mirror of https://github.com/pret/pokecrystal.git
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
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8c435054a0
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3241c9cfaa
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@ -294,19 +294,19 @@ StartTrainerBattle_Flash:
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ret
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.pals
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db %11111001 ; 3321
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db %11111110 ; 3332
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db %11111111 ; 3333
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db %11111110 ; 3332
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db %11111001 ; 3321
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db %11100100 ; 3210
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db %10010000 ; 2100
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db %01000000 ; 1000
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db %00000000 ; 0000
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db %01000000 ; 1000
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db %10010000 ; 2100
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db %11100100 ; 3210
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db %00000001 ; 0001
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dc 3, 3, 2, 1
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dc 3, 3, 3, 2
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dc 3, 3, 3, 3
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dc 3, 3, 3, 2
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dc 3, 3, 2, 1
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dc 3, 2, 1, 0
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dc 2, 1, 0, 0
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dc 1, 0, 0, 0
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dc 0, 0, 0, 0
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dc 1, 0, 0, 0
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dc 2, 1, 0, 0
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dc 3, 2, 1, 0
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dc 0, 0, 0, 1
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StartTrainerBattle_SetUpForWavyOutro:
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farcall Function5602
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@ -713,22 +713,28 @@ INCLUDE "gfx/overworld/trainer_battle_nite.pal"
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ret
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PokeBallTransition:
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db %00000011, %11000000
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db %00001111, %11110000
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db %00111100, %00111100
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db %00110000, %00001100
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db %01100000, %00000110
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db %01100011, %11000110
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db %11000110, %01100011
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db %11111100, %00111111
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db %11111100, %00111111
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db %11000110, %01100011
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db %01100011, %11000110
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db %01100000, %00000110
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db %00110000, %00001100
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db %00111100, %00111100
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db %00001111, %11110000
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db %00000011, %11000000
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transition_row: MACRO
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db HIGH(\1), LOW(\1)
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ENDM
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pusho
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opt b.X ; . = 0, X = 1
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transition_row %......XXXX......
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transition_row %....XXXXXXXX....
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transition_row %..XXXX....XXXX..
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transition_row %..XX........XX..
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transition_row %.XX..........XX.
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transition_row %.XX...XXXX...XX.
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transition_row %XX...XX..XX...XX
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transition_row %XXXXXX....XXXXXX
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transition_row %XXXXXX....XXXXXX
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transition_row %XX...XX..XX...XX
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transition_row %.XX...XXXX...XX.
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transition_row %.XX..........XX.
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transition_row %..XX........XX..
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transition_row %..XXXX....XXXX..
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transition_row %....XXXXXXXX....
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transition_row %......XXXX......
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popo
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WipeLYOverrides:
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ldh a, [rSVBK]
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@ -174,16 +174,16 @@ BattleBGEffect_FlashInverted:
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jp BattleBGEffect_FlashContinue
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.inverted
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db %11100100 ; 3210
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db %00011011 ; 0123
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dc 3, 2, 1, 0
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dc 0, 1, 2, 3
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BattleBGEffect_FlashWhite:
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ld de, .white
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jp BattleBGEffect_FlashContinue
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.white
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db %11100100 ; 3210
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db %00000000 ; 0000
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dc 3, 2, 1, 0
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dc 0, 0, 0, 0
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BattleBGEffect_FlashContinue:
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; current timer, flash duration, number of flashes
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@ -235,9 +235,9 @@ BattleBGEffect_WhiteHues:
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ret
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.Pals:
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db %11100100
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db %11100000
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db %11010000
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dc 3, 2, 1, 0
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dc 3, 2, 0, 0
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dc 3, 1, 0, 0
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db -1
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BattleBGEffect_BlackHues:
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@ -252,9 +252,9 @@ BattleBGEffect_BlackHues:
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ret
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.Pals:
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db %11100100
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db %11110100
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db %11111000
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dc 3, 2, 1, 0
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dc 3, 3, 1, 0
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dc 3, 3, 2, 0
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db -1
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BattleBGEffect_AlternateHues:
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@ -270,14 +270,14 @@ BattleBGEffect_AlternateHues:
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ret
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.Pals:
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db %11100100
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db %11111000
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db %11111100
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db %11111000
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db %11100100
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db %10010000
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db %01000000
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db %10010000
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dc 3, 2, 1, 0
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dc 3, 3, 2, 0
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dc 3, 3, 3, 0
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dc 3, 3, 2, 0
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dc 3, 2, 1, 0
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dc 2, 1, 0, 0
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dc 1, 0, 0, 0
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dc 2, 1, 0, 0
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db -2
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BattleBGEffect_06:
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@ -294,13 +294,13 @@ BattleBGEffect_06:
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ret
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.PalsCGB:
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db %11100100
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db %10010000
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dc 3, 2, 1, 0
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dc 2, 1, 0, 0
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db -2
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.PalsSGB:
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db %11110000
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db %11000000
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dc 3, 3, 0, 0
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dc 3, 0, 0, 0
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db -2
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BattleBGEffect_07:
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@ -317,13 +317,13 @@ BattleBGEffect_07:
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ret
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.PalsCGB:
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db %11100100
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db %11011000
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dc 3, 2, 1, 0
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dc 3, 1, 2, 0
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db -2
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.PalsSGB:
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db %11110000
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db %11001100
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dc 3, 3, 0, 0
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dc 3, 0, 3, 0
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db -2
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BattleBGEffect_08:
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@ -333,9 +333,9 @@ BattleBGEffect_08:
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ret
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.Pals:
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db %00011011
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db %01100011
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db %10000111
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dc 0, 1, 2, 3
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dc 1, 2, 0, 3
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dc 2, 0, 1, 3
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db -2
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BattleBGEffect_HideMon:
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@ -864,12 +864,12 @@ Intro_RotatePalettesLeftFrontpic:
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ret
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IntroFadePalettes:
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db %01010100
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db %10101000
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db %11111100
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db %11111000
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db %11110100
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db %11100100
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dc 1, 1, 1, 0
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dc 2, 2, 2, 0
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dc 3, 3, 3, 0
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dc 3, 3, 2, 0
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dc 3, 3, 1, 0
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dc 3, 2, 1, 0
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.End
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Intro_WipeInFrontpic:
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@ -346,46 +346,46 @@ GetTimePalFade:
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dw .darkness
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.morn
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db %11111111, %11111111, %11111111
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db %11111110, %11111110, %11111110
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db %11111001, %11100100, %11100100
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db %11100100, %11010000, %11010000
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db %10010000, %10000000, %10000000
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db %01000000, %01000000, %01000000
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db %00000000, %00000000, %00000000
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dc 3,3,3,3, 3,3,3,3, 3,3,3,3
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dc 3,3,3,2, 3,3,3,2, 3,3,3,2
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dc 3,3,2,1, 3,2,1,0, 3,2,1,0
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dc 3,2,1,0, 3,1,0,0, 3,1,0,0
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dc 2,1,0,0, 2,0,0,0, 2,0,0,0
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dc 1,0,0,0, 1,0,0,0, 1,0,0,0
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dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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.day
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db %11111111, %11111111, %11111111
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db %11111110, %11111110, %11111110
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db %11111001, %11100100, %11100100
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db %11100100, %11010000, %11010000
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db %10010000, %10000000, %10000000
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db %01000000, %01000000, %01000000
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db %00000000, %00000000, %00000000
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dc 3,3,3,3, 3,3,3,3, 3,3,3,3
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dc 3,3,3,2, 3,3,3,2, 3,3,3,2
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dc 3,3,2,1, 3,2,1,0, 3,2,1,0
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dc 3,2,1,0, 3,1,0,0, 3,1,0,0
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dc 2,1,0,0, 2,0,0,0, 2,0,0,0
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dc 1,0,0,0, 1,0,0,0, 1,0,0,0
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dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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.nite
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db %11111111, %11111111, %11111111
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db %11111110, %11111110, %11111110
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db %11111001, %11100100, %11100100
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db %11101001, %11010000, %11010000
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db %10010000, %10000000, %10000000
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db %01000000, %01000000, %01000000
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db %00000000, %00000000, %00000000
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dc 3,3,3,3, 3,3,3,3, 3,3,3,3
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dc 3,3,3,2, 3,3,3,2, 3,3,3,2
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dc 3,3,2,1, 3,2,1,0, 3,2,1,0
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dc 3,2,2,1, 3,1,0,0, 3,1,0,0
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dc 2,1,0,0, 2,0,0,0, 2,0,0,0
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dc 1,0,0,0, 1,0,0,0, 1,0,0,0
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dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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.darkness
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db %11111111, %11111111, %11111111
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db %11111110, %11111110, %11111111
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db %11111110, %11100100, %11111111
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db %11111101, %11010000, %11111111
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db %11111101, %10000000, %11111111
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db %00000000, %01000000, %00000000
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db %00000000, %00000000, %00000000
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dc 3,3,3,3, 3,3,3,3, 3,3,3,3
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dc 3,3,3,2, 3,3,3,2, 3,3,3,3
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dc 3,3,3,2, 3,2,1,0, 3,3,3,3
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dc 3,3,3,1, 3,1,0,0, 3,3,3,3
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dc 3,3,3,1, 2,0,0,0, 3,3,3,3
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dc 0,0,0,0, 1,0,0,0, 0,0,0,0
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dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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.cgbfade
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db %11111111, %11111111, %11111111
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db %11111110, %11111110, %11111110
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db %11111001, %11111001, %11111001
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db %11100100, %11100100, %11100100
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db %10010000, %10010000, %10010000
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db %01000000, %01000000, %01000000
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db %00000000, %00000000, %00000000
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dc 3,3,3,3, 3,3,3,3, 3,3,3,3
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dc 3,3,3,2, 3,3,3,2, 3,3,3,2
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dc 3,3,2,1, 3,3,2,1, 3,3,2,1
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dc 3,2,1,0, 3,2,1,0, 3,2,1,0
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dc 2,1,0,0, 2,1,0,0, 2,1,0,0
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dc 1,0,0,0, 1,0,0,0, 1,0,0,0
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dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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@ -104,24 +104,24 @@ RotatePalettesLeft::
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jr nz, RotatePalettesLeft
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ret
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IncGradGBPalTable_00:: db %11111111, %11111111, %11111111
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IncGradGBPalTable_01:: db %11111110, %11111110, %11111110
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IncGradGBPalTable_02:: db %11111001, %11111001, %11111001
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IncGradGBPalTable_03:: db %11100100, %11100100, %11100100
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IncGradGBPalTable_00:: dc 3,3,3,3, 3,3,3,3, 3,3,3,3
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IncGradGBPalTable_01:: dc 3,3,3,2, 3,3,3,2, 3,3,3,2
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IncGradGBPalTable_02:: dc 3,3,2,1, 3,3,2,1, 3,3,2,1
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IncGradGBPalTable_03:: dc 3,2,1,0, 3,2,1,0, 3,2,1,0
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IncGradGBPalTable_04:: db %11100100, %11100100, %11100100
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IncGradGBPalTable_05:: db %10010000, %10010000, %10010000
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IncGradGBPalTable_06:: db %01000000, %01000000, %01000000
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IncGradGBPalTable_04:: dc 3,2,1,0, 3,2,1,0, 3,2,1,0
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IncGradGBPalTable_05:: dc 2,1,0,0, 2,1,0,0, 2,1,0,0
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IncGradGBPalTable_06:: dc 1,0,0,0, 1,0,0,0, 1,0,0,0
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IncGradGBPalTable_07:: db %00000000, %00000000, %00000000
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IncGradGBPalTable_07:: dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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; bgp obp1 obp2
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IncGradGBPalTable_08:: db %11111111, %11111111, %11111111
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IncGradGBPalTable_09:: db %11111110, %11111110, %11111000
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IncGradGBPalTable_10:: db %11111001, %11100100, %11100100
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IncGradGBPalTable_11:: db %11100100, %11010000, %11100000
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IncGradGBPalTable_08:: dc 3,3,3,3, 3,3,3,3, 3,3,3,3
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IncGradGBPalTable_09:: dc 3,3,3,2, 3,3,3,2, 3,3,2,0
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IncGradGBPalTable_10:: dc 3,3,2,1, 3,2,1,0, 3,2,1,0
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IncGradGBPalTable_11:: dc 3,2,1,0, 3,1,0,0, 3,2,0,0
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IncGradGBPalTable_12:: db %11100100, %11010000, %11100000
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IncGradGBPalTable_13:: db %10010000, %10000000, %10010000
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IncGradGBPalTable_14:: db %01000000, %01000000, %01000000
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IncGradGBPalTable_12:: dc 3,2,1,0, 3,1,0,0, 3,2,0,0
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IncGradGBPalTable_13:: dc 2,1,0,0, 2,0,0,0, 2,1,0,0
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IncGradGBPalTable_14:: dc 1,0,0,0, 1,0,0,0, 1,0,0,0
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IncGradGBPalTable_15:: db %00000000, %00000000, %00000000
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IncGradGBPalTable_15:: dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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