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Tile values agree in data/sprites/emotes.asm and data/sprites/facings.asm
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@ -2,20 +2,20 @@ emote: MACRO
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; graphics pointer, length, starting tile
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; graphics pointer, length, starting tile
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dw \1
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dw \1
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db \2 tiles, BANK(\1)
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db \2 tiles, BANK(\1)
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dw vTiles1 tile \3
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dw vTiles0 tile \3
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ENDM
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ENDM
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Emotes:
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Emotes:
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; entries correspond to EMOTE_* constants
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; entries correspond to EMOTE_* constants
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emote ShockEmote, 4, $78
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emote ShockEmote, 4, $f8
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emote QuestionEmote, 4, $78
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emote QuestionEmote, 4, $f8
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emote HappyEmote, 4, $78
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emote HappyEmote, 4, $f8
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emote SadEmote, 4, $78
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emote SadEmote, 4, $f8
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emote HeartEmote, 4, $78
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emote HeartEmote, 4, $f8
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emote BoltEmote, 4, $78
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emote BoltEmote, 4, $f8
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emote SleepEmote, 4, $78
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emote SleepEmote, 4, $f8
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emote FishEmote, 4, $78
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emote FishEmote, 4, $f8
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emote JumpShadowGFX, 1, $7c
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emote JumpShadowGFX, 1, $fc
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emote FishingRodGFX, 2, $7c
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emote FishingRodGFX, 2, $fc
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emote BoulderDustGFX, 2, $7e
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emote BoulderDustGFX, 2, $fe
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emote GrassRustleGFX, 1, $7e
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emote GrassRustleGFX, 1, $fe
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