From 2c6690d10deb309102e7b69f77f973d12e4afb50 Mon Sep 17 00:00:00 2001 From: Eldred Habert Date: Wed, 6 Nov 2019 23:25:31 +0100 Subject: [PATCH] Update bug fix for AI CheckTypeMatchup assumption (#656) The bug fix caused all player moves to have Normal-type effectiveness --- docs/bugs_and_glitches.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index b14c71f35..f4f6a6159 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -670,8 +670,10 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing ld hl, wEnemyMonType1 ldh a, [hBattleTurn] and a - jr z, CheckTypeMatchup +- jr z, CheckTypeMatchup ++ jr z, .get_type ld hl, wBattleMonType1 ++.get_type + ld a, BATTLE_VARS_MOVE_TYPE + call GetBattleVar ; preserves hl, de, and bc CheckTypeMatchup: