From 2d2a7dec7d8bea0c456e4598f73c24e4b5635c24 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Mon, 3 Aug 2020 22:56:11 +0200 Subject: [PATCH] Label some mobile battle screen functions --- engine/battle/core.asm | 4 ++-- mobile/mobile_40.asm | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 0cbdd66fe..cc7ef2e37 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -4920,7 +4920,7 @@ LoadBattleMenu2: ret .mobile - farcall Function100b12 + farcall Mobile_LoadBattleMenu ld a, [wcd2b] and a ret z @@ -5311,7 +5311,7 @@ CheckAmuletCoin: MoveSelectionScreen: call IsMobileBattle jr nz, .not_mobile - farcall MobileMoveSelectionScreen + farcall Mobile_MoveSelectionScreen ret .not_mobile diff --git a/mobile/mobile_40.asm b/mobile/mobile_40.asm index 434615490..94deea219 100644 --- a/mobile/mobile_40.asm +++ b/mobile/mobile_40.asm @@ -1689,7 +1689,7 @@ Unknown_100b0a: popc -Function100b12: +Mobile_LoadBattleMenu: call Function100dd8 ret c ld hl, BattleMenuHeader @@ -1747,7 +1747,7 @@ Function100b7a: set 7, [hl] ret -MobileMoveSelectionScreen: +Mobile_MoveSelectionScreen: xor a ld [wMoveSwapBuffer], a farcall CheckPlayerHasUsableMoves