60f6f8d..f49f8fa90 100644 --- a/constants/wram_constants.asm +++ b/constants/wram_constants.asm @@ -1,6 +1,11 @@ ; wInputType:: ; c2c7 AUTO_INPUT EQU $ff +; wDebugFlags:: ; c2cc + const_def + const DEBUG_BATTLE_F + const DEBUG_FIELD_F + ; wCurDexMode:: ; c7d4 const_def const DEXMODE_NEW diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 9ac99c587..6f76b6c5c 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -2371,8 +2371,8 @@ WinTrainerBattle: jr nz, .skip_heal predef HealParty .skip_heal - ld a, [wMonStatusFlags] - bit 0, a + ld a, [wDebugFlags] + bit DEBUG_BATTLE_F, a jr nz, .skip_win_loss_text call PrintWinLossText @@ -2921,8 +2921,8 @@ LostBattle: ld c, 40 call DelayFrames - ld a, [wMonStatusFlags] - bit 0, a + ld a, [wDebugFlags] + bit DEBUG_BATTLE_F, a jr nz, .skip_win_loss_text call PrintWinLossText .skip_win_loss_text diff --git a/engine/menus/intro_menu.asm b/engine/menus/intro_menu.asm index 3068269d1..df0cc4edc 100644 --- a/engine/menus/intro_menu.asm +++ b/engine/menus/intro_menu.asm @@ -60,7 +60,7 @@ OptionsMenu: NewGame: xor a - ld [wMonStatusFlags], a + ld [wDebugFlags], a call ResetWRAM call NewGame_ClearTileMapEtc call AreYouABoyOrAreYouAGirl diff --git a/engine/pokemon/move_mon.asm b/engine/pokemon/move_mon.asm index 6e9d90d36..c67d210b9 100644 --- a/engine/pokemon/move_mon.asm +++ b/engine/pokemon/move_mon.asm @@ -1194,8 +1194,8 @@ GiveEgg:: ld hl, wPartyMon1Happiness ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes - ld a, [wMonStatusFlags] - bit 1, a + ld a, [wDebugFlags] + bit DEBUG_FIELD_F, a ld a, 1 jr nz, .got_init_happiness ld a, [wBaseEggSteps] diff --git a/home.asm b/home.asm index 78315b0bf..f9f3575ec 100644 --- a/home.asm +++ b/home.asm @@ -56,9 +56,11 @@ INCLUDE "home/predef.asm" INCLUDE "home/window.asm" INCLUDE "home/flag.asm" -Unreferenced_Function2ebb:: - ld a, [wMonStatusFlags] - bit 1, a +Unreferenced_CheckBPressedDebug:: +; Used in debug ROMs to walk through walls and avoid encounters. + + ld a, [wDebugFlags] + bit DEBUG_FIELD_F, a ret z ldh a, [hJoyDown] @@ -74,10 +76,10 @@ xor_a_dec_a:: dec a ret -Unreferenced_Function2ecb:: +Unreferenced_CheckFieldDebug:: push hl - ld hl, wMonStatusFlags - bit 1, [hl] + ld hl, wDebugFlags + bit DEBUG_FIELD_F, [hl] pop hl ret diff --git a/wram.asm b/wram.asm index 12c515e57..a50023705 100644 --- a/wram.asm +++ b/wram.asm @@ -141,7 +141,7 @@ wAutoInputAddress:: dw ; c2c8 wAutoInputBank:: db ; c2ca wAutoInputLength:: db ; c2cb -wMonStatusFlags:: db +wDebugFlags:: db wGameLogicPaused:: db ; c2cd wSpriteUpdatesEnabled:: db