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Identify a few more labels and data
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@ -235,7 +235,7 @@ DebugColorMain:
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call JoyTextDelay
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ld a, [wJumptableIndex]
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cp 4
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jr nc, .asm_81a8b
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jr nc, .no_start_select
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ld hl, hJoyLast
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ld a, [hl]
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and SELECT
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@ -244,7 +244,7 @@ DebugColorMain:
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and START
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jr nz, .PreviousMon
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.asm_81a8b
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.no_start_select
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jumptable Jumptable_81acf, wJumptableIndex
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.NextMon
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@ -998,14 +998,14 @@ DebugColor_PlaceCursor:
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jr nz, .clearsprites
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ld a, [wcf64]
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and a
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jr z, .asm_81f8d
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jr z, .place_cursor
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dec a
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hlcoord 1, 11
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ld bc, 2 * SCREEN_WIDTH
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call AddNTimes
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ld [hl], "▶"
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.asm_81f8d
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.place_cursor
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ld a, [wcf65]
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and a
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jr z, .lightcolor
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@ -738,11 +738,11 @@ AnimSeq_FlyTo:
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ret
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AnimSeq_MobileTradeSentPulse:
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farcall Function108bc7
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farcall MobileTradeAnim_AnimateSentPulse
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ret
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AnimSeq_MobileTradeOTPulse:
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farcall Function108be0
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farcall MobileTradeAnim_AnimateOTPulse
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ret
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AnimSeq_IntroSuicune:
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@ -1509,7 +1509,7 @@ MobileTradeAnim_DeleteSprites:
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call ClearSprites
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ret
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Function108bc7:
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MobileTradeAnim_AnimateSentPulse:
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ld a, [wcf64]
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and a
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ret z
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@ -1526,7 +1526,7 @@ Function108bc7:
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farcall DeinitializeSprite
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ret
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Function108be0:
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MobileTradeAnim_AnimateOTPulse:
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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