diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm index 79afdcd68..d495b9808 100644 --- a/battle/ai/scoring.asm +++ b/battle/ai/scoring.asm @@ -424,7 +424,7 @@ AIScoring_LeechHit: ; 387f7 ; Do nothing if effectiveness is neutral ret z -; Do nothing if the enemy's health is full +; Do nothing if enemy's HP is full call AICheckEnemyMaxHP ret c @@ -565,15 +565,15 @@ AIScoring_Explosion: ; 388a6 jr nz, .asm_388c6 .asm_388b7 -; Greatly discourage this move if enemy's health is higher than 50% +; Greatly discourage this move if enemy's HP is above 50% call AICheckEnemyHalfHP jr c, .asm_388c6 -; Do nothing if enemy's health is not higher than 25% +; Do nothing if enemy's HP is below 25% call AICheckEnemyQuarterHP ret nc -; If enemy's health is in-between 25% and 50% +; If enemy's HP is between 25% and 50%, ; over 90% chance to greatly discourage this move call Random cp 20 @@ -689,13 +689,17 @@ AIScoring_EvasionUp: ; 388d4 AIScoring_AlwaysHit: ; 38947 +; 80% chance to greatly encourage this move if either... + +; ...enemy's accuracy level has been lowered three or more stages ld a, [EnemyAccLevel] cp $5 jr c, .asm_38954 +; ...or player's evasion level has been rasied three or more stages ld a, [PlayerEvaLevel] cp $a - ret c + ret c .asm_38954 call Function39521 @@ -866,6 +870,8 @@ AIScoring_Haze: ; 389f5 AIScoring_Bide: ; 38a1e +; 90% chance to discourage this move unless enemy's HP is full + call AICheckEnemyMaxHP ret c call Random @@ -911,6 +917,8 @@ AIScoring_Moonlight: ; 38a3a AIScoring_Toxic: AIScoring_LeechSeed: ; 38a4e +; Discourage this move if player's HP is below 50% + call AICheckPlayerHalfHP ret c inc [hl] @@ -920,6 +928,7 @@ AIScoring_LeechSeed: ; 38a4e AIScoring_LightScreen: AIScoring_Reflect: ; 38a54 +; Over 90% chance to discourage this move unless enemy's HP is full call AICheckEnemyMaxHP ret c call Random